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	<updated>2026-10-24T06:26:41Z</updated>
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	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_119&amp;diff=4470</id>
		<title>Session 119</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_119&amp;diff=4470"/>
		<updated>2026-09-22T12:27:12Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Corsairs&lt;br /&gt;
| session_date = 26 July 2024&lt;br /&gt;
| game_date = Two days ending on the Morning, CY627&lt;br /&gt;
| synopsis = The party returns from the [[Silver Mine]], grabs some sleep, and then heads out to meet [[Dame Yarla]] to collect their bounty only to run into Constable [[Halvor Ironfist]] who fills in some more sordid gaps about the Corsairs and their ties to Coregila.&lt;br /&gt;
&lt;br /&gt;
| summary =&lt;br /&gt;
Nail and Durmen evaluate the swords and find them to be of exceptional nature. Each sword is +1 to hit and damage but does not convey any magical abilities.&lt;br /&gt;
&lt;br /&gt;
The party forms up for the long march back to [[Coregilia]], Nail and Poison Egon in the front, the former prisoners and Durmen in the middle, while Aldran and Balmaris take up the rear guard.&lt;br /&gt;
&lt;br /&gt;
==== A percussion of giants ====&lt;br /&gt;
Not long after noon the party comes across trees down across the road. Fearing an ambush they approach cautiously. Aldran and Poison Egon notice the trees are all laid out in an regular pattern and realizes they are likely looking at footsteps of some kind of Giant. (+1 inspiration) In the ensuing discussion about the potential number of giants, in frustration Aldran loudly exclaims &amp;quot;this is a whats caused by a percussion of giants you idots&amp;quot; before stomping off ahead.&lt;br /&gt;
&lt;br /&gt;
The rest of the party attempts to follow but gets caught up in the branches, Dumern trips and takes Nail down with him. The wounded dont fare much better being too weak to clamber through the brush quickly.&lt;br /&gt;
&lt;br /&gt;
Aldran still irked, looks back to see his compatriots and asks uncle Cragnar &amp;quot;how do we do this, the response is go, plant your feet and chop&amp;quot;. Aldran storms back angrily chopping down a path (crit hits) and pulls the former prisoners free.&lt;br /&gt;
&lt;br /&gt;
==== Green Dragons and gate guards ====&lt;br /&gt;
Back on the road again sometime in the late afternoon, Poison Egon spots a green dragon bursting from the sea and streaking skyward to their west. They all dive into the underbrush and most are overcome with dragon fear. Poison Egon watches it fly to the south heading towards Coregilia. They wonder if the town will be there when they arrive in a few more hours.&lt;br /&gt;
&lt;br /&gt;
Just after dusk they finally arrive at the gate, but the guards are not willing to open the gates to allow them entry. That is until Balmaris points out they are on a mission from Dame Yarla and they are accompanied by the famous Aldran (recounting his tale with the three wenches). They also mention the sighting of the green dragon heading this way but the guards give them a disbelieving look. Even so the guards allow them to pass and they make their way to the Snapped Line tavern.&lt;br /&gt;
&lt;br /&gt;
==== Dinner is served ====&lt;br /&gt;
Abe welcomes them warmly and serves a fine meal of bread, cheese, fruits, and stew. The entire group sits down to eat. During dinner Aldran blithely mentions they should sell the gnomes and dwarves into slavery or make them indentured servants for rescuing them as they aren&#039;t worth as much as the swords and there&#039;s no reward for bringing them back. Noting &amp;quot;they have tiny hands and make great pickpockets&amp;quot; when the party looks shocked he continues on &amp;quot;they&#039;re not from around here, no one will miss them, especially if we bury the bodies deep...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Well what we gonna do with ya then, asks Aldran. One of the gnomes says they are from Bellport and are fine jewelers. Aldran says well then make up some magical jewelry we can use. The gnomes agree and tell the party it will take a month, at which point the gnomes and dwarves depart promising to meet back here in one month.&lt;br /&gt;
&lt;br /&gt;
==== Eira catches Poison Egon&#039;s eye ====&lt;br /&gt;
Poison Egon catches sight of a vision of Elvish beauty in a black leather outfit and flowing black cloak embroidered with silver thread billowing behind her as she attempts to exit the tavern. She introduces herself as [[Eira Shadowglow]], an adventurer who&#039;s heard about the party so she came here to see them for herself. Poison Egon&#039;s flirting leads nowhere but she does promise to look them up once they&#039;ve had a chance to rest. With that everyone heads off to bed.&lt;br /&gt;
&lt;br /&gt;
In the morning Nail inquires about a place to sell off their captured items. Abe says [[Lexana Brightshore]] has a mercantile shop not far from the tavern just off the end of the big pier that does a brisk trade in both exotic and mundane goods. They head off to Lexana&#039;s trading company to sell their wares.&lt;br /&gt;
&lt;br /&gt;
==== Brightshore Trading Company ====&lt;br /&gt;
At the trading center Lexana casts a spell to identify the magical items. She and Durmen get into an argument over pricing and the specifics of the magic items. The moonstones, staff, and 12 swords are all of exceptional nature. Lexana offers what she says is a fair price but wont disclose the details of the items so they leave angrily. She smugly says she&#039;ll still be here when they decide to come back. Durmen wants to &amp;quot;burn it down&amp;quot; but cooler heads prevail so they head to Dame Yarla&#039;s mining company HQ…. After all Aldran says they can come back later and get some &amp;quot;more head for funzies&amp;quot; once they are paid by Dame Yarla.&lt;br /&gt;
&lt;br /&gt;
==== Constable Ironfist asks for help ====&lt;br /&gt;
While en-route to the mining company they decide to avoid the distraction of stopping by the Empty Net tavern and instead take the west road which brings them past the barracks. Constable Halvor stops them and after some questioning asks them to come inside as what he has to share isn&#039;t for everyone.&lt;br /&gt;
&lt;br /&gt;
He proceeds to tell them that he suspects that someone in the town is involved with Myra Ironclad and her cutthroats. He suspects its Lexana as she does a brisk business up and down the coast moving legitimate trade-goods but the rumor is she&#039;s somehow linked to arming the humanoids and local rebel groups. He has no evidence to prove they are working together, and Myra and her crew never cause trouble in town so he cant arrest her. Reportedly she&#039;ll be arriving in Coregilia within the next 1-2 days and she likes to moor her ship the Sea Ghost at the Empty Net tavern or just outside the harbor entrance.&lt;br /&gt;
&lt;br /&gt;
He asks the PC&#039;s to investigate and will provide four guardsmen and a long boat to row them out to the Sea Ghost to take a look around. He&#039;ll pay them 100GP to capture Myra, and bring in the Sea Ghost but only 1/2 that if they kill her. The PC&#039;s agree and discuss amongst themselves the benefit of having their own sailing ship, especially since this one is already seaworthy unlike the one in the sea hag&#039;s cavern. With ideas of making money in the sailing business lightening their spirits they head towards Dame Yarla&#039;s manor house to sell the bag of goblin heads.&lt;br /&gt;
&lt;br /&gt;
| key_npcs = [[Abe Falstaff]] {{!}} [[Eira Shadowglow]] {{!}} [[Halvor Ironfist]] {{!}} [[Lexana Brightshore]]&lt;br /&gt;
| tasks = Capture or kill Myra and take over the Sea Ghost.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Book_of_Videric&amp;diff=4460</id>
		<title>Book of Videric</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Book_of_Videric&amp;diff=4460"/>
		<updated>2026-09-22T03:39:23Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Echos of Lhynn Campaign]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Book of Videric&#039;&#039;&#039;, originally known as the &#039;&#039;&#039;Phasnosh’s Book of Gates&#039;&#039;&#039;, was a masterwork of arcane scholarship compiled by the greatest techno-mages of the Phasnosh Empire. It was not merely a list of coordinates and incantations but a comprehensive treatise on the very principles of interplanar travel. The tome contained detailed star charts, complex magical equations, and the precise rituals required to open stable portals to other planes and worlds. Each portal was a unique, arcanely sigil-locked gateway, and the book held the keys to unlocking them all.&lt;br /&gt;
&lt;br /&gt;
=== The Fate of the Book ===&lt;br /&gt;
When the Emperor&#039;s rage consumed the mages, he saw the book as a symbol of their betrayal. To ensure that their knowledge could never be fully exploited by their rebellion, he had all known copies of the Book of Videric torn into pieces. These fragments were then cast into the very portals the mages had opened, scattering them across the Multiverse.&lt;br /&gt;
&lt;br /&gt;
The consequences were immediate and absolute...&lt;br /&gt;
&lt;br /&gt;
==== For the Exiled: ==== &lt;br /&gt;
Those mages and Phasnosh sent through the portals, even if they had a fragment of the book, lost the crucial instructions on how to reverse the process or locate their home world. They became stranded, castaways in the cosmos.&lt;br /&gt;
&lt;br /&gt;
==== For the Empire: ====&lt;br /&gt;
The Emperor, in his haste, unintentionally severed his empire&#039;s connection to its forward colonies. The Phasnosh on their home world now had no way of knowing where the portals led or how to open new ones, effectively losing all the data and hard-won knowledge from their early explorations. The great experiment into interplanar travel as a means of expanding the Phasnosh empire across space and perhaps time came to an end.&lt;br /&gt;
&lt;br /&gt;
=== A Whispered Rumor ===&lt;br /&gt;
&lt;br /&gt;
Despite the Emperor&#039;s grand act of destruction, a persistent rumor circulates among the few who know the full story. It is said that before he scattered the fragments, the Emperor, a cunning and paranoid ruler, secretly held back one complete copy. This master tome is rumored to be locked away deep within the Imperial Palace&#039;s most secure vault—a failsafe, a symbol of his ultimate power, and a tool to be used only if he deemed it absolutely necessary. Some say it&#039;s guarded by a legion of his personal Warforged, while others claim it is protected by spells so ancient and powerful that no mortal mage could ever hope to break them. Whether this is fact or mere legend, a complete Book of Videric would be an object of immense power, capable of reigniting the Phasnosh expansion and changing the fate of countless worlds.&lt;br /&gt;
&lt;br /&gt;
Reportedly [[Lexana Brightshore]] a clone of one of the original techno-mages stranded on the World of Greyhawk was able to recover a fragment of the book and return to the Phasnosh homeland sometime after CY630. A party of adventurers stumbled upon a crashed Phasnosh exploration ship after traveling back in time and space to a mountain range to the South East of the Empire of Lhynn while seeking a fragment of the &#039;&#039;&#039;Book of Gates&#039;&#039;&#039; for the archmage [[Turgen Voxhall]]. After an extensive battle, Lexanna stole the book, and used it activate a gate taking the adventurers with her. Neither Lexana nor the adventurers were never seen again....&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Book_of_Videric&amp;diff=4459</id>
		<title>Book of Videric</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Book_of_Videric&amp;diff=4459"/>
		<updated>2026-09-22T03:28:36Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Echos of Lhynn Campaign]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Book of Videric&#039;&#039;&#039;, originally known as the &#039;&#039;&#039;Phasnosh’s Book of Gates&#039;&#039;&#039;, was a masterwork of arcane scholarship compiled by the greatest techno-mages of the Phasnosh Empire. It was not merely a list of coordinates and incantations but a comprehensive treatise on the very principles of interplanar travel. The tome contained detailed star charts, complex magical equations, and the precise rituals required to open stable portals to other planes and worlds. Each portal was a unique, arcanely sigil-locked gateway, and the book held the keys to unlocking them all.&lt;br /&gt;
&lt;br /&gt;
=== The Fate of the Book ===&lt;br /&gt;
When the Emperor&#039;s rage consumed the mages, he saw the book as a symbol of their betrayal. To ensure that their knowledge could never be fully exploited by their rebellion, he had all known copies of the Book of Videric torn into pieces. These fragments were then cast into the very portals the mages had opened, scattering them across the Multiverse.&lt;br /&gt;
&lt;br /&gt;
The consequences were immediate and absolute...&lt;br /&gt;
&lt;br /&gt;
==== For the Exiled: ====&lt;br /&gt;
Those mages and Phasnosh sent through the portals, even if they had a fragment of the book, lost the crucial instructions on how to reverse the process or locate their home world. They became stranded, castaways in the cosmos.&lt;br /&gt;
&lt;br /&gt;
==== For the Empire: ====&lt;br /&gt;
The Emperor, in his haste, unintentionally severed his empire&#039;s connection to its forward colonies. The Phasnosh on their home world now had no way of knowing where the portals led or how to open new ones, effectively losing all the data and hard-won knowledge from their early explorations. The great experiment into interplanar travel as a means of expanding the Phasnosh empire across space and perhaps time came to an end.&lt;br /&gt;
&lt;br /&gt;
=== A Whispered Rumor ===&lt;br /&gt;
&lt;br /&gt;
Despite the Emperor&#039;s grand act of destruction, a persistent rumor circulates among the few who know the full story. It is said that before he scattered the fragments, the Emperor, a cunning and paranoid ruler, secretly held back one complete copy. This master tome is rumored to be locked away deep within the Imperial Palace&#039;s most secure vault—a failsafe, a symbol of his ultimate power, and a tool to be used only if he deemed it absolutely necessary. Some say it&#039;s guarded by a legion of his personal Warforged, while others claim it is protected by spells so ancient and powerful that no mortal mage could ever hope to break them. Whether this is fact or mere legend, a complete Book of Videric would be an object of immense power, capable of reigniting the Phasnosh expansion and changing the fate of countless worlds.&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Book_of_Videric&amp;diff=4458</id>
		<title>Book of Videric</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Book_of_Videric&amp;diff=4458"/>
		<updated>2026-09-22T03:27:57Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Echos of Lhynn Campaign]]&lt;br /&gt;
&lt;br /&gt;
== The Book of Videric ==&lt;br /&gt;
The Book of Videric, originally known as the Phasnosh’s Book of Gates, was a masterwork of arcane scholarship compiled by the greatest techno-mages of the Phasnosh Empire. It was not merely a list of coordinates and incantations but a comprehensive treatise on the very principles of interplanar travel. The tome contained detailed star charts, complex magical equations, and the precise rituals required to open stable portals to other planes and worlds. Each portal was a unique, arcanely sigil-locked gateway, and the book held the keys to unlocking them all.&lt;br /&gt;
&lt;br /&gt;
=== The Fate of the Book ===&lt;br /&gt;
When the Emperor&#039;s rage consumed the mages, he saw the book as a symbol of their betrayal. To ensure that their knowledge could never be fully exploited by their rebellion, he had all known copies of the Book of Videric torn into pieces. These fragments were then cast into the very portals the mages had opened, scattering them across the Multiverse.&lt;br /&gt;
&lt;br /&gt;
The consequences were immediate and absolute...&lt;br /&gt;
&lt;br /&gt;
==== For the Exiled: ====&lt;br /&gt;
Those mages and Phasnosh sent through the portals, even if they had a fragment of the book, lost the crucial instructions on how to reverse the process or locate their home world. They became stranded, castaways in the cosmos.&lt;br /&gt;
&lt;br /&gt;
==== For the Empire: ====&lt;br /&gt;
The Emperor, in his haste, unintentionally severed his empire&#039;s connection to its forward colonies. The Phasnosh on their home world now had no way of knowing where the portals led or how to open new ones, effectively losing all the data and hard-won knowledge from their early explorations. The great experiment into interplanar travel as a means of expanding the Phasnosh empire across space and perhaps time came to an end.&lt;br /&gt;
&lt;br /&gt;
=== A Whispered Rumor ===&lt;br /&gt;
&lt;br /&gt;
Despite the Emperor&#039;s grand act of destruction, a persistent rumor circulates among the few who know the full story. It is said that before he scattered the fragments, the Emperor, a cunning and paranoid ruler, secretly held back one complete copy. This master tome is rumored to be locked away deep within the Imperial Palace&#039;s most secure vault—a failsafe, a symbol of his ultimate power, and a tool to be used only if he deemed it absolutely necessary. Some say it&#039;s guarded by a legion of his personal Warforged, while others claim it is protected by spells so ancient and powerful that no mortal mage could ever hope to break them. Whether this is fact or mere legend, a complete Book of Videric would be an object of immense power, capable of reigniting the Phasnosh expansion and changing the fate of countless worlds.&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_152_The_Videric_Heist&amp;diff=4457</id>
		<title>Session 152 The Videric Heist</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_152_The_Videric_Heist&amp;diff=4457"/>
		<updated>2026-09-22T03:23:52Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: Adventurer moved page Session 152 The Vedrick Heist to Session 152 The Videric Heist without leaving a redirect: Text replacement - &amp;quot;Vedrick&amp;quot; to &amp;quot;Videric&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Echos of Lhynn&lt;br /&gt;
| session_date = 17 July 2026&lt;br /&gt;
| game_date = Late Evening&lt;br /&gt;
| synopsis = Picking up directly from the corridor standoff, the party faced down a multi-front assault involving Lexana Brightshore, an array of automated Police Robots, an Android Nurse, and a rogue Mind Flayer seeking to hijack the starship. After reviving Durmen from the brink, the party navigated a chaotic three-way battle. Lexana used mobility to escape with the Book of Videric—her degraded nature as a clone of a clone of the ancient Phasnosh shipbuilders showing in her unpredictable behavior. Meanwhile, the facility&#039;s security automatons engaged both the adventuring party and the invading Mind Flayer. Through high-level spellcasting and tactical luck involving catastrophic enemy fumbles, the party survived the initial waves of the corridor meatgrinder.&lt;br /&gt;
&lt;br /&gt;
Continued from [[Session 151 My sister sends her regard&#039;s]] | summary =&lt;br /&gt;
&lt;br /&gt;
=== Negotiation and Escort Escape ===&lt;br /&gt;
&lt;br /&gt;
The confrontation in the eastern corridor began with intense standoff dialogue as Lexana Brightshore demanded the party surrender the &#039;&#039;Book of Videric&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Distraction and the Grab:&#039;&#039;&#039; Durmen, having barely survived his initial collapse, regained consciousness as the party held position. Aldran attempted to stall Lexana by appealing to her vanity, but Lexana maintained control. A Police Robot stepped forward, confiscated the &#039;&#039;Book of Videric&#039;&#039; from Durmen, and moved to return it to Lexana.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Shielded Retreat:&#039;&#039;&#039; As Egon prepared a sneak attack and Nail held back to watch Aldran&#039;s play, a Police Robot scooped Lexana into its mechanical arms, physically shielding her body from missile fire and whisking her down the hallway. &lt;br /&gt;
&lt;br /&gt;
=== The Corridor Meatgrinder ===&lt;br /&gt;
&lt;br /&gt;
With negotiations broken, full-scale combat erupted down the narrow facility corridor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mass Healing and Swarm Spells:&#039;&#039;&#039; Balmaris opened the defense with a 3rd-level &#039;&#039;Mass Healing Word&#039;&#039;, restoring critical vitality across the frontline. Egon invoked his &#039;&#039;Symbiotic Entity&#039;&#039; and unleashed a 5th-level &#039;&#039;Insect Plague&#039;&#039; (dealing 29 piercing damage), filling the corridor with biting swarms. The Police Robots retaliated with *Stun Rays* and *Grappler Arm* strikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Magic and the Paralytic Syringe:&#039;&#039;&#039; Durmen struck with an &#039;&#039;Ice Knife&#039;&#039; before ducking into a side chamber for cover. Aldran flew into a Rage, triggering a Wild Magic Surge that generated protective cosmic light (+1 AC to nearby allies). Aldran sprinted down the hall and ripped Lexana out of the robot&#039;s arms, forcing her to the deck. Before he could pin her, an Android Nurse emerged from a southern doorway and jammed a *Paralytic Syringe* into Aldran, leaving him completely paralyzed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High-Level Retaliation:&#039;&#039;&#039; Lexana utilized &#039;&#039;Misty Step&#039;&#039; to break line of sight and retreat further into the facility. Balmaris called down a catastrophic 6th-level &#039;&#039;Flame Strike&#039;&#039; for 33 total fire and radiant damage against two Police Robots, followed by a *Spiritual Weapon*. Egon blasted the automaton line with a 5th-level &#039;&#039;Blight&#039;&#039; for 42 necrotic damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Session 152.png|thumb|Battle in the hallway]]&lt;br /&gt;
&lt;br /&gt;
=== The Rogue Mind Flayer and Three-Way Chaos ===&lt;br /&gt;
&lt;br /&gt;
Just as the party began gaining ground against the security automatons, a third faction crashed the battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mind Blast:&#039;&#039;&#039; A levitating Mind Flayer (designated in security logs as a high-threat *Phasnosh Greater Acolyte*) emerged from the eastern shadows. Having previously escaped captivity, the creature was actively attempting to seize control of the ancient Phasnosh starship for its own dark motives. It unleashed a 60-foot cone *Mind Blast* (DC 17 Int Save, 31 psychic damage). Nail successfully withstood the psychic wave, but the paralyzed Aldran took the full force of the blast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Automaton Protocol Directive:&#039;&#039;&#039; Recognizing the rogue Mind Flayer as an unauthorized intruder attempting to compromise ship control systems, the facility&#039;s automated Police Robots split their focus, moving to actively intercept and detain the illithid alongside the party. &lt;br /&gt;
&lt;br /&gt;
=== Fumbles and Mechanical Breakdown ===&lt;br /&gt;
&lt;br /&gt;
The battle descended into mechanical failures and clutch spellcasting as both sides suffered heavy attrition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Catastrophic Fumbles:&#039;&#039;&#039; The Mind Flayer attempted to extract Aldran&#039;s brain with its tentacles, but suffered consecutive critical fumbles—first stubbing its appendage on facility architecture for self-damage, and subsequently suffering a catastrophic attack fumble that shattered its momentum, dealing self-inflicted shrapnel damage and stunning itself for a round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Toxic Cloud and Divine Intervention:&#039;&#039;&#039; Durmen finished off one of the heavily damaged Police Robots from inside the side room with a precise &#039;&#039;Fire Bolt&#039;&#039; (14 fire damage), causing the automaton to detonate into a smoldering heap of sparking circuits and a toxic gas hazard. As the party took heavy crushing damage from remaining grappler units, Balmaris cast a 6th-level &#039;&#039;Heal&#039;&#039; spell, restoring 78 Hit Points to stabilize the frontline.&lt;br /&gt;
&lt;br /&gt;
| treasure = [[Book of Videric]] (Confiscated by Lexana / Police Robot units).&lt;br /&gt;
| key_npcs = [[Lexana Brightshore]] (Phasnosh Clone), Android Nurse, Phasnosh Greater Acolyte (Rogue Mind Flayer), Police Robot Elite Units.&lt;br /&gt;
| tasks = Pursue Lexana to recover the Book of Videric; stop the escaped Mind Flayer before it gains control of the Phasnosh starship; clear remaining security automatons.&lt;br /&gt;
| rumors = Lexana is not the original Phasnosh individual, but rather a late-generation clone of a clone, explaining her unstable behavior and personality quirks.}}&lt;br /&gt;
==== ⚠️ SESSION 153 STATUS CARRYOVER ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Character !! Condition/Effect !! Duration/Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Aldran&#039;&#039;&#039; || Recovering / Battered || Shook off paralysis; hit by Mind Blast (31 psychic damage) and tentacle strikes.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Egon&#039;&#039;&#039; || Concentrating / Low Slots || Sustained heavy Grappler Arm damage; maintaining active Symbiotic Entity / Halo of Spores; cast Blight and Healing Word.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Balmaris&#039;&#039;&#039; || Heavily Depleted || Cast 6th-level Flame Strike, 6th-level Heal, and 3rd-level Mass Healing Word.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Durmen&#039;&#039;&#039; || Mobile / Low HP || Revived from dying state; tucked in side room using ranged Fire Bolt / Magic Missile support.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Rogue Mind Flayer&#039;&#039;&#039; || Stunned / Damaged || Suffered major mechanical critical fumble; currently engaged by remaining Police Robots while trying to take the ship.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_152_The_Videric_Heist&amp;diff=4456</id>
		<title>Session 152 The Videric Heist</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_152_The_Videric_Heist&amp;diff=4456"/>
		<updated>2026-09-22T03:23:52Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: Text replacement - &amp;quot;Vedrick&amp;quot; to &amp;quot;Videric&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Echos of Lhynn&lt;br /&gt;
| session_date = 17 July 2026&lt;br /&gt;
| game_date = Late Evening&lt;br /&gt;
| synopsis = Picking up directly from the corridor standoff, the party faced down a multi-front assault involving Lexana Brightshore, an array of automated Police Robots, an Android Nurse, and a rogue Mind Flayer seeking to hijack the starship. After reviving Durmen from the brink, the party navigated a chaotic three-way battle. Lexana used mobility to escape with the Book of Videric—her degraded nature as a clone of a clone of the ancient Phasnosh shipbuilders showing in her unpredictable behavior. Meanwhile, the facility&#039;s security automatons engaged both the adventuring party and the invading Mind Flayer. Through high-level spellcasting and tactical luck involving catastrophic enemy fumbles, the party survived the initial waves of the corridor meatgrinder.&lt;br /&gt;
&lt;br /&gt;
Continued from [[Session 151 My sister sends her regard&#039;s]] | summary =&lt;br /&gt;
&lt;br /&gt;
=== Negotiation and Escort Escape ===&lt;br /&gt;
&lt;br /&gt;
The confrontation in the eastern corridor began with intense standoff dialogue as Lexana Brightshore demanded the party surrender the &#039;&#039;Book of Videric&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Distraction and the Grab:&#039;&#039;&#039; Durmen, having barely survived his initial collapse, regained consciousness as the party held position. Aldran attempted to stall Lexana by appealing to her vanity, but Lexana maintained control. A Police Robot stepped forward, confiscated the &#039;&#039;Book of Videric&#039;&#039; from Durmen, and moved to return it to Lexana.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Shielded Retreat:&#039;&#039;&#039; As Egon prepared a sneak attack and Nail held back to watch Aldran&#039;s play, a Police Robot scooped Lexana into its mechanical arms, physically shielding her body from missile fire and whisking her down the hallway. &lt;br /&gt;
&lt;br /&gt;
=== The Corridor Meatgrinder ===&lt;br /&gt;
&lt;br /&gt;
With negotiations broken, full-scale combat erupted down the narrow facility corridor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mass Healing and Swarm Spells:&#039;&#039;&#039; Balmaris opened the defense with a 3rd-level &#039;&#039;Mass Healing Word&#039;&#039;, restoring critical vitality across the frontline. Egon invoked his &#039;&#039;Symbiotic Entity&#039;&#039; and unleashed a 5th-level &#039;&#039;Insect Plague&#039;&#039; (dealing 29 piercing damage), filling the corridor with biting swarms. The Police Robots retaliated with *Stun Rays* and *Grappler Arm* strikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Magic and the Paralytic Syringe:&#039;&#039;&#039; Durmen struck with an &#039;&#039;Ice Knife&#039;&#039; before ducking into a side chamber for cover. Aldran flew into a Rage, triggering a Wild Magic Surge that generated protective cosmic light (+1 AC to nearby allies). Aldran sprinted down the hall and ripped Lexana out of the robot&#039;s arms, forcing her to the deck. Before he could pin her, an Android Nurse emerged from a southern doorway and jammed a *Paralytic Syringe* into Aldran, leaving him completely paralyzed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High-Level Retaliation:&#039;&#039;&#039; Lexana utilized &#039;&#039;Misty Step&#039;&#039; to break line of sight and retreat further into the facility. Balmaris called down a catastrophic 6th-level &#039;&#039;Flame Strike&#039;&#039; for 33 total fire and radiant damage against two Police Robots, followed by a *Spiritual Weapon*. Egon blasted the automaton line with a 5th-level &#039;&#039;Blight&#039;&#039; for 42 necrotic damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Session 152.png|thumb|Battle in the hallway]]&lt;br /&gt;
&lt;br /&gt;
=== The Rogue Mind Flayer and Three-Way Chaos ===&lt;br /&gt;
&lt;br /&gt;
Just as the party began gaining ground against the security automatons, a third faction crashed the battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mind Blast:&#039;&#039;&#039; A levitating Mind Flayer (designated in security logs as a high-threat *Phasnosh Greater Acolyte*) emerged from the eastern shadows. Having previously escaped captivity, the creature was actively attempting to seize control of the ancient Phasnosh starship for its own dark motives. It unleashed a 60-foot cone *Mind Blast* (DC 17 Int Save, 31 psychic damage). Nail successfully withstood the psychic wave, but the paralyzed Aldran took the full force of the blast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Automaton Protocol Directive:&#039;&#039;&#039; Recognizing the rogue Mind Flayer as an unauthorized intruder attempting to compromise ship control systems, the facility&#039;s automated Police Robots split their focus, moving to actively intercept and detain the illithid alongside the party. &lt;br /&gt;
&lt;br /&gt;
=== Fumbles and Mechanical Breakdown ===&lt;br /&gt;
&lt;br /&gt;
The battle descended into mechanical failures and clutch spellcasting as both sides suffered heavy attrition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Catastrophic Fumbles:&#039;&#039;&#039; The Mind Flayer attempted to extract Aldran&#039;s brain with its tentacles, but suffered consecutive critical fumbles—first stubbing its appendage on facility architecture for self-damage, and subsequently suffering a catastrophic attack fumble that shattered its momentum, dealing self-inflicted shrapnel damage and stunning itself for a round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Toxic Cloud and Divine Intervention:&#039;&#039;&#039; Durmen finished off one of the heavily damaged Police Robots from inside the side room with a precise &#039;&#039;Fire Bolt&#039;&#039; (14 fire damage), causing the automaton to detonate into a smoldering heap of sparking circuits and a toxic gas hazard. As the party took heavy crushing damage from remaining grappler units, Balmaris cast a 6th-level &#039;&#039;Heal&#039;&#039; spell, restoring 78 Hit Points to stabilize the frontline.&lt;br /&gt;
&lt;br /&gt;
| treasure = [[Book of Videric]] (Confiscated by Lexana / Police Robot units).&lt;br /&gt;
| key_npcs = [[Lexana Brightshore]] (Phasnosh Clone), Android Nurse, Phasnosh Greater Acolyte (Rogue Mind Flayer), Police Robot Elite Units.&lt;br /&gt;
| tasks = Pursue Lexana to recover the Book of Videric; stop the escaped Mind Flayer before it gains control of the Phasnosh starship; clear remaining security automatons.&lt;br /&gt;
| rumors = Lexana is not the original Phasnosh individual, but rather a late-generation clone of a clone, explaining her unstable behavior and personality quirks.}}&lt;br /&gt;
==== ⚠️ SESSION 153 STATUS CARRYOVER ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Character !! Condition/Effect !! Duration/Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Aldran&#039;&#039;&#039; || Recovering / Battered || Shook off paralysis; hit by Mind Blast (31 psychic damage) and tentacle strikes.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Egon&#039;&#039;&#039; || Concentrating / Low Slots || Sustained heavy Grappler Arm damage; maintaining active Symbiotic Entity / Halo of Spores; cast Blight and Healing Word.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Balmaris&#039;&#039;&#039; || Heavily Depleted || Cast 6th-level Flame Strike, 6th-level Heal, and 3rd-level Mass Healing Word.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Durmen&#039;&#039;&#039; || Mobile / Low HP || Revived from dying state; tucked in side room using ranged Fire Bolt / Magic Missile support.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Rogue Mind Flayer&#039;&#039;&#039; || Stunned / Damaged || Suffered major mechanical critical fumble; currently engaged by remaining Police Robots while trying to take the ship.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_156_Imperial_Overtures&amp;diff=4455</id>
		<title>Session 156 Imperial Overtures</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_156_Imperial_Overtures&amp;diff=4455"/>
		<updated>2026-09-22T03:23:47Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: Text replacement - &amp;quot;Vedrick&amp;quot; to &amp;quot;Videric&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Echos of Lhynn&lt;br /&gt;
| session_date = 08 August 2026&lt;br /&gt;
| game_date = Late Evening&lt;br /&gt;
| synopsis = Picking up immediately after the Warforged dropship landed at the crash site, the party negotiated with the constructs and met Lexana Brightshore. Lexana detailed the ancient history of the Phasnosh Empire, the creation of the Warforged by Emperor Videric, and the fracturing of the Book of Videric across the Multiverse. After offering an alliance to rebuild the empire and leaving the party with a communicator, she departed. The party traveled to the Griffin and the Warlock tavern to rest and debate her offer. The following morning, after an encounter with local factions, an agonizingly spicy local breakfast, and questioning by Southwinds Trading Company guards, the party visited the Bitter Valkyrie magic shop, where Durmen uncovered an ancient manuscript fragment bearing marginalia related to Vecna.&lt;br /&gt;
&lt;br /&gt;
Continued from [[Session 155 The Ettin&#039;s Fall &amp;amp; The Iron Rain]] | summary =&lt;br /&gt;
&lt;br /&gt;
=== Imperial Lore and the Phasnosh Proposal ===&lt;br /&gt;
&lt;br /&gt;
Facing six newly arrived Warforged shock-troops, the party opted for diplomacy over immediate combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Disarming and the Overture:&#039;&#039;&#039; Aldran identified the leader of the squad and convinced the Warforged that the party meant no harm and had aided in defeating the multi-headed beasts. The constructs instructed Durmen to step forward, announcing that their mistress wished to speak with him, and demanded the party surrender their weapons. After Egon dryly remarked that they couldn&#039;t remove their physical arms, Aldran and Nail disarmed themselves. Lexana landed shortly after, addressing the party with dramatic flair—flirting with Durmen, praising Aldran&#039;s physique, and inquiring about Egon&#039;s druidic background.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The History of the Book of Videric:&#039;&#039;&#039; Lexana pitched an alliance to rebuild the Phasnosh Empire to its multi-planar glory, warning the party to beware of religious zealots who use imperial restoration as a cover for personal greed. She explained how ancient guilds hid powerful magical gemstones and metals from the Emperor, validating Emperor Videric&#039;s decision to create the loyal Warforged. During the subsequent purge, rogue mages were either bound into eternal servitude as Warmages or exiled through portals. The legendary &#039;&#039;Book of Videric&#039;&#039; (Book of Gates)—containing all portal incantations and locations—was torn apart and scattered across dimensions. Leaving Aldran with a communicator to call her once they reached a decision, Lexana boarded her dropship and departed to the south.&lt;br /&gt;
&lt;br /&gt;
[[File:Session 156.jpg|thumb|The details are revealed]]&lt;br /&gt;
=== Sanctuary at the Griffin and the Warlock ===&lt;br /&gt;
&lt;br /&gt;
Seeking a safe place to confer, the party traveled into town and secured shelter at a local establishment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Negotiating Lodging:&#039;&#039;&#039; The party arrived at the &#039;&#039;Griffin and the Warlock&#039;&#039; tavern, operated by an energetic, tawny-haired elf named Norman Elhier. After negotiating private rooms and a full meal, Norman handed over room keys. As the party ate, they debated their dilemma: remain to assist Lexana in restoring the Phasnosh Empire or seek a path back to their home world of Greyhawk. Durmen pointed out that accepting the offer might provide the perfect position to unmake Lexana from within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes on the Party:&#039;&#039;&#039; Throughout the evening, several groups of dockworkers and adventurers entered the tavern but turned away due to the party buying out all available rooms. A few patrons closely observed the group, and a Southwinds patrol briefly conferred with Norman before moving on. The party then retired for a long rest.&lt;br /&gt;
&lt;br /&gt;
=== Local Friction and the Native Spice ===&lt;br /&gt;
&lt;br /&gt;
The morning brought introductions to local power dynamics, faction warnings, and a severe culinary miscalculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faction Warnings and Druid Curiosity:&#039;&#039;&#039; The party awoke to the smell of fresh cooking. Downstairs, Jaspar Vance, a barkeep allied with the Southwinds Trading Company, recommended the party take mercenary work protecting Southwinds convoys and warehouses. Shortly after, a waitress named Miranda quietly warned the party against joining Southwinds, describing them as aggressive extortionists who enforce strict curfews through an informant network. Curious about nature beyond the town, Miranda asked Egon about druids and invited him to dinner to learn more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Native Spice Challenge:&#039;&#039;&#039; Miranda served the party Elvish Spiced Omelettes (2 GP). Insisting they could handle the local cuisine, the party ordered the authentic &amp;quot;native spice&amp;quot; version, failing their Constitution saves and suffering severe stomach distress that left them with disadvantage on physical checks for the next hour while Jaspar and Miranda laughed.&lt;br /&gt;
&lt;br /&gt;
=== The Bitter Valkyrie and the Shadow of Vecna ===&lt;br /&gt;
&lt;br /&gt;
Guided by Jaspar, the party ventured into the city streets toward a local shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Southwinds Patrol Encounter:&#039;&#039;&#039; En route, three Southwinds guards stopped the group to question Egon about his green skin tone. The guards explained they were searching for green-skinned half-orc adventurers who had recently caused trouble in town, ordering the party to report any matching individuals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secrets of the Ancient Scrap:&#039;&#039;&#039; Reaching the Bitter Valkyrie magic shop, the party was greeted by an elderly proprietor who shared news of local sages deciphering documents recovered from a western fort. Among his inventory was a torn parchment from a religious text containing necromantic ingredients. Examining the sheet, Durmen spotted handwritten marginal notes referencing Vecna alongside unreadable script. Finding the merchant&#039;s prices excessively high, the party declined major purchases and returned to the street.&lt;br /&gt;
&lt;br /&gt;
| treasure = Star Trek-like Phasnosh Communicator (Gifted by Lexana); 1x Scrap of Religious Parchment with Vecna Marginalia (Identified at shop).&lt;br /&gt;
| key_npcs = [[Lexana Brightshore]], Norman Elhier (Proprietor of Griffin and the Warlock), Jaspar Vance (Barkeep), Miranda (Waitstaff), Southwinds Patrol Guards, Elderly Proprietor (Bitter Valkyrie).&lt;br /&gt;
| tasks = Decide whether to activate the communicator and join Lexana; investigate the Southwinds Trading Company; research the western fort and the Vecna marginalia.&lt;br /&gt;
| rumors = Sages in town are translating documents recovered from a western fort; Southwinds Trading Company actively recruits mercenaries for convoy defense while enforcing tight local control.&lt;br /&gt;
}}&lt;br /&gt;
==== ⚠️ SESSION 157 STATUS CARRYOVER ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Character !! Condition/Effect !! Duration/Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Party (All)&#039;&#039;&#039; || Upset Stomach / Indigestion || Disadvantage on combat and agility checks (1 Hour) after failing Constitution saves against the Elvish Spiced Omelette.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Aldran&#039;&#039;&#039; || In Possession of Communicator || Carrying Lexana&#039;s long-range communication device; weapons re-equipped after disarming.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Egon&#039;&#039;&#039; || Social Engagement Pending || Invited to dinner by Miranda to discuss druidic lore; flagged by Southwinds guards due to green skin tone.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Durmen&#039;&#039;&#039; || Alert / Investigating || Noted Vecna margin notes on the religious scrap at the Bitter Valkyrie; considering tactical plays regarding Lexana&#039;s offer.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Lexana Brightshore&#039;&#039;&#039; || Airborne / Awaiting Call || Departed south via dropship with her Warforged guard; awaiting party&#039;s decision via the communicator.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_152_Prep&amp;diff=4454</id>
		<title>Session 152 Prep</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_152_Prep&amp;diff=4454"/>
		<updated>2026-09-22T03:23:43Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: Text replacement - &amp;quot;Vedrick&amp;quot; to &amp;quot;Videric&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session Prep/Display&lt;br /&gt;
| campaign = Echos of Lhynn&lt;br /&gt;
| session_title = The Battle for Videric’s Truth&lt;br /&gt;
| previous_session = [[Session 151 My sister sends her regard&#039;s]]&lt;br /&gt;
[[Session 152 The Videric Heist ]]&lt;br /&gt;
| location = Level 1, Barrier Peaks Ship - Hallway (Psychic Vision)&lt;br /&gt;
| scene_overview = The party’s descent into the depths of the Barrier Peaks ship began with a desperate gamble—a manual elevator drop that nearly ended in catastrophe. When Balmaris’s grip failed, a hundred-foot plunge was only arrested by Nail’s sheer, iron-willed strength, holding the anchor against a weight that threatened to pull them all into the abyss. They survived the fall, but only to find themselves navigating a tomb of corrupted, ancient technology. The group deciphered harrowing warnings of &amp;quot;phase-shifted organisms&amp;quot;—a haunting history of a facility that failed long ago, releasing horrors that still linger in the dark. Their attempt to find respite in a sterile room ended in a nightmare of toxic coolant; Durmen’s heroic intervention to seal the rupture saved the party from suffocation, but he paid a terrible, hidden price for his efforts. When they attempted to retreat, the elevator failed, forcing a grueling climb and a desperate push through a bottleneck of heavily armored police robots. Durmen’s lightning carved through the metallic blockade, and Aldran’s wild magic siphoned life from the very air to hold the line, yet the machine onslaught proved relentless. In the heat of the struggle, Durmen fell to a brutal blow. Just as the smoke and ozone filled the hallway, the shadows parted. Lexana stood before the survivors—menacing, composed, and cold—with a fresh patrol of machines at her back. Surveying the bloodied party and the fallen druid, she offered only a chilling smile: &amp;quot;Nice to see you boys. My sister sends her regards.&amp;quot;&lt;br /&gt;
| setting_details = A scorched, metallic hallway filled with the sounds of mechanical conflict and the ominous hum of the ship&#039;s systems nearing launch.&lt;br /&gt;
| key_npcs = [[Lexana Brightshore]], [[Mind Flayer]], [[Prototype Warforged]]&lt;br /&gt;
| player_goals = Recover or protect the Fragment of the Book of Videric from Durmen&#039;s body; survive the crossfire between Lexana&#039;s warforged and the Mind Flayer.&lt;br /&gt;
| hooks = Durmen lies motionless, the book within reach, as Lexana’s warforged converge on his position. The Mind Flayer’s arrival creates a psychic feedback loop that causes the warforged to twitch and act erratically.&lt;br /&gt;
| key_events = Round 1: Lexana commands the warforged to form a wedge to reach Durmen. Round 2+: The Mind Flayer arrives and attempts to psionically dominate the warforged, creating a three-way battle.&lt;br /&gt;
| planned_events = Lexana attempts to use &#039;&#039;Fly&#039;&#039; and &#039;&#039;Cunning Action&#039;&#039; to snatch the book and escape via an overhead maintenance hatch.&lt;br /&gt;
| challenges = Preventing Lexana from securing the book while simultaneously defending against the Mind Flayer&#039;s mental influence. Navigating the malfunctioning warforged reacting to competing psionic and arcane commands.&lt;br /&gt;
| clues_info = The Mind Flayer views the book as a threat to its ship-wide control.&lt;br /&gt;
| treasure_rewards = The Fragment of the Book of Videric.&lt;br /&gt;
| interludes = A group of Vegepygmies nearby begin chanting to the Mind Flayer, viewing it as a new deity.&lt;br /&gt;
| potential_conflicts = Lexana may offer the party a desperate deal to stop the Mind Flayer if she is pinned down. The Mind Flayer dominates a player to protect it from Lexana’s attacks.&lt;br /&gt;
| notes_reminders = &#039;&#039;&#039;Lexana Tactical COA:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Round 1: The Phalanx Dash.&#039;&#039;&#039; Lexana initiates by positioning her warforged in a phalanx. She uses &#039;&#039;Greater Invisibility&#039;&#039; to slip out of sight. If bypassed, she uses &#039;&#039;Wall of Force&#039;&#039; to isolate the party. &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Round 2: Retrieval and Extraction.&#039;&#039;&#039; Lexana commands a wedge formation towards Durmen. She casts &#039;&#039;Fly&#039;&#039; to stay out of melee reach, snatches the book using &#039;&#039;Cunning Action&#039;&#039;, and uses &#039;&#039;Misty Step&#039;&#039; to reposition. She uses &#039;&#039;Fragment of Videric’s Truth&#039;&#039; to stun the closest threat. &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Survival &amp;amp; Mind Flayer Escalation:&#039;&#039;&#039; If compromised, she triggers &#039;&#039;Arcane Deflection&#039;&#039;. She will sacrifice warforged to create a smoke screen or deploy &#039;&#039;Otiluke’s Resilient Sphere&#039;&#039; for immunity. If pinned, she will offer a desperate alliance to the party. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Apex Predator Mind Flayer COA:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Phase 1: Opening Gambit (Turn 1).&#039;&#039;&#039; Positioning: Use &#039;&#039;Psionic Displacement&#039;&#039; to hover/elevate. The Opener: Open with &#039;&#039;Mind Blast&#039;&#039; targeting characters with the lowest Intelligence. Goal: Stun PCs for &#039;&#039;Extract Brain&#039;&#039; targets. &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Phase 2: The Stun-to-Kill Loop (Turns 2+).&#039;&#039;&#039; Target a stunned character and use &#039;&#039;Tentacles&#039;&#039; to initiate a Grapple. Use Legendary Actions (&#039;&#039;Tentacles&#039;&#039; or &#039;&#039;Stupefy&#039;&#039;) to control the field. &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Phase 3: The Lethal Extraction.&#039;&#039;&#039; Use &#039;&#039;Extract Brain&#039;&#039; on a grappled target; if 0 HP, it is an instant kill. &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Tactical Tips:&#039;&#039;&#039; Focus on Casters using &#039;&#039;Stupefy&#039;&#039;; use Warforged as a screen; Escape if HP &amp;lt; 50 using &#039;&#039;Plane Shift&#039;&#039; or &#039;&#039;Levitate&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Lethal Priority:&#039;&#039;&#039; 1. Mind Blast (Stun), 2. Grapple target, 3. Extract Brain, 4. Stupefy casters.&lt;br /&gt;
| random_encounters = Vegepygmies worshipping the Mind Flayer.&lt;br /&gt;
| story_arcs_themes = The struggle for control over ancient artifacts; Alien psionics vs. Arcane intellect.&lt;br /&gt;
| mythic_elements = The psychic feedback loop caused by the Fragment of the Book of Videric interacting with ship systems.&lt;br /&gt;
| cliffhanger = The prototype warforged freeze, their eyes cycling between Lexana&#039;s purple and the Mind Flayer&#039;s green, before turning toward the players in unison.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Party_Experience&amp;diff=4453</id>
		<title>Party Experience</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Party_Experience&amp;diff=4453"/>
		<updated>2026-09-22T03:23:41Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: Text replacement - &amp;quot;Vedrick&amp;quot; to &amp;quot;Videric&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 155: The Ettin&#039;s Fall &amp;amp; The Iron Rain]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 7,200 XP — Base Party Award for making successful first contact with the subjugated Cree tribe; negotiating passage and gaining vital intelligence regarding &amp;quot;The Masters&amp;quot;; persuading the Cree scouts to return to defend their people; overcoming a multi-phase encounter to slay three Mutated Ettins; using advanced battlefield control (&#039;&#039;Cloudkill&#039;&#039;, &#039;&#039;Confusion&#039;&#039;, &#039;&#039;Entangle&#039;&#039;); and surviving to the opening drop of six Warforged shock-troops.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(S)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Make First Contact with Locals (Completed); Protect the Cree Scouts from the Mutated Ettin Attack (Completed). &amp;lt;br/&amp;gt;&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Intercept or Negotiate with the 6 Warforged Shock-Troops; Protect Surviving Cree Scouts; Locate &amp;quot;The Masters&amp;quot; / &amp;quot;Old Ones&amp;quot; Down the Mountain; Track Down the Female Wizard Seen Overhead.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL BONUS XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 650&lt;br /&gt;
| &#039;&#039;&#039;The Cleaving Frontline:&#039;&#039;&#039; Waded into close-quarters combat with &#039;&#039;Sword Burst&#039;&#039; and his &#039;&#039;+1 Greataxe&#039;&#039;, severed the head of the first Ettin to prevent reanimation, and capitalized on a critical fumble with his &#039;&#039;Savage Attacker&#039;&#039; feat to deal massive damage (including strikes of 16 and 17 damage).&lt;br /&gt;
|-&lt;br /&gt;
| [[Egon]]&lt;br /&gt;
| 700&lt;br /&gt;
| &#039;&#039;&#039;Master of the Fungal Fog:&#039;&#039;&#039; Prevented early beast regeneration with double &#039;&#039;Chill Touch&#039;&#039; blasts (29 damage), locked down the secondary phase with &#039;&#039;Entangle&#039;&#039; and &#039;&#039;Cloudkill&#039;&#039; (31 poison damage), completely dazed the Ettin with a clutch &#039;&#039;Confusion&#039;&#039; spell, and delivered the execution blow with a 22-damage &#039;&#039;Poison Spray&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 600&lt;br /&gt;
| &#039;&#039;&#039;The Ice and Flame Striker:&#039;&#039;&#039; Landed the critical &#039;&#039;Ray of Frost&#039;&#039; (15 cold damage) to drop the Ettin&#039;s first phase, scorched the second phase with high-damage &#039;&#039;Fire Bolts&#039;&#039; (23 fire damage total) and &#039;&#039;Ice Knife&#039;&#039; strikes, and applied crowd control despite taking damage from the beast&#039;s &#039;&#039;Reactive Blood Burst&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 600&lt;br /&gt;
| &#039;&#039;&#039;The Divine Executioner:&#039;&#039;&#039; Delivered devastating divine smite sequences across both combat phases (dealing 39 combined smite damage in Phase 1 and 55 damage in Phase 2), capitalized on the Ettin&#039;s 50-foot recoil with an opportunity attack for 22 damage, and provided crucial frontline support.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 153 - 154 Mind-Flayed and Singularity-Bound]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 11,200 XP — Base Party Award for surviving the chaotic climax of the Phasnosh vessel standoff; neutralizing a Vegepygmy horde with a 6th-Level &#039;&#039;Blade Barrier&#039;&#039;; driving off a Phasnosh Greater Acolyte (Mind Flayer); successfully negotiating with the Android Nurse (&amp;quot;Robo-Dame&amp;quot;); locking down vault security; and surviving a crash-landing through a quantum singularity onto Zephyr&#039;on.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(S)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Neutralize the Mind Flayer Threat (Completed - Driven off via Astral Shift); De-escalate the Android Nurse (Completed); Survive the Singularity Crash Landing (Completed).&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Explore Zephyr&#039;on Spaceport; Find a Way Home or a Functional Portal; Recover from Nausea; Track Down Lexana Brightshore to Recover the Book of Videric.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL BONUS XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 950&lt;br /&gt;
| &#039;&#039;&#039;The Radiant Vanguard:&#039;&#039;&#039; Blasted the grappled Mind Flayer with a 7th-Level &#039;&#039;Guiding Bolt&#039;&#039; (40 radiant damage), anchored the retreat by shredding four waves of Vegepygmies with a 6th-Level &#039;&#039;Blade Barrier&#039;&#039; (151 total force damage), and maintained divine support under continuous fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 850&lt;br /&gt;
| &#039;&#039;&#039;The Regenerated Genius:&#039;&#039;&#039; Endured brutal focus-fire from the Mind Flayer (taking an &#039;&#039;Extract Brain&#039;&#039; strike and a critical tentacle attack for 105+ combined damage), survived near-fatal brain trauma, and weathered the crash while undergoing a miraculous medical restoration that boosted his Intelligence to 18.&lt;br /&gt;
|-&lt;br /&gt;
| [[Egon]]&lt;br /&gt;
| 800&lt;br /&gt;
| &#039;&#039;&#039;The Vault Locksmith:&#039;&#039;&#039; Maintained &#039;&#039;Symbiotic Entity&#039;&#039; through paralysis, tagged Police Robots with &#039;&#039;Chill Touch&#039;&#039;, cast vital healing magic on Aldran, and cleverly baited security constructs into the hallway before using the orange-and-black security key to lock the vault doors and recover three healing vials.&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 900&lt;br /&gt;
| &#039;&#039;&#039;The Silver Tongue:&#039;&#039;&#039; Successfully de-escalated the Android Nurse with high-stakes charisma checks (&amp;quot;Robo-Dame&amp;quot; standing down to administer &#039;&#039;Greater Restoration&#039;&#039;), sniped fleeing Vegepygmies with &#039;&#039;Fire Bolt&#039;&#039;, and maneuvered the party through narrow hallway retreats.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 650&lt;br /&gt;
| &#039;&#039;&#039;The Unbroken Anchor:&#039;&#039;&#039; Shook off multiple paralyzing injections from the Android Nurse, held the doorway rear-guard to cover Balmaris&#039;s retreat, downed two healing vials mid-combat, and anchored the party&#039;s formation during the violent singularity launch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 152 The Videric Heist]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 7,400 XP — Base Party Award for surviving a multi-front corridor clash against Lexana Brightshore, automated Police Robot Elite Units, an Android Nurse, and an escaped Phasnosh Mind Flayer; reviving Durmen under heavy fire; destroying an elite security automaton; and maintaining frontline integrity despite toxic environmental hazards and severe psychic assault.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(S)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Neutralize the Immediate Corridor Blockade (Completed); Survive the Mind Flayer&#039;s Mind Blast (Completed); Prevent Party Wipe at the Eastern Doorway (Completed).&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Pursue Lexana and Recover the Book of Videric; Prevent the Rogue Mind Flayer from Hijacking the Phasnosh Starship; Clear Remaining Security Automaton Reserves.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL BONUS XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 750&lt;br /&gt;
| &#039;&#039;&#039;The Divine Conduit:&#039;&#039;&#039; Orchestrated the party&#039;s survival by opening combat with a 3rd-Level &#039;&#039;Mass Healing Word&#039;&#039;, roasting two Police Robots with a 6th-Level &#039;&#039;Flame Strike&#039;&#039; for 33 total damage, summoning a &#039;&#039;Spiritual Weapon&#039;&#039;, and delivering a clutch 6th-Level &#039;&#039;Heal&#039;&#039; spell for 78 HP to save the frontline from total collapse.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 650&lt;br /&gt;
| &#039;&#039;&#039;The Wild Frontliner:&#039;&#039;&#039; Surged into Rage with protective cosmic light (+1 AC aura), physically wrested Lexana out of a Police Robot&#039;s grip (winning a 23 vs 16 contested check), weathered a *Paralytic Syringe*, absorbed a direct 31 psychic damage *Mind Blast*, and survived repeated illithid tentacle assaults.&lt;br /&gt;
|-&lt;br /&gt;
| [[Egon]]&lt;br /&gt;
| 600&lt;br /&gt;
| &#039;&#039;&#039;The Spore Defender:&#039;&#039;&#039; Invoked *Symbiotic Entity* to unleash a 5th-Level &#039;&#039;Insect Plague&#039;&#039; (29 piercing damage), blasted the automaton line with a 5th-Level &#039;&#039;Blight&#039;&#039; for 42 necrotic damage, maintained focus through brutal grappler arm strikes, and provided active combat support via *Halo of Spores*, *Chill Touch*, and a 2nd-Level &#039;&#039;Healing Word&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 700&lt;br /&gt;
| &#039;&#039;&#039;The Phoenix Arc:&#039;&#039;&#039; Regained consciousness from a dying state, disengaged from melee while passing a DC 15 Con save against a *Stun Ray*, cast *Ice Knife* and *Magic Missile* from cover, and landed the final destroying spell slot—a precise *Fire Bolt* for 14 fire damage—that detonated an Elite Police Robot into a toxic wreck.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 500&lt;br /&gt;
| &#039;&#039;&#039;The Iron Vanguard:&#039;&#039;&#039; Stood his ground during initial standoff negotiations, resisted Lexana&#039;s pressure, passed a critical DC 17 Int save against the Mind Flayer&#039;s 60-foot cone *Mind Blast* (rolling a 21), and successfully shook off a DC 15 Con save against the Android Nurse&#039;s *Paralytic Syringe* while anchoring the hallway bottleneck.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 151 My sister sends her regard&#039;s]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,200 XP — Base Party Award for bypassing the security grid of the west shaft, executing a high-stakes manual elevator ascent, navigating the corrupted terminal corridors, and mounting a desperate frontline breakout against the automated Police Robot blockades.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(S)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Navigate the West Shaft Security Grid (Completed); Retain Control of the Manual Lift Mechanism (Completed); Decrypt Level IV Historical Chronology (Completed).&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Survive the Hallway Ambush against Lexanna; Neutralize the Local Police Robot Patrol Grid; Recover/Resurrect Durmen Tredan.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL BONUS XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 450&lt;br /&gt;
| &#039;&#039;&#039;The Plummeting Anchor:&#039;&#039;&#039; Failed a crucial athletics check to secure the lift handle, suffering 30 points of high-velocity impact damage down the shaft. Recovered to cast a 5th-Level &#039;&#039;Mass Cure Wounds&#039;&#039; and a 3rd-Level &#039;&#039;Healing Word&#039;&#039; to keep the team standing under severe pressure.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 550&lt;br /&gt;
| &#039;&#039;&#039;The Core Counterweight:&#039;&#039;&#039; Acted as a physical anchor during the elevator collapse, absorbing the kinetic impact of Balmaris hitting him on the way down while successfully maintaining his grip on the lift handle to prevent a total party wipe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Egon]]&lt;br /&gt;
| 600&lt;br /&gt;
| &#039;&#039;&#039;The Root Burner:&#039;&#039;&#039; Triggered a hostile security countermeasure that blasted him with green lasers for 20 damage. Successfully maintained concentration (rolling a 21) and subsequently bypassed the west door using the Green Key Cards. Safely caught by Aldran during a chaotic secondary lift failure.&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 700&lt;br /&gt;
| &#039;&#039;&#039;The Final Log:&#039;&#039;&#039; Utilized data terminals to discover the centuries-old presence of Lexana on Level I. Sacrificed massive health pools after absorbing maximum toxic coolant damage while mending a ruptured pipe. Executed a final &#039;&#039;Lightning Bolt&#039;&#039; against the robot line before being felled by a brutal, fatal blow.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 650&lt;br /&gt;
| &#039;&#039;&#039;The Shawarma Breach:&#039;&#039;&#039; Successfully executed an aerial interception to catch a falling Egon in the open shaft. Initiated the final room breakout with a devastating door breach, siphoning cosmic wild magic vitality to bolster his temporary hit points as his steel weapons blunted against the heavy armor plating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 150 The Sakura Descent]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,800 XP — Base Party Award for surviving the Mezzanine ambush, neutralizing the Swaying Sakura boss, and reclaiming ancient technology from its uprooted core.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(S)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Neutralize the Swaying Sakura (Completed); Expose the Deck 4 Operational Elevator (Completed); Salvage the Phasnosh Technomagic Core (Completed).&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Return to the Upper Deck to Test the Red Key; Determine how to operate the Phasnosh Elevator; Escort George to the 3rd Level Garden.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL BONUS XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 750&lt;br /&gt;
| &#039;&#039;&#039;The Uprooter:&#039;&#039;&#039; Consumed a Frost Giant potion to engage in a brutal wrestling match with the Sakura. Successfully shoved the 210 HP boss off the Mezzanine edge and burned a last-second &#039;&#039;Misty Step&#039;&#039; to escape its final, fatal grasp.&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;(Absent / Non-combatant this session)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Egon]]&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;(Held the rearguard / Managed logistics with George)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 450&lt;br /&gt;
| &#039;&#039;&#039;The Steel Anchor:&#039;&#039;&#039; Endured a brutal surprise assault from metal-shredding branches and survived being repeatedly slammed into the steel deck plates before executing a clutch &#039;&#039;Misty Step&#039;&#039; to break the grapple.&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 500&lt;br /&gt;
| &#039;&#039;&#039;The Demolitionist:&#039;&#039;&#039; Unleashed a massive, fire-vulnerability-triggering spell barrage early on. Later triggered a spectacular critical fumble with a stray &#039;&#039;Guiding Bolt&#039;&#039; that completely shattered the structural glass floor to create a chaotic battlefield distraction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 148 The Verdant Sentinel]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
4,210 XP — Base Party Award for the peaceful resolution and recruitment of George the Shambling Mound, the defeat of the Titanic Tri-Flower Frond, and discovering the Cherry Blossom sector.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(S)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Overcome the Green Room Sentinel (Completed); Negotiate with the Shambling Gardener (Completed).&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Locate the Emerald Green Door Key; Escort George to the 3rd Level Garden; Investigate the &amp;quot;Artificial Light&amp;quot; source.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL BONUS XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 400&lt;br /&gt;
| &#039;&#039;&#039;The Lumberjack:&#039;&#039;&#039; Provided the final heavy melee strikes needed to fell the Titanic Frond after the magical barrage, hacking through the main trunk with his axe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 500&lt;br /&gt;
| &#039;&#039;&#039;The Defoliator:&#039;&#039;&#039; Unleashed a devastating elemental combo of &#039;&#039;Fireball&#039;&#039; and &#039;&#039;Lightning Bolt&#039;&#039; to neutralize the plant creature’s regenerative traits and successfully wilt it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Egon]]&lt;br /&gt;
| 600&lt;br /&gt;
| &#039;&#039;&#039;The Green Whisperer:&#039;&#039;&#039; Successfully used &#039;&#039;Speak with Plants&#039;&#039; to turn a potentially lethal Shambling Mound encounter into a social victory. Managed the party&#039;s botanical logistics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 450&lt;br /&gt;
| &#039;&#039;&#039;Diving Smite:&#039;&#039;&#039; Charged the Titanic Frond head-on, delivering a high-impact Divine Smite to draw its attention away from the snared George.&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 550&lt;br /&gt;
| &#039;&#039;&#039;The Shredder:&#039;&#039;&#039; Despite the Mangled Arm penalty, maintained concentration on a &#039;&#039;Blade Barrier&#039;&#039; that dealt a massive 39 points of damage, effectively thinning the Frond&#039;s defenses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 147 The Tossing of the Salad]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
5,000 XP — Base Party Award for defeating the 4th wave of Vegepygmies, escaping the Entrance Level, and discovering the locations of the Orange Key Cards.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(S)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Escape the Spore-Network Ambush (Completed); Secure the Storage Room (Completed).&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Track the moving Orange Key Card on Level III; Stabilize Balmaris’s mangled arm; Decipher the 14th Year Protocol.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL BONUS XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 500&lt;br /&gt;
| &#039;&#039;&#039;The Iron Will:&#039;&#039;&#039; Successfully rolled a 19 on a Death Save after taking a spear-crit to the chest. Led the &amp;quot;Float&amp;quot; down the elevator shaft while still at critical HP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 450&lt;br /&gt;
| &#039;&#039;&#039;The Decoder:&#039;&#039;&#039; Successfully hacked the sequence lock on the sliding doors and used &#039;&#039;Comprehend Languages&#039;&#039; to extract the Fireball Formula and the 14th Year Protocol logs.&lt;br /&gt;
|-&lt;br /&gt;
| [[Egon]]&lt;br /&gt;
| 600&lt;br /&gt;
| &#039;&#039;&#039;Salad Tosser MVP:&#039;&#039;&#039; Landed a Natural 20 (83 Crit) with his quarterstaff to stun the pygmy leader. Kept the party alive with a 5th-level &#039;&#039;Mass Cure Wounds&#039;&#039; during the retreat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;&#039;The Slip-Step:&#039;&#039;&#039; Used &#039;&#039;Misty Step&#039;&#039; to initiate the party’s escape from the North Room. Survived a Critical Fumble and a Riposte miss during the most intense part of the melee.&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 350&lt;br /&gt;
| &#039;&#039;&#039;The Barrier:&#039;&#039;&#039; Wiped out 6 Vegepygmies with a single &#039;&#039;Blade Barrier&#039;&#039; cast. Managed the tactical retreat while suffering from a &amp;quot;Mangled Arm&amp;quot; critical injury.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 146 Jurassic Distraction]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
4,000 XP - Total party award for surviving the massive Vegepygmy ambush and successfully barricading the Reactor Room. (800 XP base per player).&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Survive the Main Level Ambush (Completed);&lt;br /&gt;
&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Locate and rescue Nail and Balmaris; Recover within the Reactor Room; Find a way to bypass the mold-kin horde.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 850&lt;br /&gt;
| &#039;&#039;&#039;Meat Sack Savior:&#039;&#039;&#039; Despite a self-inflicted critical injury, successfully recovered and hauled a dying Durmen to safety while Raging.&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 1,100&lt;br /&gt;
| &#039;&#039;&#039;Tactical Illusionist:&#039;&#039;&#039; Effectively stalled the horde with the &amp;quot;Jurassic Distraction&amp;quot; and burned high-level slots (Ice Knife) to thin the pack. Sacrificed a dagger to seal the door.&lt;br /&gt;
|-&lt;br /&gt;
| [[Egon]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| &#039;&#039;&#039;The Spore Shield:&#039;&#039;&#039; Held the hallway with Symbiotic Entity and provided critical mid-retreat healing. Executed the final door-slam kill to secure the room.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 400&lt;br /&gt;
| &#039;&#039;&#039;Presumed Captured:&#039;&#039;&#039; Awarded partial &amp;quot;survival&amp;quot; XP for the initial engagement before being separated.&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 400&lt;br /&gt;
| &#039;&#039;&#039;Presumed Captured:&#039;&#039;&#039; Awarded partial &amp;quot;survival&amp;quot; XP for the initial engagement before being separated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 145 Bad Kitties of the Barrier Peaks]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
3,500 XP - Total party award for neutralizing the Displacer Beast pack and managing critical fumbles/injuries under pressure. (700 XP base per player).&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Neutralize local predators (Completed: 5/5 Displacer Beasts slain);&lt;br /&gt;
&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Descend the elevator to the lower levels; Find a cure for Balmaris&#039; mangled arm.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| Heavy Hitter: Secured two kills using Rage and Savage Attacker.&lt;br /&gt;
Wild Magic Surge: Successfully utilized retaliation force damage and summoned a tactical Flumph.&lt;br /&gt;
|-&lt;br /&gt;
| [[Poision Egon]]&lt;br /&gt;
| 700&lt;br /&gt;
| Tactical Support: Cast &#039;&#039;Protection from Poison&#039;&#039; and &#039;&#039;Confusion&#039;&#039;, neutralizing one beast.&lt;br /&gt;
Narrative Flavour: Provided the &amp;quot;Dolphin Orgy&amp;quot; analysis and performed the final &amp;quot;mooning.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 900&lt;br /&gt;
| Versatile Caster: Secured two kills, including the final beast with a 5th-level &#039;&#039;Magic Missile&#039;&#039;.&lt;br /&gt;
Preparation: Provided party buffs with &#039;&#039;Darkvision&#039;&#039; and &#039;&#039;Mage Armor&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 800&lt;br /&gt;
| Divine Wrath: Secured one kill with a 5th-level &#039;&#039;Inflict Wounds&#039;&#039;.&lt;br /&gt;
Battle Scarred: Continued fighting despite a massive critical hit and a mangled arm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 600&lt;br /&gt;
| Damage Sponge: Held the front line against initial attacks.&lt;br /&gt;
The Long Wait: Survived being stunned for 6 rounds without being downed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricfire]]&lt;br /&gt;
| 0&lt;br /&gt;
| Ricfire was not present for the events of this session.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 144 The Golden Ticket to a Glowing Grave]] &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
4,500 XP - The party successfully negotiated the departure of Robo Dame, bypassed a potentially lethal security encounter with a Maintenance Droid, navigated the derelict recreational sector, and secured a high-clearance medical annex.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s) &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Investigate &amp;quot;[[Project Sentience]]&amp;quot; (Completed: Found 244 IE Videric Lore); &lt;br /&gt;
&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Identify the &amp;quot;Sparkling&amp;quot; toxin; Decrypt the L. Brightshore iPad.&lt;br /&gt;
|-&lt;br /&gt;
! NAME &lt;br /&gt;
! INDIVIDUAL ACTION XP &lt;br /&gt;
! NOTES &lt;br /&gt;
|- &lt;br /&gt;
| [[Poision Egon]] &lt;br /&gt;
| 1,500 &lt;br /&gt;
| Provided critical morale/comedic relief with the &amp;quot;Golden Ticket&amp;quot; song (500). &lt;br /&gt;
Found the Orange Keycard and &amp;quot;Beauty&amp;quot; paste (400). &lt;br /&gt;
Performed a successful medical diagnosis identifying the &amp;quot;Sparkling&amp;quot; spores as lethal radiation (600).&lt;br /&gt;
|- &lt;br /&gt;
| [[Aldran]] &lt;br /&gt;
| 1,300 &lt;br /&gt;
| Critical success! Safely manipulated the trapped skeletal remains/guard-summoning device without triggering an alarm (600). &lt;br /&gt;
Successfully salvaged parts from the Phasnosh pistol (400). &lt;br /&gt;
Coordinated the pinball looting (300).&lt;br /&gt;
|- &lt;br /&gt;
| [[Balmaris]] &lt;br /&gt;
| 900 &lt;br /&gt;
| Performed an Arcana/Medicine investigation on the &amp;quot;Beauty Paste&amp;quot; (300). &lt;br /&gt;
Secured the Northeast door during the room sweep (300). &lt;br /&gt;
Assisted in the historical analysis of the Videric coins (300).&lt;br /&gt;
|- &lt;br /&gt;
| [[Durmen]] &lt;br /&gt;
| 800 &lt;br /&gt;
| Maintained defensive overwatch while the party looted the game room (400). &lt;br /&gt;
Provided tactical assessment of the voice-activated terminal in the Orange Room (400).&lt;br /&gt;
|- &lt;br /&gt;
| [[Nail]] &lt;br /&gt;
| 1,000 &lt;br /&gt;
| First to observe the &amp;quot;sparkling&amp;quot; nature of the fungi while under physical duress (400). &lt;br /&gt;
Breached ancient gaming machines to recover historical currency (300). &lt;br /&gt;
Maintained the barricade during the initial room sweep (300).&lt;br /&gt;
|- &lt;br /&gt;
| [[Ricfire]] &lt;br /&gt;
| 0 &lt;br /&gt;
| Ricfire was not present for the events of this session. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 143 The Airlock Escape and the Gaseous Cloud]] &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
5,500 XP - The party navigated a spore-choked gauntlet, survived a lethal ambush by a Vegepygmy Chieftain and Berserk Android, and successfully executed a high-stakes retreat into a secured airlock. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s) &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
Track Lexana Brightshore; investigate the &amp;quot;Stabilized Anomaly&amp;quot;,&lt;br /&gt;
|-&lt;br /&gt;
! NAME &lt;br /&gt;
! INDIVIDUAL ACTION XP &lt;br /&gt;
! NOTES &lt;br /&gt;
|- &lt;br /&gt;
| [[Poision Egon]] &lt;br /&gt;
| 1,400 &lt;br /&gt;
| Clutch casting of Gaseous Form on Nail to bypass the doorway blockage (600), utilized Symbiotic Entity and Halo of Spores to hold the line (400), and successfully navigated the retreat while maintaining necrotic pressure (400). &lt;br /&gt;
|- &lt;br /&gt;
| [[Aldran]] &lt;br /&gt;
| 1,200 &lt;br /&gt;
| Delivered the &amp;quot;Angry Strike&amp;quot; (Dirty 20) to sever the pygmy jamming the door (500), used Silent Image (Ankylosaurus) to panic 6 pygmies and buy time (400), and provided covering fire with Eldritch Blast (300). &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| [[Balmaris]] &lt;br /&gt;
| 1,100 &lt;br /&gt;
| Utilized Channel Divinity: Preserve Life to heal the battered party for 35 HP (400), cast Protection from Poison to stabilize the rearguard (400), and assisted in pushing the vegepygmy remains from the airlock seal (300). &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| [[Durmen]] &lt;br /&gt;
| 800 &lt;br /&gt;
| Assisted in moving the unconscious pygmy off of Nail to clear the path (400), and utilized Magic Missiles to suppress the pursuing Pygmy Warriors (400). &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| [[Nail]] &lt;br /&gt;
| 600 &lt;br /&gt;
| Survived a devastating Critical Hit and &amp;quot;Not that arm!&amp;quot; injury (300), successfully coordinated with Egon for a gaseous retreat while under extreme physical duress (300). &lt;br /&gt;
|- &lt;br /&gt;
| [[Ricfire]] &lt;br /&gt;
| 0 &lt;br /&gt;
| Ricfire was not present for the events of this session. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 142 The Robot Gauntlet and Egon&#039;s Tripping Jokes]] &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4,000 XP - The party survived a massive, multi-front engagement against a Vegepygmy gang, aided a damaged Police Robot, and successfully utilized area-of-effect spells to force a stalemate. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s) &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Navigate the West corridor ambush; protect party members from lethal Vegepygmy spear attacks; contain the fungal and robotic threats. &lt;br /&gt;
|-&lt;br /&gt;
! NAME &lt;br /&gt;
! INDIVIDUAL ACTION XP &lt;br /&gt;
! NOTES &lt;br /&gt;
|- &lt;br /&gt;
| [[Durmen]] &lt;br /&gt;
| 1,500 &lt;br /&gt;
| Critical use of Entangle spells to freeze the multi-front battlefield including 12 targets (700), sprinted to keep pace with the pursuit droid resulting in 1 Exhaustion (300), and utilized Burning Hands for effective area damage (500). &lt;br /&gt;
|- &lt;br /&gt;
| [[Balmaris]] &lt;br /&gt;
| 1,300 &lt;br /&gt;
| Successful critical bluff to avoid robot capture (400), survived a near-death experience involving multiple spear stabs and a rescue by Robo Dame (600), and provided combat fire support (300). &lt;br /&gt;
|- &lt;br /&gt;
| [[Poision Egon]] &lt;br /&gt;
| 1,000 &lt;br /&gt;
| Essential use of Entangle and Chill Hand to halt the pygmy advance (400), and provided morale-boosting Christmas jokes while under the influence (400). Gained Inspiration (200). &lt;br /&gt;
|- &lt;br /&gt;
| [[Nail]] &lt;br /&gt;
| 400 &lt;br /&gt;
| Successfully prioritized recovery and stabilization by taking a crucial rest in the dining room while the party engaged in combat (400). &lt;br /&gt;
|- &lt;br /&gt;
| [[Aldran]] &lt;br /&gt;
| 300 &lt;br /&gt;
| Provided strategic movement support and assisted in the initial navigation of the robot-controlled hallway (300). &lt;br /&gt;
|- &lt;br /&gt;
| [[Ricfire]] &lt;br /&gt;
| 0 &lt;br /&gt;
| Ricfire was not present for the events of this session. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 141 The Clone Revelation and The Droid&#039;s Collapse]] &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED &lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2,500 XP - The party successfully stabilized the Robo Dame cyborg, extracted critical data regarding Lexana&#039;s origins as a Phasnosh clone, and secured high-tech armaments. &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s) &lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Track Lexana Brightshore; investigate the &amp;quot;Stabilized Anomaly&amp;quot; data; survive the activation of Phasnosh purge protocols.&lt;br /&gt;
|- &lt;br /&gt;
! NAME &lt;br /&gt;
! INDIVIDUAL ACTION XP &lt;br /&gt;
! NOTES &lt;br /&gt;
|- &lt;br /&gt;
| [[Durmen]] &lt;br /&gt;
| 1,500 &lt;br /&gt;
| Successfully passed the critical Arcana check on the VT100 Terminal to reveal Lexana&#039;s origins (700), utilized Mend to repair Robo Dame&#039;s exterior (400), and secured the Laser Pistol and Chronometer (400). &lt;br /&gt;
|- &lt;br /&gt;
| [[Balmaris]] &lt;br /&gt;
| 1,000 &lt;br /&gt;
| Neutralized the fleeing Vegepygmy with a Spiritual Hammer/Crossbow combination (400), spotted the hidden ID card on the cyborg (300), and provided tactical awareness during the terminal investigation (300). &lt;br /&gt;
|- &lt;br /&gt;
| [[Poision Egon]] &lt;br /&gt;
| 1,000 &lt;br /&gt;
| Triggered the reactivation of Robo Dame by invoking Lexana&#039;s name (500), successfully navigated a medical trance, and utilized heightened senses to detect incoming hostiles from the East (500). &lt;br /&gt;
|- &lt;br /&gt;
| [[Aldran]] &lt;br /&gt;
| 900 &lt;br /&gt;
| Survived the Nurse Droid&#039;s brutal groin scan and curative injection (500), and successfully adapted to a state of euphoric echolocation blindness (400). &lt;br /&gt;
|- &lt;br /&gt;
| [[Nail]] &lt;br /&gt;
| 700 &lt;br /&gt;
| Participated in the &amp;quot;Cyborg Sandwich&amp;quot; healing of Robo Dame (400), and utilized the brief respite to stabilize his condition following the previous combat (300). &lt;br /&gt;
|- &lt;br /&gt;
| [[Ricfire]] &lt;br /&gt;
| 0 &lt;br /&gt;
| Ricfire was not present for the events of this session. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 140 Axe, Syringe, and Sonic Blast: The Price of the Peak]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3,000 XP - The party successfully defeated the Vegepygmy ambush and survived the initial coordinated attack (Sonic Blast) from the two Police Robots.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Secure the chamber and locate the object needed to track Lexana. Survive the Police Robot ambush.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 1,200&lt;br /&gt;
| Received and survived the Android&#039;s bizarre curative injection (500), successfully cast Mend on &amp;quot;Robo Dame&amp;quot; (400), and utilized Ice Knife to exploit Vegepygmy vulnerability (300).&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 1,200&lt;br /&gt;
| Maintained Bless concentration despite combat shock (300), utilized Flame Strike to counter Vegepygmy regeneration (500), and provided critical healing/support throughout the encounter (400).&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| Sustained critical friendly fire damage and continued combat (500), dealt continuous damage to the Vegepygmies (300), and general combat contribution (200).&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 900&lt;br /&gt;
| Critically fumbled the Greataxe and struck Nail (0 XP for fumble, -500 penalty offset), landed a devastating critical hit on a Vegepygmy Raider (700), and successfully threw an incapacitated Vegepygmy into a Police Robot (700).&lt;br /&gt;
|-&lt;br /&gt;
| [[Poision Egon]]&lt;br /&gt;
| 700&lt;br /&gt;
| Successfully cast Entangle to control enemies (300), utilized Inflict Wounds for decisive damage (400), and survived the robot&#039;s brutal crushing grapple (0 XP, future survival bonus applied).&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricfire]]&lt;br /&gt;
| 0&lt;br /&gt;
| Ricfire was not present for the key events of this session.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 139 The Metal Peak&#039;s Embrace]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1,850 XP - The party successfully entered and navigated the first wing of the strange, metallic structure, defeated a high-level construct, and secured magical components (glowing diamond, various gems, a rectangular piece of onyx colored stained glass) necessary for deeper exploration. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Continue tracking Lexana Brightshore through the metallic maze to prevent her from recovering the mysterious Book of Gates. Determine the purpose of the strange dungeon and its technology.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 1,200&lt;br /&gt;
| Attempted to communicate with hostile Construct (200), successfully cast Mend to subdue the Construct (500), survived the paralyzing ray attack (300), and discovered the glowing diamond (200).&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| Ignored danger to confront the presumed Lexanna clone (300), successfully identified the non-magical nature of the attacks (300), applied Mass Healing Word under duress (200), and general combat contribution (200).&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 1,500&lt;br /&gt;
| Dealt decisive damage using Divine Smite, revealing the Construct&#039;s mechanical nature (800), sustained severe damage during melee combat (300), and general combat contribution (400).&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 0&lt;br /&gt;
| Aldran was not present for the key events of this session.&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Egon]]&lt;br /&gt;
| 0&lt;br /&gt;
| Poison Egon was not present for the key events of this session.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricfire]]&lt;br /&gt;
| 0&lt;br /&gt;
| Ricfire was not present for the key events of this session.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 138 The Garrisons Respite]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2,500 XP - The party successfully secured shelter with the wary fort guards, survived a magical ambush while crossing the Giants Valley, and transitioned the mission from pure survival to active reconnaissance and pursuit of Lexana Brightshore. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Infiltrate the mountains and locate the metallic structure seen in the vision. Gather intelligence on the movements of the Giant and Wizard in the area. Travel through the hostile Giant Valley.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 400&lt;br /&gt;
| Key reconnaissance: spotted the Giant-like figure ahead (300), general exploration contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 300&lt;br /&gt;
| Enduring two levels of exhaustion (200), general survival contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 500&lt;br /&gt;
| Successfully bluffing the fort guards to gain entrance (400), enduring exhaustion (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricfire]]&lt;br /&gt;
| 400&lt;br /&gt;
| High awareness: spotted the following fort guards (300), stealth/navigation contribution across the valley (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Egon]]&lt;br /&gt;
| 300&lt;br /&gt;
| Enduring cold and suffering from lack of gear (200), general exploration contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 400&lt;br /&gt;
| High awareness: spotted the following guards (200), key roleplaying element showing anxiety over Delilah&#039;s harassment (200).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 137 Revenge of the Frost Giant]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4,500 XP - The party successfully defended their camp against a highly aggressive and powerful Frost Giant, the vengeful mate of a previously defeated foe. They also survived an ambush by an unknown, magically powerful cloaked figure. This amount is awarded to each party member.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Continue journeying north to discover the whereabouts of [[Lexana Brightshore]] and the mysterious book. Survive hazardous weather and dangerous encounters in the wilderness, facing escalating threats and the consequences of their pursuit.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 600&lt;br /&gt;
| Pursued the Fey Eye spy (300), Coordinated attacks on the Giant (200), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 1,300&lt;br /&gt;
| Took a Lightning Bolt meant for [[Leia]] (700 - &#039;&#039;&#039;Heroic Act&#039;&#039;&#039;), Butchered Yeti meat (300), Engaged Giant (200), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 500&lt;br /&gt;
| Attempted retaliation on Cloaked Figure (200), Gave the Albert Cloak to Leia (100), general combat contribution (100), recovered from spell fumble (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricfire]]&lt;br /&gt;
| 500&lt;br /&gt;
| Spotting the initial Giant attack (200), Landed critical blows against Giant (200), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Egon]]&lt;br /&gt;
| 500&lt;br /&gt;
| Delivered critical damage to Giant (200), Butchered Yeti meat (200), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 800&lt;br /&gt;
| Cast Heal on Durmen (400 - &#039;&#039;&#039;Critical Healing&#039;&#039;&#039;), Cast Hunter&#039;s Mark (200), general combat contribution (200).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 136 Echoes of the Fallen Giant]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3,950 XP - The party navigated a brutal ambush against two formidable Yetis and a powerful Ice Devil, demonstrating courage and teamwork in a desperate fight for survival. This amount is awarded to each party member.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Continue journeying north to discover the whereabouts of Lexana Brightshore and the mysterious book. Survive hazardous weather and dangerous encounters in the wilderness, facing escalating threats and the consequences of their pursuit.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 400&lt;br /&gt;
| Coordinated attacks against Ice Devil (200), engaged Yeti (100), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 500&lt;br /&gt;
| Fell in battle and revived (300), engaged Yeti (100), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 1,100&lt;br /&gt;
| Revived Durmen with Mass Cure Wounds (500), successfully banished Ice Devil (400), engaged Yeti (100), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricfire]]&lt;br /&gt;
| 600&lt;br /&gt;
| Landed sneak attack on Yeti (300), dealt damage to Ice Devil with arrows (200), engaged Yeti (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Egon]]&lt;br /&gt;
| 600&lt;br /&gt;
| Delivered final blow to Ice Devil (300), engaged Yeti with Halo of Spores (200), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 400&lt;br /&gt;
| Part of valiant attack on Ice Devil (200), engaged Yetis (100), general combat contribution (100).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 135 The Chill of Despair]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 8000 XP - The party navigated a brutal ambush against two formidable yetis and a powerful Ice Devil, demonstrating courage and teamwork in a desperate fight for survival that tragically cost Durmen his life. They also dealt with the aftermath of their previous giant encounter and uncovered unsettling signs of being followed.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Continue journeying north to discover the whereabouts of Lexana Brightshore and the mysterious book. Survive hazardous weather and dangerous encounters in the wilderness, facing escalating threats and the consequences of their pursuit.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 1600&lt;br /&gt;
| Part of valiant attack on Ice Devil (600), engaged Yetis (300), hit by Ice Devil spear (100), general combat contribution (300), securing Giant loot/buying eyeball (300).&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 1600&lt;br /&gt;
| Bought giant eyeball (100), dealt significant Magic Missile damage to Yeti (500), part of valiant attack on Ice Devil (400), engaged Yetis (300), fell in battle/sacrifice (300).&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 1600&lt;br /&gt;
| Attempted to banish Ice Devil twice (500), hit by Ice Devil spear (100), part of valiant attack on Ice Devil (600), engaged Yetis (300), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricfire]]&lt;br /&gt;
| 1600&lt;br /&gt;
| Landed sneak attack on Ice Devil (600), moved into position for attack (100), part of valiant attack on Ice Devil (500), engaged Yetis (300), attacked by Yeti (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 1600&lt;br /&gt;
| Part of valiant attack on Ice Devil (700), engaged Yetis (400), hit by Ice Devil spear (100), general combat contribution (300), critically fumbled on summoned devil (100).&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 134 Frozen Folly]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 5600 XP - The party navigated treacherous winter conditions, overcame the challenge of a disabled wagon, survived a devastating avalanche, and decisively defeated a frost giant and its dire wolf companions, securing valuable loot and continuing their journey north.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Continue journeying north to discover the whereabouts of Lexana Brightshore and the mysterious book. Survive hazardous weather and encounters in the wilderness.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 1400&lt;br /&gt;
| Lifted wagon back onto road (200), hit Giant with Eldritch Blast (400), charged into melee (300), engaged Dire Wolves (200), general combat contribution (100), securing loot (200).&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 1400&lt;br /&gt;
| Continued book studying (100), engaged in Firebolt and Magic Missile attacks against Giant (500), delivered final blow to Giant (300), engaged Dire Wolves (200), general combat contribution (100), securing loot (200).&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 1400&lt;br /&gt;
| Used healing spells to aid the party in combat (500), engaged Dire Wolves (300), general combat contribution (400), securing loot (200).&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricfire]]&lt;br /&gt;
| 1400&lt;br /&gt;
| Attempted to sneak around for backstab on Giant (400), landed Sneak Attack on Giant (300), engaged Dire Wolves with short bow (400), general combat contribution (100), securing loot (200).&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 1400&lt;br /&gt;
| Charged into melee (500), engaged Dire Wolves (400), general combat contribution (300), securing loot (200).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 133 The Sage, the Suitor, and the Smashed Blacksmith]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2250 XP - The party made significant progress by securing reliable transportation, gaining a valuable new ally in Lei, acquiring upgraded weaponry, and decisively resolving a confrontation with the local blacksmith, advancing their quest to discover the whereabouts of Lexana Brightshore and the mysterious book.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Discover the whereabouts of Lexana Brightshore and the mysterious book. Secure reliable transportation for continued travel.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| Aldran&lt;br /&gt;
| 1000&lt;br /&gt;
| Diplomatic interaction with [[Borin]] (100), persuasive interaction with [[Berrick]] (100), decisive victory against Keelin (800).&lt;br /&gt;
|-&lt;br /&gt;
| Durmen&lt;br /&gt;
| 700&lt;br /&gt;
| Deciphered [[Elder Theron]] &#039;s glyphs (300), charmed Lei and recruited her as an ally (300), active participation in town exploration (100).&lt;br /&gt;
|-&lt;br /&gt;
| Balmaris&lt;br /&gt;
| 700&lt;br /&gt;
| Noticed merchant guild carts (150), attempted to read Elder Theron &#039;s glyphs (150), healed Keelin after Aldran&#039;s fight (400).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 132 The sigils of the Silk Rose and Yellow Orbs]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 850 The party made a significant breakthrough, uncovering that Lexana Brightshore is alive and that both she and the sought-after book have passed through a mysterious, magically sealed door. Their investigation of the warehouse also revealed unsettling cargo bearing unfamiliar sigils, and a discovery within a marked crate hinted at something far more unusual being transported.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Discover the whereabouts of Lexana Brightshore and the mysterious book.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| Nail&lt;br /&gt;
| 365&lt;br /&gt;
| Old Woman (50), Raven (25), Deceived Guards (150) - took point on initial interaction, Talking Door (140).&lt;br /&gt;
|-&lt;br /&gt;
| Aldran&lt;br /&gt;
| 380&lt;br /&gt;
| Old Woman (55) - provided comic relief, Raven (25), Deceived Guards (150) - key in the deception, Talking Door (150).&lt;br /&gt;
|-&lt;br /&gt;
| Durmen&lt;br /&gt;
| 395&lt;br /&gt;
| Old Woman (60) - focused on the crates and the rose sigil, Raven (25), Deceived Guards (150), Talking Door (160) - primary interaction, learned about &amp;quot;other portals,&amp;quot; briefly glimpsed something metallic inside the opened crate.&lt;br /&gt;
|-&lt;br /&gt;
| Balmaris&lt;br /&gt;
| 380&lt;br /&gt;
| Old Woman (50), Raven (35) - first to spot the unusual creature, Deceived Guards (150), Talking Door (145) - discerned faint glyphs.&lt;br /&gt;
|-&lt;br /&gt;
| Poison Egon&lt;br /&gt;
| 380&lt;br /&gt;
| Old Woman (50), Raven (50) - neutralized the watcher, Deceived Guards (130) - less vocal, Talking Door (150) - noted the door&#039;s magical nature.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 131 Whispers in the pass]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 700 The party successfully navigated the initial challenges of the mountain pass, arrived at [[Oakhaven]], gathered information about the caravans, and began investigating the ties back to the Merchant Guild of Lhynn.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Investigate the unusual activity surrounding the late-night caravan in Oakhaven.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| Nail&lt;br /&gt;
| 2300&lt;br /&gt;
| Defeated the wraith in the temple, awesomely  navigated the treacherous cliffside path down the mountain.with style.&lt;br /&gt;
|-&lt;br /&gt;
| Aldran&lt;br /&gt;
| 750&lt;br /&gt;
| Led questioning of the guard, experienced unsettling journey, participated in initial investigation.&lt;br /&gt;
|-&lt;br /&gt;
| Durmen&lt;br /&gt;
| 850&lt;br /&gt;
| Discreetly investigated the wagon, experienced unsettling journey, opened the warehouse, interacted with the elder.&lt;br /&gt;
|-&lt;br /&gt;
| Balmaris&lt;br /&gt;
| 650&lt;br /&gt;
| Experienced unsettling journey, survived near-fatal fall, participated in initial investigation.&lt;br /&gt;
|-&lt;br /&gt;
| Poison Egon&lt;br /&gt;
| 200&lt;br /&gt;
| Experienced unsettling journey, casting water walk and sparing the party further risks of falls to an icy death, participated in initial investigation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 130 Trials of Worth]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1220 The party navigated a series of magical trials designed to test their worthiness, including moral dilemmas, incorporeal healing, maze traversal, and dimensional travel, all while racing against the clock to attend a rare magic item auction.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| Aldran&lt;br /&gt;
| 625&lt;br /&gt;
| Navigated maze, solved door puzzles, led investigation into dimensional doorway.&lt;br /&gt;
|-&lt;br /&gt;
| Durmen&lt;br /&gt;
| 625&lt;br /&gt;
| Navigated maze, solved door puzzles, aided investigation into dimensional doorway.&lt;br /&gt;
|-&lt;br /&gt;
| Balmaris&lt;br /&gt;
| 625&lt;br /&gt;
| Healed spectral figure, investigated dimensional doorway.&lt;br /&gt;
|-&lt;br /&gt;
| Poison Egon&lt;br /&gt;
| 625&lt;br /&gt;
| Healed spectral figure, aided investigation into dimensional doorway.&lt;br /&gt;
|-&lt;br /&gt;
| Nail&lt;br /&gt;
| 500&lt;br /&gt;
| Overcame moral quandary, began work to purify temple.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 129 The Obsidian Flask]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2000 The party entered the [[Obsidian Flask]], navigating its social complexities and learning of a missing spellbook. They engaged in combat with a demonic patron, and then accepted a dangerous quest from the archmage [[Turgen Voxhall]] to retrieve the book, only to be trapped within a magical room.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| Aldran&lt;br /&gt;
| 600&lt;br /&gt;
| Initiated and won combat, strong social interaction, quest acceptance.&lt;br /&gt;
|-&lt;br /&gt;
| Durmen&lt;br /&gt;
| 575&lt;br /&gt;
| Paid entry, guild test, key information, quest acceptance.&lt;br /&gt;
|-&lt;br /&gt;
| Balmaris&lt;br /&gt;
| 525&lt;br /&gt;
| Guild test, social interaction, quest acceptance.&lt;br /&gt;
|-&lt;br /&gt;
| Poison Egon&lt;br /&gt;
| 550&lt;br /&gt;
| Assisted in combat, social interaction, quest acceptance.&lt;br /&gt;
|-&lt;br /&gt;
| Nail&lt;br /&gt;
| 500&lt;br /&gt;
| Guard duty, social interaction, quest acceptance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 128 Belport]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1400 After deciphering ancient runes, navigating a magical portal, surviving a Sahuagin ambush, and successfully navigating the social complexities of Belport, the party secured lodging and accepted a new quest.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Poison Egon&lt;br /&gt;
|500&lt;br /&gt;
|Deciphered and activated runestones, reactivated the portal under pressure.&lt;br /&gt;
|-&lt;br /&gt;
|Durmen&lt;br /&gt;
|450&lt;br /&gt;
|Engaged in a complex roleplaying encounter with an old acquaintance, conducted research.&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris&lt;br /&gt;
|375&lt;br /&gt;
|Provided a goodwill gesture of creating pure water.&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|350&lt;br /&gt;
|Participated in combat and social encounters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 127 Lexana&#039;s Fall]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1250 After a series of stealthy maneuvers and a tense encounter with the villagers, the party clashed with the cunning sorceress Lexana Brightshore, ultimately defeating her (though not without loss) and recovered her hidden cache of magical items.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|[[Aldran Stormheart]]&lt;br /&gt;
|575&lt;br /&gt;
|Showed initiative and cleverness by unmooring the boats and convincing the villagers to let them pass unmolested. Comedic relief - &amp;quot;Bravely&amp;quot; hacked at the magic mouth door.&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|466&lt;br /&gt;
|Participated in combat with Lexana and explored the house, contributed to the overall party effort.&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|520&lt;br /&gt;
|Engaged in combat with Lexana, was killed by her Ice Storm, but later resurrected by Poison Egon.&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|650&lt;br /&gt;
|Took charge in Lexana&#039;s house, kicking down doors and pressing the action. Delivered the final blow to Lexana.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|775&lt;br /&gt;
|Provided crucial support with Inspiration and, most importantly, brought Durmen back from the dead! Animated Lexana as a zombie.&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|Absent from the session or did not participate in significant actions.&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|250&lt;br /&gt;
|Participated in combat with Lexana, but was wounded and did not contribute as heavily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 126 Jailbreak]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1600 Escaping the jail and avoiding unnecessary bloodshed. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|440&lt;br /&gt;
|Negotiating with Leon, conning Turgeon.repeatedly intimidating the guards, Halvor and securing Halvor&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|360&lt;br /&gt;
|Freeing the prisoners to be a distraction to distract the guards and significantly increasing the party&#039;s chances of escape&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|280&lt;br /&gt;
|Noticing the details in the jail logbook regarding Dame Yarla&#039;s apparent influence in getting prisoners released. &lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|120&lt;br /&gt;
|Scouting the exit.&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|250&lt;br /&gt;
|Scouting ahead, picking locks, securing the guard and taking the tabards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; |  [[Session 125]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 900 For escaping their cells and knocking out Constable Halvor. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|0&lt;br /&gt;
|1 Inspiration point for creative use of mend spell to splint Aldrans broken leg.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; |  [[Session 124]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2800 Completing the quest to capture the Sea Ghost and defeat Myras cutthroats (but then released -1200XP) &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | - Capture or kill Myra and bring in the Sea Ghost for 100GP or 1/2 that if shes killed for Constable Halvor&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|100&lt;br /&gt;
|Surviving the combat&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|500&lt;br /&gt;
|Healed Rickfire, negotiated with [[Sigurd Sigurd &amp;quot;Snake Eyes&amp;quot;]], healed party, participated in combat&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|400&lt;br /&gt;
|Retrieved coral key, participated in combat&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|800&lt;br /&gt;
|Participated in combat, acted as hostage&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|430&lt;br /&gt;
|Dying heroicially battling Myra/[[Sigurd Sigurd &amp;quot;Snake Eyes&amp;quot;]] and cinematically even if it wasn&#039;t intentional&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|300&lt;br /&gt;
|Participated in combat, wounded, healed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 123 Abandon Ship]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1877 Continuing to wear down Myras&#039;s Cutthroat&#039;s and somehow not getting wiped out in the process.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | - Capture or kill Myra and bring in the Sea Ghost for 100GP or 1/2 that if shes killed for Constable Halvor&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|500&lt;br /&gt;
|Barbarian rage, fighting on even when clearly outclassed (staying in character), lucky Flumph&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|500&lt;br /&gt;
|Leadership, healing of Poison Egon and Durmen, and strategic thinking&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|475&lt;br /&gt;
|Personal sacrifice and heroism&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|500&lt;br /&gt;
|Tactical brilliance, courage, and creative thinking for misty step&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|430&lt;br /&gt;
|Dying heroicially battling Myra/[[Sigurd Sigurd &amp;quot;Snake Eyes&amp;quot;]] and cinematically even if it wasn&#039;t intentional&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|300&lt;br /&gt;
|Resourcefulness in grabbing his severed arm and survival instinct&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 122]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2350XP Boarding the Sea Ghost, taking out some of Myras&#039;s Cutthroat&#039;s, injuring Bloody Helena and Fritof.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | - Capture or kill Myra and bring in the Sea Ghost for 100GP or 1/2 that if shes killed for Constable Halvor&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|525&lt;br /&gt;
|Aggressive tactics, including shoving Bloody Helena overboard, cleaving a sailor in two, and stomping on another&#039;s intestine, interposing himself between Poison Egon and Myra&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
| 330&lt;br /&gt;
| Healing Poison Egon, signaling Halvor&#039;s men, attacking Fritof&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
| 220&lt;br /&gt;
| Casting a firebolt and ice knife for great effect&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
| 255&lt;br /&gt;
| Straightforward but bold combat style and quick thinking, such as stomping out the fire and rushing to halt the pirate advance&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
| 230&lt;br /&gt;
| Clever use of the charm and spore spells&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|170&lt;br /&gt;
|Injuring Fritof and dying dramatically while trying to assist Balmaris&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 121]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1400 &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | - Capture or kill Myra and bring in the Sea Ghost for 100GP or 1/2 that if shes killed for Constable Halvor&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|410&lt;br /&gt;
|Inspirational presence, boosting morale, combat prowess&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
| 410&lt;br /&gt;
| Excellent use of spell-casting, good use of cover &amp;amp; strategy, gaining an invitation to meet with Lexana Brightshore&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
| 230&lt;br /&gt;
| Leading the party through the treacherous bog, identifying potential dangers, helped locate hidden clues&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
| 220&lt;br /&gt;
| Survived a deadly encounter with an assassin, showcasing his resilience and luck.&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 120]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |550XP Investigating the missing dwarves, Meeting Elder Theronk the Sage, Retrieving books from the mansio, Encountering the Dark Elf spirit&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | - Capture or kill Myra and bring in the Sea Ghost for 100GP or 1/2 that if shes killed for Constable Halvor&lt;br /&gt;
- Recover the books from the Alchemists Manor&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|150&lt;br /&gt;
|Storing the bag of goblin heads and negotiating with Abe.&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
| 100&lt;br /&gt;
| Guarding the library and assisting in retrieving the books.&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
| 150&lt;br /&gt;
| Assisting Elder Theronk with recovering and mending the books. Using his knowledge to navigate the mansion.&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
| 100&lt;br /&gt;
| Helping to transport the books and guarding the mansion.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
| 125&lt;br /&gt;
| Spotting the ships with the telescope and helping to transport the books.&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; |  [[Session 119]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 735XP, Identifying the magical nature of the swords, Navigating the treacherous terrain and avoiding potential ambushes, Dealing with the hostile giants and rescuing the wounded, Encountering the green dragon and navigating the town&#039;s gate guards, Resolving the conflict with the gnomes and dwarves, Interacting with [[Eira Shadowglow]] and [[Lexana Brightshore]], Rescuing the dwarven and gnome miners/jewelers&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Accepting the mission from Constable Halvor to capture or kill Myra and bring in the Sea Ghost for 100GP or 1/2 that if shes killed&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|200&lt;br /&gt;
|Led the party through the giant&#039;s path, rescued the wounded, and interacted with the gnomes and dwarves.&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
| 100&lt;br /&gt;
| Assisted in rescuing the wounded, and negotiated with the gate guards.&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
| 250&lt;br /&gt;
| Evaluated the swords, participated in the journey, assisted in rescuing the wounded, and negotiated with Lexana.&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
| 200&lt;br /&gt;
| Helped evaluate the swords,assisted in rescuing the wounded, and helped transport the party.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Egon&lt;br /&gt;
| 150&lt;br /&gt;
| Identified the green dragon, participated in the journey, and interacted with Eira Shadowglow.&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; |  [[Session 118]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |800XP Clearing level 1 of the mines, discovering theres a brisk trade in weapons between the pirates and hobgoblins that somehow ties back to Coregilia, finding the silk scroll and gemstones, trapping Rutgar and his group of goblins, rescuing Quinn and the other miners.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Investigate the Dwarven silver mines and root out the hobgoblins who took it over.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
| 150&lt;br /&gt;
| Healing Quinn and providing him with food/gear&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
| 150&lt;br /&gt;
| Spellcasting/deciphering Myra&#039;s conversation with Rutgar&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
| 225&lt;br /&gt;
| Discovering the entrance to another level, defeating the violet fungi, ambushing the goblins, finding the weapons cache&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
| 175&lt;br /&gt;
| Jamming the elevator gears&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
| 80&lt;br /&gt;
| Assisting Poison Egon/Durmen negotiating with Quinn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 117]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |460 Finally crossing the crevasse, interrupting the goblin and corsairs exchange at the docks, making it to the hidden harbor entrance &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Investigate the Dwarven silver mines and root out the hobgoblins who took it over.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
| 255&lt;br /&gt;
|Heroic action saving Ricfire from fall, comedic effects from repeated fails trying to climb up the cliff wall.&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|170&lt;br /&gt;
|Good use of stealth, avoiding being spotted by the goblins, aiding party with climbing out of the&lt;br /&gt;
crevasse, aiding/healing gnomes&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
| 240&lt;br /&gt;
|Brutal group kill with Ice Knife spell, great attempts to climb up rope/help party out&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|255&lt;br /&gt;
| Exploration, treasure discovery, spell casting, monster control&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|230&lt;br /&gt;
|Charm spell  on hobgoblins, leaving Durmen to his fate&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|135&lt;br /&gt;
|Teamwork, near-death experience, rendering aid to Durmen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; |  [[Session 116|Session 116]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |370XP Crossing the chasm of the ghouls and witnessing the landing of a small boat of sailors in a flooded tunnel leading to the discovery of a mysterious link between the sailors and the mine.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Investigate the Dwarven silver mines and root out the hobgoblins who took it over.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|335 &lt;br /&gt;
|Defeating the ghouls. Multiple critical hits on ghouls. Nice epic critical fail on the attack resulting in PTSD flashback. Comedic relief for attempting to toss Ricfire over the chasm.&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|270&lt;br /&gt;
|Making it across the chasm, witnessing the sailors landing, noticing they are unloading crates on the dock, detecting the sounds of many footsteps approaching from a mine passage.&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|504 &lt;br /&gt;
|Comedic relief for the spectular fails while trying to cross the chasm. Pulling Nail over the edge with him in dramatic fashion. Inspiration for calling on Divine help/for a miracle saving him from certain death as he falls into the chasm a second time. Good buffs on the party as the sailors approach their hiding locations.&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|380&lt;br /&gt;
|Saving Aldrin&#039;s life. &lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|220&lt;br /&gt;
|Making it across the chasm, fighting the ghoul and assisting Nail before being driven off by the approaching sailors.&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; |  [[Session 115 War Drums In The Mines]]&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; |  [[Session 114|Session 114]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |675 Helping the villagers put out the fires and starting to clean out the mines of goblins.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 113 Seriously, not another bar fight?]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |205 Surviving another bar fight, trying to minimize the damage (or legal troubles), learning about possibly shady business dealings occurring at the Empty Net&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |  Accepting the quest to return drowned sailor bodies from the deep. Assiting the dwarves with dealing with goblins in the mines.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|145&lt;br /&gt;
|Playing in character (even to party detriment), trying to persuade [[Anya]], interesting rage effects&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|135&lt;br /&gt;
|Avoiding killing blows, quick thinking with the charm Aldran spell&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|170&lt;br /&gt;
|Playing in character, trying really hard to avoid combat and finish the mend spell in spite of repeated interruptions. creative spell fumble&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|160&lt;br /&gt;
|Defending Durmen from two likely fatal attacks, defending Balmaris, avoiding killing blows&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|150&lt;br /&gt;
|Good use of spores to cover the party retreat and combat spells to defend party &lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|125&lt;br /&gt;
|Distinguished combat skills with a sword, covering the party&#039;s retreat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; |  [[Session 112 For want of a water breathing potion]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |450 Delivering the goods to Abe, gaining contacts in town, insight on the local thieves guild, meeting with the dwarves, accepting the quests&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |  Accepting the quest to return drowned sailor bodies from the deep. Assiting the dwarves with dealing with goblins in the mines.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|75&lt;br /&gt;
|Forming tribal bond with [[Hvitserk]], gaining 4 informers in the town&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|65&lt;br /&gt;
|Detecting the Dwarven tail, creative bribe and avoiding a fight&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|55&lt;br /&gt;
|Detecting the Dwarven tail, avoiding a fight  &lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|45&lt;br /&gt;
|Discovering druid standing stones on the island &lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 111 The basted barbarian]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 290 Exploring the haunted mansion, learning more about the sauhgin undwater cities and the sea gates used by the pirates from the East.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|55&lt;br /&gt;
|Saving Ricfire - again&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|60&lt;br /&gt;
|Reading the books, smooth talking the guards at the seamen&#039;s guild&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|45&lt;br /&gt;
|Battle stirges  &lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|55&lt;br /&gt;
|Battle stirges, toying with [[Helga]] &lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|45&lt;br /&gt;
|Dying - again this time with more style and flair... &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 110 Deer arent the only creatures who rut in the woods]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 316 Avoiding major bloodhshed in town, making their way to the haunted mansion&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|75&lt;br /&gt;
|Talking his way out of (or into?) a debate with Lord Solmor and impressing the house guard (lugi tossing)&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|50&lt;br /&gt;
|Saving Ricfire&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|50&lt;br /&gt;
|Creative use of mend to unstick the manor house doors&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|35&lt;br /&gt;
|Interesting use of druid charms on the wench&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|Dramatic death!&lt;br /&gt;
|60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 109 Nothing to see here, now move along]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 230 Fast talking their way past Constable Halvor, avoiding unnecessary bloodshed, discovering the location of the alchemists house.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 108 Killed by a flumph]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 145 Making it to [[Coregilia]], managing to avoid murdering all the patrons in [[the Snapping Line]] tavern&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|60&lt;br /&gt;
|Comic relief at the Market, interesting use of a flumph to kill his opponents&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|85&lt;br /&gt;
|Going above and beyond to heal a tavern full of people killed by the party&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|55&lt;br /&gt;
|Comic relief, working out a deal with Abe to fence the stolen booze&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|55&lt;br /&gt;
|Providing overwatch of the fight and keeping the party/patrons mostly in check&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|55&lt;br /&gt;
|Creative use of flatulence, trying to avoid bloodshed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 107 The Sea Hags treasure]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 145 Discovering the wreck of the Wanderlust and surviving the Sea Hag encounter&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|15&lt;br /&gt;
|Comic relief, good combat while fighting the sea hag&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|25&lt;br /&gt;
|Obliterating the crab in one shot&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|15&lt;br /&gt;
|Comic relief, good combat while exploring the Wanderlust&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|15&lt;br /&gt;
|Comic relief, good combat while fighting the crabs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 106 Boating is for sailors]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 150 Recovering and repairing the boat&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|177&lt;br /&gt;
|Playing in character, making it to the boat, shark wrestling, sahuagin battle, tea bag CPR technique&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|135&lt;br /&gt;
|Saving Poison Egons life&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|150&lt;br /&gt;
|Making it to the boat, sahuagin battle&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|123&lt;br /&gt;
|Excellent banter and playing in character (enjoying breakfast)&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|145&lt;br /&gt;
|Creative use of a &amp;quot;druidic spell&amp;quot; excuse to keep Nail from exacting revenge on Poison Egon for stabbing him, dramatic death&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 105 Crime doesn&#039;t pay]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |237 Surviving the tribunal and the subsequent shipwreck&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|75&lt;br /&gt;
|Playing in character&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 099 Blown away]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |3100  Avoiding death by dragon &lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Faerel&lt;br /&gt;
| 200&lt;br /&gt;
|Av.&lt;br /&gt;
|-&lt;br /&gt;
| Gallandin&lt;br /&gt;
|350 &lt;br /&gt;
|Managing to learn the operation of the airship, critical hit on the dragon &amp;amp; highlord.&lt;br /&gt;
|-&lt;br /&gt;
|[[Horin]]&lt;br /&gt;
|300 &lt;br /&gt;
|Returning flamestrike for flamestrike and critically hitting the dragon highlord&lt;br /&gt;
|-&lt;br /&gt;
|Lanalor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|200 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum&lt;br /&gt;
|400&lt;br /&gt;
|Pulling a verbal rabbit out of the hat and convincing the dragon not to kill them off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 098 Things are looking up]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1800  Meeting Eleanor and finding the airship&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Faerel&lt;br /&gt;
|150&lt;br /&gt;
|Good use of limited time scrounging for items needed to repair his bow.&lt;br /&gt;
|-&lt;br /&gt;
|Gallandin&lt;br /&gt;
|200&lt;br /&gt;
|Figuring out to repair the airship while battling growing exhaustion and increasing difficulty after repeated failures&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|150&lt;br /&gt;
|Cleaning up Rimweck&#039;s mess and dealing with Eleanor&lt;br /&gt;
|-&lt;br /&gt;
|Lanalor&lt;br /&gt;
|150&lt;br /&gt;
|Gaining insights from the old man at the coach house, detecting the glyphs over the windows and saving the party from significant injury had they gone that route&lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|175&lt;br /&gt;
|Discovering something amiss the creature in the lake and oddities about the Owlbear rug/living room&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum&lt;br /&gt;
| 200&lt;br /&gt;
|Excellent use of persuasion to convince Eleanor of the [[nobility]] and justness of the parties actions against the Baron.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 097 We shoulda formed a square...]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3107  Surviving the Red Company heavy brigade assault, learning of a potential schism between the Red Company, Rippers, and Baron&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Faerel&lt;br /&gt;
|375&lt;br /&gt;
|Excellent snapshot pinning the knight to the tree and playing in character even to the detriment of the party/himself.&lt;br /&gt;
|-&lt;br /&gt;
|Gallandin&lt;br /&gt;
| 200&lt;br /&gt;
|Lucky use of dragon breath to save himself from the knights&lt;br /&gt;
|-&lt;br /&gt;
|Lanalor&lt;br /&gt;
|600&lt;br /&gt;
|Individual heroism, saving Ragnum and restoring him to health while riding up to him and avoiding the surrounding calvary &lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|100 &lt;br /&gt;
|Epic fail with the conjure barrage spell improved party morale!&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum&lt;br /&gt;
|100&lt;br /&gt;
|Epic fail with critical fumble and somehow not dying or being maimed. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 096 The last charge of the heavy brigade]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1370  Meeting up with the elven rangers, surviving Stirkirks suicide vest, advancing towards [[Grenvik]].&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Gallandin&lt;br /&gt;
|1100&lt;br /&gt;
|Creative use of a hidden elemental to disrupt the charge, casting an &amp;quot;angry&amp;quot; fireball&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|700&lt;br /&gt;
|Flamestrike against the calvary&lt;br /&gt;
|-&lt;br /&gt;
|Lanalor &lt;br /&gt;
|400&lt;br /&gt;
|Calvary melee&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum&lt;br /&gt;
|400 &lt;br /&gt;
|Calvary melee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 095 The army leaves for Grenvik]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1575 Prepping the army for its long awaited advance on [[Oleg Keep]]&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Gallandin &lt;br /&gt;
|300&lt;br /&gt;
|Taking lead on establishing the defense of the town&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|450&lt;br /&gt;
|Attempting to purify the well, feeding the town, dealing with Alain&lt;br /&gt;
|-&lt;br /&gt;
|Lanalor &lt;br /&gt;
|300&lt;br /&gt;
|Playing in character, scouting and finding the elven rangers&lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|375&lt;br /&gt;
|Attempting to convince the party to choose an alternative approach to allowing the undead to defeat the Baron, playing in character&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum &lt;br /&gt;
| 500&lt;br /&gt;
|Defeating the undead hill giants, saving Rimweck and escaping the mines &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 094 Back in the saddle again]] &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3000XP Escaping the undead army, avoiding the effects of [[Whisper Mill]], and returning to [[Wanborne]] without losing any more civilians to rally the long awaited reinforcements from [[Knurl]].&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gallandin&lt;br /&gt;
|600&lt;br /&gt;
|Creative use of fire to motivate the citizens to leave the tower without injuring them or being discovered.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|450&lt;br /&gt;
|Successfully navigating through the brush and hills with a wagon full of terrified civilians&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lanelor&lt;br /&gt;
|450&lt;br /&gt;
|Good scouting and woodland lore skills&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum&lt;br /&gt;
|770&lt;br /&gt;
|Playing in character- noble leadership and self sacrifice to save the party. Amazing luck in leading away the undead and&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 093 Vellor and his gifts keep on giving]] &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2155XP Avoiding combat with Lord Vellor, learning more about Adious and Margaretes skillsets and intrigues, creatively opening up negotiations by the sword with Vellors army.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Lanelor       275     Keeping everyone on their toes with the professional indecisions, door repairs (crit), trying to get the party to stick to the plan&lt;br /&gt;
|-&lt;br /&gt;
|Horin  350     Playin in character, taunting the undead, charging into the frey as befitting a cleric of Clangeddin&lt;br /&gt;
|-&lt;br /&gt;
|Mourn 300    Excellent archery, keen perception, looking after the party interests, door repairs (crit)&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum 375    Retaining his composure around Vellor/avoiding combat, earning back one of the champions artifacts, good support to Horin.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 092 Breaking, entering, and nearly dying]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |840XP Discovering and recovering Adious and Margarete&#039;s stash of items, surviving the traps, making a noble stand in the tower.&lt;br /&gt;
|               2200XP Combat with the three demons&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Galinndan    200    Creative use of a lightening bolt to clear a room of poison gas&lt;br /&gt;
|-&lt;br /&gt;
|Horin    420    Holding the demon at bay&lt;br /&gt;
|-&lt;br /&gt;
|Lanelor        500    A poor excuse for a thief but still getting away with the goods&lt;br /&gt;
|-&lt;br /&gt;
|Mourn  2   Spotting the dragon moving ahead of (fleeing?) the oncoming storm&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum       250   Saving Lanelor from being poisoned&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 091 The return of the Bexley garrison]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2240XP - Defending and liberating the town from the Barons and Hobgoblin mercenary troops. Though the loss of the children robs you of the full joy of an otherwise splendid victory.&lt;br /&gt;
|-&lt;br /&gt;
|Galinndan  575    Doing his best to appease Margarete, awakening the kids, well placed fireball&lt;br /&gt;
|-&lt;br /&gt;
|Horin       420    Putting the children&#039;s interest first, trying to awaken the children, spectacularly roasting (crit) the haughty knight&lt;br /&gt;
|-&lt;br /&gt;
|Lanelor    500    Making a great effort to convince the parents to bring their children to Galinndan, spotting the fading glyphs of the gate spell in the nick of time&lt;br /&gt;
|-&lt;br /&gt;
|Mourn      490   Spotting the returning patrol and alerting the party, excellent shooting + barrage (crit), identifying something (crit) is amiss with the murdered guards wounds&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum    475    Organizing plan to defend the town, getting some insight about Adious/Margerete&#039;s nature, trying to parlay with the noble before attacking first&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 090 The boys are back in Bexley]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2300XP Killing the envoy [[Sardume]] and making it look like someone else did it. Battling the hill giant. Returning the kidnapped children to [[Bexley]]. Discovering that some in Bexley are working with the Red Company slavers.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Gallandrin 300XP Critical persuasion of the guards, staging the death of Sardume, dealing with Margarete.&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|250XP Coup-de-grasse on Sardume. Learning of the collaborators in Bexley who sold off the children into slavery.&lt;br /&gt;
|-&lt;br /&gt;
|Mourn &lt;br /&gt;
|275XP Use of stealth to gain critical hits on Sardume and the hill giant. Scouting of Bexley.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 087 Bodacious Bexley]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1700 - Making it to Bexley, learning more about the Barons buildup and threats to the realm.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Gallandin &lt;br /&gt;
|350&lt;br /&gt;
|Percieving the residual energy of a gate spell may be the cause of Horins/Ragnums panic&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lanelor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|700&lt;br /&gt;
|Taking charge while the dwarves are panicked by the creature at the mill, navigating the area around Whisper Mill&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 85 Party on]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2670 - Learning about the Red Companies trade route and favored goods, Insights about the growing demand for &amp;quot;[[Cardum]] Whisky&amp;quot; and perhaps why the Baron, Rippers, and demi-humans are fighting for the area around Oleg keep. Enabling the druid to reclaim the temple for Obad Hi.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Gallandrin&lt;br /&gt;
|450&lt;br /&gt;
|Taking charge of the town, walking the perimiter. Learning more about the dragon and noticing the circling dragon in time to alert the town&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|510&lt;br /&gt;
|Dealing with the Druid Tumour and the Flan elders, working to restore the temple, buffing the party&lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|450&lt;br /&gt;
|Taking charge of the elves, and discerning the race of the dragon rider&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum&lt;br /&gt;
|600&lt;br /&gt;
|Brewing a perfect ale, insight on the trade routes, (crit) creatively goading the dragon,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 084 Summer BBQ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2100 Milestone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 083 The party breaks up]]&lt;br /&gt;
|- No Exp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[082 Everyone wants a]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |2500 Milestone - multiple insights about the [[Ivae Orr]] elves concerns, Barons growing army, and Red Company&#039;s control of the main north south trade road from Spinecastle all the way to Knurl.Session&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 083]]&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Gallandrin&lt;br /&gt;
|200&lt;br /&gt;
|Finding out about the dragons fight with some drow. Plotting to turn the Red Company against the Rippers, learning of the Red Companies trade with Spinecastle and Rippers&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|400&lt;br /&gt;
|Healing the troops, Plotting to turn the Red Compnay against the Rippers, learning of the Red Companies trade with Spinecastle and Rippers&lt;br /&gt;
|-&lt;br /&gt;
|Luthaist&lt;br /&gt;
|300&lt;br /&gt;
|Fighting his urge to kill [[Lannor]] and [[Lanuhel]], learning of the elves concerns, the Barons creation of an army&lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|300&lt;br /&gt;
|Attempting to parlay with the elves despite Luthaists and Lannors growing saber rattling. learning of the elves concerns, the Barons creation of an army&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 081 Bad deals and bad doors]]&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Gallandrin&lt;br /&gt;
|750&lt;br /&gt;
|MIlestone - learning about Baron Dunthmores deal with the Rippers&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|750&lt;br /&gt;
|MIlestone - learning about Baron Dunthmores deal with the Rippers&lt;br /&gt;
|-&lt;br /&gt;
|Luthaist&lt;br /&gt;
|960&lt;br /&gt;
|Lockpicking, stealth, defeating two guards and running off Ellison&lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|960&lt;br /&gt;
|Good use of cover, spells, defeating two guards and running off Ellison&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum&lt;br /&gt;
|750&lt;br /&gt;
|MIlestone - learning about Baron Dunthmores deal with the Rippers&lt;br /&gt;
|-&lt;br /&gt;
|Kruger&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 080 Once more into the breach]]&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Luthaist&lt;br /&gt;
|1320&lt;br /&gt;
|Defeating the guards and breaching the coach-house.&lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|1320&lt;br /&gt;
|Defeating the guards and breaching the coach-house.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Corsairs Campaign]]&lt;br /&gt;
[[Category:Ivae Orr Campaign]]&lt;br /&gt;
[[Category:Vellors Prison Campaign]]&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_153_-_154_Mind-Flayed_and_Singularity-Bound&amp;diff=4452</id>
		<title>Session 153 - 154 Mind-Flayed and Singularity-Bound</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_153_-_154_Mind-Flayed_and_Singularity-Bound&amp;diff=4452"/>
		<updated>2026-09-22T03:23:40Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: Text replacement - &amp;quot;Vedrick&amp;quot; to &amp;quot;Videric&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Echos of Lhynn&lt;br /&gt;
| session_date = 2026-08-01 - 2026-08-07&lt;br /&gt;
| game_date = Unknown (Phasnosh Vessel / Spaceport Transition)&lt;br /&gt;
| synopsis = Following Lexana Brightshore&#039;s escape with the Book of Videric, the party survives the climax of a chaotic three-way standoff against a rogue Mind Flayer, facility security automatons, and an invading Vegepygmy horde before enduring a violent launch through a quantum singularity to land at Zephyr&#039;on Spaceport.&lt;br /&gt;
| summary = &#039;&#039;&#039;Session 153: Ambush &amp;amp; The Mind Flayer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The acrid stench of ozone and freshly spilled blood hung heavy in the corridor. Lexana Brightshore was gone—vanished into the dark with the Book of Videric—and in her wake, the passage had descended into a total meatgrinder.&lt;br /&gt;
&lt;br /&gt;
Durmen opened the engagement by flinging a Fire Bolt at an advancing Police Robot, but the shot missed wide; he used the momentum to disengage and retreat down the hallway. Flying into a berserker rage, Aldran charged the Mind Flayer (a terrifying Phasnosh Greater Acolyte) and swung hard, landing a heavy strike on the aberration. The Mind Flayer retaliated mercilessly, attempting to extract and consume Aldran&#039;s brain mid-combat with its coiled tentacles. &lt;br /&gt;
&lt;br /&gt;
[[File:Session 153-154 hallway battle.jpg|thumb|Aldrans brains]]&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Robo-Nurse moved in with terrifying mechanical precision, scoring two consecutive critical hits to strike down Nail. Balmaris channeled divine power to cast a group heal, restoring vital vitality to keep the battered party on their feet. The Police Robot fired its stun ray directly at Egon. Egon barely shook off the paralyzing energy, only to be struck and pinned fast by the robot&#039;s crushing mechanical arm. Refusing to yield, Egon activated his Symbiotic Entity and wild shaped, surrounding the grappling construct in a swirling halo of spores before casting a bonus-action Healing Word on Durmen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Session 154: Counterattack, Horde &amp;amp; Spaceflight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The battle raged on as Egon succumbed to a paralyzing injection from the Robo-Nurse, though his active halo of spores continued to burn into her steel frame. The Police Robot attempted to stun Egon a second time and missed a follow-up grapple, while Nail broke free of his paralysis, recovering his wits and snapping back into the fight. &lt;br /&gt;
&lt;br /&gt;
Logistical directives overridden, the facility’s Police Robots pivoted their programming to apprehend the Mind Flayer. The constructs struck three out of four times, successfully grappling the illithid. Seeing his opening, Balmaris fired a Guiding Bolt directly into the grappled Mind Flayer. Overwhelmed by the police construct&#039;s grip and the radiant blast, the Mind Flayer executed an emergency Astral Shift, vanishing from the battlefield entirely. Balmaris&#039;s Spiritual Weapon swung at a Police Robot but missed.&lt;br /&gt;
&lt;br /&gt;
Egon cast Chill Touch at the nearest Police Robot and followed up with a Healing Word on Aldran, who felt his shattered, half-extracted brain magically stitching itself back together. Spotting the Robo-Nurse, Durmen approached her (&amp;quot;Robo-Dame&amp;quot;) and used his charm and fast-talking persuasive skills to negotiate:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Help us! We were attacked! The Mind Flayer was attacking us—we were only defending ourselves. The police are jumping us now and we don&#039;t want to fight. Can you help my friend Aldran? He&#039;s almost dead!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Durmen&#039;s appeal worked—the nurse&#039;s hostile posture relaxed, and her deadly syringes retracted back into her steel hands:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I didn&#039;t realize it was Durmen. Awaiting instructions.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Painting Durmen with a red targeting laser, she scanned his injuries and jabbed him with a restorative syringe without asking. She then mobilized to treat Aldran, restoring him from the brink of death. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Counterattack, Horde &amp;amp; Spaceflight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suddenly, a chattering horde of Vegepygmies breached the northern hallway, swarming into the corridor. Spotting the horde, Durmen prudently disengaged and retreated toward the western end of the hallway, calling out:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Fuck you guys, I&#039;m out!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Police Robot registered the new biological threat in the eastern corridor:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Infection detected... must contain the contagion!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The construct completely abandoned the party and charged east toward the vegepygmy wave. Balmaris stepped up, preparing to secure the rear, while Durmen called back: &#039;&#039;&amp;quot;Magic man, run!&amp;quot;&#039;&#039; Nail provided rear-guard coverage, holding the doorway as Balmaris fell back. &lt;br /&gt;
&lt;br /&gt;
Egon managed to lure and trick a Police Robot into stepping out into the corridor before slamming and locking the heavy vault doors using an orange-and-black security key. Searching the room, Egon uncovered a storage table with three glowing vials filled with churning, pinkish-red fluid—the same substance the Robo-Nurse used. Durmen and Egon chugged two of the vials, restoring 48 HP. Out in the hall, three Vegepygmies charged straight into Balmaris&#039;s active Blade Barrier; two were instantly shredded into flying wooden guts, while the third was blasted out of existence by a follow-up fireball.&lt;br /&gt;
&lt;br /&gt;
Aldran tossed the final healing potion across the room to Balmaris, who caught it and drank it, regaining 25 HP. Meanwhile, the potent restorative/regeneration injection administered by Robo-Dame pulsed through Aldran&#039;s nervous system. As the advanced medical serum worked alongside the residual healing magic to reconstruct his brain tissue after the Mind Flayer&#039;s attack, his intelligence stat was re-rolled—leaping from an 8 to an unprecedented 18. The barbarian was now a tactical genius.&lt;br /&gt;
&lt;br /&gt;
[[File:Session 153-154 ship crash.jpg|thumb|The blazing skyship]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Takeoff &amp;amp; Crash&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Robo-Dame approached to warn the party:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The inertial dampeners were damaged a few millennia ago when the ship crashed onto this planet. It is unlikely you have the technical know-how to fix them. The Phasnosh technology is centuries beyond your understanding. Strap yourselves in—the landing may be as rough as the takeoff.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lacking proper launch chairs in the mess hall, the party braced as best they could. The vessel violently shuddered and tore free into the sky, forcing itself through a quantum singularity. The acceleration hurled the unbuckled party against the bulkheads, dealing 20 bludgeoning damage to everyone in the room. After a brief moment of horrifying weightlessness, the ship violently impacted the ground at its destination, and greenish, sulfurous coolant gas began leaking up through the buckled floor plates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aftermath &amp;amp; The Zephyr&#039;on Spaceport&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Robo-Dame processed their arrival:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;We have arrived on Zephyr&#039;on—one of the primary spaceports of the Phasnosh Empire. The vessel was an exploration ship harvesting specimens to extend the Phasnosh lifespan. I am bound to this vessel and my power supply is nearly depleted, but I can heal you before you depart.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The nurse injected the entire party with her remaining medical reserves, bringing everyone back to full HP (though those who failed their Constitution saves were left feeling nauseous). She escorted them to the airlock and bid them farewell as the inner bulkhead sealed behind them.&lt;br /&gt;
&lt;br /&gt;
Stepping out, the outer airlock opened onto a scorched, twisted metal walkway overlooking a new world. The sun was setting over a lush, green forest under a late-summer sky—but ancient, collapsed structures and lingering magical residual energy revealed that a massive, historical battle once took place here. The party stood fully healed at the edge of the Zephyr&#039;on Spaceport, ready to explore the alien landscape.&lt;br /&gt;
&lt;br /&gt;
[[File:Session 153 - 154 Ruins of Zephyr&#039;on.jpg|thumb|A new world awaits]]&lt;br /&gt;
&lt;br /&gt;
| exp = [[Party Experience]]&lt;br /&gt;
| treasure = * Glowing Pink Healing Potions x3 (Consumed)&lt;br /&gt;
* Orange-and-Black Security Key&lt;br /&gt;
| key_npcs = * Android Nurse (&amp;quot;Robo-Dame&amp;quot;)&lt;br /&gt;
* Phasnosh Greater Acolyte (Mind Flayer - Escaped via Astral Shift)&lt;br /&gt;
* Police Robots - Elite Units&lt;br /&gt;
* [[Lexana Brightshore]] (Escaped in Session 152 with [[Book of Videric]])&lt;br /&gt;
| tasks = * Explore [[Zephyr&#039;on Spaceport]] to find a way back home or a functional portal.&lt;br /&gt;
* Recover from atmospheric nausea following the Phasnosh vessel crash.&lt;br /&gt;
* Track down Lexana Brightshore to recover the Book of Videric.&lt;br /&gt;
| rumors = * Zephyr&#039;on is a major Phasnosh spaceport used during multiverse specimen-harvesting operations to extend the lifespan of the Phasnosh species.&lt;br /&gt;
* Residual magical imitations and toppled structures indicate a massive historical/magical battle occurred at the spaceport long ago.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_156_Imperial_Overtures&amp;diff=4451</id>
		<title>Session 156 Imperial Overtures</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_156_Imperial_Overtures&amp;diff=4451"/>
		<updated>2026-09-12T06:22:05Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Echos of Lhynn&lt;br /&gt;
| session_date = 08 August 2026&lt;br /&gt;
| game_date = Late Evening&lt;br /&gt;
| synopsis = Picking up immediately after the Warforged dropship landed at the crash site, the party negotiated with the constructs and met Lexana Brightshore. Lexana detailed the ancient history of the Phasnosh Empire, the creation of the Warforged by Emperor Vedrick, and the fracturing of the Book of Vedrick across the Multiverse. After offering an alliance to rebuild the empire and leaving the party with a communicator, she departed. The party traveled to the Griffin and the Warlock tavern to rest and debate her offer. The following morning, after an encounter with local factions, an agonizingly spicy local breakfast, and questioning by Southwinds Trading Company guards, the party visited the Bitter Valkyrie magic shop, where Durmen uncovered an ancient manuscript fragment bearing marginalia related to Vecna.&lt;br /&gt;
&lt;br /&gt;
Continued from [[Session 155 The Ettin&#039;s Fall &amp;amp; The Iron Rain]] | summary =&lt;br /&gt;
&lt;br /&gt;
=== Imperial Lore and the Phasnosh Proposal ===&lt;br /&gt;
&lt;br /&gt;
Facing six newly arrived Warforged shock-troops, the party opted for diplomacy over immediate combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Disarming and the Overture:&#039;&#039;&#039; Aldran identified the leader of the squad and convinced the Warforged that the party meant no harm and had aided in defeating the multi-headed beasts. The constructs instructed Durmen to step forward, announcing that their mistress wished to speak with him, and demanded the party surrender their weapons. After Egon dryly remarked that they couldn&#039;t remove their physical arms, Aldran and Nail disarmed themselves. Lexana landed shortly after, addressing the party with dramatic flair—flirting with Durmen, praising Aldran&#039;s physique, and inquiring about Egon&#039;s druidic background.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The History of the Book of Vedrick:&#039;&#039;&#039; Lexana pitched an alliance to rebuild the Phasnosh Empire to its multi-planar glory, warning the party to beware of religious zealots who use imperial restoration as a cover for personal greed. She explained how ancient guilds hid powerful magical gemstones and metals from the Emperor, validating Emperor Vedrick&#039;s decision to create the loyal Warforged. During the subsequent purge, rogue mages were either bound into eternal servitude as Warmages or exiled through portals. The legendary &#039;&#039;Book of Vedrick&#039;&#039; (Book of Gates)—containing all portal incantations and locations—was torn apart and scattered across dimensions. Leaving Aldran with a communicator to call her once they reached a decision, Lexana boarded her dropship and departed to the south.&lt;br /&gt;
&lt;br /&gt;
[[File:Session 156.jpg|thumb|The details are revealed]]&lt;br /&gt;
=== Sanctuary at the Griffin and the Warlock ===&lt;br /&gt;
&lt;br /&gt;
Seeking a safe place to confer, the party traveled into town and secured shelter at a local establishment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Negotiating Lodging:&#039;&#039;&#039; The party arrived at the &#039;&#039;Griffin and the Warlock&#039;&#039; tavern, operated by an energetic, tawny-haired elf named Norman Elhier. After negotiating private rooms and a full meal, Norman handed over room keys. As the party ate, they debated their dilemma: remain to assist Lexana in restoring the Phasnosh Empire or seek a path back to their home world of Greyhawk. Durmen pointed out that accepting the offer might provide the perfect position to unmake Lexana from within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes on the Party:&#039;&#039;&#039; Throughout the evening, several groups of dockworkers and adventurers entered the tavern but turned away due to the party buying out all available rooms. A few patrons closely observed the group, and a Southwinds patrol briefly conferred with Norman before moving on. The party then retired for a long rest.&lt;br /&gt;
&lt;br /&gt;
=== Local Friction and the Native Spice ===&lt;br /&gt;
&lt;br /&gt;
The morning brought introductions to local power dynamics, faction warnings, and a severe culinary miscalculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faction Warnings and Druid Curiosity:&#039;&#039;&#039; The party awoke to the smell of fresh cooking. Downstairs, Jaspar Vance, a barkeep allied with the Southwinds Trading Company, recommended the party take mercenary work protecting Southwinds convoys and warehouses. Shortly after, a waitress named Miranda quietly warned the party against joining Southwinds, describing them as aggressive extortionists who enforce strict curfews through an informant network. Curious about nature beyond the town, Miranda asked Egon about druids and invited him to dinner to learn more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Native Spice Challenge:&#039;&#039;&#039; Miranda served the party Elvish Spiced Omelettes (2 GP). Insisting they could handle the local cuisine, the party ordered the authentic &amp;quot;native spice&amp;quot; version, failing their Constitution saves and suffering severe stomach distress that left them with disadvantage on physical checks for the next hour while Jaspar and Miranda laughed.&lt;br /&gt;
&lt;br /&gt;
=== The Bitter Valkyrie and the Shadow of Vecna ===&lt;br /&gt;
&lt;br /&gt;
Guided by Jaspar, the party ventured into the city streets toward a local shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Southwinds Patrol Encounter:&#039;&#039;&#039; En route, three Southwinds guards stopped the group to question Egon about his green skin tone. The guards explained they were searching for green-skinned half-orc adventurers who had recently caused trouble in town, ordering the party to report any matching individuals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secrets of the Ancient Scrap:&#039;&#039;&#039; Reaching the Bitter Valkyrie magic shop, the party was greeted by an elderly proprietor who shared news of local sages deciphering documents recovered from a western fort. Among his inventory was a torn parchment from a religious text containing necromantic ingredients. Examining the sheet, Durmen spotted handwritten marginal notes referencing Vecna alongside unreadable script. Finding the merchant&#039;s prices excessively high, the party declined major purchases and returned to the street.&lt;br /&gt;
&lt;br /&gt;
| treasure = Star Trek-like Phasnosh Communicator (Gifted by Lexana); 1x Scrap of Religious Parchment with Vecna Marginalia (Identified at shop).&lt;br /&gt;
| key_npcs = [[Lexana Brightshore]], Norman Elhier (Proprietor of Griffin and the Warlock), Jaspar Vance (Barkeep), Miranda (Waitstaff), Southwinds Patrol Guards, Elderly Proprietor (Bitter Valkyrie).&lt;br /&gt;
| tasks = Decide whether to activate the communicator and join Lexana; investigate the Southwinds Trading Company; research the western fort and the Vecna marginalia.&lt;br /&gt;
| rumors = Sages in town are translating documents recovered from a western fort; Southwinds Trading Company actively recruits mercenaries for convoy defense while enforcing tight local control.&lt;br /&gt;
}}&lt;br /&gt;
==== ⚠️ SESSION 157 STATUS CARRYOVER ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Character !! Condition/Effect !! Duration/Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Party (All)&#039;&#039;&#039; || Upset Stomach / Indigestion || Disadvantage on combat and agility checks (1 Hour) after failing Constitution saves against the Elvish Spiced Omelette.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Aldran&#039;&#039;&#039; || In Possession of Communicator || Carrying Lexana&#039;s long-range communication device; weapons re-equipped after disarming.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Egon&#039;&#039;&#039; || Social Engagement Pending || Invited to dinner by Miranda to discuss druidic lore; flagged by Southwinds guards due to green skin tone.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Durmen&#039;&#039;&#039; || Alert / Investigating || Noted Vecna margin notes on the religious scrap at the Bitter Valkyrie; considering tactical plays regarding Lexana&#039;s offer.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Lexana Brightshore&#039;&#039;&#039; || Airborne / Awaiting Call || Departed south via dropship with her Warforged guard; awaiting party&#039;s decision via the communicator.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=File:Session_156.jpg&amp;diff=4450</id>
		<title>File:Session 156.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=File:Session_156.jpg&amp;diff=4450"/>
		<updated>2026-09-12T06:21:14Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_155_The_Ettin%27s_Fall_%26_The_Iron_Rain&amp;diff=4449</id>
		<title>Session 155 The Ettin&#039;s Fall &amp; The Iron Rain</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_155_The_Ettin%27s_Fall_%26_The_Iron_Rain&amp;diff=4449"/>
		<updated>2026-09-12T06:09:49Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: Adventurer moved page Session 155: The Ettin&amp;#039;s Fall &amp;amp; The Iron Rain to Session 155 The Ettin&amp;#039;s Fall &amp;amp; The Iron Rain without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Echos of Lhynn&lt;br /&gt;
| session_date = 2026-08-15 - 2026-08-22&lt;br /&gt;
| game_date = Unknown (Alien World / Crash Site)&lt;br /&gt;
| synopsis = Stranded after their vessel crashes on an unknown world, the party makes first contact with the local subjugated Cree tribe before defending them in a high-stakes, multi-phase battle against three Mutated Ettins, concluding with the sudden arrival of a Warforged dropship.&lt;br /&gt;
&lt;br /&gt;
| summary = &#039;&#039;&#039;First Contact &amp;amp; The Cree Scouts&#039;&#039;&#039;&lt;br /&gt;
Continued from [[Session 153 - 154 Mind-Flayed and Singularity-Bound]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Surveying the smoking wreckage of their fallen vessel, the reality of their plight set in fast. Realizing they were no longer in Greyhawk, the party took cover in the shadow of a large outcropping of rock and twisted ship debris to scout the surrounding terrain.&lt;br /&gt;
&lt;br /&gt;
Five torchlit figures were spotted picking their way through the gouges and rubble in a line abreast, moving cautiously around unseen obstacles. Choosing diplomacy over a surprise attack, the party stepped out with hands raised:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Hai! We are humble adventurers... Where am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The lead scout, a battle-hardened veteran, held them at bay and called out for them to halt over the hissing and creaking of the dying ship:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Halt! Stay where you are. Don&#039;t come any closer!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Durmen called out: &#039;&#039;&amp;quot;What is the name of your people?&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
As the party looked about nervously, Egon considered whether an attack might be prudent, prompting Durmen to shout a warning to his allies: &#039;&#039;&amp;quot;Are you guys stupid?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aldran then asked again: &#039;&#039;&amp;quot;Where are you from?&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A voice responded haltingly in what seemed to be a variant of the Common tongue:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;From the hill. Can&#039;t understand you... You have drinks? Something that&#039;s wine or mead?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Realizing the scout was motivated by food and drink, Durmen suggested offering their trail rations to appease him. Pulling Durmen in for a tight shoulder-hug, Aldran embraced the absurd survival strategy: &#039;&#039;&amp;quot;Goddamn dammit, you son of a bitch, you may not be the smartest one here but that&#039;s a brilliant idea!&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Offering rations instead of mead—which the scout misidentified as being &#039;&#039;&amp;quot;like meat&amp;quot;&#039;&#039;—the party brought the scout in close. Bending down to take a bite of the offered food, the scout squinted at the party with narrowing eyes: &#039;&#039;&amp;quot;Yuck. The truth: you do not look like the Masters said you would look like. They said you would all have robes and no armor. You all look like us.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Identifying his group as members of the Cree Clan, the scout explained that his people were subjugated by &amp;quot;the Masters&amp;quot; (or &amp;quot;Old Ones&amp;quot;) and lived in a village further down the mountain. The Cree Elder explicitly instructed the party to stay close to their fire perimeter at the [[Zephyr&#039;on Spaceport]], warning that strange, dangerous creatures roamed the surrounding forest—beasts that feared the firelight and refused to cross into the spaceport boundary itself. The Old Ones had commanded the tribe to locate any crash survivors and secure them at the spaceport to be judged.&lt;br /&gt;
&lt;br /&gt;
While agreeing to wait with the party, the Cree warned that they would not be allowed to return once taken below: &#039;&#039;&amp;quot;We do not disclose our names... it gives power to our enemies. For today, you may just call us Cree.&amp;quot;&#039;&#039; Because the scouts refused to share their individual names, Aldran assigned each Cree member a number so the party could keep track of them.&lt;br /&gt;
&lt;br /&gt;
When questioned about a fleeing woman, the Cree mentioned a wizard had been spotted high in the sky riding a &amp;quot;metal dragon,&amp;quot; roughly half an hour before they found the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambush of the Mutated Ettins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the party struck up a conversation with the Elder while awaiting the Old Ones, unsettling screeching echoed from the deep shadows beyond the firelight. Glancing into the dark, they caught glimpses of three massive, multi-headed monsters stalking through the gloom between the spaceport and the crash site. The Elder revealed that another detachment of his tribe had been sent to secure the crash site directly.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a magical ball of iridescent purple and red light exploded into the night sky near the fallen ship, illuminating two of the Mutated Ettins slaughtering Cree warriors near the wreckage. After debating their options between waiting for judgment from the mysterious Old Ones or taking their chances against the mutant two-headed giants, the party resolved to act and headed back toward the crash site. While two of the beasts were occupied at the ship, the third Ettin—a solitary hunter—stepped out of the forest shadows and attacked the party directly.&lt;br /&gt;
&lt;br /&gt;
Grabbing burning pieces of wood for makeshift torches, the party engaged the hunter:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Poision Egon&#039;&#039;&#039; opened the assault with &#039;&#039;Chill Touch&#039;&#039;, searing the brute for 29 necrotic damage across two blasts (15 and 14 damage) and preventing its irradiated flesh from regenerating.&lt;br /&gt;
* &#039;&#039;&#039;Aldran Stormheart&#039;&#039;&#039; waded straight into melee, unleashing a &#039;&#039;Sword Burst&#039;&#039; for 13 force damage and hacking with his &#039;&#039;+1 Greataxe&#039;&#039; (9 damage).&lt;br /&gt;
* The Ettin retaliated with its &#039;&#039;&#039;Roar of the Unhinged&#039;&#039;&#039;, emitting a disorienting, alien psychic shriek that dazed &#039;&#039;&#039;Nail&#039;&#039;&#039; and &#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039;, before bathing the frontline in a 30-foot cone of &#039;&#039;&#039;Corrosive Bile&#039;&#039;&#039; (dealing 33 acid damage to Nail).&lt;br /&gt;
* Recovery was swift: &#039;&#039;&#039;Nail&#039;&#039;&#039; unleashed a flurry of heavy divine smites for 39 damage (26 and 13 damage hits), while &#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039; brought down the first Ettin with a critical &#039;&#039;Ray of Frost&#039;&#039; (15 cold damage).&lt;br /&gt;
* As the brute collapsed, Egon attempted to use &#039;&#039;Fungal Infestation&#039;&#039; to raise the corpse as a fungal zombie, but the monster&#039;s massive frame exceeded the spell&#039;s size limit—and Aldran immediately decapitated the creature with his axe to ensure it stayed dead.&lt;br /&gt;
&lt;br /&gt;
[[File:Warforged Arrival.jpg|thumb|Warforged drop from the sky]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaos &amp;amp; Execution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having dispatched the hunter, the party rushed toward the ship where the remaining two Mutated Ettins were finishing off the Cree guards. The party focused their fire to systematically eliminate both brutes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Poision Egon&#039;&#039;&#039; locked down the battlefield with &#039;&#039;Entangle&#039;&#039; and summoned a massive &#039;&#039;Cloudkill&#039;&#039; fog (31 poison damage) before casting &#039;&#039;Confusion&#039;&#039;. The targeted Ettin failed its Wisdom save (rolling a 13 against DC 15) and rolled a 2 on the behavior table, forcing it to stand completely dazed and unable to take actions.&lt;br /&gt;
* &#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039; scorched the mutant with &#039;&#039;Fire Bolts&#039;&#039; (23 fire damage total via 11 and 12 rolls) and an &#039;&#039;Ice Knife&#039;&#039; (10 damage), enduring the beast&#039;s explosive &#039;&#039;Reactive Blood Burst&#039;&#039; (6 fire damage).&lt;br /&gt;
* Reeling from the spell assault, the Ettin attempted a heavy swing with its Salvage Hammer but suffered a devastating &#039;&#039;&#039;Critical Fumble&#039;&#039;&#039; (rolling a 1 to hit, fumble roll 52/44). The brute took 8 self-damage and recoiled 50 feet backward, provoking wild opportunity attacks.&lt;br /&gt;
* &#039;&#039;&#039;Nail&#039;&#039;&#039; and &#039;&#039;&#039;Aldran&#039;&#039;&#039; capitalized on the retreat. Aldran utilized his &#039;&#039;Savage Attacker&#039;&#039; feat to reroll his damage dice (hitting for 16 and 17 damage), while Nail landed consecutive strikes for 55 total damage across his turns (33 and 22 damage hits).&lt;br /&gt;
* &#039;&#039;&#039;Poision Egon&#039;&#039;&#039; delivered the execution on the dazed giant with &#039;&#039;Poison Spray&#039;&#039; for 22 poison damage, before the party combined forces to cut down the third and final Mutated Ettin, leaving all three monsters dead at the crash site.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron from the Sky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With all three Ettins dead and the party tending to their wounds, a low rumble echoed from above. A dropship descended through the haze, its plasma jets briefly scorching the night sky. Six &#039;&#039;&#039;Warforged&#039;&#039;&#039; shock-troops dropped simultaneously from the hull, landing heavily in the rubble around the crash site. As the surviving Cree scouts stared in sheer terror, the party readied their weapons for an immediate confrontation.&lt;br /&gt;
&lt;br /&gt;
| exp = [[Party Experience]]&lt;br /&gt;
| treasure = &lt;br /&gt;
* Salvage Hammer (Ettin Weapon)&lt;br /&gt;
* Emergency Torches (Improvised Wood)&lt;br /&gt;
| key_npcs = &lt;br /&gt;
* Cree Scout / Elder (Leader of Cree Clan)&lt;br /&gt;
* Cree Clan Members&lt;br /&gt;
| tasks = &lt;br /&gt;
* Intercept or negotiate with the 6 Warforged shock-troops that dropped from the sky.&lt;br /&gt;
* Protect the surviving Cree scouts from further threats.&lt;br /&gt;
* Locate &amp;quot;the Masters&amp;quot; / &amp;quot;Old Ones&amp;quot; down the mountain.&lt;br /&gt;
* Track down the female wizard seen flying overhead prior to the crash.&lt;br /&gt;
| rumors = &lt;br /&gt;
* Strange, multi-headed forest creatures fear firelight and refuse to step inside the spaceport boundary.&lt;br /&gt;
* The local population consists of subjugated tribes serving enigmatic &amp;quot;Masters&amp;quot; or &amp;quot;Old Ones.&amp;quot;&lt;br /&gt;
* The Masters expected newcomers to arrive dressed in robes without armor.&lt;br /&gt;
* A female wizard escaped via the sky roughly 30 minutes before the Cree found the PCs.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_156_Imperial_Overtures&amp;diff=4448</id>
		<title>Session 156 Imperial Overtures</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_156_Imperial_Overtures&amp;diff=4448"/>
		<updated>2026-09-12T06:09:29Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Echos of Lhynn&lt;br /&gt;
| session_date = 08 August 2026&lt;br /&gt;
| game_date = Late Evening&lt;br /&gt;
| synopsis = Picking up immediately after the Warforged dropship landed at the crash site, the party negotiated with the constructs and met Lexana Brightshore. Lexana detailed the ancient history of the Phasnosh Empire, the creation of the Warforged by Emperor Vedrick, and the fracturing of the Book of Vedrick across the Multiverse. After offering an alliance to rebuild the empire and leaving the party with a communicator, she departed. The party traveled to the Griffin and the Warlock tavern to rest and debate her offer. The following morning, after an encounter with local factions, an agonizingly spicy local breakfast, and questioning by Southwinds Trading Company guards, the party visited the Bitter Valkyrie magic shop, where Durmen uncovered an ancient manuscript fragment bearing marginalia related to Vecna.&lt;br /&gt;
&lt;br /&gt;
Continued from [[Session 155 The Ettin&#039;s Fall &amp;amp; The Iron Rain]] | summary =&lt;br /&gt;
&lt;br /&gt;
=== Imperial Lore and the Phasnosh Proposal ===&lt;br /&gt;
&lt;br /&gt;
Facing six newly arrived Warforged shock-troops, the party opted for diplomacy over immediate combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Disarming and the Overture:&#039;&#039;&#039; Aldran identified the leader of the squad and convinced the Warforged that the party meant no harm and had aided in defeating the multi-headed beasts. The constructs instructed Durmen to step forward, announcing that their mistress wished to speak with him, and demanded the party surrender their weapons. After Egon dryly remarked that they couldn&#039;t remove their physical arms, Aldran and Nail disarmed themselves. Lexana landed shortly after, addressing the party with dramatic flair—flirting with Durmen, praising Aldran&#039;s physique, and inquiring about Egon&#039;s druidic background.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The History of the Book of Vedrick:&#039;&#039;&#039; Lexana pitched an alliance to rebuild the Phasnosh Empire to its multi-planar glory, warning the party to beware of religious zealots who use imperial restoration as a cover for personal greed. She explained how ancient guilds hid powerful magical gemstones and metals from the Emperor, validating Emperor Vedrick&#039;s decision to create the loyal Warforged. During the subsequent purge, rogue mages were either bound into eternal servitude as Warmages or exiled through portals. The legendary &#039;&#039;Book of Vedrick&#039;&#039; (Book of Gates)—containing all portal incantations and locations—was torn apart and scattered across dimensions. Leaving Aldran with a communicator to call her once they reached a decision, Lexana boarded her dropship and departed to the south.&lt;br /&gt;
&lt;br /&gt;
=== Sanctuary at the Griffin and the Warlock ===&lt;br /&gt;
&lt;br /&gt;
Seeking a safe place to confer, the party traveled into town and secured shelter at a local establishment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Negotiating Lodging:&#039;&#039;&#039; The party arrived at the &#039;&#039;Griffin and the Warlock&#039;&#039; tavern, operated by an energetic, tawny-haired elf named Norman Elhier. After negotiating private rooms and a full meal, Norman handed over room keys. As the party ate, they debated their dilemma: remain to assist Lexana in restoring the Phasnosh Empire or seek a path back to their home world of Greyhawk. Durmen pointed out that accepting the offer might provide the perfect position to unmake Lexana from within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes on the Party:&#039;&#039;&#039; Throughout the evening, several groups of dockworkers and adventurers entered the tavern but turned away due to the party buying out all available rooms. A few patrons closely observed the group, and a Southwinds patrol briefly conferred with Norman before moving on. The party then retired for a long rest.&lt;br /&gt;
&lt;br /&gt;
=== Local Friction and the Native Spice ===&lt;br /&gt;
&lt;br /&gt;
The morning brought introductions to local power dynamics, faction warnings, and a severe culinary miscalculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faction Warnings and Druid Curiosity:&#039;&#039;&#039; The party awoke to the smell of fresh cooking. Downstairs, Jaspar Vance, a barkeep allied with the Southwinds Trading Company, recommended the party take mercenary work protecting Southwinds convoys and warehouses. Shortly after, a waitress named Miranda quietly warned the party against joining Southwinds, describing them as aggressive extortionists who enforce strict curfews through an informant network. Curious about nature beyond the town, Miranda asked Egon about druids and invited him to dinner to learn more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Native Spice Challenge:&#039;&#039;&#039; Miranda served the party Elvish Spiced Omelettes (2 GP). Insisting they could handle the local cuisine, the party ordered the authentic &amp;quot;native spice&amp;quot; version, failing their Constitution saves and suffering severe stomach distress that left them with disadvantage on physical checks for the next hour while Jaspar and Miranda laughed.&lt;br /&gt;
&lt;br /&gt;
=== The Bitter Valkyrie and the Shadow of Vecna ===&lt;br /&gt;
&lt;br /&gt;
Guided by Jaspar, the party ventured into the city streets toward a local shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Southwinds Patrol Encounter:&#039;&#039;&#039; En route, three Southwinds guards stopped the group to question Egon about his green skin tone. The guards explained they were searching for green-skinned half-orc adventurers who had recently caused trouble in town, ordering the party to report any matching individuals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secrets of the Ancient Scrap:&#039;&#039;&#039; Reaching the Bitter Valkyrie magic shop, the party was greeted by an elderly proprietor who shared news of local sages deciphering documents recovered from a western fort. Among his inventory was a torn parchment from a religious text containing necromantic ingredients. Examining the sheet, Durmen spotted handwritten marginal notes referencing Vecna alongside unreadable script. Finding the merchant&#039;s prices excessively high, the party declined major purchases and returned to the street.&lt;br /&gt;
&lt;br /&gt;
| treasure = Star Trek-like Phasnosh Communicator (Gifted by Lexana); 1x Scrap of Religious Parchment with Vecna Marginalia (Identified at shop).&lt;br /&gt;
| key_npcs = [[Lexana Brightshore]], Norman Elhier (Proprietor of Griffin and the Warlock), Jaspar Vance (Barkeep), Miranda (Waitstaff), Southwinds Patrol Guards, Elderly Proprietor (Bitter Valkyrie).&lt;br /&gt;
| tasks = Decide whether to activate the communicator and join Lexana; investigate the Southwinds Trading Company; research the western fort and the Vecna marginalia.&lt;br /&gt;
| rumors = Sages in town are translating documents recovered from a western fort; Southwinds Trading Company actively recruits mercenaries for convoy defense while enforcing tight local control.&lt;br /&gt;
}}&lt;br /&gt;
==== ⚠️ SESSION 157 STATUS CARRYOVER ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Character !! Condition/Effect !! Duration/Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Party (All)&#039;&#039;&#039; || Upset Stomach / Indigestion || Disadvantage on combat and agility checks (1 Hour) after failing Constitution saves against the Elvish Spiced Omelette.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Aldran&#039;&#039;&#039; || In Possession of Communicator || Carrying Lexana&#039;s long-range communication device; weapons re-equipped after disarming.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Egon&#039;&#039;&#039; || Social Engagement Pending || Invited to dinner by Miranda to discuss druidic lore; flagged by Southwinds guards due to green skin tone.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Durmen&#039;&#039;&#039; || Alert / Investigating || Noted Vecna margin notes on the religious scrap at the Bitter Valkyrie; considering tactical plays regarding Lexana&#039;s offer.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Lexana Brightshore&#039;&#039;&#039; || Airborne / Awaiting Call || Departed south via dropship with her Warforged guard; awaiting party&#039;s decision via the communicator.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_156_Imperial_Overtures&amp;diff=4447</id>
		<title>Session 156 Imperial Overtures</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_156_Imperial_Overtures&amp;diff=4447"/>
		<updated>2026-09-12T06:07:50Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: Adventurer moved page Session 156 to Session 156 Imperial Overtures without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Echos of Lhynn&lt;br /&gt;
| session_date = 08 August 2026&lt;br /&gt;
| game_date = Late Evening&lt;br /&gt;
| synopsis = Picking up immediately after the Warforged dropship landed at the crash site, the party negotiated with the constructs and met Lexana Brightshore. Lexana detailed the ancient history of the Phasnosh Empire, the creation of the Warforged by Emperor Vedrick, and the fracturing of the Book of Vedrick across the Multiverse. After offering an alliance to rebuild the empire and leaving the party with a communicator, she departed. The party traveled to the Griffin and the Warlock tavern to rest and debate her offer. The following morning, after an encounter with local factions, an agonizingly spicy local breakfast, and questioning by Southwinds Trading Company guards, the party visited the Bitter Valkyrie magic shop, where Durmen uncovered an ancient manuscript fragment bearing marginalia related to Vecna.&lt;br /&gt;
&lt;br /&gt;
Continued from [[Session 155]] | summary =&lt;br /&gt;
&lt;br /&gt;
=== Imperial Lore and the Phasnosh Proposal ===&lt;br /&gt;
&lt;br /&gt;
Facing six newly arrived Warforged shock-troops, the party opted for diplomacy over immediate combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Disarming and the Overture:&#039;&#039;&#039; Aldran identified the leader of the squad and convinced the Warforged that the party meant no harm and had aided in defeating the multi-headed beasts. The constructs instructed Durmen to step forward, announcing that their mistress wished to speak with him, and demanded the party surrender their weapons. After Egon dryly remarked that they couldn&#039;t remove their physical arms, Aldran and Nail disarmed themselves. Lexana landed shortly after, addressing the party with dramatic flair—flirting with Durmen, praising Aldran&#039;s physique, and inquiring about Egon&#039;s druidic background.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The History of the Book of Vedrick:&#039;&#039;&#039; Lexana pitched an alliance to rebuild the Phasnosh Empire to its multi-planar glory, warning the party to beware of religious zealots who use imperial restoration as a cover for personal greed. She explained how ancient guilds hid powerful magical gemstones and metals from the Emperor, validating Emperor Vedrick&#039;s decision to create the loyal Warforged. During the subsequent purge, rogue mages were either bound into eternal servitude as Warmages or exiled through portals. The legendary &#039;&#039;Book of Vedrick&#039;&#039; (Book of Gates)—containing all portal incantations and locations—was torn apart and scattered across dimensions. Leaving Aldran with a communicator to call her once they reached a decision, Lexana boarded her dropship and departed to the south.&lt;br /&gt;
&lt;br /&gt;
=== Sanctuary at the Griffin and the Warlock ===&lt;br /&gt;
&lt;br /&gt;
Seeking a safe place to confer, the party traveled into town and secured shelter at a local establishment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Negotiating Lodging:&#039;&#039;&#039; The party arrived at the &#039;&#039;Griffin and the Warlock&#039;&#039; tavern, operated by an energetic, tawny-haired elf named Norman Elhier. After negotiating private rooms and a full meal, Norman handed over room keys. As the party ate, they debated their dilemma: remain to assist Lexana in restoring the Phasnosh Empire or seek a path back to their home world of Greyhawk. Durmen pointed out that accepting the offer might provide the perfect position to unmake Lexana from within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes on the Party:&#039;&#039;&#039; Throughout the evening, several groups of dockworkers and adventurers entered the tavern but turned away due to the party buying out all available rooms. A few patrons closely observed the group, and a Southwinds patrol briefly conferred with Norman before moving on. The party then retired for a long rest.&lt;br /&gt;
&lt;br /&gt;
=== Local Friction and the Native Spice ===&lt;br /&gt;
&lt;br /&gt;
The morning brought introductions to local power dynamics, faction warnings, and a severe culinary miscalculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faction Warnings and Druid Curiosity:&#039;&#039;&#039; The party awoke to the smell of fresh cooking. Downstairs, Jaspar Vance, a barkeep allied with the Southwinds Trading Company, recommended the party take mercenary work protecting Southwinds convoys and warehouses. Shortly after, a waitress named Miranda quietly warned the party against joining Southwinds, describing them as aggressive extortionists who enforce strict curfews through an informant network. Curious about nature beyond the town, Miranda asked Egon about druids and invited him to dinner to learn more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Native Spice Challenge:&#039;&#039;&#039; Miranda served the party Elvish Spiced Omelettes (2 GP). Insisting they could handle the local cuisine, the party ordered the authentic &amp;quot;native spice&amp;quot; version, failing their Constitution saves and suffering severe stomach distress that left them with disadvantage on physical checks for the next hour while Jaspar and Miranda laughed.&lt;br /&gt;
&lt;br /&gt;
=== The Bitter Valkyrie and the Shadow of Vecna ===&lt;br /&gt;
&lt;br /&gt;
Guided by Jaspar, the party ventured into the city streets toward a local shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Southwinds Patrol Encounter:&#039;&#039;&#039; En route, three Southwinds guards stopped the group to question Egon about his green skin tone. The guards explained they were searching for green-skinned half-orc adventurers who had recently caused trouble in town, ordering the party to report any matching individuals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secrets of the Ancient Scrap:&#039;&#039;&#039; Reaching the Bitter Valkyrie magic shop, the party was greeted by an elderly proprietor who shared news of local sages deciphering documents recovered from a western fort. Among his inventory was a torn parchment from a religious text containing necromantic ingredients. Examining the sheet, Durmen spotted handwritten marginal notes referencing Vecna alongside unreadable script. Finding the merchant&#039;s prices excessively high, the party declined major purchases and returned to the street.&lt;br /&gt;
&lt;br /&gt;
| treasure = Star Trek-like Phasnosh Communicator (Gifted by Lexana); 1x Scrap of Religious Parchment with Vecna Marginalia (Identified at shop).&lt;br /&gt;
| key_npcs = [[Lexana Brightshore]], Norman Elhier (Proprietor of Griffin and the Warlock), Jaspar Vance (Barkeep), Miranda (Waitstaff), Southwinds Patrol Guards, Elderly Proprietor (Bitter Valkyrie).&lt;br /&gt;
| tasks = Decide whether to activate the communicator and join Lexana; investigate the Southwinds Trading Company; research the western fort and the Vecna marginalia.&lt;br /&gt;
| rumors = Sages in town are translating documents recovered from a western fort; Southwinds Trading Company actively recruits mercenaries for convoy defense while enforcing tight local control.&lt;br /&gt;
}}&lt;br /&gt;
==== ⚠️ SESSION 157 STATUS CARRYOVER ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Character !! Condition/Effect !! Duration/Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Party (All)&#039;&#039;&#039; || Upset Stomach / Indigestion || Disadvantage on combat and agility checks (1 Hour) after failing Constitution saves against the Elvish Spiced Omelette.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Aldran&#039;&#039;&#039; || In Possession of Communicator || Carrying Lexana&#039;s long-range communication device; weapons re-equipped after disarming.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Egon&#039;&#039;&#039; || Social Engagement Pending || Invited to dinner by Miranda to discuss druidic lore; flagged by Southwinds guards due to green skin tone.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Durmen&#039;&#039;&#039; || Alert / Investigating || Noted Vecna margin notes on the religious scrap at the Bitter Valkyrie; considering tactical plays regarding Lexana&#039;s offer.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Lexana Brightshore&#039;&#039;&#039; || Airborne / Awaiting Call || Departed south via dropship with her Warforged guard; awaiting party&#039;s decision via the communicator.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_156_Imperial_Overtures&amp;diff=4446</id>
		<title>Session 156 Imperial Overtures</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_156_Imperial_Overtures&amp;diff=4446"/>
		<updated>2026-09-12T06:07:00Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Echos of Lhynn&lt;br /&gt;
| session_date = 08 August 2026&lt;br /&gt;
| game_date = Late Evening&lt;br /&gt;
| synopsis = Picking up immediately after the Warforged dropship landed at the crash site, the party negotiated with the constructs and met Lexana Brightshore. Lexana detailed the ancient history of the Phasnosh Empire, the creation of the Warforged by Emperor Vedrick, and the fracturing of the Book of Vedrick across the Multiverse. After offering an alliance to rebuild the empire and leaving the party with a communicator, she departed. The party traveled to the Griffin and the Warlock tavern to rest and debate her offer. The following morning, after an encounter with local factions, an agonizingly spicy local breakfast, and questioning by Southwinds Trading Company guards, the party visited the Bitter Valkyrie magic shop, where Durmen uncovered an ancient manuscript fragment bearing marginalia related to Vecna.&lt;br /&gt;
&lt;br /&gt;
Continued from [[Session 155]] | summary =&lt;br /&gt;
&lt;br /&gt;
=== Imperial Lore and the Phasnosh Proposal ===&lt;br /&gt;
&lt;br /&gt;
Facing six newly arrived Warforged shock-troops, the party opted for diplomacy over immediate combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Disarming and the Overture:&#039;&#039;&#039; Aldran identified the leader of the squad and convinced the Warforged that the party meant no harm and had aided in defeating the multi-headed beasts. The constructs instructed Durmen to step forward, announcing that their mistress wished to speak with him, and demanded the party surrender their weapons. After Egon dryly remarked that they couldn&#039;t remove their physical arms, Aldran and Nail disarmed themselves. Lexana landed shortly after, addressing the party with dramatic flair—flirting with Durmen, praising Aldran&#039;s physique, and inquiring about Egon&#039;s druidic background.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The History of the Book of Vedrick:&#039;&#039;&#039; Lexana pitched an alliance to rebuild the Phasnosh Empire to its multi-planar glory, warning the party to beware of religious zealots who use imperial restoration as a cover for personal greed. She explained how ancient guilds hid powerful magical gemstones and metals from the Emperor, validating Emperor Vedrick&#039;s decision to create the loyal Warforged. During the subsequent purge, rogue mages were either bound into eternal servitude as Warmages or exiled through portals. The legendary &#039;&#039;Book of Vedrick&#039;&#039; (Book of Gates)—containing all portal incantations and locations—was torn apart and scattered across dimensions. Leaving Aldran with a communicator to call her once they reached a decision, Lexana boarded her dropship and departed to the south.&lt;br /&gt;
&lt;br /&gt;
=== Sanctuary at the Griffin and the Warlock ===&lt;br /&gt;
&lt;br /&gt;
Seeking a safe place to confer, the party traveled into town and secured shelter at a local establishment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Negotiating Lodging:&#039;&#039;&#039; The party arrived at the &#039;&#039;Griffin and the Warlock&#039;&#039; tavern, operated by an energetic, tawny-haired elf named Norman Elhier. After negotiating private rooms and a full meal, Norman handed over room keys. As the party ate, they debated their dilemma: remain to assist Lexana in restoring the Phasnosh Empire or seek a path back to their home world of Greyhawk. Durmen pointed out that accepting the offer might provide the perfect position to unmake Lexana from within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes on the Party:&#039;&#039;&#039; Throughout the evening, several groups of dockworkers and adventurers entered the tavern but turned away due to the party buying out all available rooms. A few patrons closely observed the group, and a Southwinds patrol briefly conferred with Norman before moving on. The party then retired for a long rest.&lt;br /&gt;
&lt;br /&gt;
=== Local Friction and the Native Spice ===&lt;br /&gt;
&lt;br /&gt;
The morning brought introductions to local power dynamics, faction warnings, and a severe culinary miscalculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faction Warnings and Druid Curiosity:&#039;&#039;&#039; The party awoke to the smell of fresh cooking. Downstairs, Jaspar Vance, a barkeep allied with the Southwinds Trading Company, recommended the party take mercenary work protecting Southwinds convoys and warehouses. Shortly after, a waitress named Miranda quietly warned the party against joining Southwinds, describing them as aggressive extortionists who enforce strict curfews through an informant network. Curious about nature beyond the town, Miranda asked Egon about druids and invited him to dinner to learn more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Native Spice Challenge:&#039;&#039;&#039; Miranda served the party Elvish Spiced Omelettes (2 GP). Insisting they could handle the local cuisine, the party ordered the authentic &amp;quot;native spice&amp;quot; version, failing their Constitution saves and suffering severe stomach distress that left them with disadvantage on physical checks for the next hour while Jaspar and Miranda laughed.&lt;br /&gt;
&lt;br /&gt;
=== The Bitter Valkyrie and the Shadow of Vecna ===&lt;br /&gt;
&lt;br /&gt;
Guided by Jaspar, the party ventured into the city streets toward a local shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Southwinds Patrol Encounter:&#039;&#039;&#039; En route, three Southwinds guards stopped the group to question Egon about his green skin tone. The guards explained they were searching for green-skinned half-orc adventurers who had recently caused trouble in town, ordering the party to report any matching individuals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secrets of the Ancient Scrap:&#039;&#039;&#039; Reaching the Bitter Valkyrie magic shop, the party was greeted by an elderly proprietor who shared news of local sages deciphering documents recovered from a western fort. Among his inventory was a torn parchment from a religious text containing necromantic ingredients. Examining the sheet, Durmen spotted handwritten marginal notes referencing Vecna alongside unreadable script. Finding the merchant&#039;s prices excessively high, the party declined major purchases and returned to the street.&lt;br /&gt;
&lt;br /&gt;
| treasure = Star Trek-like Phasnosh Communicator (Gifted by Lexana); 1x Scrap of Religious Parchment with Vecna Marginalia (Identified at shop).&lt;br /&gt;
| key_npcs = [[Lexana Brightshore]], Norman Elhier (Proprietor of Griffin and the Warlock), Jaspar Vance (Barkeep), Miranda (Waitstaff), Southwinds Patrol Guards, Elderly Proprietor (Bitter Valkyrie).&lt;br /&gt;
| tasks = Decide whether to activate the communicator and join Lexana; investigate the Southwinds Trading Company; research the western fort and the Vecna marginalia.&lt;br /&gt;
| rumors = Sages in town are translating documents recovered from a western fort; Southwinds Trading Company actively recruits mercenaries for convoy defense while enforcing tight local control.&lt;br /&gt;
}}&lt;br /&gt;
==== ⚠️ SESSION 157 STATUS CARRYOVER ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Character !! Condition/Effect !! Duration/Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Party (All)&#039;&#039;&#039; || Upset Stomach / Indigestion || Disadvantage on combat and agility checks (1 Hour) after failing Constitution saves against the Elvish Spiced Omelette.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Aldran&#039;&#039;&#039; || In Possession of Communicator || Carrying Lexana&#039;s long-range communication device; weapons re-equipped after disarming.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Egon&#039;&#039;&#039; || Social Engagement Pending || Invited to dinner by Miranda to discuss druidic lore; flagged by Southwinds guards due to green skin tone.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Durmen&#039;&#039;&#039; || Alert / Investigating || Noted Vecna margin notes on the religious scrap at the Bitter Valkyrie; considering tactical plays regarding Lexana&#039;s offer.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Lexana Brightshore&#039;&#039;&#039; || Airborne / Awaiting Call || Departed south via dropship with her Warforged guard; awaiting party&#039;s decision via the communicator.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_156_Imperial_Overtures&amp;diff=4445</id>
		<title>Session 156 Imperial Overtures</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_156_Imperial_Overtures&amp;diff=4445"/>
		<updated>2026-09-12T06:01:19Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Party débats their actions&lt;br /&gt;
aldran tries to determine which is the leader&lt;br /&gt;
convince the warforged they are here to help defeat two headed monsters&lt;br /&gt;
they ask for Durmen to step forward, the mistress wants to speak to him.&lt;br /&gt;
they ask the party to remove their arms/weapons&lt;br /&gt;
Egon says we cant take our arms off&lt;br /&gt;
one chuckles&lt;br /&gt;
aldran slowly removes all his weapons one by one&lt;br /&gt;
nail does so as well&lt;br /&gt;
&lt;br /&gt;
Leanna lands, walks semi-sexily , flirts with Durmen, she admires his brain&lt;br /&gt;
She then asks Aldran for pecatude&lt;br /&gt;
She asks Egon about his interests.&lt;br /&gt;
She tries to seduce the party and convince them to join her in rebuilding the phasnosh empire. She relates to some of the history of the empire, and that it was strong or large, and expand a Multiverse. She wishes to see it restored to its former glory, to cautions the party to be aware of religious zealots who also seek to restore the empire, but are actually just using it as a pretext for their greed/vanity.&lt;br /&gt;
&lt;br /&gt;
She talks about how the Phasnosh expanded and sent our explorers and colonies to find the raw materials to continue expanding teh empire. During the millenai guilds discovered that some of the gemstones and various metals brought back possessed magical properties useful for their own purposes.Unfortunately, they tried to conceal this from the Emperor, who soon discovered their deception. This treachery validated his predecessor, Videric’s, wisdom in creating the Warforged to ensure loyalty to the Empire and, by extension, the Emperor himself. In a rage, he turned his personal Warforged guard on the mages. Those who refused to submit to eternal servitude as a Warmage (a Warforged spellcaster) were either killed or exiled through the portals they had opened. The [[Book of Vedric]] Book of Gates, which detailed the locations and incantations needed to open the portals, was torn into multiple pieces and scattered across these newly opened gates. As a result, the knowledge of the creators and the creators themselves were lost across the Multiverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leaxanna gives Aldran a star trek like communicator. They are ready to give her the decision. All they have to do is press it, and she can speak with them from any location. She orders the war forged up onto the dropship and follow them aboard. It takes off to the south.&lt;br /&gt;
&lt;br /&gt;
the arrive at the tavern&lt;br /&gt;
--- tawny haired elf with fingerless gloves, the proprietor of the [[Griffin and the Warlock]] tavern. Norman Elhier. He&#039;s an eclectic, high energy fellow and after some discussion negotiate is private rooms for the party along with a full meal. He provides keys to reach party member, and food/drinks.&lt;br /&gt;
&lt;br /&gt;
Probably discusses options and something of the moral quandary about how to respond to Lexanna&#039;s offer to stay here and help rebuild the fashion empire, or we returned to their home plane/planet Greyhawk.&lt;br /&gt;
&lt;br /&gt;
Durmen, we have an opportunity to unmake the villain (Lexana).&lt;br /&gt;
&lt;br /&gt;
Over the course of the evening&#039;s discussion, multiple groups of Dock workers and adventures come in. Since the party bought all the rooms out, they all leave after talking a few of them take note of the party, one group spent some time talking to them. Not long before the party retires for the evening the south patrol comes in and talks to Norman points to the party that they shake their heads and leave. &lt;br /&gt;
&lt;br /&gt;
The goto their room and get a long rest. They went to the smell of fresh breakfast being cooked. As they go downstairs. One of the staff [[Jaspar Vance]] it seems very interested in introducing them to the south winds trading company as he&#039;s aware they are hiring mercenaries to guard their convoys and warehouses.&lt;br /&gt;
&lt;br /&gt;
After Jasper goes back to make the breakfast again, weight staff comes up and begins talking with the party. She speaks in a hush voice about Cari overheard Jasper&#039;s recommendation. They see employment with the south winds and counts against it as they are not well liked by the populace. They tend to shake down merchants and have a very aggressive curfew along with an informant network.&lt;br /&gt;
&lt;br /&gt;
Miranda offers Elvish Spiced omelettes 2GP. Set a reminder to party fails their constitution say due to the high spice content and suffers disadvantage on combat and agility checks for an hour to her stomach are so upset. She and Jasper both laughed at the party who insisted they could handle the &amp;quot;native spice&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
Jaspar Vance - barkeep, friends with Southwards.&lt;br /&gt;
&lt;br /&gt;
Miranda curious, asks Egon about druids, she&#039;s never been more than a few miles out of town. She offers to invite Egon over for dinner to learn more about druids.&lt;br /&gt;
&lt;br /&gt;
Jasper offers to take the party to a local magic shop [[Bitter Valkyrie]]. Jasper is very excited that the south boys have arrived in town because they have brought order and business in even though their tactics are very heavy handed. On the way to the shop 3 southwinds guards stop the party, They ask Egon about his green skin color. They are looking for other adventurers who recently caught some problems in town. Two of them have greenish skin but are orks. They insist the party notify them if they come across any adventures match the description.&lt;br /&gt;
&lt;br /&gt;
After a brief walk, they arrive at the bitter bow cry upon entering our greeted by a very elderly gentleman. Can you provide some additional information about possible leads for locations of magic items and that some sages recently moved in to town and I&#039;ve been busy deciphering documents obtained by other adventurers from the fort a few miles to the west.&lt;br /&gt;
&lt;br /&gt;
One of the items of note is a piece of parchment torn out of a religious book. It contains an ingredient [[list]], supposedly of interest to a necromancer. Durmen noticed that the word Vecna along with some other writing and he can&#039;t decipher are written in the margin. (Summoning spell but party doesn&#039;t know what it is)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Party buys a few magical items, but the prices are extremely high and they decide to seek business elsewhere. They had out of the street..&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Book_of_Videric&amp;diff=4444</id>
		<title>Book of Videric</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Book_of_Videric&amp;diff=4444"/>
		<updated>2026-09-12T05:55:11Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Echos of Lhynn Campaign]]&lt;br /&gt;
&lt;br /&gt;
The Book of Videric, originally known as the Phasnosh’s Book of Gates, was a masterwork of arcane scholarship compiled by the greatest mages of the Phasnosh Empire. It was not merely a [[list]] of coordinates and incantations but a comprehensive treatise on the very principles of interplanar travel. The tome contained detailed star charts, complex magical equations, and the precise rituals required to open stable portals to other planes and worlds. Each portal was a unique, arcanely sigil-locked gateway, and the book held the keys to unlocking them all.&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Book_of_Videric&amp;diff=4443</id>
		<title>Book of Videric</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Book_of_Videric&amp;diff=4443"/>
		<updated>2026-09-12T05:54:06Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Echos of Lhynn]]&lt;br /&gt;
&lt;br /&gt;
The Book of Videric, originally known as the Phasnosh’s Book of Gates, was a masterwork of arcane scholarship compiled by the greatest mages of the Phasnosh Empire. It was not merely a [[list]] of coordinates and incantations but a comprehensive treatise on the very principles of interplanar travel. The tome contained detailed star charts, complex magical equations, and the precise rituals required to open stable portals to other planes and worlds. Each portal was a unique, arcanely sigil-locked gateway, and the book held the keys to unlocking them all.&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Book_of_Videric&amp;diff=4442</id>
		<title>Book of Videric</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Book_of_Videric&amp;diff=4442"/>
		<updated>2026-09-12T05:52:56Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: Adventurer moved page Book of Vedric to Book of Videric without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Book of Videric, originally known as the Phasnosh’s Book of Gates, was a masterwork of arcane scholarship compiled by the greatest mages of the Phasnosh Empire. It was not merely a [[list]] of coordinates and incantations but a comprehensive treatise on the very principles of interplanar travel. The tome contained detailed star charts, complex magical equations, and the precise rituals required to open stable portals to other planes and worlds. Each portal was a unique, arcanely sigil-locked gateway, and the book held the keys to unlocking them all.&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Book_of_Videric&amp;diff=4441</id>
		<title>Book of Videric</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Book_of_Videric&amp;diff=4441"/>
		<updated>2026-09-12T05:52:40Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: Created page with &amp;quot;The Book of Videric, originally known as the Phasnosh’s Book of Gates, was a masterwork of arcane scholarship compiled by the greatest mages of the Phasnosh Empire. It was not merely a list of coordinates and incantations but a comprehensive treatise on the very principles of interplanar travel. The tome contained detailed star charts, complex magical equations, and the precise rituals required to open stable portals to other planes and worlds. Each portal was a unique...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Book of Videric, originally known as the Phasnosh’s Book of Gates, was a masterwork of arcane scholarship compiled by the greatest mages of the Phasnosh Empire. It was not merely a [[list]] of coordinates and incantations but a comprehensive treatise on the very principles of interplanar travel. The tome contained detailed star charts, complex magical equations, and the precise rituals required to open stable portals to other planes and worlds. Each portal was a unique, arcanely sigil-locked gateway, and the book held the keys to unlocking them all.&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_156_Imperial_Overtures&amp;diff=4440</id>
		<title>Session 156 Imperial Overtures</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_156_Imperial_Overtures&amp;diff=4440"/>
		<updated>2026-09-12T05:52:15Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: Created page with &amp;quot;Party débats their action aldran tries to determine which is the leader  convince the warforged they are here to help defeat two headed monsters they ask for durmen they ask the party to remove their arms/weapons Egon says we cant take our arms off one chuckles aldran slowly removes all his weapons one by one nail does so as well  Leanna lands, walks semi-sexily , flirts with Durmen admires his brain She then asks Aldran for pecatude   she tries to seduce the party and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Party débats their action&lt;br /&gt;
aldran tries to determine which is the leader&lt;br /&gt;
 convince the warforged they are here to help defeat two headed monsters&lt;br /&gt;
they ask for durmen&lt;br /&gt;
they ask the party to remove their arms/weapons&lt;br /&gt;
Egon says we cant take our arms off&lt;br /&gt;
one chuckles&lt;br /&gt;
aldran slowly removes all his weapons one by one&lt;br /&gt;
nail does so as well&lt;br /&gt;
&lt;br /&gt;
Leanna lands, walks semi-sexily , flirts with Durmen admires his brain&lt;br /&gt;
She then asks Aldran for pecatude&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
she tries to seduce the party and convince them to join her in rebuilding the phasnosh empire&lt;br /&gt;
However, one of the main guilds discovered that some of the gemstones and various metals brought back possessed magical properties useful for their own purposes.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, they tried to conceal this from the Emperor, who soon discovered their deception. This treachery validated his predecessor, Videric’s, wisdom in creating the Warforged to ensure loyalty to the Empire and, by extension, the Emperor himself. In a rage, he turned his personal Warforged guard on the mages. Those who refused to submit to eternal servitude as a Warmage (a Warforged spellcaster) were either killed or exiled through the portals they had opened. The [[Book of Vedric]] Book of Gates, which detailed the locations and incantations needed to open the portals, was torn into multiple pieces and scattered across these newly opened gates. As a result, the knowledge of the creators and the creators themselves were lost across the Multiverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leaxanna gives Aldran a star trek like communicator. They are ready to give her the decision. All they have to do is press it, and she can speak with them from any location. She orders the war forged up onto the dropship and follow them aboard. It takes off to the south.&lt;br /&gt;
&lt;br /&gt;
the arrive at the tavern&lt;br /&gt;
--- tawny haired elf with fingerless gloves, the proprietor of the [[Griffin and the Warlock]] tavern. Norman Elhier. He&#039;s an eclectic, high energy fellow and after some discussion negotiate is private rooms for the party along with a full meal. He provides keys to reach party member, and food/drinks.&lt;br /&gt;
&lt;br /&gt;
Probably discusses options and something of the moral quandary about how to respond to Lexanna&#039;s offer to stay here and help rebuild the fashion empire, or we returned to their home plane/planet Greyhawk.&lt;br /&gt;
&lt;br /&gt;
Durmen, we have an opportunity to unmake the villain (Lexana).&lt;br /&gt;
&lt;br /&gt;
Over the course of the evening&#039;s discussion, multiple groups of Dock workers and adventures come in. Since the party bought all the rooms out, they all leave after talking a few of them take note of the party, one group spent some time talking to them. Not long before the party retires for the evening the south patrol comes in and talks to Norman points to the party that they shake their heads and leave. &lt;br /&gt;
&lt;br /&gt;
The goto their room and get a long rest. They went to the smell of fresh breakfast being cooked. As they go downstairs. One of the staff [[Jaspar Vance]] it seems very interested in introducing them to the south winds trading company as he&#039;s aware they are hiring mercenaries to guard their convoys and warehouses.&lt;br /&gt;
&lt;br /&gt;
After Jasper goes back to make the breakfast again, weight staff comes up and begins talking with the party. She speaks in a hush voice about Cari overheard Jasper&#039;s recommendation. They see employment with the south winds and counts against it as they are not well liked by the populace. They tend to shake down merchants and have a very aggressive curfew along with an informant network.&lt;br /&gt;
&lt;br /&gt;
Miranda offers Elvish Spiced omelettes 2GP. Set a reminder to party fails their constitution say due to the high spice content and suffers disadvantage on combat and agility checks for an hour to her stomach are so upset. She and Jasper both laughed at the party who insisted they could handle the &amp;quot;native spice&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
Jaspar Vance - barkeep, friends with Southwards.&lt;br /&gt;
&lt;br /&gt;
Miranda curious, asks Egon about druids, she&#039;s never been more than a few miles out of town. She offers to invite Egon over for dinner to learn more about druids.&lt;br /&gt;
&lt;br /&gt;
Jasper offers to take the party to a local magic shop [[Bitter Valkyrie]]. Jasper is very excited that the south boys have arrived in town because they have brought order and business in even though their tactics are very heavy handed. On the way to the shop 3 southwinds guards stop the party, They ask Egon about his green skin color. They are looking for other adventurers who recently caught some problems in town. Two of them have greenish skin but are orks. They insist the party notify them if they come across any adventures match the description.&lt;br /&gt;
&lt;br /&gt;
After a brief walk, they arrive at the bitter bow cry upon entering our greeted by a very elderly gentleman. Can you provide some additional information about possible leads for locations of magic items and that some sages recently moved in to town and I&#039;ve been busy deciphering documents obtained by other adventurers from the fort a few miles to the west.&lt;br /&gt;
&lt;br /&gt;
One of the items of note is a piece of parchment torn out of a religious book. It contains an ingredient [[list]], supposedly of interest to a necromancer. Durmen noticed that the word Vecna along with some other writing and he can&#039;t decipher are written in the margin. (Summoning spell but party doesn&#039;t know what it is)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Party buys a few magical items, but the prices are extremely high and they decide to seek business elsewhere. They had out of the street..&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Template:Monster_Statblock&amp;diff=4439</id>
		<title>Template:Monster Statblock</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Template:Monster_Statblock&amp;diff=4439"/>
		<updated>2026-08-27T19:11:14Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is used by all NPCs and monsters to document their stats in compliance with official WotC formatting. It provides a beautiful visual layout for the wiki and a raw copy-paste block optimized for Foundry VTT imports.&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
Copy the following blank block onto a new page and fill in the values. Stat modifiers calculate automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Monster Statblock&lt;br /&gt;
|monster_name = &lt;br /&gt;
|size = &lt;br /&gt;
|type = &lt;br /&gt;
|alignment = &lt;br /&gt;
|ac = &lt;br /&gt;
|hp = &lt;br /&gt;
|hit_dice = &lt;br /&gt;
|speed = &lt;br /&gt;
|str = 10&lt;br /&gt;
|dex = 10&lt;br /&gt;
|con = 10&lt;br /&gt;
|int = 10&lt;br /&gt;
|wis = 10&lt;br /&gt;
|cha = 10&lt;br /&gt;
|saving_throws = &lt;br /&gt;
|skills = &lt;br /&gt;
|damage_vulnerabilities = &lt;br /&gt;
|damage_resistances = &lt;br /&gt;
|damage_immunities = &lt;br /&gt;
|condition_immunities = &lt;br /&gt;
|senses = &lt;br /&gt;
|languages = &lt;br /&gt;
|cr = 0&lt;br /&gt;
|xp = 10&lt;br /&gt;
|pb = &lt;br /&gt;
|traits = &lt;br /&gt;
|bonus_actions = &lt;br /&gt;
|actions = &lt;br /&gt;
|reactions = &lt;br /&gt;
|legendary_actions = &lt;br /&gt;
|roleplaying_notes = &lt;br /&gt;
|image = &lt;br /&gt;
|campaign = &lt;br /&gt;
|appearance =&lt;br /&gt;
|voice_mannerisms = &lt;br /&gt;
|bond =&lt;br /&gt;
|ideal = &lt;br /&gt;
|flaw = &lt;br /&gt;
|info = &lt;br /&gt;
|equipment = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Special:Whatlinkshere/{{PAGENAME}}}}&lt;br /&gt;
[[Category:Monster Statblock]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:DM Info]]&lt;br /&gt;
{{#if:{{{campaign|}}}&lt;br /&gt;
&lt;br /&gt;
|[[Category:{{{campaign}}} Campaign|{{#if:{{{monster_name|}}}|{{PAGENAME}}|New Creature}}]]&lt;br /&gt;
|[[Category:Campaign Needs Assignment]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;wotc-statblock-bg&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt; &lt;br /&gt;
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{{#if:{{{monster_name|}}}|&amp;lt;h1&amp;gt;{{{monster_name}}}&amp;lt;/h1&amp;gt;|&amp;lt;h1&amp;gt;New Creature&amp;lt;/h1&amp;gt;}}&lt;br /&gt;
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&#039;&#039;&#039;Armor Class&#039;&#039;&#039; {{{ac|10}}} (natural armor)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Points&#039;&#039;&#039; &amp;lt;span class=&amp;quot;wotc-ability-color&amp;quot;&amp;gt;{{{hp|10}}}&amp;lt;/span&amp;gt; ({{{hit_dice|2d8}}})&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; {{{speed|30 ft.}}}&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;hr class=&amp;quot;wotc-hr&amp;quot;&amp;gt;&lt;br /&gt;
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{| class=&amp;quot;wikitable wotc-ability-table&amp;quot; style=&amp;quot;width: 100%; text-align: center; margin: 0; padding: 0; border: none;&amp;quot;&lt;br /&gt;
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! class=&amp;quot;wotc-ability-table-bottom&amp;quot; | STR !! class=&amp;quot;wotc-ability-table-bottom&amp;quot; | DEX !! class=&amp;quot;wotc-ability-table-bottom&amp;quot; | CON !! class=&amp;quot;wotc-ability-table-bottom&amp;quot; | INT !! class=&amp;quot;wotc-ability-table-bottom&amp;quot; | WIS !! class=&amp;quot;wotc-ability-table-bottom&amp;quot; | CHA&lt;br /&gt;
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| &amp;lt;span class=&amp;quot;wotc-ability-color&amp;quot;&amp;gt;{{{str|10}}} ({{#ifexpr:floor(({{{str|10}}}-10)/2) &amp;gt; 0 | + }}{{#expr:floor(({{{str|10}}}-10)/2)}})&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;wotc-ability-color&amp;quot;&amp;gt;{{{dex|10}}} ({{#ifexpr:floor(({{{dex|10}}}-10)/2) &amp;gt; 0 | + }}{{#expr:floor(({{{dex|10}}}-10)/2)}})&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;wotc-ability-color&amp;quot;&amp;gt;{{{con|10}}} ({{#ifexpr:floor(({{{con|10}}}-10)/2) &amp;gt; 0 | + }}{{#expr:floor(({{{con|10}}}-10)/2)}})&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;wotc-ability-color&amp;quot;&amp;gt;{{{int|10}}} ({{#ifexpr:floor(({{{int|10}}}-10)/2) &amp;gt; 0 | + }}{{#expr:floor(({{{int|10}}}-10)/2)}})&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;wotc-ability-color&amp;quot;&amp;gt;{{{wis|10}}} ({{#ifexpr:floor(({{{wis|10}}}-10)/2) &amp;gt; 0 | + }}{{#expr:floor(({{{wis|10}}}-10)/2)}})&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;wotc-ability-color&amp;quot;&amp;gt;{{{cha|10}}} ({{#ifexpr:floor(({{{cha|10}}}-10)/2) &amp;gt; 0 | + }}{{#expr:floor(({{{cha|10}}}-10)/2)}})&amp;lt;/span&amp;gt;&lt;br /&gt;
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{{#if:{{{skills|}}}|&#039;&#039;&#039;Skills&#039;&#039;&#039; {{{skills}}}&amp;lt;br&amp;gt;}}&lt;br /&gt;
{{#if:{{{damage_vulnerabilities|}}}|&#039;&#039;&#039;Damage Vulnerabilities&#039;&#039;&#039; {{{damage_vulnerabilities}}}&amp;lt;br&amp;gt;}}&lt;br /&gt;
{{#if:{{{damage_resistances|}}}|&#039;&#039;&#039;Damage Resistances&#039;&#039;&#039; {{{damage_resistances}}}&amp;lt;br&amp;gt;}}&lt;br /&gt;
{{#if:{{{damage_immunities|}}}|&#039;&#039;&#039;Damage Immunities&#039;&#039;&#039; {{{damage_immunities}}}&amp;lt;br&amp;gt;}}&lt;br /&gt;
{{#if:{{{condition_immunities|}}}|&#039;&#039;&#039;Condition Immunities&#039;&#039;&#039; {{{condition_immunities}}}&amp;lt;br&amp;gt;}}&lt;br /&gt;
&#039;&#039;&#039;Senses&#039;&#039;&#039; {{{senses|passive Perception 10}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; {{{languages|Common}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Challenge&#039;&#039;&#039; {{{cr|0}}} ({{{xp|10}}} XP){{#if:{{{pb|}}}|&amp;amp;nbsp;&amp;amp;nbsp;—&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; {{{pb}}}}}&amp;lt;br&amp;gt;&lt;br /&gt;
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{{{legendary_actions}}}&lt;br /&gt;
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&#039;&#039;&#039;Bond&#039;&#039;&#039; {{{bond|—}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ideal&#039;&#039;&#039; {{{ideal|—}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flaw&#039;&#039;&#039; {{{flaw|—}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039; {{{info|—}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039; {{{equipment|—}}}&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;pre style=&amp;quot;background: #111; color: #0f0; padding: 12px; border: 1px dashed #444; white-space: pre-wrap; font-family: monospace; margin-top: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
{{{monster_name|New Creature}}}&lt;br /&gt;
{{{size|Medium}}} {{{type|humanoid (any race)}}}, {{{alignment|Any alignment}}}&lt;br /&gt;
Armor Class {{{ac|10}}} (natural armor)&lt;br /&gt;
Hit Points {{{hp|10}}} ({{{hit_dice|2d8}}})&lt;br /&gt;
Speed {{{speed|30 ft.}}}&lt;br /&gt;
STR {{{str|10}}} ({{#ifexpr:floor(({{{str|10}}}-10)/2) &amp;gt; 0 | + }}{{#expr:floor(({{{str|10}}}-10)/2)}}) DEX {{{dex|10}}} ({{#ifexpr:floor(({{{dex|10}}}-10)/2) &amp;gt; 0 | + }}{{#expr:floor(({{{dex|10}}}-10)/2)}}) CON {{{con|10}}} ({{#ifexpr:floor(({{{con|10}}}-10)/2) &amp;gt; 0 | + }}{{#expr:floor(({{{con|10}}}-10)/2)}}) INT {{{int|10}}} ({{#ifexpr:floor(({{{int|10}}}-10)/2) &amp;gt; 0 | + }}{{#expr:floor(({{{int|10}}}-10)/2)}}) WIS {{{wis|10}}} ({{#ifexpr:floor(({{{wis|10}}}-10)/2) &amp;gt; 0 | + }}{{#expr:floor(({{{wis|10}}}-10)/2)}}) CHA {{{cha|10}}} ({{#ifexpr:floor(({{{cha|10}}}-10)/2) &amp;gt; 0 | + }}{{#expr:floor(({{{cha|10}}}-10)/2)}})&lt;br /&gt;
{{#if:{{{saving_throws|}}}|Saving Throws {{{saving_throws}}}}}&lt;br /&gt;
{{#if:{{{skills|}}}|Skills {{{skills}}}}}&lt;br /&gt;
{{#if:{{{damage_vulnerabilities|}}}|Damage Vulnerabilities {{{damage_vulnerabilities}}}}}&lt;br /&gt;
{{#if:{{{damage_resistances|}}}|Damage Resistances {{{damage_resistances}}}}}&lt;br /&gt;
{{#if:{{{damage_immunities|}}}|Damage Immunities {{{damage_immunities}}}}}&lt;br /&gt;
{{#if:{{{condition_immunities|}}}|Condition Immunities {{{condition_immunities}}}}}&lt;br /&gt;
Senses {{{senses|passive Perception 10}}}&lt;br /&gt;
Languages {{{languages|Common}}}&lt;br /&gt;
Challenge {{{cr|0}}} ({{{xp|10}}} XP){{#if:{{{pb|}}}|&amp;amp;nbsp;&amp;amp;nbsp;—&amp;amp;nbsp;&amp;amp;nbsp;Proficiency Bonus {{{pb}}}}}&lt;br /&gt;
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{{{traits|}}}&lt;br /&gt;
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{{{actions|}}}&lt;br /&gt;
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{{{bonus_actions}}}&lt;br /&gt;
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{{{reactions|}}}&lt;br /&gt;
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{{#if:{{{legendary_actions|}}}|&lt;br /&gt;
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| style=&amp;quot;vertical-align:top; width:35%;&amp;quot; |&lt;br /&gt;
{{#if:{{{image|}}}|[[File:{{{image}}}|thumb|300px|alt=Creature Image|{{{monster_name|New Creature}}}]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_084_Summer_BBQ&amp;diff=4438</id>
		<title>Session 084 Summer BBQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_084_Summer_BBQ&amp;diff=4438"/>
		<updated>2026-08-22T09:34:08Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
|campaign=Ivae Orr&lt;br /&gt;
| game_date=&lt;br /&gt;
|session_date=&lt;br /&gt;
|synopsis=The party is reunited and decides to roast the Dragon&lt;br /&gt;
|summary=&lt;br /&gt;
After being reunited and discussing what transpired between the two groups, the party debates their next action. They decide to take a long rest and think on what to-do in the morning. After consulting the local Flan on the numbers remaining in the area they realize an direct assault is not possible and a scout of the keep area is needed.&lt;br /&gt;
&lt;br /&gt;
In the interim the butchering of the dragon is completed and theres too much good meat to got waste so a massive cook out is ordered. Runners are sent to all the outlying villages to gather tomorrow for a celebration.&lt;br /&gt;
&lt;br /&gt;
[[Ragnum]] decided to brew up two hogsheads worth of Dwarven ale, the ingredients are inferior but he whips up a potent batch nonetheless.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_083_The_party_breaks_up&amp;diff=4437</id>
		<title>Session 083 The party breaks up</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_083_The_party_breaks_up&amp;diff=4437"/>
		<updated>2026-08-22T09:29:21Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
|campaign=Ivae Orr&lt;br /&gt;
|session_date=16 December 2022&lt;br /&gt;
|game_date=Day: 9 Early afternoon/evening Flocktime 30, CY621&lt;br /&gt;
|synopsis=Luthaist parts ways with the party&lt;br /&gt;
|summary=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Battle_of_Oleg_Keep&amp;diff=4436</id>
		<title>Battle of Oleg Keep</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Battle_of_Oleg_Keep&amp;diff=4436"/>
		<updated>2026-08-22T08:15:45Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Ivae Orr&lt;br /&gt;
| session_date = 09 September – October 2023&lt;br /&gt;
| game_date = Morning Wealson 7, CY 621&lt;br /&gt;
| synopsis = A massive multi-day siege engulfs Oleg Keep as Lord Vellor&#039;s undead, Baron Dunthmore&#039;s defenders, Flan clansmen, and Underdark raiders clash in a chaotic free-for-all.&lt;br /&gt;
| summary = === The Assault Begins (Days 1–2) ===&lt;br /&gt;
[[Lord Vellors|Lord Vellor&#039;s]] forces have besieged [[Oleg Keep]] and the surrounding villages of [[Grenvik]] and Oleg. [[Baron Dunthmore]] has secured himself in the keep along with elements of the [[Rippers]] and [[Red Company]] who made sorties to disrupt Vellor&#039;s forces. The two armies traded siege fire as night fell. At daybreak, the undead fell back to [[Grenvik Bog]]. Both sides regrouped while the party toured the area by airship. At night, the undead attacked again before withdrawing at dawn. [[Stirkirk]] led [[Burtons Irregulars]] in a charge to breach the south wall just after dawn.&lt;br /&gt;
&lt;br /&gt;
The rules of engagement and victory conditions were established for the major factions: Vellor, the Baron and allies, the party and their allies, the Flan villagers, and Underdark spoilers.&lt;br /&gt;
&lt;br /&gt;
=== Day 3 of the Siege ===&lt;br /&gt;
Flan farmers and their Druid allies swept in from the north, burning fields and homes surrounding [[Oleg Keep]]. The Baron launched a retaliatory catapult barrage against the raiders, who returned arrow volleys. &lt;br /&gt;
&lt;br /&gt;
Rushing to harvest bodies, the 52nd Marauders ran into [[Burtons Irregulars]] fighting at the breach. Suffering 30% casualties, Burton&#039;s Irregulars began a retreat when [[Vendrix]] swooped in with his breath weapon. As Vellor&#039;s troops moved to harvest the fallen, Stirkirk ordered his troops to self-detonate their explosive vests rather than be raised as undead. Rolling explosions echoed through the Blemu Hills.&lt;br /&gt;
&lt;br /&gt;
To the north and west, the 1st Battalion of [[Logeth Clan|Logeth]] held off a three-pronged assault by Death Dealers, Marauders, and Wraiths. 1st Logeth later flanked and attacked the [[Red Company]], who forced them back with 70% casualties. &lt;br /&gt;
&lt;br /&gt;
The gnome airship carrying the party arrived, launching spells and missiles onto the massed troops 150 feet below and forcing the Red Company Hornets back inside the walls. At nightfall, the Baron&#039;s mage magically warded the north and south gates with sigils.&lt;br /&gt;
&lt;br /&gt;
=== Day 4 of the Siege ===&lt;br /&gt;
Flan villagers continued their scorched-earth campaign around the South Gate. Barbarians swept out of the woods to hit the Screaming Spears along the southeast wall, driving them off before moving southeast to sack [[Grenvik]] along with the Flan villagers. &lt;br /&gt;
&lt;br /&gt;
High above in the airship, the party spotted the 45th Marauders advancing on the Elves of the [[Ivae Orr]]. Blasting them with spells and arrows, the party eliminated the unit. The Elves then ambushed undead securing Oleg Road, resulting in a draw. &lt;br /&gt;
&lt;br /&gt;
In [[Oleg Village]], Vellor&#039;s forces surrounded and eliminated the Rippers&#039; 2nd Battalion, raising half as undead before advancing on the North Gatehouse. Vendrix attacked the gatehouse, triggering the Baron&#039;s hidden sigil. Vendrix was wounded, but Vellor&#039;s forces reached the gate. High above, the green dragon [[Selena]] and [[Lady Furweather]] strafed the courtyard, convinced by the party that Vellor betrayed Vendrix. Meanwhile, Drow and Duergar breached the dungeon complex beneath the keep via old mine shafts.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 of the Siege ===&lt;br /&gt;
Ripper reinforcements arrived from the mines and charged through the breached wall into the orchard, driving the Screaming Spears off the wall. Vellor&#039;s 73rd Siege Battery partially collapsed the northwest tower with heavy catapult fire. &lt;br /&gt;
&lt;br /&gt;
The Red Company Hornets fought off Drow emerging from the garden well. Vendrix then dived upon the Red Company garrison, inflicting 50% casualties and leaving 102 bodies on the field. Druids in bird form attacked the gnomish airship; after an even aerial trade, both sides retreated. &lt;br /&gt;
&lt;br /&gt;
Duergar burst from a cellar into the courtyard to attack the Red Company before both sides withdrew. Drow and Ripper reinforcements clashed headlong, with the Underdark forces eventually pulling back to the tunnels. Selena and Lady Furweather strafed the exposed courtyard with poison gas, killing scores of troops.&lt;br /&gt;
&lt;br /&gt;
=== Nighttime of the Fifth Day ===&lt;br /&gt;
Ghoulish mages invaded the keep to raise the dead. A patrol of mage hunters charged out to eliminate them but were swarmed and killed. Vendrix dived on the Ripper Strippers, adding 85 more bodies to Vellor&#039;s army. &lt;br /&gt;
&lt;br /&gt;
Catapults reduced 40% of the northwest tower to ruin. Undead units clambered over the broken wall undetected before dawn while defenders bunkered inside. Elves broke their secret truce with Vellor as Dartmouth&#039;s Raiders attacked the 73rd siege works, forcing them from the field.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 of the Siege ===&lt;br /&gt;
Baron Dunthmore abandoned the keep via a secret passage. The remaining human defenders offered their surrender to Vellor with only 30% of their forces remaining, while the Rippers fought to the last. Flan clansmen and barbarians retreated back into the hills, leaving the party waiting for dawn when a trumpet call of truce broke across the field.&lt;br /&gt;
| exp = Milestone / Session Experience ([[Party Experience]])&lt;br /&gt;
| treasure = [[Party Treasure]]&lt;br /&gt;
| key_npcs = [[Lord Vellors|Lord Vellor]], [[Baron Dunthmore]], [[Stirkirk]], [[Vendrix]], [[Selena]], [[Lady Furweather]]&lt;br /&gt;
| tasks = [[Tasks]]&lt;br /&gt;
| rumors = [[Rumors]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_088_Off_to_chase_the_worm&amp;diff=4435</id>
		<title>Session 088 Off to chase the worm</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_088_Off_to_chase_the_worm&amp;diff=4435"/>
		<updated>2026-08-22T08:13:05Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Ivae Orr&lt;br /&gt;
| session_date = 03 February 2023&lt;br /&gt;
| game_date = 17 Morning Flocktime 31, CY 621&lt;br /&gt;
| synopsis = Add a concise one-sentence session highlight.&lt;br /&gt;
| summary = Detailed turn summary text goes here.&lt;br /&gt;
| exp = Milestone 1700 - Making it to [[Bexley]], learning more about the Baron&#039;s buildup and threats to the realm.&lt;br /&gt;
| treasure = [[Party Treasure]]&lt;br /&gt;
| key_npcs = None recorded.&lt;br /&gt;
| tasks = [[Tasks]]&lt;br /&gt;
| rumors = [[Rumors]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_092_Breaking,_entering,_and_nearly_dying&amp;diff=4434</id>
		<title>Session 092 Breaking, entering, and nearly dying</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_092_Breaking,_entering,_and_nearly_dying&amp;diff=4434"/>
		<updated>2026-08-22T08:12:15Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Ivae Orr&lt;br /&gt;
| session_date = 03 February 2023&lt;br /&gt;
| game_date = 17 Morning Flocktime 31, CY 621&lt;br /&gt;
| synopsis = The closing portal leaves the party searching an abandoned coach house before an unnatural storm forces them into a desperate stand against demons inside the guard tower.&lt;br /&gt;
| summary = The party stares in disbelief as the portal closes, a wry look upon Margarete&#039;s face as she looks down at a child in her arms being the last thing Lanalor sees. They quickly split up to search the area—Mourn and Lorme check the wagon, while Galinndan, [[Horin]], and Ragnum inspect the coach house. Inspecting the warm, bloody bodies near the wagon, Mourn and Lorme find ripped armor and wounds resembling a large animal attack, reminiscent of the bodies encountered on the demi-plane.&lt;br /&gt;
&lt;br /&gt;
Besides a local resting under the window, the coach house is empty. The pot of porridge smells burnt and Galinndan notices it has been emptied. To the back of the kitchen along the east wall, a rickety ladder leads to a loft. Lanalor heads inside to assist the search while Mourn and Horin take watch outside as skies to the west darken.&lt;br /&gt;
&lt;br /&gt;
Upstairs in Adious and Margarete&#039;s bedroom, Lanalor rummages through their belongings. A footlocker sits locked at the base of the four-poster bed. Unable to pop the padlock with his sword, Ragnum comes up the ladder and breaks the lock in one fluid hammer strike. The faint tinking of glass causes both to pause. Downstairs, Galinndan notices old Flan and Infernal runes scratched into the doorway portal—resembling marks on the blue standing stones at [[Sorgen Abbey]].&lt;br /&gt;
&lt;br /&gt;
Mourn watches the western sky move against prevailing winds, catching a glimpse of green flashing across the clouds. Fearing it may be the dragon near [[Wanborne]], he alerts Horin before the clouds darken with lightning. &lt;br /&gt;
&lt;br /&gt;
Upstairs, Lanalor uses his sword to pry the chest open from arm&#039;s length, triggering an explosive burst of noxious green gas. The poison nearly overcomes them; Lanalor rushes to the window while Ragnum attempts to drag him to fresh air. Galinndan, seeing green gas drifting through the floorboards, casts lightning bolt at the floor, blowing a 5&#039; hole near Ragnum. While injured by the blast debris, the hole allows the gas to drain, giving them room to breathe.&lt;br /&gt;
&lt;br /&gt;
Mourn notices the circular storm forming a point directed at the town, identical to the storm at [[Sorgen Abbey]] when [[Lord Vellor]] attacked. Alerting the party, they make a run for the guard tower to take cover. Ragnum grabs vials of green and white liquid, scroll cases, and a leather jerkin from the chest, while Lanalor snatches a few remaining potions before descending.&lt;br /&gt;
&lt;br /&gt;
Securing themselves in the tower basement, Gallinndan, Lanalor, and Mourn sprint upstairs while Ragnum and Horin guard the entrance. A large demonic figure crashes through the roof and trapdoor in a cloud of dust, firing scintillating rays of color. Mourn retreats downstairs to Lanalor. The demon engages them before disappearing into an orange portal, reappearing moments later among the terrified guards below.&lt;br /&gt;
&lt;br /&gt;
The demon&#039;s sudden appearance catches Horin, Gallinndan, and Ragnum off guard, but a volley of spells and strikes forces it back. Realizing it is outmatched, the demon gates in two additional demons before escaping. One demon attacks the guards with its tail while the second engages the party in melee. With spells exhausted, the party forms a shield wall at the base of the stairway. Suddenly, a shockwave blows the main doorway inward, revealing a shadowy figure through the swirling smoke...&lt;br /&gt;
| exp = Milestone 1700 - Making it to [[Bexley]], learning more about the Baron&#039;s buildup and threats to the realm.&lt;br /&gt;
| treasure = [[Party Treasure]]&lt;br /&gt;
| key_npcs = [[Oleme]], [[Gilren]] (Member of the Red Company), Margarete, [[Horin]], [[Gallinndan]], Ragnum, Lanalor, Mourn, [[Lord Vellor]]&lt;br /&gt;
| tasks = [[Tasks]]&lt;br /&gt;
| rumors = [[Rumors]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_096_The_last_charge_of_the_heavy_brigade&amp;diff=4433</id>
		<title>Session 096 The last charge of the heavy brigade</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_096_The_last_charge_of_the_heavy_brigade&amp;diff=4433"/>
		<updated>2026-08-22T08:11:03Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Ivae Orr&lt;br /&gt;
| session_date = 17 June 2023&lt;br /&gt;
| game_date = Afternoon Wealson 4, CY 621&lt;br /&gt;
| synopsis = A tense encounter with wounded elven patrolmen and strategic council with unusual allies leads into a brutal clash against Red Company heavy cavalry.&lt;br /&gt;
| summary = The elven patrol holds their movement briefly before a lone rider slowly trots forward. Lanalor eyes the group warily but holds his fire. The group reports they were fighting a group of Rippers escorting a convoy of silver along the road NW of [[Grenvik]] when both sides were assaulted by two glistening leathery black creatures with wings - perhaps some infernal beings unknown to the elves - killing multiple hobgoblins, one of the elves, and gravely wounding the rest in a wild flurry of attacks. They fled south to find the adventurers. The leader&#039;s name is [[Ale&#039;ein Thistledoor]]. Ale&#039;ein is surprised by the PCs&#039; kindness and, though suspicious, decides to continue leading his patrol to the south.&lt;br /&gt;
&lt;br /&gt;
[[Horin]] heals the rangers and sends them back to [[Wanborne]] for more intensive care.&lt;br /&gt;
&lt;br /&gt;
The party debates with [[Rimweck Tinkersmith]] about how to best get to Grenvik without being spotted. He eagerly suggests taking a route via the mines instead of the road. They decide overland, as the mines lead to the Underdark. He mentions the Baron has a stockpile of goods confiscated from merchants who couldn&#039;t pay trade taxes in a warehouse inside the keep. Rimweck mentions he has an aunt in Grenvik, though he isn&#039;t worried about her because his uncle had an interesting collection of items stored in his workshop before he disappeared. They discuss Rimweck&#039;s missing uncle - he reportedly had a flying machine in his workshop outside Grenvik that may be able to carry the party into [[Oleg Keep]]. His aunt [[Eleanor Tinkersmith|Eleanor]] has a place in Grenvik and likes cucumber sandwiches. He&#039;s worried about arriving unannounced and upsetting her.&lt;br /&gt;
&lt;br /&gt;
The party then meets with Stirkirk, who says a frontal assault is the better option since his spies report the walls have a hole in them they could charge through. Stirkirk intends to march his company into Oleg Keep and take it before the undead turn the defenders into more undead. Stirkirk is eager for the fight and wired himself to explode if captured, as have all his command staff. He&#039;ll not be taken alive nor in any form that can be resurrected and turned into an undead servant of the hells. Rimweck nearly detonates Stirkirk&#039;s device (suicide vest) when he pulls on it trying to determine if he can replicate it. Rimweck thinks his uncle was an alchemist as he has a box of vials and flasks with similar looking liquids in his shop. He says he&#039;ll wait a day before assaulting the keep and to meet him there for drinks from the Baron&#039;s reported [[Cardum]] and Oleg whisky stash.&lt;br /&gt;
&lt;br /&gt;
The party rides north along the road to Grenvik, avoiding the bog to the east where the undead have reportedly taken up residence. About a mile south of Grenvik, the party encounters a Red Company heavy cavalry detachment patrolling the road. They quickly fan out from column formation to line abreast, leaving the party staring down 20 heavily armored knights in plate mail moving toward them in a threatening manner. Gallandinn quickly summons an elemental and has it hidden under the surface just in front of the party. Horin casts spiritual hammer, sending it forward toward the cavalry, which draws their ire. The patrol was previously undecided about the PCs&#039; intentions, but interprets Horin&#039;s actions as an imminent attack and launches into a full charge.&lt;br /&gt;
&lt;br /&gt;
Setting weapons to repel the charge, Gallandinn has the elemental erupt from the ground in front of the charging cavalry, killing one instantly (critical hit) and nearly knocking another off his horse. The cavalry level their lances and charge through the party at a full gallop, delivering a series of critical hits to each party member and leaving the party mostly incapacitated:&lt;br /&gt;
&lt;br /&gt;
* Ragnum is stunned for three rounds, weapon nearly broken from the impact and thrown a full 30&#039; away. He suffers disadvantage for the remainder of the encounter.&lt;br /&gt;
* Horin is knocked prone and into the brush along the road.&lt;br /&gt;
* Gallandinn is knocked prone and loses concentration, freeing the elemental to take actions on its own.&lt;br /&gt;
* Lanalor is hit on the head and blinded for two rounds from blood in his eyes.&lt;br /&gt;
&lt;br /&gt;
The Red Company cavalry complete their charge, and now a full 60&#039; behind the party, begin to wheel their mounts about for a second pass. Gallandinn, free from his focus on the elemental and thoroughly enraged, unleashes a fireball on the group of four knights that charged him. The fireball disintegrates one knight and kills all four mounts—instantly filling the air with the stench of burnt horseflesh as the three critically wounded knights consider their options. Horin calls down a flame strike upon a knight and his mount; the fire consumes both the horse and grievously burns two nearby knights.&lt;br /&gt;
&lt;br /&gt;
The two groups of heavily blooded and thoroughly enraged combatants turn to face each other, regrouping in preparation for the next assault.&lt;br /&gt;
| exp = [[Party Experience]]&lt;br /&gt;
| treasure = [[Party Treasure]]&lt;br /&gt;
| key_npcs = [[Ale&#039;ein Thistledoor]], [[Horin]], [[Rimweck Tinkersmith]], [[Eleanor Tinkersmith|Eleanor]], Stirkirk, [[Gallandinn]], Ragnum, Lanalor&lt;br /&gt;
| tasks = [[Tasks]]&lt;br /&gt;
| rumors = [[Rumors]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_111_The_basted_barbarian&amp;diff=4432</id>
		<title>Session 111 The basted barbarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_111_The_basted_barbarian&amp;diff=4432"/>
		<updated>2026-08-22T08:09:16Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Corsairs&lt;br /&gt;
| session_date = 08 March 2024&lt;br /&gt;
| game_date = 05 Fireseek CY 627&lt;br /&gt;
| synopsis = A deadly stirge ambush and a questionable excursion back to town leave the party short-handed.&lt;br /&gt;
| summary = &amp;quot;Its incidental tebagging&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Poison identifies the mold as harmless.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mending your knob&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Battle on the stairs ====&lt;br /&gt;
As the party heads upstairs they are attacked by 4 giant centipedes that crawl out from under the stair risers. The creatures get a few good bites and nips in before they are unceremoniously squished. The party continues their way upstairs.&lt;br /&gt;
&lt;br /&gt;
Ricfire takes the lead and as he scouts ahead is viciously attacked by a group of stirges that critically wound him. He collapses and dies as he tries to crawl his way back to the stairs.&lt;br /&gt;
&lt;br /&gt;
==== Meanwhile Aldran does the nasty ====&lt;br /&gt;
Aldran takes an opportunity while the party is exploring to head back to town with the women folk. He embarks on the boat and engages in some rather kinky activities that result in him being tied around the mast - naked and covered in oil where he passes out in exhaustion.&lt;br /&gt;
&lt;br /&gt;
| treasure = [[Party Treasure]]&lt;br /&gt;
| key_npcs = [[Greffin]] (Prisoner)&lt;br /&gt;
| tasks = [[Tasks]]&lt;br /&gt;
| rumors = [[Rumors]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_123_Abandon_Ship&amp;diff=4431</id>
		<title>Session 123 Abandon Ship</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_123_Abandon_Ship&amp;diff=4431"/>
		<updated>2026-08-22T08:08:07Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Corsairs&lt;br /&gt;
| session_date = 08 November 2024&lt;br /&gt;
| game_date = 01 Fireseek CY 627&lt;br /&gt;
| synopsis = Those that once were dead shall arise while those that live shall die in their stead...&lt;br /&gt;
| summary = The now barely conscious and still severely wounded Ricfire crawls across the slippery deck towards his arm, grabs it and tucks it under his body before playing dead as the battle continues to rage over him. From the boat - Balmaris casts command on the crew and tells them to &amp;quot;approach&amp;quot; so the party can climb in and escape. Shortly thereafter the boat bumps the side of the Sea Ghost as Durmen tries and fails to toss Balmaris a rope to help him climb back aboard.&lt;br /&gt;
&lt;br /&gt;
==== Anyone for BBQ? ====&lt;br /&gt;
On the fore and middeck Poison Egon and Nail continue to fight their way through the pirates as they try to make their way to the small boat tied up to the side. As Poison Egon turns to leap from the foredeck to the main deck to assist Nail, Punketah firebolts him before he can clear the rail. The flames wrack Poison Egon&#039;s body and he collapses next to the railing, a dead and smoldering heap of flesh. Seeing this is too much for Ricfire and before anyone can grab him, he runs in a mad dash towards the railing and dives over the side into the cold ocean water. Balmaris and the sailors manage to pull him into the boat spluttering and fortunately still grasping his severed arm.&lt;br /&gt;
&lt;br /&gt;
==== Nail busts a move ====&lt;br /&gt;
Barely treading water in his heavy armor Nail takes a quick glance at Aldran holding off Myra on the foredeck and Punketah on the poopdeck before deciding he will make a last stand on the middeck holding off the pirates so his friends can escape. As he sinks beneath the waves he calms his mind and body so that he can cast misty step and appears at the base of the ladder deck leading up to the foredeck. (+ 1 inspiration) With a grunt he busts the rope bonds holding his hands behind his back in time to grab a very startled boat pirate who was trying to climb the ladder and attack Aldran from behind.&lt;br /&gt;
&lt;br /&gt;
Simultaneously Durmen who had been trying to move back towards the railing see&#039;s an opening between the surging pirates and Firebolts the severely wounded Fritof who&#039;s perfumed and rum soaked silk and leather attire bursts into flame. He drops to his knees and falls face first into the deck, dead. Durmen notices Punketah preparing another spell and barely alive himself leaps over the railing into the water next to the smallboat before Punketah can get his spell off. Instead Punketah magic missiles Aldran who had maneuvered to stand in front of Poison Egons smoking corpse and continued to trade sword blows with Myra on the foredeck. Aldran absorbs the missile hits which only further angers him as he cant get to Punketah who is some 50&#039; away at the aft of the ship while he&#039;s still occupied with Myra.&lt;br /&gt;
&lt;br /&gt;
==== Poison Egon the kabob ====&lt;br /&gt;
By some miracle Poison Egon manages to make his last death save and with a surge of magical energy partially heals himself. As he begins to get up from the deck, Myra says &amp;quot;your not going anywhere&amp;quot; and skewer&#039;s him to the deck with her long sword which sends him back into the lands of the shades and death. Aldran&#039;s mind snaps and overcome with rage calls upon his eldritch wild-magic to summons a flumph! It appears in the air near Myra and briefly startles her. The flumph looks on in terror as it recognizes its summoner, Aldran with a mad grin commands the poor beast to self-destruct. As it dies in an explosion of blue energy it knocks Myra over the railing an onto the middeck next to Nail who promptly slashes her. Atop the foredeck as Aldran prepares to leap to the middeck the last pirate critically bashes Aldran across his head opening deep wounds that pour blood across his face blinding him for two rounds.&lt;br /&gt;
&lt;br /&gt;
Ricfire continues to lay low in the small boat trying to staunch the bleeding from his shoulder. Balmaris climbs partially up the side of the Sea Ghost and now able to see both his companions on deck and in the boat quickly casts healing on Durmen and Ricfire. He follows up with a spiritual hammer to protect Nail who is now engaged in a series of thrusts and parries with Myra who circles him like a cat. The spiritual hammer kills two sailors as they attempt to grapple Nail from behind while Aldran continues to stumble around blindly on the foredeck. Seeing Myra is wounded and hoping to still claim the 100GP reward for taking her alive, Nail bashes Myra with the hilt of his sword knocking her unconscious. He follows up with an opportunity strike on another pirate climbing the steps who was attempting to sneak up on the disoriented Aldran. Nail yells out for the remaining crew to surrender but they pay no heed as they still outnumber the party and continue to fight on.&lt;br /&gt;
&lt;br /&gt;
==== Up, up, and away! ====&lt;br /&gt;
Coming to his senses, Aldran snap turns and flinging his blood upon the remaining pirate on the foredeck completely intimidates him who then leaps over the side to avoid Aldran&#039;s ire. Seeing the foredeck empty of pirates he jumps down to the main deck and rushes aft towards Punketah to deal with the mage up close and personal. Seeing the enraged barbarian running towards him, Punketah casts a spell and takes flight, shooting up into the inky black sky to disappear from view. Hearing the sounds of battle have seemingly died down - Durmen climbs back on board the Sea Ghost and just as he swings his leg over the railing is promptly attacked by Sigurd. Durmen still astride the railing firebolts Sigurd who has been mostly unscathed thus far and the flames don&#039;t kill him. Durmen is not so lucky as Sigurd&#039;s scimitar slices through Durmen&#039;s wizard clothing like butter and still not fully healed the blow kills him. Fortunately Durmen&#039;s body falls backward into the small boat as Nail and Aldran continue to fend off the remaining pirate crew.&lt;br /&gt;
&lt;br /&gt;
==== Last stand ====&lt;br /&gt;
The smallboat crew look about nervously as Ricfire slowly crawls over to check on Durmen as Balmaris finishes his climb up the side and re-boards the Sea Ghost. On deck Poison Egon breathes shallowly as the shades of death call to him but he feels their grip on his soul loosen (2nd good death save). Aldran is still disoriented from the crack on his skull and with blood in his eyes is unable to hit any of his attackers. Nail standing back to back with Aldran kills one of the three remaining pirates.&lt;br /&gt;
&lt;br /&gt;
[[Sigurd|Sigurd &amp;quot;Snake Eyes&amp;quot;]] rallies the remainder of the crew to prevent the party&#039;s escape to the small boat. Sigurd and the remaining crew quickly encircle them as they attempt to press the party back towards the railing and over the side.&lt;br /&gt;
| exp = Experience Points Earned ([[Party Experience]])&lt;br /&gt;
| treasure = [[Party Treasure]]&lt;br /&gt;
| key_npcs = [[Sigurd|Sigurd &amp;quot;Snake Eyes&amp;quot;]], Myra, Punketah, Fritof&lt;br /&gt;
| tasks = [[Tasks]]&lt;br /&gt;
| rumors = [[Rumors]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Template:Session&amp;diff=4430</id>
		<title>Template:Session</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Template:Session&amp;diff=4430"/>
		<updated>2026-08-22T07:56:28Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is used by all Session Summary pages to capture information from each session.&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
To create a new session summary page, use the following syntax:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Session Summary&lt;br /&gt;
| campaign = Echoes of Lhynn&lt;br /&gt;
| session_date = &lt;br /&gt;
| game_date = &lt;br /&gt;
| synopsis = &lt;br /&gt;
| summary = &lt;br /&gt;
| exp = &lt;br /&gt;
| treasure = &lt;br /&gt;
| key_npcs = &lt;br /&gt;
| tasks = &lt;br /&gt;
| rumors = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;__NOTOC__&lt;br /&gt;
{{#if:{{{campaign|}}}|[[Category:{{{campaign}}} Campaign]]|[[Category:Missing Campaign Name]]}}&lt;br /&gt;
[[Category:Session Summary]]&lt;br /&gt;
&lt;br /&gt;
=== Session Details ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Session Date: || {{{session_date|{{padleft:{{CURRENTDAY}}|2|0}} {{CURRENTMONTHNAME}} {{CURRENTYEAR}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! Game Date: || {{{game_date|01 Fireseek CY 627}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Session Overview ===&lt;br /&gt;
==== Synopsis ====&lt;br /&gt;
{{{synopsis|Add a concise one-sentence session highlight.}}}&lt;br /&gt;
&lt;br /&gt;
==== Narrative ====&lt;br /&gt;
{{{summary|Include a detailed turn summary in narrative form.}}}&lt;br /&gt;
&lt;br /&gt;
=== Session Results ===&lt;br /&gt;
==== Experience ====&lt;br /&gt;
{{{exp|The running tally of XP earned is found on the [[Party Experience]] page.}}}&lt;br /&gt;
&lt;br /&gt;
==== Treasure ====&lt;br /&gt;
{{{treasure|[[Party Treasure]]}}}&lt;br /&gt;
&lt;br /&gt;
==== Tasks or Quests ====&lt;br /&gt;
{{{tasks|List of tasks or quests undertaken.}}}&lt;br /&gt;
&lt;br /&gt;
==== Rumors or Intelligence Gained ====&lt;br /&gt;
{{{rumors|Apparently nothing noteworthy this session...}}}&lt;br /&gt;
&lt;br /&gt;
==== NPCs of Note ====&lt;br /&gt;
{{{key_npcs|None recorded.}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
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    &amp;quot;params&amp;quot;: {&lt;br /&gt;
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        },&lt;br /&gt;
        &amp;quot;synopsis&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Synopsis&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;A brief one-sentence summary of the session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;Add a concise one-sentence session highlight.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;The party rescued a trapped villager from a goblin ambush.&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;summary&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Summary&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;A detailed summary of the session&#039;s events.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;Detailed turn summary text goes here.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;The party encountered a group of goblins...&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;exp&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Experience&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Experience points earned during the session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;[[Party Experience]]&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;[[Party Experience|1500 XP]]&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;treasure&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Treasure&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Treasure obtained during the session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;[[Party Treasure]]&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;[[Party Treasure|50 gold pieces]]&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;key_npcs&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Key NPCs&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;A list of prominent NPCs encountered.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;None recorded.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;[[Goblin Chief]]&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;tasks&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Tasks or Quests&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;A list of tasks or quests undertaken.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;List of tasks or quests undertaken.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;Explore the cave.&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;rumors&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Rumors or Intelligence Gained&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Rumors gathered during the session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;Apparently nothing noteworthy this session...&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;The goblins serve the Shadow Lord.&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Template:Session&amp;diff=4429</id>
		<title>Template:Session</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Template:Session&amp;diff=4429"/>
		<updated>2026-08-22T07:51:10Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is used by all Session Summary pages to capture information from each session.&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
To create a new session summary page, use the following syntax:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Session Summary&lt;br /&gt;
| prev_session = [[Session 152]]&lt;br /&gt;
| next_session = [[Session 155]]&lt;br /&gt;
| campaign = Echoes of Lhynn&lt;br /&gt;
| session_date = &lt;br /&gt;
| game_date = &lt;br /&gt;
| synopsis = &lt;br /&gt;
| summary = &lt;br /&gt;
| exp = &lt;br /&gt;
| treasure = &lt;br /&gt;
| key_npcs = &lt;br /&gt;
| tasks = &lt;br /&gt;
| rumors = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* **prev_session**: Optional. Wiki link to the previous session (e.g. `[[Session 152]]`).&lt;br /&gt;
* **next_session**: Optional. Wiki link to the next session (e.g. `[[Session 155]]`).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;__NOTOC__&lt;br /&gt;
{{#if:{{{campaign|}}}|[[Category:{{{campaign}}} Campaign]]|[[Category:Missing Campaign Name]]}}&lt;br /&gt;
[[Category:Session Summary]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: space-between; align-items: center; background: #f8f9fa; border: 1px solid #a2a9b1; padding: 6px 12px; margin-bottom: 1em; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&lt;br /&gt;
    {{#if:{{{prev_session|}}}|← {{{prev_session}}}|&amp;lt;span style=&amp;quot;color: #888;&amp;quot;&amp;gt;← Previous Session&amp;lt;/span&amp;gt;}}&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&lt;br /&gt;
    [[Main Page|Campaign Home]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&lt;br /&gt;
    {{#if:{{{next_session|}}}|{{{next_session}}} →|&amp;lt;span style=&amp;quot;color: #888;&amp;quot;&amp;gt;Next Session →&amp;lt;/span&amp;gt;}}&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session Details ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Session Date: || {{{session_date|{{padleft:{{CURRENTDAY}}|2|0}} {{CURRENTMONTHNAME}} {{CURRENTYEAR}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! Game Date: || {{{game_date|01 Fireseek CY 627}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Session Overview ===&lt;br /&gt;
==== Synopsis ====&lt;br /&gt;
{{{synopsis|Add a concise one-sentence session highlight.}}}&lt;br /&gt;
&lt;br /&gt;
==== Narrative ====&lt;br /&gt;
{{{summary|Include a detailed turn summary in narrative form.}}}&lt;br /&gt;
&lt;br /&gt;
=== Session Results ===&lt;br /&gt;
==== Experience ====&lt;br /&gt;
{{{exp|The running tally of XP earned is found on the [[Party Experience]] page.}}}&lt;br /&gt;
&lt;br /&gt;
==== Treasure ====&lt;br /&gt;
{{{treasure|[[Party Treasure]]}}}&lt;br /&gt;
&lt;br /&gt;
==== Tasks or Quests ====&lt;br /&gt;
{{{tasks|List of tasks or quests undertaken.}}}&lt;br /&gt;
&lt;br /&gt;
==== Rumors or Intelligence Gained ====&lt;br /&gt;
{{{rumors|Apparently nothing noteworthy this session...}}}&lt;br /&gt;
&lt;br /&gt;
==== NPCs of Note ====&lt;br /&gt;
{{{key_npcs|None recorded.}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;params&amp;quot;: {&lt;br /&gt;
        &amp;quot;prev_session&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Previous Session&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Wiki link to the previous session page.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;wiki-page-name&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;[[Session 152]]&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;next_session&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Next Session&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Wiki link to the next session page.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;wiki-page-name&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;[[Session 155]]&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;campaign&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Campaign Name&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;The name of the campaign.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;Echoes of Lhynn&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;Echoes of Lhynn&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;session_date&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Session Date&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;The date of the actual game session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;{{padleft:{{CURRENTDAY}}|2|0}} {{CURRENTMONTHNAME}} {{CURRENTYEAR}}&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;15 March 2024&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;game_date&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Game Date&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;The in-game date.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;01 Fireseek CY 627&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;10 Hammer CY 628&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;synopsis&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Synopsis&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;A brief one-sentence summary of the session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;Add a concise one-sentence session highlight.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;The party rescued a trapped villager from a goblin ambush.&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;summary&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Summary&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;A detailed summary of the session&#039;s events.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;Detailed turn summary text goes here.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;The party encountered a group of goblins...&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;exp&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Experience&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Experience points earned during the session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;[[Party Experience]]&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;[[Party Experience|1500 XP]]&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;treasure&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Treasure&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Treasure obtained during the session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;[[Party Treasure]]&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;[[Party Treasure|50 gold pieces]]&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;key_npcs&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Key NPCs&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;A list of prominent NPCs encountered.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;None recorded.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;[[Goblin Chief]]&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;tasks&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Tasks or Quests&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;A list of tasks or quests undertaken.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;List of tasks or quests undertaken.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;Explore the cave.&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;rumors&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Rumors or Intelligence Gained&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Rumors gathered during the session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;Apparently nothing noteworthy this session...&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;The goblins serve the Shadow Lord.&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Template:Session&amp;diff=4428</id>
		<title>Template:Session</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Template:Session&amp;diff=4428"/>
		<updated>2026-08-22T07:48:26Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is used by all Session Summary pages to capture information from each session.&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
To create a new session summary page, use the following syntax:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Session Summary&lt;br /&gt;
| session_num = 153&lt;br /&gt;
| campaign = &lt;br /&gt;
| session_date = &lt;br /&gt;
| game_date = &lt;br /&gt;
| synopsis = &lt;br /&gt;
| summary = &lt;br /&gt;
| exp = &lt;br /&gt;
| treasure = &lt;br /&gt;
| key_npcs = &lt;br /&gt;
| tasks = &lt;br /&gt;
| rumors = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* **session_num**: Optional numeric session number (e.g. 152, 153). Useful for multi-session titles like &amp;quot;Session 153-154&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;__NOTOC__&lt;br /&gt;
{{#if:{{{campaign|}}}|[[Category:{{{campaign}}} Campaign]]|[[Category:Missing Campaign Name]]}}&lt;br /&gt;
[[Category:Session Summary]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Extract primary number safely from parameter or title --&amp;gt;&lt;br /&gt;
{{#vardefine:extracted_num|{{{session_num|{{#titleparts:{{#replace:{{PAGENAME}}|Session |}}|1|1}}}}}}}&lt;br /&gt;
{{#vardefine:clean_num|{{#titleparts:{{#replace:{{#var:extracted_num}}|-|/}}|1|1}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: space-between; align-items: center; background: #f8f9fa; border: 1px solid #a2a9b1; padding: 6px 12px; margin-bottom: 1em; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
{{#iferror: {{#expr: {{#var:clean_num|0}} + 0 }}&lt;br /&gt;
| &amp;lt;!-- Fallback when page title has non-numeric text and no session_num was passed --&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;span style=&amp;quot;color: #888;&amp;quot;&amp;gt;← Previous Session&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;[[Main Page|Campaign Home]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;span style=&amp;quot;color: #888;&amp;quot;&amp;gt;Next Session →&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Safe numeric calculations --&amp;gt;&lt;br /&gt;
  {{#vardefine:curr_num|{{#expr: {{#var:clean_num}} + 0}}}}&lt;br /&gt;
  {{#vardefine:prev_num|{{#expr: {{#var:curr_num}} - 1}}}}&lt;br /&gt;
  {{#vardefine:next_num|{{#expr: {{#var:curr_num}} + 1}}}}&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div&amp;gt;&lt;br /&gt;
    {{#ifexpr: {{#var:curr_num}} &amp;gt; 1 |&lt;br /&gt;
      [[Special:PrefixIndex/Session {{#padleft:{{#var:prev_num}}|3|0}}|← Session {{#padleft:{{#var:prev_num}}|3|0}}]]&lt;br /&gt;
    |&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color: #888;&amp;quot;&amp;gt;← First Session&amp;lt;/span&amp;gt;&lt;br /&gt;
    }}&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&lt;br /&gt;
    [[Main Page|Campaign Home]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&lt;br /&gt;
    [[Special:PrefixIndex/Session {{#padleft:{{#var:next_num}}|3|0}}|Session {{#padleft:{{#var:next_num}}|3|0}} →]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session Details ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Session Date: || {{{session_date|{{padleft:{{CURRENTDAY}}|2|0}} {{CURRENTMONTHNAME}} {{CURRENTYEAR}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! Game Date: || {{{game_date|01 Fireseek CY 627}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Session Overview ===&lt;br /&gt;
==== Synopsis ====&lt;br /&gt;
{{{synopsis|Add a concise one-sentence session highlight.}}}&lt;br /&gt;
&lt;br /&gt;
==== Narrative ====&lt;br /&gt;
{{{summary|Include a detailed turn summary in narrative form.}}}&lt;br /&gt;
&lt;br /&gt;
=== Session Results ===&lt;br /&gt;
==== Experience ====&lt;br /&gt;
{{{exp|The running tally of XP earned is found on the [[Party Experience]] page.}}}&lt;br /&gt;
&lt;br /&gt;
==== Treasure ====&lt;br /&gt;
{{{treasure|[[Party Treasure]]}}}&lt;br /&gt;
&lt;br /&gt;
==== Tasks or Quests ====&lt;br /&gt;
{{{tasks|List of tasks or quests undertaken.}}}&lt;br /&gt;
&lt;br /&gt;
==== Rumors or Intelligence Gained ====&lt;br /&gt;
{{{rumors|Apparently nothing noteworthy this session...}}}&lt;br /&gt;
&lt;br /&gt;
==== NPCs of Note ====&lt;br /&gt;
{{{key_npcs|None recorded.}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;params&amp;quot;: {&lt;br /&gt;
        &amp;quot;session_num&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Session Number Override&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Explicit integer session number if the page title contains hyphens or non-standard formatting.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;153&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;campaign&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Campaign Name&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;The name of the campaign.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;Echoes of Lhynn&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;Echoes of Lhynn&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;session_date&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Session Date&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;The date of the actual game session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;{{padleft:{{CURRENTDAY}}|2|0}} {{CURRENTMONTHNAME}} {{CURRENTYEAR}}&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;15 March 2024&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;game_date&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Game Date&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;The in-game date.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;01 Fireseek CY 627&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;10 Hammer CY 628&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;synopsis&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Synopsis&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;A brief one-sentence summary of the session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;Add a concise one-sentence session highlight.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;The party rescued a trapped villager from a goblin ambush.&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;summary&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Summary&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;A detailed summary of the session&#039;s events.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;Detailed turn summary text goes here.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;The party encountered a group of goblins...&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;exp&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Experience&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Experience points earned during the session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;[[Party Experience]]&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;[[Party Experience|1500 XP]]&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;treasure&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Treasure&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Treasure obtained during the session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;[[Party Treasure]]&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;[[Party Treasure|50 gold pieces]]&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;key_npcs&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Key NPCs&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;A list of prominent NPCs encountered.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;None recorded.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;[[Goblin Chief]]&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;tasks&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Tasks or Quests&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;A list of tasks or quests undertaken.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;List of tasks or quests undertaken.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;Explore the cave.&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;rumors&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Rumors or Intelligence Gained&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Rumors gathered during the session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;Apparently nothing noteworthy this session...&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;The goblins serve the Shadow Lord.&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Template:Session&amp;diff=4427</id>
		<title>Template:Session</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Template:Session&amp;diff=4427"/>
		<updated>2026-08-22T07:47:24Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is used by all Session Summary pages to capture information from each session.&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
To create a new session summary page, use the following syntax:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Session Summary&lt;br /&gt;
| campaign = &lt;br /&gt;
| session_date = &lt;br /&gt;
| game_date = &lt;br /&gt;
| synopsis = &lt;br /&gt;
| summary = &lt;br /&gt;
| exp = &lt;br /&gt;
| treasure = &lt;br /&gt;
| key_npcs = &lt;br /&gt;
| tasks = &lt;br /&gt;
| rumors = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replace the placeholder values with the actual information from your session.&lt;br /&gt;
&lt;br /&gt;
* **campaign**: The name of the campaign.&lt;br /&gt;
* **session_date**: The date of the actual game session.&lt;br /&gt;
* **game_date**: The in-game date.&lt;br /&gt;
* **synopsis**: A brief one-sentence summary of the session.&lt;br /&gt;
* **summary**: A detailed summary of the session&#039;s events.&lt;br /&gt;
* **exp**: Experience points earned during the session.&lt;br /&gt;
* **treasure**: Treasure obtained during the session.&lt;br /&gt;
* **key_npcs**: Prominent NPCs encountered.&lt;br /&gt;
* **tasks**: Tasks or quests undertaken.&lt;br /&gt;
* **rumors**: Rumors and intelligence gathered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;__NOTOC__&lt;br /&gt;
{{#if:{{{campaign|}}}|[[Category:{{{campaign}}} Campaign]]|[[Category:Missing Campaign Name]]}}&lt;br /&gt;
[[Category:Session Summary]]&lt;br /&gt;
&lt;br /&gt;
{{#vardefine:clean_title|{{#invoke:String|replace|{{PAGENAME}}|^Session%s*||1|false}}}}&lt;br /&gt;
{{#vardefine:raw_num|{{#titleparts:{{#var:clean_title}}|1|1}}}}&lt;br /&gt;
{{#vardefine:first_num|{{#titleparts:{{#replace:{{#var:raw_num}}|-|/}}|1|1}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: space-between; align-items: center; background: #f8f9fa; border: 1px solid #a2a9b1; padding: 6px 12px; margin-bottom: 1em; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
{{#iferror: {{#expr: {{#var:first_num}} + 0 }}&lt;br /&gt;
| &amp;lt;!-- Fallback when page title has no numeric session number (e.g., Template page, non-numeric title) --&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;span style=&amp;quot;color: #888;&amp;quot;&amp;gt;← Previous Session&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;[[Main Page|Campaign Home]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;span style=&amp;quot;color: #888;&amp;quot;&amp;gt;Next Session →&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Safe numeric calculations using pure integer --&amp;gt;&lt;br /&gt;
  {{#vardefine:curr_num|{{#expr: {{#var:first_num}} + 0}}}}&lt;br /&gt;
  {{#vardefine:prev_num|{{#expr: {{#var:curr_num}} - 1}}}}&lt;br /&gt;
  {{#vardefine:next_num|{{#expr: {{#var:curr_num}} + 1}}}}&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div&amp;gt;&lt;br /&gt;
    {{#ifexpr: {{#var:curr_num}} &amp;gt; 1 |&lt;br /&gt;
      [[Special:PrefixIndex/Session {{#padleft:{{#var:prev_num}}|3|0}}|← Session {{#padleft:{{#var:prev_num}}|3|0}}]]&lt;br /&gt;
    |&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color: #888;&amp;quot;&amp;gt;← First Session&amp;lt;/span&amp;gt;&lt;br /&gt;
    }}&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&lt;br /&gt;
    [[Main Page|Campaign Home]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&lt;br /&gt;
    [[Special:PrefixIndex/Session {{#padleft:{{#var:next_num}}|3|0}}|Session {{#padleft:{{#var:next_num}}|3|0}} →]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session Details ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Session Date: || {{{session_date|{{padleft:{{CURRENTDAY}}|2|0}} {{CURRENTMONTHNAME}} {{CURRENTYEAR}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! Game Date: || {{{game_date|01 Fireseek CY 627}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Session Overview ===&lt;br /&gt;
==== Synopsis ====&lt;br /&gt;
{{{synopsis|Add a concise one-sentence session highlight.}}}&lt;br /&gt;
&lt;br /&gt;
==== Narrative ====&lt;br /&gt;
{{{summary|Include a detailed turn summary in narrative form.}}}&lt;br /&gt;
&lt;br /&gt;
=== Session Results ===&lt;br /&gt;
==== Experience ====&lt;br /&gt;
{{{exp|The running tally of XP earned is found on the [[Party Experience]] page.}}}&lt;br /&gt;
&lt;br /&gt;
==== Treasure ====&lt;br /&gt;
{{{treasure|[[Party Treasure]]}}}&lt;br /&gt;
&lt;br /&gt;
==== Tasks or Quests ====&lt;br /&gt;
{{{tasks|List of tasks or quests undertaken.}}}&lt;br /&gt;
&lt;br /&gt;
==== Rumors or Intelligence Gained ====&lt;br /&gt;
{{{rumors|Apparently nothing noteworthy this session...}}}&lt;br /&gt;
&lt;br /&gt;
==== NPCs of Note ====&lt;br /&gt;
{{{key_npcs|None recorded.}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;params&amp;quot;: {&lt;br /&gt;
        &amp;quot;campaign&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Campaign Name&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;The name of the campaign.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;Echoes of Lhynn&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;Echoes of Lhynn&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;session_date&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Session Date&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;The date of the actual game session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;{{padleft:{{CURRENTDAY}}|2|0}} {{CURRENTMONTHNAME}} {{CURRENTYEAR}}&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;15 March 2024&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;game_date&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Game Date&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;The in-game date.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;01 Fireseek CY 627&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;10 Hammer CY 628&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;synopsis&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Synopsis&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;A brief one-sentence summary of the session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;Add a concise one-sentence session highlight.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;The party rescued a trapped villager from a goblin ambush.&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;summary&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Summary&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;A detailed summary of the session&#039;s events.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;Detailed turn summary text goes here.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;The party encountered a group of goblins...&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;exp&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Experience&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Experience points earned during the session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;[[Party Experience]]&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;[[Party Experience|1500 XP]]&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;treasure&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Treasure&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Treasure obtained during the session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;[[Party Treasure]]&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;[[Party Treasure|50 gold pieces]]&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;key_npcs&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Key NPCs&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;A list of prominent NPCs encountered.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;None recorded.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;[[Goblin Chief]]&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;tasks&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Tasks or Quests&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;A list of tasks or quests undertaken.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;List of tasks or quests undertaken.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;Explore the cave.&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;rumors&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Rumors or Intelligence Gained&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Rumors gathered during the session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;Apparently nothing noteworthy this session...&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;The goblins serve the Shadow Lord.&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Template:Session&amp;diff=4426</id>
		<title>Template:Session</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Template:Session&amp;diff=4426"/>
		<updated>2026-08-22T07:45:19Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is used by all Session Summary pages to capture information from each session.&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
To create a new session summary page, use the following syntax:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Session Summary&lt;br /&gt;
| campaign = &lt;br /&gt;
| session_date = &lt;br /&gt;
| game_date = &lt;br /&gt;
| synopsis = &lt;br /&gt;
| summary = &lt;br /&gt;
| exp = &lt;br /&gt;
| treasure = &lt;br /&gt;
| key_npcs = &lt;br /&gt;
| tasks = &lt;br /&gt;
| rumors = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replace the placeholder values with the actual information from your session.&lt;br /&gt;
&lt;br /&gt;
* **campaign**: The name of the campaign.&lt;br /&gt;
* **session_date**: The date of the actual game session.&lt;br /&gt;
* **game_date**: The in-game date.&lt;br /&gt;
* **synopsis**: A brief one-sentence summary of the session.&lt;br /&gt;
* **summary**: A detailed summary of the session&#039;s events.&lt;br /&gt;
* **exp**: Experience points earned during the session.&lt;br /&gt;
* **treasure**: Treasure obtained during the session.&lt;br /&gt;
* **key_npcs**: Prominent NPCs encountered.&lt;br /&gt;
* **tasks**: Tasks or quests undertaken.&lt;br /&gt;
* **rumors**: Rumors and intelligence gathered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;__NOTOC__&lt;br /&gt;
{{#if:{{{campaign|}}}|[[Category:{{{campaign}}} Campaign]]|[[Category:Missing Campaign Name]]}}&lt;br /&gt;
[[Category:Session Summary]]&lt;br /&gt;
&lt;br /&gt;
{{#vardefine:raw_num|{{#titleparts:{{PAGENAME}}|1|2}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: space-between; align-items: center; background: #f8f9fa; border: 1px solid #a2a9b1; padding: 6px 12px; margin-bottom: 1em; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
{{#iferror: {{#expr: {{#var:raw_num}} + 0 }}&lt;br /&gt;
| &amp;lt;!-- Fallback when page title has no numeric session number (e.g., Template page, special titles) --&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;span style=&amp;quot;color: #888;&amp;quot;&amp;gt;← Previous Session&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;[[Main Page|Campaign Home]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;span style=&amp;quot;color: #888;&amp;quot;&amp;gt;Next Session →&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Safe numeric calculations --&amp;gt;&lt;br /&gt;
  {{#vardefine:curr_num|{{#expr: {{#var:raw_num}} + 0}}}}&lt;br /&gt;
  {{#vardefine:prev_num|{{#expr: {{#var:curr_num}} - 1}}}}&lt;br /&gt;
  {{#vardefine:next_num|{{#expr: {{#var:curr_num}} + 1}}}}&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div&amp;gt;&lt;br /&gt;
    {{#ifexpr: {{#var:curr_num}} &amp;gt; 1 |&lt;br /&gt;
      [[Special:PrefixIndex/Session {{#padleft:{{#var:prev_num}}|3|0}}|← Session {{#padleft:{{#var:prev_num}}|3|0}}]]&lt;br /&gt;
    |&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color: #888;&amp;quot;&amp;gt;← First Session&amp;lt;/span&amp;gt;&lt;br /&gt;
    }}&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&lt;br /&gt;
    [[Main Page|Campaign Home]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&lt;br /&gt;
    [[Special:PrefixIndex/Session {{#padleft:{{#var:next_num}}|3|0}}|Session {{#padleft:{{#var:next_num}}|3|0}} →]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session Details ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Session Date: || {{{session_date|{{padleft:{{CURRENTDAY}}|2|0}} {{CURRENTMONTHNAME}} {{CURRENTYEAR}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! Game Date: || {{{game_date|01 Fireseek CY 627}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Session Overview ===&lt;br /&gt;
==== Synopsis ====&lt;br /&gt;
{{{synopsis|Add a concise one-sentence session highlight.}}}&lt;br /&gt;
&lt;br /&gt;
==== Narrative ====&lt;br /&gt;
{{{summary|Include a detailed turn summary in narrative form.}}}&lt;br /&gt;
&lt;br /&gt;
=== Session Results ===&lt;br /&gt;
==== Experience ====&lt;br /&gt;
{{{exp|The running tally of XP earned is found on the [[Party Experience]] page.}}}&lt;br /&gt;
&lt;br /&gt;
==== Treasure ====&lt;br /&gt;
{{{treasure|[[Party Treasure]]}}}&lt;br /&gt;
&lt;br /&gt;
==== Tasks or Quests ====&lt;br /&gt;
{{{tasks|List of tasks or quests undertaken.}}}&lt;br /&gt;
&lt;br /&gt;
==== Rumors or Intelligence Gained ====&lt;br /&gt;
{{{rumors|Apparently nothing noteworthy this session...}}}&lt;br /&gt;
&lt;br /&gt;
==== NPCs of Note ====&lt;br /&gt;
{{{key_npcs|None recorded.}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;params&amp;quot;: {&lt;br /&gt;
        &amp;quot;campaign&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Campaign Name&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;The name of the campaign.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;Echoes of Lhynn&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;Echoes of Lhynn&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;session_date&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Session Date&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;The date of the actual game session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;{{padleft:{{CURRENTDAY}}|2|0}} {{CURRENTMONTHNAME}} {{CURRENTYEAR}}&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;15 March 2024&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;game_date&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Game Date&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;The in-game date.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;01 Fireseek CY 627&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;10 Hammer CY 628&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;synopsis&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Synopsis&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;A brief one-sentence summary of the session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;Add a concise one-sentence session highlight.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;The party rescued a trapped villager from a goblin ambush.&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;summary&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Summary&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;A detailed summary of the session&#039;s events.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;Detailed turn summary text goes here.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;The party encountered a group of goblins...&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;exp&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Experience&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Experience points earned during the session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;[[Party Experience]]&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;[[Party Experience|1500 XP]]&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;treasure&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Treasure&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Treasure obtained during the session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;[[Party Treasure]]&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;[[Party Treasure|50 gold pieces]]&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;key_npcs&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Key NPCs&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;A list of prominent NPCs encountered.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;None recorded.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;[[Goblin Chief]]&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;tasks&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Tasks or Quests&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;A list of tasks or quests undertaken.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;List of tasks or quests undertaken.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;Explore the cave.&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;rumors&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Rumors or Intelligence Gained&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Rumors gathered during the session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;Apparently nothing noteworthy this session...&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;The goblins serve the Shadow Lord.&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Template:Session&amp;diff=4425</id>
		<title>Template:Session</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Template:Session&amp;diff=4425"/>
		<updated>2026-08-22T07:41:46Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is used by all Session Summary pages to capture information from each session.&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
To create a new session summary page, use the following syntax:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Session Summary&lt;br /&gt;
| campaign = &lt;br /&gt;
| session_date = &lt;br /&gt;
| game_date = &lt;br /&gt;
| synopsis = &lt;br /&gt;
| summary = &lt;br /&gt;
| exp = &lt;br /&gt;
| treasure = &lt;br /&gt;
| key_npcs = &lt;br /&gt;
| tasks = &lt;br /&gt;
| rumors = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replace the placeholder values with the actual information from your session.&lt;br /&gt;
&lt;br /&gt;
* **campaign**: The name of the campaign.&lt;br /&gt;
* **session_date**: The date of the actual game session.&lt;br /&gt;
* **game_date**: The in-game date.&lt;br /&gt;
* **synopsis**: A brief one-sentence summary of the session.&lt;br /&gt;
* **summary**: A detailed summary of the session&#039;s events.&lt;br /&gt;
* **exp**: Experience points earned during the session.&lt;br /&gt;
* **treasure**: Treasure obtained during the session.&lt;br /&gt;
* **key_npcs**: Prominent NPCs encountered.&lt;br /&gt;
* **tasks**: Tasks or quests undertaken.&lt;br /&gt;
* **rumors**: Rumors and intelligence gathered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;__NOTOC__&lt;br /&gt;
{{#if:{{{campaign|}}}|[[Category:{{{campaign}}} Campaign]]|[[Category:Missing Campaign Name]]}}&lt;br /&gt;
[[Category:Session Summary]]&lt;br /&gt;
&lt;br /&gt;
{{#vardefine:curr_num|{{#expr: {{#titleparts:{{PAGENAME}}|1|2}} }}}}&lt;br /&gt;
{{#vardefine:prev_num|{{#expr: {{#var:curr_num}} - 1 }}}}&lt;br /&gt;
{{#vardefine:next_num|{{#expr: {{#var:curr_num}} + 1 }}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: space-between; align-items: center; background: #f8f9fa; border: 1px solid #a2a9b1; padding: 6px 12px; margin-bottom: 1em; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&lt;br /&gt;
    {{#ifexpr: {{#var:curr_num}} &amp;gt; 1 |&lt;br /&gt;
      [[Special:PrefixIndex/Session {{#padleft:{{#var:prev_num}}|3|0}}|← Session {{#padleft:{{#var:prev_num}}|3|0}}]]&lt;br /&gt;
    |&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color: #888;&amp;quot;&amp;gt;← First Session&amp;lt;/span&amp;gt;&lt;br /&gt;
    }}&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&lt;br /&gt;
    [[Main Page|Campaign Home]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&lt;br /&gt;
    [[Special:PrefixIndex/Session {{#padleft:{{#var:next_num}}|3|0}}|Session {{#padleft:{{#var:next_num}}|3|0}} →]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session Details ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Session Date: || {{{session_date|{{padleft:{{CURRENTDAY}}|2|0}} {{CURRENTMONTHNAME}} {{CURRENTYEAR}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! Game Date: || {{{game_date|01 Fireseek CY 627}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Session Overview ===&lt;br /&gt;
==== Synopsis ====&lt;br /&gt;
{{{synopsis|Add a concise one-sentence session highlight.}}}&lt;br /&gt;
&lt;br /&gt;
==== Narrative ====&lt;br /&gt;
{{{summary|Include a detailed turn summary in narrative form.}}}&lt;br /&gt;
&lt;br /&gt;
=== Session Results ===&lt;br /&gt;
==== Experience ====&lt;br /&gt;
{{{exp|The running tally of XP earned is found on the [[Party Experience]] page.}}}&lt;br /&gt;
&lt;br /&gt;
==== Treasure ====&lt;br /&gt;
{{{treasure|[[Party Treasure]]}}}&lt;br /&gt;
&lt;br /&gt;
==== Tasks or Quests ====&lt;br /&gt;
{{{tasks|List of tasks or quests undertaken.}}}&lt;br /&gt;
&lt;br /&gt;
==== Rumors or Intelligence Gained ====&lt;br /&gt;
{{{rumors|Apparently nothing noteworthy this session...}}}&lt;br /&gt;
&lt;br /&gt;
==== NPCs of Note ====&lt;br /&gt;
{{{key_npcs|None recorded.}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;params&amp;quot;: {&lt;br /&gt;
        &amp;quot;campaign&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Campaign Name&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;The name of the campaign.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;Echoes of Lhynn&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;Echoes of Lhynn&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;session_date&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Session Date&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;The date of the actual game session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;{{padleft:{{CURRENTDAY}}|2|0}} {{CURRENTMONTHNAME}} {{CURRENTYEAR}}&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;15 March 2024&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;game_date&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Game Date&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;The in-game date.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;01 Fireseek CY 627&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;10 Hammer CY 628&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;synopsis&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Synopsis&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;A brief one-sentence summary of the session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;Add a concise one-sentence session highlight.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;The party rescued a trapped villager from a goblin ambush.&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;summary&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Summary&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;A detailed summary of the session&#039;s events.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;Detailed turn summary text goes here.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;The party encountered a group of goblins...&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;exp&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Experience&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Experience points earned during the session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;[[Party Experience]]&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;[[Party Experience|1500 XP]]&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;treasure&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Treasure&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Treasure obtained during the session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;[[Party Treasure]]&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;[[Party Treasure|50 gold pieces]]&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;key_npcs&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Key NPCs&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;A list of prominent NPCs encountered.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;None recorded.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;[[Goblin Chief]]&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;tasks&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Tasks or Quests&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;A list of tasks or quests undertaken.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;List of tasks or quests undertaken.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;Explore the cave.&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;rumors&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Rumors or Intelligence Gained&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Rumors gathered during the session.&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;default&amp;quot;: &amp;quot;Apparently nothing noteworthy this session...&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;The goblins serve the Shadow Lord.&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_155_The_Ettin%27s_Fall_%26_The_Iron_Rain&amp;diff=4424</id>
		<title>Session 155 The Ettin&#039;s Fall &amp; The Iron Rain</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_155_The_Ettin%27s_Fall_%26_The_Iron_Rain&amp;diff=4424"/>
		<updated>2026-08-22T06:52:49Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Echos of Lhynn&lt;br /&gt;
| session_date = 2026-08-15 - 2026-08-22&lt;br /&gt;
| game_date = Unknown (Alien World / Crash Site)&lt;br /&gt;
| synopsis = Stranded after their vessel crashes on an unknown world, the party makes first contact with the local subjugated Cree tribe before defending them in a high-stakes, multi-phase battle against three Mutated Ettins, concluding with the sudden arrival of a Warforged dropship.&lt;br /&gt;
&lt;br /&gt;
| summary = &#039;&#039;&#039;First Contact &amp;amp; The Cree Scouts&#039;&#039;&#039;&lt;br /&gt;
Continued from [[Session 153 - 154 Mind-Flayed and Singularity-Bound]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Surveying the smoking wreckage of their fallen vessel, the reality of their plight set in fast. Realizing they were no longer in Greyhawk, the party took cover in the shadow of a large outcropping of rock and twisted ship debris to scout the surrounding terrain.&lt;br /&gt;
&lt;br /&gt;
Five torchlit figures were spotted picking their way through the gouges and rubble in a line abreast, moving cautiously around unseen obstacles. Choosing diplomacy over a surprise attack, the party stepped out with hands raised:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Hai! We are humble adventurers... Where am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The lead scout, a battle-hardened veteran, held them at bay and called out for them to halt over the hissing and creaking of the dying ship:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Halt! Stay where you are. Don&#039;t come any closer!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Durmen called out: &#039;&#039;&amp;quot;What is the name of your people?&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
As the party looked about nervously, Egon considered whether an attack might be prudent, prompting Durmen to shout a warning to his allies: &#039;&#039;&amp;quot;Are you guys stupid?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aldran then asked again: &#039;&#039;&amp;quot;Where are you from?&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A voice responded haltingly in what seemed to be a variant of the Common tongue:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;From the hill. Can&#039;t understand you... You have drinks? Something that&#039;s wine or mead?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Realizing the scout was motivated by food and drink, Durmen suggested offering their trail rations to appease him. Pulling Durmen in for a tight shoulder-hug, Aldran embraced the absurd survival strategy: &#039;&#039;&amp;quot;Goddamn dammit, you son of a bitch, you may not be the smartest one here but that&#039;s a brilliant idea!&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Offering rations instead of mead—which the scout misidentified as being &#039;&#039;&amp;quot;like meat&amp;quot;&#039;&#039;—the party brought the scout in close. Bending down to take a bite of the offered food, the scout squinted at the party with narrowing eyes: &#039;&#039;&amp;quot;Yuck. The truth: you do not look like the Masters said you would look like. They said you would all have robes and no armor. You all look like us.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Identifying his group as members of the Cree Clan, the scout explained that his people were subjugated by &amp;quot;the Masters&amp;quot; (or &amp;quot;Old Ones&amp;quot;) and lived in a village further down the mountain. The Cree Elder explicitly instructed the party to stay close to their fire perimeter at the [[Zephyr&#039;on Spaceport]], warning that strange, dangerous creatures roamed the surrounding forest—beasts that feared the firelight and refused to cross into the spaceport boundary itself. The Old Ones had commanded the tribe to locate any crash survivors and secure them at the spaceport to be judged.&lt;br /&gt;
&lt;br /&gt;
While agreeing to wait with the party, the Cree warned that they would not be allowed to return once taken below: &#039;&#039;&amp;quot;We do not disclose our names... it gives power to our enemies. For today, you may just call us Cree.&amp;quot;&#039;&#039; Because the scouts refused to share their individual names, Aldran assigned each Cree member a number so the party could keep track of them.&lt;br /&gt;
&lt;br /&gt;
When questioned about a fleeing woman, the Cree mentioned a wizard had been spotted high in the sky riding a &amp;quot;metal dragon,&amp;quot; roughly half an hour before they found the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambush of the Mutated Ettins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the party struck up a conversation with the Elder while awaiting the Old Ones, unsettling screeching echoed from the deep shadows beyond the firelight. Glancing into the dark, they caught glimpses of three massive, multi-headed monsters stalking through the gloom between the spaceport and the crash site. The Elder revealed that another detachment of his tribe had been sent to secure the crash site directly.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a magical ball of iridescent purple and red light exploded into the night sky near the fallen ship, illuminating two of the Mutated Ettins slaughtering Cree warriors near the wreckage. After debating their options between waiting for judgment from the mysterious Old Ones or taking their chances against the mutant two-headed giants, the party resolved to act and headed back toward the crash site. While two of the beasts were occupied at the ship, the third Ettin—a solitary hunter—stepped out of the forest shadows and attacked the party directly.&lt;br /&gt;
&lt;br /&gt;
Grabbing burning pieces of wood for makeshift torches, the party engaged the hunter:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Poision Egon&#039;&#039;&#039; opened the assault with &#039;&#039;Chill Touch&#039;&#039;, searing the brute for 29 necrotic damage across two blasts (15 and 14 damage) and preventing its irradiated flesh from regenerating.&lt;br /&gt;
* &#039;&#039;&#039;Aldran Stormheart&#039;&#039;&#039; waded straight into melee, unleashing a &#039;&#039;Sword Burst&#039;&#039; for 13 force damage and hacking with his &#039;&#039;+1 Greataxe&#039;&#039; (9 damage).&lt;br /&gt;
* The Ettin retaliated with its &#039;&#039;&#039;Roar of the Unhinged&#039;&#039;&#039;, emitting a disorienting, alien psychic shriek that dazed &#039;&#039;&#039;Nail&#039;&#039;&#039; and &#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039;, before bathing the frontline in a 30-foot cone of &#039;&#039;&#039;Corrosive Bile&#039;&#039;&#039; (dealing 33 acid damage to Nail).&lt;br /&gt;
* Recovery was swift: &#039;&#039;&#039;Nail&#039;&#039;&#039; unleashed a flurry of heavy divine smites for 39 damage (26 and 13 damage hits), while &#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039; brought down the first Ettin with a critical &#039;&#039;Ray of Frost&#039;&#039; (15 cold damage).&lt;br /&gt;
* As the brute collapsed, Egon attempted to use &#039;&#039;Fungal Infestation&#039;&#039; to raise the corpse as a fungal zombie, but the monster&#039;s massive frame exceeded the spell&#039;s size limit—and Aldran immediately decapitated the creature with his axe to ensure it stayed dead.&lt;br /&gt;
&lt;br /&gt;
[[File:Warforged Arrival.jpg|thumb|Warforged drop from the sky]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaos &amp;amp; Execution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having dispatched the hunter, the party rushed toward the ship where the remaining two Mutated Ettins were finishing off the Cree guards. The party focused their fire to systematically eliminate both brutes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Poision Egon&#039;&#039;&#039; locked down the battlefield with &#039;&#039;Entangle&#039;&#039; and summoned a massive &#039;&#039;Cloudkill&#039;&#039; fog (31 poison damage) before casting &#039;&#039;Confusion&#039;&#039;. The targeted Ettin failed its Wisdom save (rolling a 13 against DC 15) and rolled a 2 on the behavior table, forcing it to stand completely dazed and unable to take actions.&lt;br /&gt;
* &#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039; scorched the mutant with &#039;&#039;Fire Bolts&#039;&#039; (23 fire damage total via 11 and 12 rolls) and an &#039;&#039;Ice Knife&#039;&#039; (10 damage), enduring the beast&#039;s explosive &#039;&#039;Reactive Blood Burst&#039;&#039; (6 fire damage).&lt;br /&gt;
* Reeling from the spell assault, the Ettin attempted a heavy swing with its Salvage Hammer but suffered a devastating &#039;&#039;&#039;Critical Fumble&#039;&#039;&#039; (rolling a 1 to hit, fumble roll 52/44). The brute took 8 self-damage and recoiled 50 feet backward, provoking wild opportunity attacks.&lt;br /&gt;
* &#039;&#039;&#039;Nail&#039;&#039;&#039; and &#039;&#039;&#039;Aldran&#039;&#039;&#039; capitalized on the retreat. Aldran utilized his &#039;&#039;Savage Attacker&#039;&#039; feat to reroll his damage dice (hitting for 16 and 17 damage), while Nail landed consecutive strikes for 55 total damage across his turns (33 and 22 damage hits).&lt;br /&gt;
* &#039;&#039;&#039;Poision Egon&#039;&#039;&#039; delivered the execution on the dazed giant with &#039;&#039;Poison Spray&#039;&#039; for 22 poison damage, before the party combined forces to cut down the third and final Mutated Ettin, leaving all three monsters dead at the crash site.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron from the Sky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With all three Ettins dead and the party tending to their wounds, a low rumble echoed from above. A dropship descended through the haze, its plasma jets briefly scorching the night sky. Six &#039;&#039;&#039;Warforged&#039;&#039;&#039; shock-troops dropped simultaneously from the hull, landing heavily in the rubble around the crash site. As the surviving Cree scouts stared in sheer terror, the party readied their weapons for an immediate confrontation.&lt;br /&gt;
&lt;br /&gt;
| exp = [[Party Experience]]&lt;br /&gt;
| treasure = &lt;br /&gt;
* Salvage Hammer (Ettin Weapon)&lt;br /&gt;
* Emergency Torches (Improvised Wood)&lt;br /&gt;
| key_npcs = &lt;br /&gt;
* Cree Scout / Elder (Leader of Cree Clan)&lt;br /&gt;
* Cree Clan Members&lt;br /&gt;
| tasks = &lt;br /&gt;
* Intercept or negotiate with the 6 Warforged shock-troops that dropped from the sky.&lt;br /&gt;
* Protect the surviving Cree scouts from further threats.&lt;br /&gt;
* Locate &amp;quot;the Masters&amp;quot; / &amp;quot;Old Ones&amp;quot; down the mountain.&lt;br /&gt;
* Track down the female wizard seen flying overhead prior to the crash.&lt;br /&gt;
| rumors = &lt;br /&gt;
* Strange, multi-headed forest creatures fear firelight and refuse to step inside the spaceport boundary.&lt;br /&gt;
* The local population consists of subjugated tribes serving enigmatic &amp;quot;Masters&amp;quot; or &amp;quot;Old Ones.&amp;quot;&lt;br /&gt;
* The Masters expected newcomers to arrive dressed in robes without armor.&lt;br /&gt;
* A female wizard escaped via the sky roughly 30 minutes before the Cree found the PCs.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Party_Experience&amp;diff=4423</id>
		<title>Party Experience</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Party_Experience&amp;diff=4423"/>
		<updated>2026-08-22T06:48:24Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 155: The Ettin&#039;s Fall &amp;amp; The Iron Rain]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 7,200 XP — Base Party Award for making successful first contact with the subjugated Cree tribe; negotiating passage and gaining vital intelligence regarding &amp;quot;The Masters&amp;quot;; persuading the Cree scouts to return to defend their people; overcoming a multi-phase encounter to slay three Mutated Ettins; using advanced battlefield control (&#039;&#039;Cloudkill&#039;&#039;, &#039;&#039;Confusion&#039;&#039;, &#039;&#039;Entangle&#039;&#039;); and surviving to the opening drop of six Warforged shock-troops.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(S)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Make First Contact with Locals (Completed); Protect the Cree Scouts from the Mutated Ettin Attack (Completed). &amp;lt;br/&amp;gt;&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Intercept or Negotiate with the 6 Warforged Shock-Troops; Protect Surviving Cree Scouts; Locate &amp;quot;The Masters&amp;quot; / &amp;quot;Old Ones&amp;quot; Down the Mountain; Track Down the Female Wizard Seen Overhead.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL BONUS XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 650&lt;br /&gt;
| &#039;&#039;&#039;The Cleaving Frontline:&#039;&#039;&#039; Waded into close-quarters combat with &#039;&#039;Sword Burst&#039;&#039; and his &#039;&#039;+1 Greataxe&#039;&#039;, severed the head of the first Ettin to prevent reanimation, and capitalized on a critical fumble with his &#039;&#039;Savage Attacker&#039;&#039; feat to deal massive damage (including strikes of 16 and 17 damage).&lt;br /&gt;
|-&lt;br /&gt;
| [[Egon]]&lt;br /&gt;
| 700&lt;br /&gt;
| &#039;&#039;&#039;Master of the Fungal Fog:&#039;&#039;&#039; Prevented early beast regeneration with double &#039;&#039;Chill Touch&#039;&#039; blasts (29 damage), locked down the secondary phase with &#039;&#039;Entangle&#039;&#039; and &#039;&#039;Cloudkill&#039;&#039; (31 poison damage), completely dazed the Ettin with a clutch &#039;&#039;Confusion&#039;&#039; spell, and delivered the execution blow with a 22-damage &#039;&#039;Poison Spray&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 600&lt;br /&gt;
| &#039;&#039;&#039;The Ice and Flame Striker:&#039;&#039;&#039; Landed the critical &#039;&#039;Ray of Frost&#039;&#039; (15 cold damage) to drop the Ettin&#039;s first phase, scorched the second phase with high-damage &#039;&#039;Fire Bolts&#039;&#039; (23 fire damage total) and &#039;&#039;Ice Knife&#039;&#039; strikes, and applied crowd control despite taking damage from the beast&#039;s &#039;&#039;Reactive Blood Burst&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 600&lt;br /&gt;
| &#039;&#039;&#039;The Divine Executioner:&#039;&#039;&#039; Delivered devastating divine smite sequences across both combat phases (dealing 39 combined smite damage in Phase 1 and 55 damage in Phase 2), capitalized on the Ettin&#039;s 50-foot recoil with an opportunity attack for 22 damage, and provided crucial frontline support.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 153 - 154 Mind-Flayed and Singularity-Bound]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 11,200 XP — Base Party Award for surviving the chaotic climax of the Phasnosh vessel standoff; neutralizing a Vegepygmy horde with a 6th-Level &#039;&#039;Blade Barrier&#039;&#039;; driving off a Phasnosh Greater Acolyte (Mind Flayer); successfully negotiating with the Android Nurse (&amp;quot;Robo-Dame&amp;quot;); locking down vault security; and surviving a crash-landing through a quantum singularity onto Zephyr&#039;on.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(S)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Neutralize the Mind Flayer Threat (Completed - Driven off via Astral Shift); De-escalate the Android Nurse (Completed); Survive the Singularity Crash Landing (Completed).&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Explore Zephyr&#039;on Spaceport; Find a Way Home or a Functional Portal; Recover from Nausea; Track Down Lexana Brightshore to Recover the Book of Vedrick.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL BONUS XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 950&lt;br /&gt;
| &#039;&#039;&#039;The Radiant Vanguard:&#039;&#039;&#039; Blasted the grappled Mind Flayer with a 7th-Level &#039;&#039;Guiding Bolt&#039;&#039; (40 radiant damage), anchored the retreat by shredding four waves of Vegepygmies with a 6th-Level &#039;&#039;Blade Barrier&#039;&#039; (151 total force damage), and maintained divine support under continuous fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 850&lt;br /&gt;
| &#039;&#039;&#039;The Regenerated Genius:&#039;&#039;&#039; Endured brutal focus-fire from the Mind Flayer (taking an &#039;&#039;Extract Brain&#039;&#039; strike and a critical tentacle attack for 105+ combined damage), survived near-fatal brain trauma, and weathered the crash while undergoing a miraculous medical restoration that boosted his Intelligence to 18.&lt;br /&gt;
|-&lt;br /&gt;
| [[Egon]]&lt;br /&gt;
| 800&lt;br /&gt;
| &#039;&#039;&#039;The Vault Locksmith:&#039;&#039;&#039; Maintained &#039;&#039;Symbiotic Entity&#039;&#039; through paralysis, tagged Police Robots with &#039;&#039;Chill Touch&#039;&#039;, cast vital healing magic on Aldran, and cleverly baited security constructs into the hallway before using the orange-and-black security key to lock the vault doors and recover three healing vials.&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 900&lt;br /&gt;
| &#039;&#039;&#039;The Silver Tongue:&#039;&#039;&#039; Successfully de-escalated the Android Nurse with high-stakes charisma checks (&amp;quot;Robo-Dame&amp;quot; standing down to administer &#039;&#039;Greater Restoration&#039;&#039;), sniped fleeing Vegepygmies with &#039;&#039;Fire Bolt&#039;&#039;, and maneuvered the party through narrow hallway retreats.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 650&lt;br /&gt;
| &#039;&#039;&#039;The Unbroken Anchor:&#039;&#039;&#039; Shook off multiple paralyzing injections from the Android Nurse, held the doorway rear-guard to cover Balmaris&#039;s retreat, downed two healing vials mid-combat, and anchored the party&#039;s formation during the violent singularity launch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 152 The Vedrick Heist]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 7,400 XP — Base Party Award for surviving a multi-front corridor clash against Lexana Brightshore, automated Police Robot Elite Units, an Android Nurse, and an escaped Phasnosh Mind Flayer; reviving Durmen under heavy fire; destroying an elite security automaton; and maintaining frontline integrity despite toxic environmental hazards and severe psychic assault.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(S)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Neutralize the Immediate Corridor Blockade (Completed); Survive the Mind Flayer&#039;s Mind Blast (Completed); Prevent Party Wipe at the Eastern Doorway (Completed).&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Pursue Lexana and Recover the Book of Vedrick; Prevent the Rogue Mind Flayer from Hijacking the Phasnosh Starship; Clear Remaining Security Automaton Reserves.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL BONUS XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 750&lt;br /&gt;
| &#039;&#039;&#039;The Divine Conduit:&#039;&#039;&#039; Orchestrated the party&#039;s survival by opening combat with a 3rd-Level &#039;&#039;Mass Healing Word&#039;&#039;, roasting two Police Robots with a 6th-Level &#039;&#039;Flame Strike&#039;&#039; for 33 total damage, summoning a &#039;&#039;Spiritual Weapon&#039;&#039;, and delivering a clutch 6th-Level &#039;&#039;Heal&#039;&#039; spell for 78 HP to save the frontline from total collapse.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 650&lt;br /&gt;
| &#039;&#039;&#039;The Wild Frontliner:&#039;&#039;&#039; Surged into Rage with protective cosmic light (+1 AC aura), physically wrested Lexana out of a Police Robot&#039;s grip (winning a 23 vs 16 contested check), weathered a *Paralytic Syringe*, absorbed a direct 31 psychic damage *Mind Blast*, and survived repeated illithid tentacle assaults.&lt;br /&gt;
|-&lt;br /&gt;
| [[Egon]]&lt;br /&gt;
| 600&lt;br /&gt;
| &#039;&#039;&#039;The Spore Defender:&#039;&#039;&#039; Invoked *Symbiotic Entity* to unleash a 5th-Level &#039;&#039;Insect Plague&#039;&#039; (29 piercing damage), blasted the automaton line with a 5th-Level &#039;&#039;Blight&#039;&#039; for 42 necrotic damage, maintained focus through brutal grappler arm strikes, and provided active combat support via *Halo of Spores*, *Chill Touch*, and a 2nd-Level &#039;&#039;Healing Word&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 700&lt;br /&gt;
| &#039;&#039;&#039;The Phoenix Arc:&#039;&#039;&#039; Regained consciousness from a dying state, disengaged from melee while passing a DC 15 Con save against a *Stun Ray*, cast *Ice Knife* and *Magic Missile* from cover, and landed the final destroying spell slot—a precise *Fire Bolt* for 14 fire damage—that detonated an Elite Police Robot into a toxic wreck.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 500&lt;br /&gt;
| &#039;&#039;&#039;The Iron Vanguard:&#039;&#039;&#039; Stood his ground during initial standoff negotiations, resisted Lexana&#039;s pressure, passed a critical DC 17 Int save against the Mind Flayer&#039;s 60-foot cone *Mind Blast* (rolling a 21), and successfully shook off a DC 15 Con save against the Android Nurse&#039;s *Paralytic Syringe* while anchoring the hallway bottleneck.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 151 My sister sends her regard&#039;s]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,200 XP — Base Party Award for bypassing the security grid of the west shaft, executing a high-stakes manual elevator ascent, navigating the corrupted terminal corridors, and mounting a desperate frontline breakout against the automated Police Robot blockades.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(S)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Navigate the West Shaft Security Grid (Completed); Retain Control of the Manual Lift Mechanism (Completed); Decrypt Level IV Historical Chronology (Completed).&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Survive the Hallway Ambush against Lexanna; Neutralize the Local Police Robot Patrol Grid; Recover/Resurrect Durmen Tredan.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL BONUS XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 450&lt;br /&gt;
| &#039;&#039;&#039;The Plummeting Anchor:&#039;&#039;&#039; Failed a crucial athletics check to secure the lift handle, suffering 30 points of high-velocity impact damage down the shaft. Recovered to cast a 5th-Level &#039;&#039;Mass Cure Wounds&#039;&#039; and a 3rd-Level &#039;&#039;Healing Word&#039;&#039; to keep the team standing under severe pressure.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 550&lt;br /&gt;
| &#039;&#039;&#039;The Core Counterweight:&#039;&#039;&#039; Acted as a physical anchor during the elevator collapse, absorbing the kinetic impact of Balmaris hitting him on the way down while successfully maintaining his grip on the lift handle to prevent a total party wipe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Egon]]&lt;br /&gt;
| 600&lt;br /&gt;
| &#039;&#039;&#039;The Root Burner:&#039;&#039;&#039; Triggered a hostile security countermeasure that blasted him with green lasers for 20 damage. Successfully maintained concentration (rolling a 21) and subsequently bypassed the west door using the Green Key Cards. Safely caught by Aldran during a chaotic secondary lift failure.&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 700&lt;br /&gt;
| &#039;&#039;&#039;The Final Log:&#039;&#039;&#039; Utilized data terminals to discover the centuries-old presence of Lexana on Level I. Sacrificed massive health pools after absorbing maximum toxic coolant damage while mending a ruptured pipe. Executed a final &#039;&#039;Lightning Bolt&#039;&#039; against the robot line before being felled by a brutal, fatal blow.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 650&lt;br /&gt;
| &#039;&#039;&#039;The Shawarma Breach:&#039;&#039;&#039; Successfully executed an aerial interception to catch a falling Egon in the open shaft. Initiated the final room breakout with a devastating door breach, siphoning cosmic wild magic vitality to bolster his temporary hit points as his steel weapons blunted against the heavy armor plating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 150 The Sakura Descent]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,800 XP — Base Party Award for surviving the Mezzanine ambush, neutralizing the Swaying Sakura boss, and reclaiming ancient technology from its uprooted core.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(S)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Neutralize the Swaying Sakura (Completed); Expose the Deck 4 Operational Elevator (Completed); Salvage the Phasnosh Technomagic Core (Completed).&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Return to the Upper Deck to Test the Red Key; Determine how to operate the Phasnosh Elevator; Escort George to the 3rd Level Garden.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL BONUS XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 750&lt;br /&gt;
| &#039;&#039;&#039;The Uprooter:&#039;&#039;&#039; Consumed a Frost Giant potion to engage in a brutal wrestling match with the Sakura. Successfully shoved the 210 HP boss off the Mezzanine edge and burned a last-second &#039;&#039;Misty Step&#039;&#039; to escape its final, fatal grasp.&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;(Absent / Non-combatant this session)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Egon]]&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;(Held the rearguard / Managed logistics with George)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 450&lt;br /&gt;
| &#039;&#039;&#039;The Steel Anchor:&#039;&#039;&#039; Endured a brutal surprise assault from metal-shredding branches and survived being repeatedly slammed into the steel deck plates before executing a clutch &#039;&#039;Misty Step&#039;&#039; to break the grapple.&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 500&lt;br /&gt;
| &#039;&#039;&#039;The Demolitionist:&#039;&#039;&#039; Unleashed a massive, fire-vulnerability-triggering spell barrage early on. Later triggered a spectacular critical fumble with a stray &#039;&#039;Guiding Bolt&#039;&#039; that completely shattered the structural glass floor to create a chaotic battlefield distraction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 148 The Verdant Sentinel]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
4,210 XP — Base Party Award for the peaceful resolution and recruitment of George the Shambling Mound, the defeat of the Titanic Tri-Flower Frond, and discovering the Cherry Blossom sector.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(S)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Overcome the Green Room Sentinel (Completed); Negotiate with the Shambling Gardener (Completed).&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Locate the Emerald Green Door Key; Escort George to the 3rd Level Garden; Investigate the &amp;quot;Artificial Light&amp;quot; source.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL BONUS XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 400&lt;br /&gt;
| &#039;&#039;&#039;The Lumberjack:&#039;&#039;&#039; Provided the final heavy melee strikes needed to fell the Titanic Frond after the magical barrage, hacking through the main trunk with his axe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 500&lt;br /&gt;
| &#039;&#039;&#039;The Defoliator:&#039;&#039;&#039; Unleashed a devastating elemental combo of &#039;&#039;Fireball&#039;&#039; and &#039;&#039;Lightning Bolt&#039;&#039; to neutralize the plant creature’s regenerative traits and successfully wilt it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Egon]]&lt;br /&gt;
| 600&lt;br /&gt;
| &#039;&#039;&#039;The Green Whisperer:&#039;&#039;&#039; Successfully used &#039;&#039;Speak with Plants&#039;&#039; to turn a potentially lethal Shambling Mound encounter into a social victory. Managed the party&#039;s botanical logistics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 450&lt;br /&gt;
| &#039;&#039;&#039;Diving Smite:&#039;&#039;&#039; Charged the Titanic Frond head-on, delivering a high-impact Divine Smite to draw its attention away from the snared George.&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 550&lt;br /&gt;
| &#039;&#039;&#039;The Shredder:&#039;&#039;&#039; Despite the Mangled Arm penalty, maintained concentration on a &#039;&#039;Blade Barrier&#039;&#039; that dealt a massive 39 points of damage, effectively thinning the Frond&#039;s defenses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 147 The Tossing of the Salad]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
5,000 XP — Base Party Award for defeating the 4th wave of Vegepygmies, escaping the Entrance Level, and discovering the locations of the Orange Key Cards.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(S)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Escape the Spore-Network Ambush (Completed); Secure the Storage Room (Completed).&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Track the moving Orange Key Card on Level III; Stabilize Balmaris’s mangled arm; Decipher the 14th Year Protocol.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL BONUS XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 500&lt;br /&gt;
| &#039;&#039;&#039;The Iron Will:&#039;&#039;&#039; Successfully rolled a 19 on a Death Save after taking a spear-crit to the chest. Led the &amp;quot;Float&amp;quot; down the elevator shaft while still at critical HP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 450&lt;br /&gt;
| &#039;&#039;&#039;The Decoder:&#039;&#039;&#039; Successfully hacked the sequence lock on the sliding doors and used &#039;&#039;Comprehend Languages&#039;&#039; to extract the Fireball Formula and the 14th Year Protocol logs.&lt;br /&gt;
|-&lt;br /&gt;
| [[Egon]]&lt;br /&gt;
| 600&lt;br /&gt;
| &#039;&#039;&#039;Salad Tosser MVP:&#039;&#039;&#039; Landed a Natural 20 (83 Crit) with his quarterstaff to stun the pygmy leader. Kept the party alive with a 5th-level &#039;&#039;Mass Cure Wounds&#039;&#039; during the retreat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;&#039;The Slip-Step:&#039;&#039;&#039; Used &#039;&#039;Misty Step&#039;&#039; to initiate the party’s escape from the North Room. Survived a Critical Fumble and a Riposte miss during the most intense part of the melee.&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 350&lt;br /&gt;
| &#039;&#039;&#039;The Barrier:&#039;&#039;&#039; Wiped out 6 Vegepygmies with a single &#039;&#039;Blade Barrier&#039;&#039; cast. Managed the tactical retreat while suffering from a &amp;quot;Mangled Arm&amp;quot; critical injury.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 146 Jurassic Distraction]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
4,000 XP - Total party award for surviving the massive Vegepygmy ambush and successfully barricading the Reactor Room. (800 XP base per player).&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Survive the Main Level Ambush (Completed);&lt;br /&gt;
&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Locate and rescue Nail and Balmaris; Recover within the Reactor Room; Find a way to bypass the mold-kin horde.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 850&lt;br /&gt;
| &#039;&#039;&#039;Meat Sack Savior:&#039;&#039;&#039; Despite a self-inflicted critical injury, successfully recovered and hauled a dying Durmen to safety while Raging.&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 1,100&lt;br /&gt;
| &#039;&#039;&#039;Tactical Illusionist:&#039;&#039;&#039; Effectively stalled the horde with the &amp;quot;Jurassic Distraction&amp;quot; and burned high-level slots (Ice Knife) to thin the pack. Sacrificed a dagger to seal the door.&lt;br /&gt;
|-&lt;br /&gt;
| [[Egon]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| &#039;&#039;&#039;The Spore Shield:&#039;&#039;&#039; Held the hallway with Symbiotic Entity and provided critical mid-retreat healing. Executed the final door-slam kill to secure the room.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 400&lt;br /&gt;
| &#039;&#039;&#039;Presumed Captured:&#039;&#039;&#039; Awarded partial &amp;quot;survival&amp;quot; XP for the initial engagement before being separated.&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 400&lt;br /&gt;
| &#039;&#039;&#039;Presumed Captured:&#039;&#039;&#039; Awarded partial &amp;quot;survival&amp;quot; XP for the initial engagement before being separated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 145 Bad Kitties of the Barrier Peaks]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
3,500 XP - Total party award for neutralizing the Displacer Beast pack and managing critical fumbles/injuries under pressure. (700 XP base per player).&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Neutralize local predators (Completed: 5/5 Displacer Beasts slain);&lt;br /&gt;
&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Descend the elevator to the lower levels; Find a cure for Balmaris&#039; mangled arm.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| Heavy Hitter: Secured two kills using Rage and Savage Attacker.&lt;br /&gt;
Wild Magic Surge: Successfully utilized retaliation force damage and summoned a tactical Flumph.&lt;br /&gt;
|-&lt;br /&gt;
| [[Poision Egon]]&lt;br /&gt;
| 700&lt;br /&gt;
| Tactical Support: Cast &#039;&#039;Protection from Poison&#039;&#039; and &#039;&#039;Confusion&#039;&#039;, neutralizing one beast.&lt;br /&gt;
Narrative Flavour: Provided the &amp;quot;Dolphin Orgy&amp;quot; analysis and performed the final &amp;quot;mooning.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 900&lt;br /&gt;
| Versatile Caster: Secured two kills, including the final beast with a 5th-level &#039;&#039;Magic Missile&#039;&#039;.&lt;br /&gt;
Preparation: Provided party buffs with &#039;&#039;Darkvision&#039;&#039; and &#039;&#039;Mage Armor&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 800&lt;br /&gt;
| Divine Wrath: Secured one kill with a 5th-level &#039;&#039;Inflict Wounds&#039;&#039;.&lt;br /&gt;
Battle Scarred: Continued fighting despite a massive critical hit and a mangled arm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 600&lt;br /&gt;
| Damage Sponge: Held the front line against initial attacks.&lt;br /&gt;
The Long Wait: Survived being stunned for 6 rounds without being downed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricfire]]&lt;br /&gt;
| 0&lt;br /&gt;
| Ricfire was not present for the events of this session.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 144 The Golden Ticket to a Glowing Grave]] &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
4,500 XP - The party successfully negotiated the departure of Robo Dame, bypassed a potentially lethal security encounter with a Maintenance Droid, navigated the derelict recreational sector, and secured a high-clearance medical annex.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s) &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Investigate &amp;quot;[[Project Sentience]]&amp;quot; (Completed: Found 244 IE Videric Lore); &lt;br /&gt;
&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Identify the &amp;quot;Sparkling&amp;quot; toxin; Decrypt the L. Brightshore iPad.&lt;br /&gt;
|-&lt;br /&gt;
! NAME &lt;br /&gt;
! INDIVIDUAL ACTION XP &lt;br /&gt;
! NOTES &lt;br /&gt;
|- &lt;br /&gt;
| [[Poision Egon]] &lt;br /&gt;
| 1,500 &lt;br /&gt;
| Provided critical morale/comedic relief with the &amp;quot;Golden Ticket&amp;quot; song (500). &lt;br /&gt;
Found the Orange Keycard and &amp;quot;Beauty&amp;quot; paste (400). &lt;br /&gt;
Performed a successful medical diagnosis identifying the &amp;quot;Sparkling&amp;quot; spores as lethal radiation (600).&lt;br /&gt;
|- &lt;br /&gt;
| [[Aldran]] &lt;br /&gt;
| 1,300 &lt;br /&gt;
| Critical success! Safely manipulated the trapped skeletal remains/guard-summoning device without triggering an alarm (600). &lt;br /&gt;
Successfully salvaged parts from the Phasnosh pistol (400). &lt;br /&gt;
Coordinated the pinball looting (300).&lt;br /&gt;
|- &lt;br /&gt;
| [[Balmaris]] &lt;br /&gt;
| 900 &lt;br /&gt;
| Performed an Arcana/Medicine investigation on the &amp;quot;Beauty Paste&amp;quot; (300). &lt;br /&gt;
Secured the Northeast door during the room sweep (300). &lt;br /&gt;
Assisted in the historical analysis of the Videric coins (300).&lt;br /&gt;
|- &lt;br /&gt;
| [[Durmen]] &lt;br /&gt;
| 800 &lt;br /&gt;
| Maintained defensive overwatch while the party looted the game room (400). &lt;br /&gt;
Provided tactical assessment of the voice-activated terminal in the Orange Room (400).&lt;br /&gt;
|- &lt;br /&gt;
| [[Nail]] &lt;br /&gt;
| 1,000 &lt;br /&gt;
| First to observe the &amp;quot;sparkling&amp;quot; nature of the fungi while under physical duress (400). &lt;br /&gt;
Breached ancient gaming machines to recover historical currency (300). &lt;br /&gt;
Maintained the barricade during the initial room sweep (300).&lt;br /&gt;
|- &lt;br /&gt;
| [[Ricfire]] &lt;br /&gt;
| 0 &lt;br /&gt;
| Ricfire was not present for the events of this session. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 143 The Airlock Escape and the Gaseous Cloud]] &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
5,500 XP - The party navigated a spore-choked gauntlet, survived a lethal ambush by a Vegepygmy Chieftain and Berserk Android, and successfully executed a high-stakes retreat into a secured airlock. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s) &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
Track Lexana Brightshore; investigate the &amp;quot;Stabilized Anomaly&amp;quot;,&lt;br /&gt;
|-&lt;br /&gt;
! NAME &lt;br /&gt;
! INDIVIDUAL ACTION XP &lt;br /&gt;
! NOTES &lt;br /&gt;
|- &lt;br /&gt;
| [[Poision Egon]] &lt;br /&gt;
| 1,400 &lt;br /&gt;
| Clutch casting of Gaseous Form on Nail to bypass the doorway blockage (600), utilized Symbiotic Entity and Halo of Spores to hold the line (400), and successfully navigated the retreat while maintaining necrotic pressure (400). &lt;br /&gt;
|- &lt;br /&gt;
| [[Aldran]] &lt;br /&gt;
| 1,200 &lt;br /&gt;
| Delivered the &amp;quot;Angry Strike&amp;quot; (Dirty 20) to sever the pygmy jamming the door (500), used Silent Image (Ankylosaurus) to panic 6 pygmies and buy time (400), and provided covering fire with Eldritch Blast (300). &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| [[Balmaris]] &lt;br /&gt;
| 1,100 &lt;br /&gt;
| Utilized Channel Divinity: Preserve Life to heal the battered party for 35 HP (400), cast Protection from Poison to stabilize the rearguard (400), and assisted in pushing the vegepygmy remains from the airlock seal (300). &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| [[Durmen]] &lt;br /&gt;
| 800 &lt;br /&gt;
| Assisted in moving the unconscious pygmy off of Nail to clear the path (400), and utilized Magic Missiles to suppress the pursuing Pygmy Warriors (400). &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| [[Nail]] &lt;br /&gt;
| 600 &lt;br /&gt;
| Survived a devastating Critical Hit and &amp;quot;Not that arm!&amp;quot; injury (300), successfully coordinated with Egon for a gaseous retreat while under extreme physical duress (300). &lt;br /&gt;
|- &lt;br /&gt;
| [[Ricfire]] &lt;br /&gt;
| 0 &lt;br /&gt;
| Ricfire was not present for the events of this session. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 142 The Robot Gauntlet and Egon&#039;s Tripping Jokes]] &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4,000 XP - The party survived a massive, multi-front engagement against a Vegepygmy gang, aided a damaged Police Robot, and successfully utilized area-of-effect spells to force a stalemate. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s) &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Navigate the West corridor ambush; protect party members from lethal Vegepygmy spear attacks; contain the fungal and robotic threats. &lt;br /&gt;
|-&lt;br /&gt;
! NAME &lt;br /&gt;
! INDIVIDUAL ACTION XP &lt;br /&gt;
! NOTES &lt;br /&gt;
|- &lt;br /&gt;
| [[Durmen]] &lt;br /&gt;
| 1,500 &lt;br /&gt;
| Critical use of Entangle spells to freeze the multi-front battlefield including 12 targets (700), sprinted to keep pace with the pursuit droid resulting in 1 Exhaustion (300), and utilized Burning Hands for effective area damage (500). &lt;br /&gt;
|- &lt;br /&gt;
| [[Balmaris]] &lt;br /&gt;
| 1,300 &lt;br /&gt;
| Successful critical bluff to avoid robot capture (400), survived a near-death experience involving multiple spear stabs and a rescue by Robo Dame (600), and provided combat fire support (300). &lt;br /&gt;
|- &lt;br /&gt;
| [[Poision Egon]] &lt;br /&gt;
| 1,000 &lt;br /&gt;
| Essential use of Entangle and Chill Hand to halt the pygmy advance (400), and provided morale-boosting Christmas jokes while under the influence (400). Gained Inspiration (200). &lt;br /&gt;
|- &lt;br /&gt;
| [[Nail]] &lt;br /&gt;
| 400 &lt;br /&gt;
| Successfully prioritized recovery and stabilization by taking a crucial rest in the dining room while the party engaged in combat (400). &lt;br /&gt;
|- &lt;br /&gt;
| [[Aldran]] &lt;br /&gt;
| 300 &lt;br /&gt;
| Provided strategic movement support and assisted in the initial navigation of the robot-controlled hallway (300). &lt;br /&gt;
|- &lt;br /&gt;
| [[Ricfire]] &lt;br /&gt;
| 0 &lt;br /&gt;
| Ricfire was not present for the events of this session. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 141 The Clone Revelation and The Droid&#039;s Collapse]] &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED &lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2,500 XP - The party successfully stabilized the Robo Dame cyborg, extracted critical data regarding Lexana&#039;s origins as a Phasnosh clone, and secured high-tech armaments. &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s) &lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Track Lexana Brightshore; investigate the &amp;quot;Stabilized Anomaly&amp;quot; data; survive the activation of Phasnosh purge protocols.&lt;br /&gt;
|- &lt;br /&gt;
! NAME &lt;br /&gt;
! INDIVIDUAL ACTION XP &lt;br /&gt;
! NOTES &lt;br /&gt;
|- &lt;br /&gt;
| [[Durmen]] &lt;br /&gt;
| 1,500 &lt;br /&gt;
| Successfully passed the critical Arcana check on the VT100 Terminal to reveal Lexana&#039;s origins (700), utilized Mend to repair Robo Dame&#039;s exterior (400), and secured the Laser Pistol and Chronometer (400). &lt;br /&gt;
|- &lt;br /&gt;
| [[Balmaris]] &lt;br /&gt;
| 1,000 &lt;br /&gt;
| Neutralized the fleeing Vegepygmy with a Spiritual Hammer/Crossbow combination (400), spotted the hidden ID card on the cyborg (300), and provided tactical awareness during the terminal investigation (300). &lt;br /&gt;
|- &lt;br /&gt;
| [[Poision Egon]] &lt;br /&gt;
| 1,000 &lt;br /&gt;
| Triggered the reactivation of Robo Dame by invoking Lexana&#039;s name (500), successfully navigated a medical trance, and utilized heightened senses to detect incoming hostiles from the East (500). &lt;br /&gt;
|- &lt;br /&gt;
| [[Aldran]] &lt;br /&gt;
| 900 &lt;br /&gt;
| Survived the Nurse Droid&#039;s brutal groin scan and curative injection (500), and successfully adapted to a state of euphoric echolocation blindness (400). &lt;br /&gt;
|- &lt;br /&gt;
| [[Nail]] &lt;br /&gt;
| 700 &lt;br /&gt;
| Participated in the &amp;quot;Cyborg Sandwich&amp;quot; healing of Robo Dame (400), and utilized the brief respite to stabilize his condition following the previous combat (300). &lt;br /&gt;
|- &lt;br /&gt;
| [[Ricfire]] &lt;br /&gt;
| 0 &lt;br /&gt;
| Ricfire was not present for the events of this session. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 140 Axe, Syringe, and Sonic Blast: The Price of the Peak]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3,000 XP - The party successfully defeated the Vegepygmy ambush and survived the initial coordinated attack (Sonic Blast) from the two Police Robots.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Secure the chamber and locate the object needed to track Lexana. Survive the Police Robot ambush.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 1,200&lt;br /&gt;
| Received and survived the Android&#039;s bizarre curative injection (500), successfully cast Mend on &amp;quot;Robo Dame&amp;quot; (400), and utilized Ice Knife to exploit Vegepygmy vulnerability (300).&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 1,200&lt;br /&gt;
| Maintained Bless concentration despite combat shock (300), utilized Flame Strike to counter Vegepygmy regeneration (500), and provided critical healing/support throughout the encounter (400).&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| Sustained critical friendly fire damage and continued combat (500), dealt continuous damage to the Vegepygmies (300), and general combat contribution (200).&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 900&lt;br /&gt;
| Critically fumbled the Greataxe and struck Nail (0 XP for fumble, -500 penalty offset), landed a devastating critical hit on a Vegepygmy Raider (700), and successfully threw an incapacitated Vegepygmy into a Police Robot (700).&lt;br /&gt;
|-&lt;br /&gt;
| [[Poision Egon]]&lt;br /&gt;
| 700&lt;br /&gt;
| Successfully cast Entangle to control enemies (300), utilized Inflict Wounds for decisive damage (400), and survived the robot&#039;s brutal crushing grapple (0 XP, future survival bonus applied).&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricfire]]&lt;br /&gt;
| 0&lt;br /&gt;
| Ricfire was not present for the key events of this session.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 139 The Metal Peak&#039;s Embrace]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1,850 XP - The party successfully entered and navigated the first wing of the strange, metallic structure, defeated a high-level construct, and secured magical components (glowing diamond, various gems, a rectangular piece of onyx colored stained glass) necessary for deeper exploration. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Continue tracking Lexana Brightshore through the metallic maze to prevent her from recovering the mysterious Book of Gates. Determine the purpose of the strange dungeon and its technology.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 1,200&lt;br /&gt;
| Attempted to communicate with hostile Construct (200), successfully cast Mend to subdue the Construct (500), survived the paralyzing ray attack (300), and discovered the glowing diamond (200).&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| Ignored danger to confront the presumed Lexanna clone (300), successfully identified the non-magical nature of the attacks (300), applied Mass Healing Word under duress (200), and general combat contribution (200).&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 1,500&lt;br /&gt;
| Dealt decisive damage using Divine Smite, revealing the Construct&#039;s mechanical nature (800), sustained severe damage during melee combat (300), and general combat contribution (400).&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 0&lt;br /&gt;
| Aldran was not present for the key events of this session.&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Egon]]&lt;br /&gt;
| 0&lt;br /&gt;
| Poison Egon was not present for the key events of this session.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricfire]]&lt;br /&gt;
| 0&lt;br /&gt;
| Ricfire was not present for the key events of this session.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 138 The Garrisons Respite]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2,500 XP - The party successfully secured shelter with the wary fort guards, survived a magical ambush while crossing the Giants Valley, and transitioned the mission from pure survival to active reconnaissance and pursuit of Lexana Brightshore. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Infiltrate the mountains and locate the metallic structure seen in the vision. Gather intelligence on the movements of the Giant and Wizard in the area. Travel through the hostile Giant Valley.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 400&lt;br /&gt;
| Key reconnaissance: spotted the Giant-like figure ahead (300), general exploration contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 300&lt;br /&gt;
| Enduring two levels of exhaustion (200), general survival contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 500&lt;br /&gt;
| Successfully bluffing the fort guards to gain entrance (400), enduring exhaustion (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricfire]]&lt;br /&gt;
| 400&lt;br /&gt;
| High awareness: spotted the following fort guards (300), stealth/navigation contribution across the valley (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Egon]]&lt;br /&gt;
| 300&lt;br /&gt;
| Enduring cold and suffering from lack of gear (200), general exploration contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 400&lt;br /&gt;
| High awareness: spotted the following guards (200), key roleplaying element showing anxiety over Delilah&#039;s harassment (200).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 137 Revenge of the Frost Giant]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4,500 XP - The party successfully defended their camp against a highly aggressive and powerful Frost Giant, the vengeful mate of a previously defeated foe. They also survived an ambush by an unknown, magically powerful cloaked figure. This amount is awarded to each party member.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Continue journeying north to discover the whereabouts of [[Lexana Brightshore]] and the mysterious book. Survive hazardous weather and dangerous encounters in the wilderness, facing escalating threats and the consequences of their pursuit.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 600&lt;br /&gt;
| Pursued the Fey Eye spy (300), Coordinated attacks on the Giant (200), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 1,300&lt;br /&gt;
| Took a Lightning Bolt meant for [[Leia]] (700 - &#039;&#039;&#039;Heroic Act&#039;&#039;&#039;), Butchered Yeti meat (300), Engaged Giant (200), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 500&lt;br /&gt;
| Attempted retaliation on Cloaked Figure (200), Gave the Albert Cloak to Leia (100), general combat contribution (100), recovered from spell fumble (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricfire]]&lt;br /&gt;
| 500&lt;br /&gt;
| Spotting the initial Giant attack (200), Landed critical blows against Giant (200), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Egon]]&lt;br /&gt;
| 500&lt;br /&gt;
| Delivered critical damage to Giant (200), Butchered Yeti meat (200), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 800&lt;br /&gt;
| Cast Heal on Durmen (400 - &#039;&#039;&#039;Critical Healing&#039;&#039;&#039;), Cast Hunter&#039;s Mark (200), general combat contribution (200).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 136 Echoes of the Fallen Giant]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3,950 XP - The party navigated a brutal ambush against two formidable Yetis and a powerful Ice Devil, demonstrating courage and teamwork in a desperate fight for survival. This amount is awarded to each party member.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Continue journeying north to discover the whereabouts of Lexana Brightshore and the mysterious book. Survive hazardous weather and dangerous encounters in the wilderness, facing escalating threats and the consequences of their pursuit.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 400&lt;br /&gt;
| Coordinated attacks against Ice Devil (200), engaged Yeti (100), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 500&lt;br /&gt;
| Fell in battle and revived (300), engaged Yeti (100), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 1,100&lt;br /&gt;
| Revived Durmen with Mass Cure Wounds (500), successfully banished Ice Devil (400), engaged Yeti (100), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricfire]]&lt;br /&gt;
| 600&lt;br /&gt;
| Landed sneak attack on Yeti (300), dealt damage to Ice Devil with arrows (200), engaged Yeti (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Egon]]&lt;br /&gt;
| 600&lt;br /&gt;
| Delivered final blow to Ice Devil (300), engaged Yeti with Halo of Spores (200), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 400&lt;br /&gt;
| Part of valiant attack on Ice Devil (200), engaged Yetis (100), general combat contribution (100).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 135 The Chill of Despair]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 8000 XP - The party navigated a brutal ambush against two formidable yetis and a powerful Ice Devil, demonstrating courage and teamwork in a desperate fight for survival that tragically cost Durmen his life. They also dealt with the aftermath of their previous giant encounter and uncovered unsettling signs of being followed.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Continue journeying north to discover the whereabouts of Lexana Brightshore and the mysterious book. Survive hazardous weather and dangerous encounters in the wilderness, facing escalating threats and the consequences of their pursuit.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 1600&lt;br /&gt;
| Part of valiant attack on Ice Devil (600), engaged Yetis (300), hit by Ice Devil spear (100), general combat contribution (300), securing Giant loot/buying eyeball (300).&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 1600&lt;br /&gt;
| Bought giant eyeball (100), dealt significant Magic Missile damage to Yeti (500), part of valiant attack on Ice Devil (400), engaged Yetis (300), fell in battle/sacrifice (300).&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 1600&lt;br /&gt;
| Attempted to banish Ice Devil twice (500), hit by Ice Devil spear (100), part of valiant attack on Ice Devil (600), engaged Yetis (300), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricfire]]&lt;br /&gt;
| 1600&lt;br /&gt;
| Landed sneak attack on Ice Devil (600), moved into position for attack (100), part of valiant attack on Ice Devil (500), engaged Yetis (300), attacked by Yeti (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 1600&lt;br /&gt;
| Part of valiant attack on Ice Devil (700), engaged Yetis (400), hit by Ice Devil spear (100), general combat contribution (300), critically fumbled on summoned devil (100).&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 134 Frozen Folly]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 5600 XP - The party navigated treacherous winter conditions, overcame the challenge of a disabled wagon, survived a devastating avalanche, and decisively defeated a frost giant and its dire wolf companions, securing valuable loot and continuing their journey north.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Continue journeying north to discover the whereabouts of Lexana Brightshore and the mysterious book. Survive hazardous weather and encounters in the wilderness.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 1400&lt;br /&gt;
| Lifted wagon back onto road (200), hit Giant with Eldritch Blast (400), charged into melee (300), engaged Dire Wolves (200), general combat contribution (100), securing loot (200).&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 1400&lt;br /&gt;
| Continued book studying (100), engaged in Firebolt and Magic Missile attacks against Giant (500), delivered final blow to Giant (300), engaged Dire Wolves (200), general combat contribution (100), securing loot (200).&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 1400&lt;br /&gt;
| Used healing spells to aid the party in combat (500), engaged Dire Wolves (300), general combat contribution (400), securing loot (200).&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricfire]]&lt;br /&gt;
| 1400&lt;br /&gt;
| Attempted to sneak around for backstab on Giant (400), landed Sneak Attack on Giant (300), engaged Dire Wolves with short bow (400), general combat contribution (100), securing loot (200).&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 1400&lt;br /&gt;
| Charged into melee (500), engaged Dire Wolves (400), general combat contribution (300), securing loot (200).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 133 The Sage, the Suitor, and the Smashed Blacksmith]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2250 XP - The party made significant progress by securing reliable transportation, gaining a valuable new ally in Lei, acquiring upgraded weaponry, and decisively resolving a confrontation with the local blacksmith, advancing their quest to discover the whereabouts of Lexana Brightshore and the mysterious book.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Discover the whereabouts of Lexana Brightshore and the mysterious book. Secure reliable transportation for continued travel.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| Aldran&lt;br /&gt;
| 1000&lt;br /&gt;
| Diplomatic interaction with [[Borin]] (100), persuasive interaction with [[Berrick]] (100), decisive victory against Keelin (800).&lt;br /&gt;
|-&lt;br /&gt;
| Durmen&lt;br /&gt;
| 700&lt;br /&gt;
| Deciphered [[Elder Theron]] &#039;s glyphs (300), charmed Lei and recruited her as an ally (300), active participation in town exploration (100).&lt;br /&gt;
|-&lt;br /&gt;
| Balmaris&lt;br /&gt;
| 700&lt;br /&gt;
| Noticed merchant guild carts (150), attempted to read Elder Theron &#039;s glyphs (150), healed Keelin after Aldran&#039;s fight (400).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 132 The sigils of the Silk Rose and Yellow Orbs]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 850 The party made a significant breakthrough, uncovering that Lexana Brightshore is alive and that both she and the sought-after book have passed through a mysterious, magically sealed door. Their investigation of the warehouse also revealed unsettling cargo bearing unfamiliar sigils, and a discovery within a marked crate hinted at something far more unusual being transported.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Discover the whereabouts of Lexana Brightshore and the mysterious book.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| Nail&lt;br /&gt;
| 365&lt;br /&gt;
| Old Woman (50), Raven (25), Deceived Guards (150) - took point on initial interaction, Talking Door (140).&lt;br /&gt;
|-&lt;br /&gt;
| Aldran&lt;br /&gt;
| 380&lt;br /&gt;
| Old Woman (55) - provided comic relief, Raven (25), Deceived Guards (150) - key in the deception, Talking Door (150).&lt;br /&gt;
|-&lt;br /&gt;
| Durmen&lt;br /&gt;
| 395&lt;br /&gt;
| Old Woman (60) - focused on the crates and the rose sigil, Raven (25), Deceived Guards (150), Talking Door (160) - primary interaction, learned about &amp;quot;other portals,&amp;quot; briefly glimpsed something metallic inside the opened crate.&lt;br /&gt;
|-&lt;br /&gt;
| Balmaris&lt;br /&gt;
| 380&lt;br /&gt;
| Old Woman (50), Raven (35) - first to spot the unusual creature, Deceived Guards (150), Talking Door (145) - discerned faint glyphs.&lt;br /&gt;
|-&lt;br /&gt;
| Poison Egon&lt;br /&gt;
| 380&lt;br /&gt;
| Old Woman (50), Raven (50) - neutralized the watcher, Deceived Guards (130) - less vocal, Talking Door (150) - noted the door&#039;s magical nature.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 131 Whispers in the pass]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 700 The party successfully navigated the initial challenges of the mountain pass, arrived at [[Oakhaven]], gathered information about the caravans, and began investigating the ties back to the Merchant Guild of Lhynn.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Investigate the unusual activity surrounding the late-night caravan in Oakhaven.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| Nail&lt;br /&gt;
| 2300&lt;br /&gt;
| Defeated the wraith in the temple, awesomely  navigated the treacherous cliffside path down the mountain.with style.&lt;br /&gt;
|-&lt;br /&gt;
| Aldran&lt;br /&gt;
| 750&lt;br /&gt;
| Led questioning of the guard, experienced unsettling journey, participated in initial investigation.&lt;br /&gt;
|-&lt;br /&gt;
| Durmen&lt;br /&gt;
| 850&lt;br /&gt;
| Discreetly investigated the wagon, experienced unsettling journey, opened the warehouse, interacted with the elder.&lt;br /&gt;
|-&lt;br /&gt;
| Balmaris&lt;br /&gt;
| 650&lt;br /&gt;
| Experienced unsettling journey, survived near-fatal fall, participated in initial investigation.&lt;br /&gt;
|-&lt;br /&gt;
| Poison Egon&lt;br /&gt;
| 200&lt;br /&gt;
| Experienced unsettling journey, casting water walk and sparing the party further risks of falls to an icy death, participated in initial investigation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 130 Trials of Worth]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1220 The party navigated a series of magical trials designed to test their worthiness, including moral dilemmas, incorporeal healing, maze traversal, and dimensional travel, all while racing against the clock to attend a rare magic item auction.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| Aldran&lt;br /&gt;
| 625&lt;br /&gt;
| Navigated maze, solved door puzzles, led investigation into dimensional doorway.&lt;br /&gt;
|-&lt;br /&gt;
| Durmen&lt;br /&gt;
| 625&lt;br /&gt;
| Navigated maze, solved door puzzles, aided investigation into dimensional doorway.&lt;br /&gt;
|-&lt;br /&gt;
| Balmaris&lt;br /&gt;
| 625&lt;br /&gt;
| Healed spectral figure, investigated dimensional doorway.&lt;br /&gt;
|-&lt;br /&gt;
| Poison Egon&lt;br /&gt;
| 625&lt;br /&gt;
| Healed spectral figure, aided investigation into dimensional doorway.&lt;br /&gt;
|-&lt;br /&gt;
| Nail&lt;br /&gt;
| 500&lt;br /&gt;
| Overcame moral quandary, began work to purify temple.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 129 The Obsidian Flask]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2000 The party entered the [[Obsidian Flask]], navigating its social complexities and learning of a missing spellbook. They engaged in combat with a demonic patron, and then accepted a dangerous quest from the archmage [[Turgen Voxhall]] to retrieve the book, only to be trapped within a magical room.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| Aldran&lt;br /&gt;
| 600&lt;br /&gt;
| Initiated and won combat, strong social interaction, quest acceptance.&lt;br /&gt;
|-&lt;br /&gt;
| Durmen&lt;br /&gt;
| 575&lt;br /&gt;
| Paid entry, guild test, key information, quest acceptance.&lt;br /&gt;
|-&lt;br /&gt;
| Balmaris&lt;br /&gt;
| 525&lt;br /&gt;
| Guild test, social interaction, quest acceptance.&lt;br /&gt;
|-&lt;br /&gt;
| Poison Egon&lt;br /&gt;
| 550&lt;br /&gt;
| Assisted in combat, social interaction, quest acceptance.&lt;br /&gt;
|-&lt;br /&gt;
| Nail&lt;br /&gt;
| 500&lt;br /&gt;
| Guard duty, social interaction, quest acceptance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 128 Belport]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1400 After deciphering ancient runes, navigating a magical portal, surviving a Sahuagin ambush, and successfully navigating the social complexities of Belport, the party secured lodging and accepted a new quest.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Poison Egon&lt;br /&gt;
|500&lt;br /&gt;
|Deciphered and activated runestones, reactivated the portal under pressure.&lt;br /&gt;
|-&lt;br /&gt;
|Durmen&lt;br /&gt;
|450&lt;br /&gt;
|Engaged in a complex roleplaying encounter with an old acquaintance, conducted research.&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris&lt;br /&gt;
|375&lt;br /&gt;
|Provided a goodwill gesture of creating pure water.&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|350&lt;br /&gt;
|Participated in combat and social encounters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 127 Lexana&#039;s Fall]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1250 After a series of stealthy maneuvers and a tense encounter with the villagers, the party clashed with the cunning sorceress Lexana Brightshore, ultimately defeating her (though not without loss) and recovered her hidden cache of magical items.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|[[Aldran Stormheart]]&lt;br /&gt;
|575&lt;br /&gt;
|Showed initiative and cleverness by unmooring the boats and convincing the villagers to let them pass unmolested. Comedic relief - &amp;quot;Bravely&amp;quot; hacked at the magic mouth door.&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|466&lt;br /&gt;
|Participated in combat with Lexana and explored the house, contributed to the overall party effort.&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|520&lt;br /&gt;
|Engaged in combat with Lexana, was killed by her Ice Storm, but later resurrected by Poison Egon.&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|650&lt;br /&gt;
|Took charge in Lexana&#039;s house, kicking down doors and pressing the action. Delivered the final blow to Lexana.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|775&lt;br /&gt;
|Provided crucial support with Inspiration and, most importantly, brought Durmen back from the dead! Animated Lexana as a zombie.&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|Absent from the session or did not participate in significant actions.&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|250&lt;br /&gt;
|Participated in combat with Lexana, but was wounded and did not contribute as heavily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 126 Jailbreak]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1600 Escaping the jail and avoiding unnecessary bloodshed. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|440&lt;br /&gt;
|Negotiating with Leon, conning Turgeon.repeatedly intimidating the guards, Halvor and securing Halvor&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|360&lt;br /&gt;
|Freeing the prisoners to be a distraction to distract the guards and significantly increasing the party&#039;s chances of escape&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|280&lt;br /&gt;
|Noticing the details in the jail logbook regarding Dame Yarla&#039;s apparent influence in getting prisoners released. &lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|120&lt;br /&gt;
|Scouting the exit.&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|250&lt;br /&gt;
|Scouting ahead, picking locks, securing the guard and taking the tabards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; |  [[Session 125]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 900 For escaping their cells and knocking out Constable Halvor. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|0&lt;br /&gt;
|1 Inspiration point for creative use of mend spell to splint Aldrans broken leg.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; |  [[Session 124]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2800 Completing the quest to capture the Sea Ghost and defeat Myras cutthroats (but then released -1200XP) &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | - Capture or kill Myra and bring in the Sea Ghost for 100GP or 1/2 that if shes killed for Constable Halvor&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|100&lt;br /&gt;
|Surviving the combat&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|500&lt;br /&gt;
|Healed Rickfire, negotiated with [[Sigurd Sigurd &amp;quot;Snake Eyes&amp;quot;]], healed party, participated in combat&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|400&lt;br /&gt;
|Retrieved coral key, participated in combat&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|800&lt;br /&gt;
|Participated in combat, acted as hostage&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|430&lt;br /&gt;
|Dying heroicially battling Myra/[[Sigurd Sigurd &amp;quot;Snake Eyes&amp;quot;]] and cinematically even if it wasn&#039;t intentional&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|300&lt;br /&gt;
|Participated in combat, wounded, healed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 123 Abandon Ship]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1877 Continuing to wear down Myras&#039;s Cutthroat&#039;s and somehow not getting wiped out in the process.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | - Capture or kill Myra and bring in the Sea Ghost for 100GP or 1/2 that if shes killed for Constable Halvor&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|500&lt;br /&gt;
|Barbarian rage, fighting on even when clearly outclassed (staying in character), lucky Flumph&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|500&lt;br /&gt;
|Leadership, healing of Poison Egon and Durmen, and strategic thinking&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|475&lt;br /&gt;
|Personal sacrifice and heroism&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|500&lt;br /&gt;
|Tactical brilliance, courage, and creative thinking for misty step&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|430&lt;br /&gt;
|Dying heroicially battling Myra/[[Sigurd Sigurd &amp;quot;Snake Eyes&amp;quot;]] and cinematically even if it wasn&#039;t intentional&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|300&lt;br /&gt;
|Resourcefulness in grabbing his severed arm and survival instinct&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 122]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2350XP Boarding the Sea Ghost, taking out some of Myras&#039;s Cutthroat&#039;s, injuring Bloody Helena and Fritof.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | - Capture or kill Myra and bring in the Sea Ghost for 100GP or 1/2 that if shes killed for Constable Halvor&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|525&lt;br /&gt;
|Aggressive tactics, including shoving Bloody Helena overboard, cleaving a sailor in two, and stomping on another&#039;s intestine, interposing himself between Poison Egon and Myra&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
| 330&lt;br /&gt;
| Healing Poison Egon, signaling Halvor&#039;s men, attacking Fritof&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
| 220&lt;br /&gt;
| Casting a firebolt and ice knife for great effect&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
| 255&lt;br /&gt;
| Straightforward but bold combat style and quick thinking, such as stomping out the fire and rushing to halt the pirate advance&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
| 230&lt;br /&gt;
| Clever use of the charm and spore spells&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|170&lt;br /&gt;
|Injuring Fritof and dying dramatically while trying to assist Balmaris&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 121]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1400 &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | - Capture or kill Myra and bring in the Sea Ghost for 100GP or 1/2 that if shes killed for Constable Halvor&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|410&lt;br /&gt;
|Inspirational presence, boosting morale, combat prowess&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
| 410&lt;br /&gt;
| Excellent use of spell-casting, good use of cover &amp;amp; strategy, gaining an invitation to meet with Lexana Brightshore&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
| 230&lt;br /&gt;
| Leading the party through the treacherous bog, identifying potential dangers, helped locate hidden clues&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
| 220&lt;br /&gt;
| Survived a deadly encounter with an assassin, showcasing his resilience and luck.&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 120]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |550XP Investigating the missing dwarves, Meeting Elder Theronk the Sage, Retrieving books from the mansio, Encountering the Dark Elf spirit&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | - Capture or kill Myra and bring in the Sea Ghost for 100GP or 1/2 that if shes killed for Constable Halvor&lt;br /&gt;
- Recover the books from the Alchemists Manor&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|150&lt;br /&gt;
|Storing the bag of goblin heads and negotiating with Abe.&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
| 100&lt;br /&gt;
| Guarding the library and assisting in retrieving the books.&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
| 150&lt;br /&gt;
| Assisting Elder Theronk with recovering and mending the books. Using his knowledge to navigate the mansion.&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
| 100&lt;br /&gt;
| Helping to transport the books and guarding the mansion.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
| 125&lt;br /&gt;
| Spotting the ships with the telescope and helping to transport the books.&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; |  [[Session 119]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 735XP, Identifying the magical nature of the swords, Navigating the treacherous terrain and avoiding potential ambushes, Dealing with the hostile giants and rescuing the wounded, Encountering the green dragon and navigating the town&#039;s gate guards, Resolving the conflict with the gnomes and dwarves, Interacting with [[Eira Shadowglow]] and [[Lexana Brightshore]], Rescuing the dwarven and gnome miners/jewelers&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Accepting the mission from Constable Halvor to capture or kill Myra and bring in the Sea Ghost for 100GP or 1/2 that if shes killed&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|200&lt;br /&gt;
|Led the party through the giant&#039;s path, rescued the wounded, and interacted with the gnomes and dwarves.&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
| 100&lt;br /&gt;
| Assisted in rescuing the wounded, and negotiated with the gate guards.&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
| 250&lt;br /&gt;
| Evaluated the swords, participated in the journey, assisted in rescuing the wounded, and negotiated with Lexana.&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
| 200&lt;br /&gt;
| Helped evaluate the swords,assisted in rescuing the wounded, and helped transport the party.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Egon&lt;br /&gt;
| 150&lt;br /&gt;
| Identified the green dragon, participated in the journey, and interacted with Eira Shadowglow.&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; |  [[Session 118]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |800XP Clearing level 1 of the mines, discovering theres a brisk trade in weapons between the pirates and hobgoblins that somehow ties back to Coregilia, finding the silk scroll and gemstones, trapping Rutgar and his group of goblins, rescuing Quinn and the other miners.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Investigate the Dwarven silver mines and root out the hobgoblins who took it over.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
| 150&lt;br /&gt;
| Healing Quinn and providing him with food/gear&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
| 150&lt;br /&gt;
| Spellcasting/deciphering Myra&#039;s conversation with Rutgar&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
| 225&lt;br /&gt;
| Discovering the entrance to another level, defeating the violet fungi, ambushing the goblins, finding the weapons cache&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
| 175&lt;br /&gt;
| Jamming the elevator gears&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
| 80&lt;br /&gt;
| Assisting Poison Egon/Durmen negotiating with Quinn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 117]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |460 Finally crossing the crevasse, interrupting the goblin and corsairs exchange at the docks, making it to the hidden harbor entrance &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Investigate the Dwarven silver mines and root out the hobgoblins who took it over.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
| 255&lt;br /&gt;
|Heroic action saving Ricfire from fall, comedic effects from repeated fails trying to climb up the cliff wall.&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|170&lt;br /&gt;
|Good use of stealth, avoiding being spotted by the goblins, aiding party with climbing out of the&lt;br /&gt;
crevasse, aiding/healing gnomes&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
| 240&lt;br /&gt;
|Brutal group kill with Ice Knife spell, great attempts to climb up rope/help party out&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|255&lt;br /&gt;
| Exploration, treasure discovery, spell casting, monster control&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|230&lt;br /&gt;
|Charm spell  on hobgoblins, leaving Durmen to his fate&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|135&lt;br /&gt;
|Teamwork, near-death experience, rendering aid to Durmen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; |  [[Session 116|Session 116]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |370XP Crossing the chasm of the ghouls and witnessing the landing of a small boat of sailors in a flooded tunnel leading to the discovery of a mysterious link between the sailors and the mine.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Investigate the Dwarven silver mines and root out the hobgoblins who took it over.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|335 &lt;br /&gt;
|Defeating the ghouls. Multiple critical hits on ghouls. Nice epic critical fail on the attack resulting in PTSD flashback. Comedic relief for attempting to toss Ricfire over the chasm.&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|270&lt;br /&gt;
|Making it across the chasm, witnessing the sailors landing, noticing they are unloading crates on the dock, detecting the sounds of many footsteps approaching from a mine passage.&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|504 &lt;br /&gt;
|Comedic relief for the spectular fails while trying to cross the chasm. Pulling Nail over the edge with him in dramatic fashion. Inspiration for calling on Divine help/for a miracle saving him from certain death as he falls into the chasm a second time. Good buffs on the party as the sailors approach their hiding locations.&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|380&lt;br /&gt;
|Saving Aldrin&#039;s life. &lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|220&lt;br /&gt;
|Making it across the chasm, fighting the ghoul and assisting Nail before being driven off by the approaching sailors.&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; |  [[Session 115 War Drums In The Mines]]&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; |  [[Session 114|Session 114]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |675 Helping the villagers put out the fires and starting to clean out the mines of goblins.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 113 Seriously, not another bar fight?]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |205 Surviving another bar fight, trying to minimize the damage (or legal troubles), learning about possibly shady business dealings occurring at the Empty Net&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |  Accepting the quest to return drowned sailor bodies from the deep. Assiting the dwarves with dealing with goblins in the mines.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|145&lt;br /&gt;
|Playing in character (even to party detriment), trying to persuade [[Anya]], interesting rage effects&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|135&lt;br /&gt;
|Avoiding killing blows, quick thinking with the charm Aldran spell&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|170&lt;br /&gt;
|Playing in character, trying really hard to avoid combat and finish the mend spell in spite of repeated interruptions. creative spell fumble&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|160&lt;br /&gt;
|Defending Durmen from two likely fatal attacks, defending Balmaris, avoiding killing blows&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|150&lt;br /&gt;
|Good use of spores to cover the party retreat and combat spells to defend party &lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|125&lt;br /&gt;
|Distinguished combat skills with a sword, covering the party&#039;s retreat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; |  [[Session 112 For want of a water breathing potion]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |450 Delivering the goods to Abe, gaining contacts in town, insight on the local thieves guild, meeting with the dwarves, accepting the quests&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |  Accepting the quest to return drowned sailor bodies from the deep. Assiting the dwarves with dealing with goblins in the mines.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|75&lt;br /&gt;
|Forming tribal bond with [[Hvitserk]], gaining 4 informers in the town&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|65&lt;br /&gt;
|Detecting the Dwarven tail, creative bribe and avoiding a fight&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|55&lt;br /&gt;
|Detecting the Dwarven tail, avoiding a fight  &lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|45&lt;br /&gt;
|Discovering druid standing stones on the island &lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 111 The basted barbarian]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 290 Exploring the haunted mansion, learning more about the sauhgin undwater cities and the sea gates used by the pirates from the East.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|55&lt;br /&gt;
|Saving Ricfire - again&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|60&lt;br /&gt;
|Reading the books, smooth talking the guards at the seamen&#039;s guild&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|45&lt;br /&gt;
|Battle stirges  &lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|55&lt;br /&gt;
|Battle stirges, toying with [[Helga]] &lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|45&lt;br /&gt;
|Dying - again this time with more style and flair... &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 110 Deer arent the only creatures who rut in the woods]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 316 Avoiding major bloodhshed in town, making their way to the haunted mansion&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|75&lt;br /&gt;
|Talking his way out of (or into?) a debate with Lord Solmor and impressing the house guard (lugi tossing)&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|50&lt;br /&gt;
|Saving Ricfire&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|50&lt;br /&gt;
|Creative use of mend to unstick the manor house doors&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|35&lt;br /&gt;
|Interesting use of druid charms on the wench&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|Dramatic death!&lt;br /&gt;
|60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 109 Nothing to see here, now move along]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 230 Fast talking their way past Constable Halvor, avoiding unnecessary bloodshed, discovering the location of the alchemists house.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 108 Killed by a flumph]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 145 Making it to [[Coregilia]], managing to avoid murdering all the patrons in [[the Snapping Line]] tavern&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|60&lt;br /&gt;
|Comic relief at the Market, interesting use of a flumph to kill his opponents&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|85&lt;br /&gt;
|Going above and beyond to heal a tavern full of people killed by the party&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|55&lt;br /&gt;
|Comic relief, working out a deal with Abe to fence the stolen booze&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|55&lt;br /&gt;
|Providing overwatch of the fight and keeping the party/patrons mostly in check&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|55&lt;br /&gt;
|Creative use of flatulence, trying to avoid bloodshed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 107 The Sea Hags treasure]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 145 Discovering the wreck of the Wanderlust and surviving the Sea Hag encounter&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|15&lt;br /&gt;
|Comic relief, good combat while fighting the sea hag&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|25&lt;br /&gt;
|Obliterating the crab in one shot&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|15&lt;br /&gt;
|Comic relief, good combat while exploring the Wanderlust&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|15&lt;br /&gt;
|Comic relief, good combat while fighting the crabs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 106 Boating is for sailors]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 150 Recovering and repairing the boat&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|177&lt;br /&gt;
|Playing in character, making it to the boat, shark wrestling, sahuagin battle, tea bag CPR technique&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|135&lt;br /&gt;
|Saving Poison Egons life&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|150&lt;br /&gt;
|Making it to the boat, sahuagin battle&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|123&lt;br /&gt;
|Excellent banter and playing in character (enjoying breakfast)&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|145&lt;br /&gt;
|Creative use of a &amp;quot;druidic spell&amp;quot; excuse to keep Nail from exacting revenge on Poison Egon for stabbing him, dramatic death&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 105 Crime doesn&#039;t pay]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |237 Surviving the tribunal and the subsequent shipwreck&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|75&lt;br /&gt;
|Playing in character&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 099 Blown away]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |3100  Avoiding death by dragon &lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Faerel&lt;br /&gt;
| 200&lt;br /&gt;
|Av.&lt;br /&gt;
|-&lt;br /&gt;
| Gallandin&lt;br /&gt;
|350 &lt;br /&gt;
|Managing to learn the operation of the airship, critical hit on the dragon &amp;amp; highlord.&lt;br /&gt;
|-&lt;br /&gt;
|[[Horin]]&lt;br /&gt;
|300 &lt;br /&gt;
|Returning flamestrike for flamestrike and critically hitting the dragon highlord&lt;br /&gt;
|-&lt;br /&gt;
|Lanalor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|200 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum&lt;br /&gt;
|400&lt;br /&gt;
|Pulling a verbal rabbit out of the hat and convincing the dragon not to kill them off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 098 Things are looking up]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1800  Meeting Eleanor and finding the airship&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Faerel&lt;br /&gt;
|150&lt;br /&gt;
|Good use of limited time scrounging for items needed to repair his bow.&lt;br /&gt;
|-&lt;br /&gt;
|Gallandin&lt;br /&gt;
|200&lt;br /&gt;
|Figuring out to repair the airship while battling growing exhaustion and increasing difficulty after repeated failures&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|150&lt;br /&gt;
|Cleaning up Rimweck&#039;s mess and dealing with Eleanor&lt;br /&gt;
|-&lt;br /&gt;
|Lanalor&lt;br /&gt;
|150&lt;br /&gt;
|Gaining insights from the old man at the coach house, detecting the glyphs over the windows and saving the party from significant injury had they gone that route&lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|175&lt;br /&gt;
|Discovering something amiss the creature in the lake and oddities about the Owlbear rug/living room&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum&lt;br /&gt;
| 200&lt;br /&gt;
|Excellent use of persuasion to convince Eleanor of the [[nobility]] and justness of the parties actions against the Baron.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 097 We shoulda formed a square...]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3107  Surviving the Red Company heavy brigade assault, learning of a potential schism between the Red Company, Rippers, and Baron&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Faerel&lt;br /&gt;
|375&lt;br /&gt;
|Excellent snapshot pinning the knight to the tree and playing in character even to the detriment of the party/himself.&lt;br /&gt;
|-&lt;br /&gt;
|Gallandin&lt;br /&gt;
| 200&lt;br /&gt;
|Lucky use of dragon breath to save himself from the knights&lt;br /&gt;
|-&lt;br /&gt;
|Lanalor&lt;br /&gt;
|600&lt;br /&gt;
|Individual heroism, saving Ragnum and restoring him to health while riding up to him and avoiding the surrounding calvary &lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|100 &lt;br /&gt;
|Epic fail with the conjure barrage spell improved party morale!&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum&lt;br /&gt;
|100&lt;br /&gt;
|Epic fail with critical fumble and somehow not dying or being maimed. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 096 The last charge of the heavy brigade]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1370  Meeting up with the elven rangers, surviving Stirkirks suicide vest, advancing towards [[Grenvik]].&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Gallandin&lt;br /&gt;
|1100&lt;br /&gt;
|Creative use of a hidden elemental to disrupt the charge, casting an &amp;quot;angry&amp;quot; fireball&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|700&lt;br /&gt;
|Flamestrike against the calvary&lt;br /&gt;
|-&lt;br /&gt;
|Lanalor &lt;br /&gt;
|400&lt;br /&gt;
|Calvary melee&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum&lt;br /&gt;
|400 &lt;br /&gt;
|Calvary melee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 095 The army leaves for Grenvik]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1575 Prepping the army for its long awaited advance on [[Oleg Keep]]&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Gallandin &lt;br /&gt;
|300&lt;br /&gt;
|Taking lead on establishing the defense of the town&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|450&lt;br /&gt;
|Attempting to purify the well, feeding the town, dealing with Alain&lt;br /&gt;
|-&lt;br /&gt;
|Lanalor &lt;br /&gt;
|300&lt;br /&gt;
|Playing in character, scouting and finding the elven rangers&lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|375&lt;br /&gt;
|Attempting to convince the party to choose an alternative approach to allowing the undead to defeat the Baron, playing in character&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum &lt;br /&gt;
| 500&lt;br /&gt;
|Defeating the undead hill giants, saving Rimweck and escaping the mines &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 094 Back in the saddle again]] &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3000XP Escaping the undead army, avoiding the effects of [[Whisper Mill]], and returning to [[Wanborne]] without losing any more civilians to rally the long awaited reinforcements from [[Knurl]].&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gallandin&lt;br /&gt;
|600&lt;br /&gt;
|Creative use of fire to motivate the citizens to leave the tower without injuring them or being discovered.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|450&lt;br /&gt;
|Successfully navigating through the brush and hills with a wagon full of terrified civilians&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lanelor&lt;br /&gt;
|450&lt;br /&gt;
|Good scouting and woodland lore skills&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum&lt;br /&gt;
|770&lt;br /&gt;
|Playing in character- noble leadership and self sacrifice to save the party. Amazing luck in leading away the undead and&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 093 Vellor and his gifts keep on giving]] &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2155XP Avoiding combat with Lord Vellor, learning more about Adious and Margaretes skillsets and intrigues, creatively opening up negotiations by the sword with Vellors army.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Lanelor       275     Keeping everyone on their toes with the professional indecisions, door repairs (crit), trying to get the party to stick to the plan&lt;br /&gt;
|-&lt;br /&gt;
|Horin  350     Playin in character, taunting the undead, charging into the frey as befitting a cleric of Clangeddin&lt;br /&gt;
|-&lt;br /&gt;
|Mourn 300    Excellent archery, keen perception, looking after the party interests, door repairs (crit)&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum 375    Retaining his composure around Vellor/avoiding combat, earning back one of the champions artifacts, good support to Horin.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 092 Breaking, entering, and nearly dying]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |840XP Discovering and recovering Adious and Margarete&#039;s stash of items, surviving the traps, making a noble stand in the tower.&lt;br /&gt;
|               2200XP Combat with the three demons&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Galinndan    200    Creative use of a lightening bolt to clear a room of poison gas&lt;br /&gt;
|-&lt;br /&gt;
|Horin    420    Holding the demon at bay&lt;br /&gt;
|-&lt;br /&gt;
|Lanelor        500    A poor excuse for a thief but still getting away with the goods&lt;br /&gt;
|-&lt;br /&gt;
|Mourn  2   Spotting the dragon moving ahead of (fleeing?) the oncoming storm&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum       250   Saving Lanelor from being poisoned&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 091 The return of the Bexley garrison]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2240XP - Defending and liberating the town from the Barons and Hobgoblin mercenary troops. Though the loss of the children robs you of the full joy of an otherwise splendid victory.&lt;br /&gt;
|-&lt;br /&gt;
|Galinndan  575    Doing his best to appease Margarete, awakening the kids, well placed fireball&lt;br /&gt;
|-&lt;br /&gt;
|Horin       420    Putting the children&#039;s interest first, trying to awaken the children, spectacularly roasting (crit) the haughty knight&lt;br /&gt;
|-&lt;br /&gt;
|Lanelor    500    Making a great effort to convince the parents to bring their children to Galinndan, spotting the fading glyphs of the gate spell in the nick of time&lt;br /&gt;
|-&lt;br /&gt;
|Mourn      490   Spotting the returning patrol and alerting the party, excellent shooting + barrage (crit), identifying something (crit) is amiss with the murdered guards wounds&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum    475    Organizing plan to defend the town, getting some insight about Adious/Margerete&#039;s nature, trying to parlay with the noble before attacking first&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 090 The boys are back in Bexley]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2300XP Killing the envoy [[Sardume]] and making it look like someone else did it. Battling the hill giant. Returning the kidnapped children to [[Bexley]]. Discovering that some in Bexley are working with the Red Company slavers.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Gallandrin 300XP Critical persuasion of the guards, staging the death of Sardume, dealing with Margarete.&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|250XP Coup-de-grasse on Sardume. Learning of the collaborators in Bexley who sold off the children into slavery.&lt;br /&gt;
|-&lt;br /&gt;
|Mourn &lt;br /&gt;
|275XP Use of stealth to gain critical hits on Sardume and the hill giant. Scouting of Bexley.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 087 Bodacious Bexley]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1700 - Making it to Bexley, learning more about the Barons buildup and threats to the realm.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Gallandin &lt;br /&gt;
|350&lt;br /&gt;
|Percieving the residual energy of a gate spell may be the cause of Horins/Ragnums panic&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lanelor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|700&lt;br /&gt;
|Taking charge while the dwarves are panicked by the creature at the mill, navigating the area around Whisper Mill&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 85 Party on]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2670 - Learning about the Red Companies trade route and favored goods, Insights about the growing demand for &amp;quot;[[Cardum]] Whisky&amp;quot; and perhaps why the Baron, Rippers, and demi-humans are fighting for the area around Oleg keep. Enabling the druid to reclaim the temple for Obad Hi.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Gallandrin&lt;br /&gt;
|450&lt;br /&gt;
|Taking charge of the town, walking the perimiter. Learning more about the dragon and noticing the circling dragon in time to alert the town&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|510&lt;br /&gt;
|Dealing with the Druid Tumour and the Flan elders, working to restore the temple, buffing the party&lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|450&lt;br /&gt;
|Taking charge of the elves, and discerning the race of the dragon rider&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum&lt;br /&gt;
|600&lt;br /&gt;
|Brewing a perfect ale, insight on the trade routes, (crit) creatively goading the dragon,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 084 Summer BBQ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2100 Milestone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 083 The party breaks up]]&lt;br /&gt;
|- No Exp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[082 Everyone wants a]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |2500 Milestone - multiple insights about the [[Ivae Orr]] elves concerns, Barons growing army, and Red Company&#039;s control of the main north south trade road from Spinecastle all the way to Knurl.Session&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 083]]&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Gallandrin&lt;br /&gt;
|200&lt;br /&gt;
|Finding out about the dragons fight with some drow. Plotting to turn the Red Company against the Rippers, learning of the Red Companies trade with Spinecastle and Rippers&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|400&lt;br /&gt;
|Healing the troops, Plotting to turn the Red Compnay against the Rippers, learning of the Red Companies trade with Spinecastle and Rippers&lt;br /&gt;
|-&lt;br /&gt;
|Luthaist&lt;br /&gt;
|300&lt;br /&gt;
|Fighting his urge to kill [[Lannor]] and [[Lanuhel]], learning of the elves concerns, the Barons creation of an army&lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|300&lt;br /&gt;
|Attempting to parlay with the elves despite Luthaists and Lannors growing saber rattling. learning of the elves concerns, the Barons creation of an army&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 081 Bad deals and bad doors]]&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Gallandrin&lt;br /&gt;
|750&lt;br /&gt;
|MIlestone - learning about Baron Dunthmores deal with the Rippers&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|750&lt;br /&gt;
|MIlestone - learning about Baron Dunthmores deal with the Rippers&lt;br /&gt;
|-&lt;br /&gt;
|Luthaist&lt;br /&gt;
|960&lt;br /&gt;
|Lockpicking, stealth, defeating two guards and running off Ellison&lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|960&lt;br /&gt;
|Good use of cover, spells, defeating two guards and running off Ellison&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum&lt;br /&gt;
|750&lt;br /&gt;
|MIlestone - learning about Baron Dunthmores deal with the Rippers&lt;br /&gt;
|-&lt;br /&gt;
|Kruger&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 080 Once more into the breach]]&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Luthaist&lt;br /&gt;
|1320&lt;br /&gt;
|Defeating the guards and breaching the coach-house.&lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|1320&lt;br /&gt;
|Defeating the guards and breaching the coach-house.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Corsairs Campaign]]&lt;br /&gt;
[[Category:Ivae Orr Campaign]]&lt;br /&gt;
[[Category:Vellors Prison Campaign]]&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_155_The_Ettin%27s_Fall_%26_The_Iron_Rain&amp;diff=4422</id>
		<title>Session 155 The Ettin&#039;s Fall &amp; The Iron Rain</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_155_The_Ettin%27s_Fall_%26_The_Iron_Rain&amp;diff=4422"/>
		<updated>2026-08-22T06:44:33Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Echos of Lhynn&lt;br /&gt;
| session_date = 2026-08-15 - 2026-08-22&lt;br /&gt;
| game_date = Unknown (Alien World / Crash Site)&lt;br /&gt;
| synopsis = Stranded after their vessel crashes on an unknown world, the party makes first contact with the local subjugated Cree tribe before defending them in a high-stakes, multi-phase battle against three Mutated Ettins, concluding with the sudden arrival of a Warforged dropship.&lt;br /&gt;
&lt;br /&gt;
| summary = &#039;&#039;&#039;First Contact &amp;amp; The Cree Scouts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Surveying the smoking wreckage of their fallen vessel, the reality of their plight set in fast. Realizing they were no longer in Greyhawk, the party took cover in the shadow of a large outcropping of rock and twisted ship debris to scout the surrounding terrain.&lt;br /&gt;
&lt;br /&gt;
Five torchlit figures were spotted picking their way through the gouges and rubble in a line abreast, moving cautiously around unseen obstacles. Choosing diplomacy over a surprise attack, the party stepped out with hands raised:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Hai! We are humble adventurers... Where am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The lead scout, a battle-hardened veteran, held them at bay and called out for them to halt over the hissing and creaking of the dying ship:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Halt! Stay where you are. Don&#039;t come any closer!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Durmen called out: &#039;&#039;&amp;quot;What is the name of your people?&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
As the party looked about nervously, Egon considered whether an attack might be prudent, prompting Durmen to shout a warning to his allies: &#039;&#039;&amp;quot;Are you guys stupid?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aldran then asked again: &#039;&#039;&amp;quot;Where are you from?&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A voice responded haltingly in what seemed to be a variant of the Common tongue:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;From the hill. Can&#039;t understand you... You have drinks? Something that&#039;s wine or mead?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Realizing the scout was motivated by food and drink, Durmen suggested offering their trail rations to appease him. Pulling Durmen in for a tight shoulder-hug, Aldran embraced the absurd survival strategy: &#039;&#039;&amp;quot;Goddamn dammit, you son of a bitch, you may not be the smartest one here but that&#039;s a brilliant idea!&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Offering rations instead of mead—which the scout misidentified as being &#039;&#039;&amp;quot;like meat&amp;quot;&#039;&#039;—the party brought the scout in close. Bending down to take a bite of the offered food, the scout squinted at the party with narrowing eyes: &#039;&#039;&amp;quot;Yuck. The truth: you do not look like the Masters said you would look like. They said you would all have robes and no armor. You all look like us.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Identifying his group as members of the Cree Clan, the scout explained that his people were subjugated by &amp;quot;the Masters&amp;quot; (or &amp;quot;Old Ones&amp;quot;) and lived in a village further down the mountain. The Cree Elder explicitly instructed the party to stay close to their fire perimeter at the [[Zephyr&#039;on Spaceport]], warning that strange, dangerous creatures roamed the surrounding forest—beasts that feared the firelight and refused to cross into the spaceport boundary itself. The Old Ones had commanded the tribe to locate any crash survivors and secure them at the spaceport to be judged.&lt;br /&gt;
&lt;br /&gt;
While agreeing to wait with the party, the Cree warned that they would not be allowed to return once taken below: &#039;&#039;&amp;quot;We do not disclose our names... it gives power to our enemies. For today, you may just call us Cree.&amp;quot;&#039;&#039; Because the scouts refused to share their individual names, Aldran assigned each Cree member a number so the party could keep track of them.&lt;br /&gt;
&lt;br /&gt;
When questioned about a fleeing woman, the Cree mentioned a wizard had been spotted high in the sky riding a &amp;quot;metal dragon,&amp;quot; roughly half an hour before they found the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambush of the Mutated Ettins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the party struck up a conversation with the Elder while awaiting the Old Ones, unsettling screeching echoed from the deep shadows beyond the firelight. Glancing into the dark, they caught glimpses of three massive, multi-headed monsters stalking through the gloom between the spaceport and the crash site. The Elder revealed that another detachment of his tribe had been sent to secure the crash site directly.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a magical ball of iridescent purple and red light exploded into the night sky near the fallen ship, illuminating two of the Mutated Ettins slaughtering Cree warriors near the wreckage. After debating their options between waiting for judgment from the mysterious Old Ones or taking their chances against the mutant two-headed giants, the party resolved to act and headed back toward the crash site. While two of the beasts were occupied at the ship, the third Ettin—a solitary hunter—stepped out of the forest shadows and attacked the party directly.&lt;br /&gt;
&lt;br /&gt;
Grabbing burning pieces of wood for makeshift torches, the party engaged the hunter:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Poision Egon&#039;&#039;&#039; opened the assault with &#039;&#039;Chill Touch&#039;&#039;, searing the brute for 29 necrotic damage across two blasts (15 and 14 damage) and preventing its irradiated flesh from regenerating.&lt;br /&gt;
* &#039;&#039;&#039;Aldran Stormheart&#039;&#039;&#039; waded straight into melee, unleashing a &#039;&#039;Sword Burst&#039;&#039; for 13 force damage and hacking with his &#039;&#039;+1 Greataxe&#039;&#039; (9 damage).&lt;br /&gt;
* The Ettin retaliated with its &#039;&#039;&#039;Roar of the Unhinged&#039;&#039;&#039;, emitting a disorienting, alien psychic shriek that dazed &#039;&#039;&#039;Nail&#039;&#039;&#039; and &#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039;, before bathing the frontline in a 30-foot cone of &#039;&#039;&#039;Corrosive Bile&#039;&#039;&#039; (dealing 33 acid damage to Nail).&lt;br /&gt;
* Recovery was swift: &#039;&#039;&#039;Nail&#039;&#039;&#039; unleashed a flurry of heavy divine smites for 39 damage (26 and 13 damage hits), while &#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039; brought down the first Ettin with a critical &#039;&#039;Ray of Frost&#039;&#039; (15 cold damage).&lt;br /&gt;
* As the brute collapsed, Egon attempted to use &#039;&#039;Fungal Infestation&#039;&#039; to raise the corpse as a fungal zombie, but the monster&#039;s massive frame exceeded the spell&#039;s size limit—and Aldran immediately decapitated the creature with his axe to ensure it stayed dead.&lt;br /&gt;
&lt;br /&gt;
[[File:Warforged Arrival.jpg|thumb|Warforged drop from the sky]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaos &amp;amp; Execution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having dispatched the hunter, the party rushed toward the ship where the remaining two Mutated Ettins were finishing off the Cree guards. The party focused their fire to systematically eliminate both brutes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Poision Egon&#039;&#039;&#039; locked down the battlefield with &#039;&#039;Entangle&#039;&#039; and summoned a massive &#039;&#039;Cloudkill&#039;&#039; fog (31 poison damage) before casting &#039;&#039;Confusion&#039;&#039;. The targeted Ettin failed its Wisdom save (rolling a 13 against DC 15) and rolled a 2 on the behavior table, forcing it to stand completely dazed and unable to take actions.&lt;br /&gt;
* &#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039; scorched the mutant with &#039;&#039;Fire Bolts&#039;&#039; (23 fire damage total via 11 and 12 rolls) and an &#039;&#039;Ice Knife&#039;&#039; (10 damage), enduring the beast&#039;s explosive &#039;&#039;Reactive Blood Burst&#039;&#039; (6 fire damage).&lt;br /&gt;
* Reeling from the spell assault, the Ettin attempted a heavy swing with its Salvage Hammer but suffered a devastating &#039;&#039;&#039;Critical Fumble&#039;&#039;&#039; (rolling a 1 to hit, fumble roll 52/44). The brute took 8 self-damage and recoiled 50 feet backward, provoking wild opportunity attacks.&lt;br /&gt;
* &#039;&#039;&#039;Nail&#039;&#039;&#039; and &#039;&#039;&#039;Aldran&#039;&#039;&#039; capitalized on the retreat. Aldran utilized his &#039;&#039;Savage Attacker&#039;&#039; feat to reroll his damage dice (hitting for 16 and 17 damage), while Nail landed consecutive strikes for 55 total damage across his turns (33 and 22 damage hits).&lt;br /&gt;
* &#039;&#039;&#039;Poision Egon&#039;&#039;&#039; delivered the execution on the dazed giant with &#039;&#039;Poison Spray&#039;&#039; for 22 poison damage, before the party combined forces to cut down the third and final Mutated Ettin, leaving all three monsters dead at the crash site.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron from the Sky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With all three Ettins dead and the party tending to their wounds, a low rumble echoed from above. A dropship descended through the haze, its plasma jets briefly scorching the night sky. Six &#039;&#039;&#039;Warforged&#039;&#039;&#039; shock-troops dropped simultaneously from the hull, landing heavily in the rubble around the crash site. As the surviving Cree scouts stared in sheer terror, the party readied their weapons for an immediate confrontation.&lt;br /&gt;
&lt;br /&gt;
| exp = [[Party Experience]]&lt;br /&gt;
| treasure = &lt;br /&gt;
* Salvage Hammer (Ettin Weapon)&lt;br /&gt;
* Emergency Torches (Improvised Wood)&lt;br /&gt;
| key_npcs = &lt;br /&gt;
* Cree Scout / Elder (Leader of Cree Clan)&lt;br /&gt;
* Cree Clan Members&lt;br /&gt;
| tasks = &lt;br /&gt;
* Intercept or negotiate with the 6 Warforged shock-troops that dropped from the sky.&lt;br /&gt;
* Protect the surviving Cree scouts from further threats.&lt;br /&gt;
* Locate &amp;quot;the Masters&amp;quot; / &amp;quot;Old Ones&amp;quot; down the mountain.&lt;br /&gt;
* Track down the female wizard seen flying overhead prior to the crash.&lt;br /&gt;
| rumors = &lt;br /&gt;
* Strange, multi-headed forest creatures fear firelight and refuse to step inside the spaceport boundary.&lt;br /&gt;
* The local population consists of subjugated tribes serving enigmatic &amp;quot;Masters&amp;quot; or &amp;quot;Old Ones.&amp;quot;&lt;br /&gt;
* The Masters expected newcomers to arrive dressed in robes without armor.&lt;br /&gt;
* A female wizard escaped via the sky roughly 30 minutes before the Cree found the PCs.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_155_The_Ettin%27s_Fall_%26_The_Iron_Rain&amp;diff=4421</id>
		<title>Session 155 The Ettin&#039;s Fall &amp; The Iron Rain</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_155_The_Ettin%27s_Fall_%26_The_Iron_Rain&amp;diff=4421"/>
		<updated>2026-08-22T06:41:58Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Echos of Lhynn&lt;br /&gt;
| session_date = 2026-08-15 - 2026-08-22&lt;br /&gt;
| game_date = Unknown (Alien World / Crash Site)&lt;br /&gt;
| synopsis = Stranded after their vessel crashes on an unknown world, the party makes first contact with the local subjugated Cree tribe before defending them in a high-stakes, multi-phase battle against three Mutated Ettins, concluding with the sudden arrival of a Warforged dropship.&lt;br /&gt;
&lt;br /&gt;
| summary = &#039;&#039;&#039;First Contact &amp;amp; The Cree Scouts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Surveying the smoking wreckage of their fallen vessel, the reality of their plight set in fast. Realizing they were no longer in Greyhawk, the party took cover in the shadow of a large outcropping of rock and twisted ship debris to scout the surrounding terrain.&lt;br /&gt;
&lt;br /&gt;
Five torchlit figures were spotted picking their way through the gouges and rubble in a line abreast, moving cautiously around unseen obstacles. Choosing diplomacy over a surprise attack, the party stepped out with hands raised:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Hai! We are humble adventurers... Where am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The lead scout, a battle-hardened veteran, held them at bay and called out for them to halt over the hissing and creaking of the dying ship:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Halt! Stay where you are. Don&#039;t come any closer!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Durmen called out: &#039;&#039;&amp;quot;What is the name of your people?&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
As the party looked about nervously, Egon considered whether an attack might be prudent, prompting Durmen to shout a warning to his allies: &#039;&#039;&amp;quot;Are you guys stupid?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aldran then asked again: &#039;&#039;&amp;quot;Where are you from?&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A voice responded haltingly in what seemed to be a variant of the Common tongue:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;From the hill. Can&#039;t understand you... You have drinks? Something that&#039;s wine or mead?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Realizing the scout was motivated by food and drink, Durmen suggested offering their trail rations to appease him. Pulling Durmen in for a tight shoulder-hug, Aldran embraced the absurd survival strategy: &#039;&#039;&amp;quot;Goddamn dammit, you son of a bitch, you may not be the smartest one here but that&#039;s a brilliant idea!&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Offering rations instead of mead—which the scout misidentified as being &#039;&#039;&amp;quot;like meat&amp;quot;&#039;&#039;—the party brought the scout in close. Bending down to take a bite of the offered food, the scout squinted at the party with narrowing eyes: &#039;&#039;&amp;quot;Yuck. The truth: you do not look like the Masters said you would look like. They said you would all have robes and no armor. You all look like us.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Identifying his group as members of the Cree Clan, the scout explained that his people were subjugated by &amp;quot;the Masters&amp;quot; (or &amp;quot;Old Ones&amp;quot;) and lived in a village further down the mountain. The Cree Elder explicitly instructed the party to stay close to their fire perimeter at the [[Zephyr&#039;on Spaceport]], warning that strange, dangerous creatures roamed the surrounding forest—beasts that feared the firelight and refused to cross into the spaceport boundary itself. The Old Ones had commanded the tribe to locate any crash survivors and secure them at the spaceport to be judged.&lt;br /&gt;
&lt;br /&gt;
While agreeing to wait with the party, the Cree warned that they would not be allowed to return once taken below: &#039;&#039;&amp;quot;We do not disclose our names... it gives power to our enemies. For today, you may just call us Cree.&amp;quot;&#039;&#039; Because the scouts refused to share their individual names, Aldran assigned each Cree member a number so the party could keep track of them.&lt;br /&gt;
&lt;br /&gt;
When questioned about a fleeing woman, the Cree mentioned a wizard had been spotted high in the sky riding a &amp;quot;metal dragon,&amp;quot; roughly half an hour before they found the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambush of the Mutated Ettins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the party struck up a conversation with the Elder while awaiting the Old Ones, unsettling screeching echoed from the deep shadows beyond the firelight. Glancing into the dark, they caught glimpses of three massive, multi-headed monsters stalking through the gloom between the spaceport and the crash site. The Elder revealed that another detachment of his tribe had been sent to secure the crash site directly.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a magical ball of iridescent purple and red light exploded into the night sky near the fallen ship, illuminating two of the Mutated Ettins slaughtering Cree warriors near the wreckage. After debating their options between waiting for judgment from the mysterious Old Ones or taking their chances against the mutant two-headed giants, the party resolved to act and headed back toward the crash site. While two of the beasts were occupied at the ship, the third Ettin—a solitary hunter—stepped out of the forest shadows and attacked the party directly.&lt;br /&gt;
&lt;br /&gt;
Grabbing burning pieces of wood for makeshift torches, the party engaged the hunter:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Poision Egon&#039;&#039;&#039; opened the assault with &#039;&#039;Chill Touch&#039;&#039;, searing the brute for 29 necrotic damage across two blasts and preventing its irradiated flesh from regenerating.&lt;br /&gt;
* &#039;&#039;&#039;Aldran Stormheart&#039;&#039;&#039; waded straight into melee, unleashing a &#039;&#039;Sword Burst&#039;&#039; for 13 force damage and hacking with his &#039;&#039;+1 Greataxe&#039;&#039; (9 damage).&lt;br /&gt;
* The Ettin retaliated with its &#039;&#039;&#039;Roar of the Unhinged&#039;&#039;&#039;, emitting a disorienting, alien psychic shriek that dazed &#039;&#039;&#039;Nail&#039;&#039;&#039; and &#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039;, before bathing the frontline in a 30-foot cone of &#039;&#039;&#039;Corrosive Bile&#039;&#039;&#039; (dealing 33 acid damage to Nail).&lt;br /&gt;
* Recovery was swift: &#039;&#039;&#039;Nail&#039;&#039;&#039; unleashed a flurry of heavy divine smites for 39 damage, while &#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039; brought down the first Ettin with a critical &#039;&#039;Ray of Frost&#039;&#039; (15 cold damage).&lt;br /&gt;
* As the brute collapsed, Egon attempted to use &#039;&#039;Fungal Infestation&#039;&#039; to raise the corpse as a fungal zombie, but the monster&#039;s massive frame exceeded the spell&#039;s size limit—and Aldran immediately decapitated the creature with his axe to ensure it stayed dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaos &amp;amp; Execution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having dispatched the hunter, the party rushed toward the ship where the remaining two Mutated Ettins were finishing off the Cree guards. The party focused their fire to systematically eliminate both brutes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Poision Egon&#039;&#039;&#039; locked down the battlefield with &#039;&#039;Entangle&#039;&#039; and summoned a massive &#039;&#039;Cloudkill&#039;&#039; fog (31 poison damage) before casting &#039;&#039;Confusion&#039;&#039;. The targeted Ettin failed its Wisdom save (rolling a 13 against DC 15) and rolled a 2 on the behavior table, forcing it to stand completely dazed and unable to take actions.&lt;br /&gt;
* &#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039; scorched the mutant with &#039;&#039;Fire Bolts&#039;&#039; (23 fire damage) and an &#039;&#039;Ice Knife&#039;&#039;, enduring the beast&#039;s explosive &#039;&#039;Reactive Blood Burst&#039;&#039; (6 fire damage).&lt;br /&gt;
* Reeling from the spell assault, the Ettin attempted a heavy swing with its Salvage Hammer but suffered a devastating &#039;&#039;&#039;Critical Fumble&#039;&#039;&#039; (rolling a 1 to hit, fumble roll 52/44). The brute took 8 self-damage and recoiled 50 feet backward, provoking wild opportunity attacks.&lt;br /&gt;
* &#039;&#039;&#039;Nail&#039;&#039;&#039; and &#039;&#039;&#039;Aldran&#039;&#039;&#039; capitalized on the retreat. Aldran utilized his &#039;&#039;Savage Attacker&#039;&#039; feat to reroll his damage dice (hitting for 16 and 17 damage), while Nail landed consecutive strikes for 36 total damage.&lt;br /&gt;
* &#039;&#039;&#039;Poision Egon&#039;&#039;&#039; delivered the execution on the dazed giant with &#039;&#039;Poison Spray&#039;&#039; for 22 poison damage, before the party combined forces to cut down the third and final Mutated Ettin, leaving all three monsters dead at the crash site.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cliffhanger: Iron from the Sky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Warforged Arrival.jpg|thumb|Warforged drop from the sky]]&lt;br /&gt;
&lt;br /&gt;
With all three Ettins dead and the party tending to their wounds, a low rumble echoed from above. A dropship descended through the haze, its plasma jets briefly scorching the night sky. Six &#039;&#039;&#039;Warforged&#039;&#039;&#039; shock-troops dropped simultaneously from the hull, landing heavily in the rubble around the crash site. As the surviving Cree scouts stared in sheer terror, the party readied their weapons for an immediate confrontation.&lt;br /&gt;
&lt;br /&gt;
| exp = [[Party Experience]]&lt;br /&gt;
| treasure = &lt;br /&gt;
* Salvage Hammer (Ettin Weapon)&lt;br /&gt;
* Emergency Torches (Improvised Wood)&lt;br /&gt;
| key_npcs = &lt;br /&gt;
* Cree Scout / Elder (Leader of Cree Clan)&lt;br /&gt;
* Cree Clan Members&lt;br /&gt;
| tasks = &lt;br /&gt;
* Intercept or negotiate with the 6 Warforged shock-troops that dropped from the sky.&lt;br /&gt;
* Protect the surviving Cree scouts from further threats.&lt;br /&gt;
* Locate &amp;quot;the Masters&amp;quot; / &amp;quot;Old Ones&amp;quot; down the mountain.&lt;br /&gt;
* Track down the female wizard seen flying overhead prior to the crash.&lt;br /&gt;
| rumors = &lt;br /&gt;
* Strange, multi-headed forest creatures fear firelight and refuse to step inside the spaceport boundary.&lt;br /&gt;
* The local population consists of subjugated tribes serving enigmatic &amp;quot;Masters&amp;quot; or &amp;quot;Old Ones.&amp;quot;&lt;br /&gt;
* The Masters expected newcomers to arrive dressed in robes without armor.&lt;br /&gt;
* A female wizard escaped via the sky roughly 30 minutes before the Cree found the PCs.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_155_The_Ettin%27s_Fall_%26_The_Iron_Rain&amp;diff=4420</id>
		<title>Session 155 The Ettin&#039;s Fall &amp; The Iron Rain</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_155_The_Ettin%27s_Fall_%26_The_Iron_Rain&amp;diff=4420"/>
		<updated>2026-08-22T06:38:23Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Echos of Lhynn&lt;br /&gt;
| session_date = 2026-08-15 - 2026-08-22&lt;br /&gt;
| game_date = Unknown (Alien World / Crash Site)&lt;br /&gt;
| synopsis = Stranded after their vessel crashes on an unknown world, the party makes first contact with the local subjugated Cree tribe before defending them in a high-stakes, multi-phase battle against three Mutated Ettins, concluding with the sudden arrival of a Warforged dropship.&lt;br /&gt;
&lt;br /&gt;
| summary = &#039;&#039;&#039;First Contact &amp;amp; The Cree Scouts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Surveying the smoking wreckage of their fallen vessel, the reality of their plight set in fast. Realizing they were no longer in Greyhawk, the party took cover in the shadow of a large outcropping of rock and twisted ship debris to scout the surrounding terrain.&lt;br /&gt;
&lt;br /&gt;
Five torchlit figures were spotted picking their way through the gouges and rubble in a line abreast, moving cautiously around unseen obstacles. Choosing diplomacy over a surprise attack, the party stepped out with hands raised:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Hai! We are humble adventurers... Where am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The lead scout, a battle-hardened veteran, held them at bay and called out for them to halt over the hissing and creaking of the dying ship:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Halt! Stay where you are. Don&#039;t come any closer!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Durmen called out: &#039;&#039;&amp;quot;What is the name of your people?&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
As the party looked about nervously, Egon considered whether an attack might be prudent, prompting Durmen to shout a warning to his allies: &#039;&#039;&amp;quot;Are you guys stupid?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aldran then asked again: &#039;&#039;&amp;quot;Where are you from?&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A voice responded haltingly in what seemed to be a variant of the Common tongue:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;From the hill. Can&#039;t understand you... You have drinks? Something that&#039;s wine or mead?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Realizing the scout was motivated by food and drink, Durmen suggested offering their trail rations to appease him. Pulling Durmen in for a tight shoulder-hug, Aldran embraced the absurd survival strategy: &#039;&#039;&amp;quot;Goddamn dammit, you son of a bitch, you may not be the smartest one here but that&#039;s a brilliant idea!&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Offering rations instead of mead—which the scout misidentified as being &#039;&#039;&amp;quot;like meat&amp;quot;&#039;&#039;—the party brought the scout in close. Bending down to take a bite of the offered food, the scout squinted at the party with narrowing eyes: &#039;&#039;&amp;quot;Yuck. The truth: you do not look like the Masters said you would look like. They said you would all have robes and no armor. You all look like us.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Identifying his group as members of the Cree Clan, the scout explained that his people were subjugated by &amp;quot;the Masters&amp;quot; (or &amp;quot;Old Ones&amp;quot;) and lived in a village further down the mountain. The Cree Elder explicitly instructed the party to stay close to their fire perimeter at the [[Zephyr&#039;on Spaceport]], warning that strange, dangerous creatures roamed the surrounding forest—beasts that feared the firelight and refused to cross into the spaceport boundary itself. The Old Ones had commanded the tribe to locate any crash survivors and secure them at the spaceport to be judged.&lt;br /&gt;
&lt;br /&gt;
While agreeing to wait with the party, the Cree warned that they would not be allowed to return once taken below: &#039;&#039;&amp;quot;We do not disclose our names... it gives power to our enemies. For today, you may just call us Cree.&amp;quot;&#039;&#039; Because the scouts refused to share their individual names, Aldran assigned each Cree member a number so the party could keep track of them.&lt;br /&gt;
&lt;br /&gt;
When questioned about a fleeing woman, the Cree mentioned a wizard had been spotted high in the sky riding a &amp;quot;metal dragon,&amp;quot; roughly half an hour before they found the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambush of the Mutated Ettins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the party struck up a conversation with the Elder while awaiting the Old Ones, unsettling screeching echoed from the deep shadows beyond the firelight. Glancing into the dark, they caught glimpses of three massive, multi-headed monsters stalking through the gloom between the spaceport and the crash site. The Elder revealed that another detachment of his tribe had been sent to secure the crash site directly.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a magical ball of iridescent purple and red light exploded into the night sky near the fallen ship, illuminating two of the Mutated Ettins slaughtering Cree warriors near the wreckage. After debating their options between waiting for judgment from the mysterious Old Ones or taking their chances against the mutant two-headed giants, the party resolved to act and headed back toward the crash site. While two of the beasts were occupied at the ship, the third Ettin—a solitary hunter—stepped out of the forest shadows and attacked the party directly.&lt;br /&gt;
&lt;br /&gt;
Grabbing burning pieces of wood for makeshift torches, the party engaged the hunter:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Poision Egon&#039;&#039;&#039; opened the assault with &#039;&#039;Chill Touch&#039;&#039;, searing the brute for 29 necrotic damage across two blasts and preventing its irradiated flesh from regenerating.&lt;br /&gt;
* &#039;&#039;&#039;Aldran Stormheart&#039;&#039;&#039; waded straight into melee, unleashing a &#039;&#039;Sword Burst&#039;&#039; for 13 force damage and hacking with his &#039;&#039;+1 Greataxe&#039;&#039; (9 damage).&lt;br /&gt;
* The Ettin retaliated with its &#039;&#039;&#039;Roar of the Unhinged&#039;&#039;&#039;, emitting a disorienting, alien psychic shriek that dazed &#039;&#039;&#039;Nail&#039;&#039;&#039; and &#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039;, before bathing the frontline in a 30-foot cone of &#039;&#039;&#039;Corrosive Bile&#039;&#039;&#039; (dealing 33 acid damage to Nail).&lt;br /&gt;
* Recovery was swift: &#039;&#039;&#039;Nail&#039;&#039;&#039; unleashed a flurry of heavy divine smites for 39 damage, while &#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039; brought down the first Ettin with a critical &#039;&#039;Ray of Frost&#039;&#039; (15 cold damage).&lt;br /&gt;
* As the brute collapsed, Egon attempted to use &#039;&#039;Fungal Infestation&#039;&#039; to raise the corpse as a fungal zombie, but the monster&#039;s massive frame exceeded the spell&#039;s size limit—and Aldran immediately decapitated the creature with his axe to ensure it stayed dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaos &amp;amp; Execution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having dispatched the hunter, the party rushed toward the ship where the remaining two Mutated Ettins had finished off the Cree guards. One of the surviving Ettins turned to engage the party:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Poision Egon&#039;&#039;&#039; locked down the battlefield with &#039;&#039;Entangle&#039;&#039; and summoned a massive &#039;&#039;Cloudkill&#039;&#039; fog (31 poison damage) before casting &#039;&#039;Confusion&#039;&#039;. The Ettin failed its Wisdom save (rolling a 13 against DC 15) and rolled a 2 on the behavior table, forcing it to stand completely dazed and unable to take actions.&lt;br /&gt;
* &#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039; scorched the mutant with &#039;&#039;Fire Bolts&#039;&#039; (23 fire damage) and an &#039;&#039;Ice Knife&#039;&#039;, enduring the beast&#039;s explosive &#039;&#039;Reactive Blood Burst&#039;&#039; (6 fire damage).&lt;br /&gt;
* Reeling from the spell assault, the Ettin attempted a heavy swing with its Salvage Hammer but suffered a devastating &#039;&#039;&#039;Critical Fumble&#039;&#039;&#039; (rolling a 1 to hit, fumble roll 52/44). The brute took 8 self-damage and recoiled 50 feet backward, provoking wild opportunity attacks.&lt;br /&gt;
* &#039;&#039;&#039;Nail&#039;&#039;&#039; and &#039;&#039;&#039;Aldran&#039;&#039;&#039; capitalized on the retreat. Aldran utilized his &#039;&#039;Savage Attacker&#039;&#039; feat to reroll his damage dice (hitting for 16 and 17 damage), while Nail landed consecutive strikes for 36 total damage.&lt;br /&gt;
* &#039;&#039;&#039;Poision Egon&#039;&#039;&#039; delivered the final execution, blasting the dazed giant point-blank with &#039;&#039;Poison Spray&#039;&#039; for 22 poison damage as the third Ettin fled back into the dark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cliffhanger: Iron from the Sky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Warforged Arrival.jpg|thumb|Warforged drop from the sky]]&lt;br /&gt;
&lt;br /&gt;
With the Ettins dead and the party tending to their wounds, a low rumble echoed from above. A dropship descended through the haze, its plasma jets briefly scorching the night sky. Six &#039;&#039;&#039;Warforged&#039;&#039;&#039; shock-troops dropped simultaneously from the hull, landing heavily in the rubble around the crash site. As the surviving Cree scouts stared in sheer terror, the party readied their weapons for an immediate confrontation.&lt;br /&gt;
&lt;br /&gt;
| exp = [[Party Experience]]&lt;br /&gt;
| treasure = &lt;br /&gt;
* Salvage Hammer (Ettin Weapon)&lt;br /&gt;
* Emergency Torches (Improvised Wood)&lt;br /&gt;
| key_npcs = &lt;br /&gt;
* Cree Scout / Elder (Leader of Cree Clan)&lt;br /&gt;
* Cree Clan Members&lt;br /&gt;
| tasks = &lt;br /&gt;
* Intercept or negotiate with the 6 Warforged shock-troops that dropped from the sky.&lt;br /&gt;
* Protect the surviving Cree scouts from further threats.&lt;br /&gt;
* Locate &amp;quot;the Masters&amp;quot; / &amp;quot;Old Ones&amp;quot; down the mountain.&lt;br /&gt;
* Track down the female wizard seen flying overhead prior to the crash.&lt;br /&gt;
| rumors = &lt;br /&gt;
* Strange, multi-headed forest creatures fear firelight and refuse to step inside the spaceport boundary.&lt;br /&gt;
* The local population consists of subjugated tribes serving enigmatic &amp;quot;Masters&amp;quot; or &amp;quot;Old Ones.&amp;quot;&lt;br /&gt;
* The Masters expected newcomers to arrive dressed in robes without armor.&lt;br /&gt;
* A female wizard escaped via the sky roughly 30 minutes before the Cree found the PCs.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_155_The_Ettin%27s_Fall_%26_The_Iron_Rain&amp;diff=4419</id>
		<title>Session 155 The Ettin&#039;s Fall &amp; The Iron Rain</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_155_The_Ettin%27s_Fall_%26_The_Iron_Rain&amp;diff=4419"/>
		<updated>2026-08-22T06:25:35Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Echos of Lhynn&lt;br /&gt;
| session_date = 2026-08-15 - 2026-08-22&lt;br /&gt;
| game_date = Unknown (Alien World / Crash Site)&lt;br /&gt;
| synopsis = Stranded after their vessel crashes on an unknown world, the party makes first contact with the local subjugated Cree tribe before defending them in a high-stakes, multi-phase battle against three Mutated Ettins, concluding with the sudden arrival of a Warforged dropship.&lt;br /&gt;
&lt;br /&gt;
| summary = &#039;&#039;&#039;First Contact &amp;amp; The Cree Scouts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Surveying the smoking wreckage of their fallen vessel, the reality of their plight set in fast. Realizing they were no longer in Greyhawk, the party took cover in the shadow of a large outcropping of rock and twisted ship debris to scout the surrounding terrain.&lt;br /&gt;
Five torchlit figures were spotted picking their way through the gouges and rubble in a line of breast, moving cautiously around unseen obstacles. Choosing diplomacy over a surprise attack, the party stepped out with hands raised:&lt;br /&gt;
&#039;&#039;&amp;quot;Hai, We are humble adventurers... Where am I?&amp;quot;&#039;&#039;&lt;br /&gt;
The lead scout, a battle-hardened veteran, held them at bay and called out for them to halt over the hissing and creaking of the dying ship:&lt;br /&gt;
&#039;&#039;&amp;quot;Halt! Stay where you are. Don&#039;t come any closer. Comply! What is the name of your people? Are you guys stupid?&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;&amp;quot;How would we know? Where are you from?&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;&amp;quot;From the hill. Can&#039;t understand you... You have drinks? Something that&#039;s wine or mead?&amp;quot;&#039;&#039;&lt;br /&gt;
Offering rations instead of mead—which the scout misidentified as being &#039;&#039;&amp;quot;like meat&amp;quot;&#039;&#039;—the party brought the scout in close. Pulling Durmen in for a tight shoulder-hug, Aldran embraced their absurd survival strategy: &#039;&#039;&amp;quot;Goddamn dammit you son of a bitch, you may not be the smartest one here but that&#039;s a brilliant idea!&amp;quot;&#039;&#039;&lt;br /&gt;
Bending down to take a bite of the offered food, the scout squinted at the party with narrowing eyes:&lt;br /&gt;
&#039;&#039;&amp;quot;Yuck. The truth: you do not look like the Masters said you would look like. They said you would all have robes and no armor. You all look like us.&amp;quot;&#039;&lt;br /&gt;
&#039;&lt;br /&gt;
Identifying his group as members of the Cree Clan, the scout explained that his people were subjugated by &amp;quot;the Masters&amp;quot; (or &amp;quot;Old Ones&amp;quot;) and lived in a village further down the mountain. The Cree Elder explicitly instructed the party to stay close to their fire perimeter at the spaceport, warning that strange, dangerous creatures roamed the surrounding forest—beasts that feared the firelight and refused to cross into the spaceport boundary itself. The Old Ones had commanded the tribe to locate any crash survivors and secure them at the spaceport to be judged.&lt;br /&gt;
&lt;br /&gt;
While agreeing to wait with the party, Cree warned that they would not be allowed to return once taken below: &#039;&#039;&amp;quot;We do not disclose our names... it gives power to our enemies. For today, you may just call us Cree.&amp;quot;&#039;&#039; When questioned about a fleeing woman, Cree mentioned a wizard had been spotted high in the sky riding a &amp;quot;metal dragon,&amp;quot; roughly half an hour before they found the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambush of the Mutated Ettins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the party struck up a conversation with the Elder while awaiting the Old Ones, unsettling screeching echoed from the deep shadows beyond the firelight. Glancing into the dark, they caught glimpses of three massive, multi-headed monsters stalking through the gloom between the spaceport and the crash site. The Elder revealed that another detachment of his tribe had been sent to secure the crash site directly.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a magical ball of iridescent purple and red light exploded into the night sky near the fallen ship, illuminating two of the Mutated Ettins slaughtering Cree warriors near the wreckage. After debating their options about waiting for judgment from the mysterious old ones, or taking their chances with battling the mutant two headed giants. The party headed back toward the crash site.  While two of the beasts were occupied at the ship, the third Ettin—a solitary hunter—stepped out of the forest shadows and attacked the party directly.&lt;br /&gt;
&lt;br /&gt;
Grabbing burning pieces of wood for makeshift torches, the party engaged the hunter:&lt;br /&gt;
&#039;&#039;&#039;Poision Egon&#039;&#039;&#039; opened the assault with &#039;&#039;Chill Touch&#039;&#039;, searing the brute for 29 necrotic damage across two blasts and preventing its irradiated flesh from regenerating.&lt;br /&gt;
&#039;&#039;&#039;Aldran Stormheart&#039;&#039;&#039; waded straight into melee, unleashing a &#039;&#039;Sword Burst&#039;&#039; for 13 force damage and hacking with his &#039;&#039;+1 Greataxe&#039;&#039; (9 damage).&lt;br /&gt;
The Ettin retaliated with its &#039;&#039;&#039;Roar of the Unhinged&#039;&#039;&#039;, emitting a disorienting, alien psychic shriek that dazed &#039;&#039;&#039;Nail&#039;&#039;&#039; and &#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039;, before bathing the frontline in a 30-foot cone of &#039;&#039;&#039;Corrosive Bile&#039;&#039;&#039; (dealing 33 acid damage to Nail).&lt;br /&gt;
Recovery was swift: &#039;&#039;&#039;Nail&#039;&#039;&#039; unleashed a flurry of heavy divine smites for 39 damage, while &#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039; brought down the first Ettin with a critical &#039;&#039;Ray of Frost&#039;&#039; (15 cold damage).&lt;br /&gt;
As the brute collapsed, Egon attempted to use &#039;&#039;Fungal Infestation&#039;&#039; to raise the corpse as a fungal zombie, but the monster&#039;s massive frame exceeded the spell&#039;s size limit—and Aldran immediately decapitated the creature with his axe to ensure it stayed dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaos, Execution &amp;amp; Iron from the Sky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having dispatched the hunter, the party rushed toward the ship where the remaining two Mutated Ettins had finished off the Cree guards. One of the surviving Ettins turned to engage the party:&lt;br /&gt;
&#039;&#039;&#039;Poision Egon&#039;&#039;&#039; locked down the battlefield with &#039;&#039;Entangle&#039;&#039; and summoned a massive &#039;&#039;Cloudkill&#039;&#039; fog (31 poison damage) before casting &#039;&#039;Confusion&#039;&#039;. The Ettin failed its Wisdom save (rolling a 13 against DC 15) and rolled a 2 on the behavior table, forcing it to stand completely dazed and unable to take actions.&lt;br /&gt;
&#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039; scorched the mutant with &#039;&#039;Fire Bolts&#039;&#039; (23 fire damage) and an &#039;&#039;Ice Knife&#039;&#039;, enduring the beast&#039;s explosive &#039;&#039;Reactive Blood Burst&#039;&#039; (6 fire damage).&lt;br /&gt;
Reeling from the spell assault, the Ettin attempted a heavy swing with its Salvage Hammer but suffered a devastating &#039;&#039;&#039;Critical Fumble&#039;&#039;&#039; (rolling a 1 to hit, fumble roll 52/44). The brute took 8 self-damage and recoiled 50 feet backward, provoking wild opportunity attacks.&lt;br /&gt;
&#039;&#039;&#039;Nail&#039;&#039;&#039; and &#039;&#039;&#039;Aldran&#039;&#039;&#039; capitalized on the retreat. Aldran utilized his &#039;&#039;Savage Attacker&#039;&#039; feat to reroll his damage dice (hitting for 16 and 17 damage), while Nail landed consecutive strikes for 36 total damage.&lt;br /&gt;
&#039;&#039;&#039;Poision Egon&#039;&#039;&#039; delivered the final execution, blasting the dazed giant point-blank with &#039;&#039;Poison Spray&#039;&#039; for 22 poison damage as the third Ettin fled back into the dark.&lt;br /&gt;
&lt;br /&gt;
[[File:Warforged Arrival.jpg|thumb|Warforged drop from the sky]]&lt;br /&gt;
&lt;br /&gt;
With the Ettins dead and the party tending to their wounds, a low rumble echoed from above. A dropship descended through the haze, its plasma jets briefly scorching the night sky. Six &#039;&#039;&#039;Warforged&#039;&#039;&#039; shock-troops dropped simultaneously from the hull, landing heavily in the rubble around the crash site. As the surviving Cree scouts stared in sheer terror, the party readied their weapons for an immediate confrontation.&lt;br /&gt;
&lt;br /&gt;
| exp = [[Party Experience]]&lt;br /&gt;
| treasure =&lt;br /&gt;
Salvage Hammer (Ettin Weapon)&lt;br /&gt;
Emergency Torches (Improvised Wood)&lt;br /&gt;
| key_npcs =&lt;br /&gt;
Cree Scout / Elder&lt;br /&gt;
Cree Tribe Members&lt;br /&gt;
| tasks =&lt;br /&gt;
Intercept or negotiate with the 6 Warforged shock-troops that dropped from the sky.&lt;br /&gt;
Protect the surviving Cree scouts from further threats.&lt;br /&gt;
Locate &amp;quot;the Masters&amp;quot; / &amp;quot;Old Ones&amp;quot; down the mountain.&lt;br /&gt;
Track down the female wizard seen flying overhead prior to the crash.&lt;br /&gt;
| rumors =&lt;br /&gt;
Strange, multi-headed forest creatures fear firelight and refuse to step inside the spaceport boundary.&lt;br /&gt;
The local population consists of subjugated tribes serving enigmatic &amp;quot;Masters&amp;quot; or &amp;quot;Old Ones.&amp;quot;&lt;br /&gt;
The Masters expected newcomers to arrive dressed in robes without armor.&lt;br /&gt;
A female wizard escaped via the sky roughly 30 minutes before the Cree found the PC&#039;s.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Party_Experience&amp;diff=4418</id>
		<title>Party Experience</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Party_Experience&amp;diff=4418"/>
		<updated>2026-08-22T06:13:03Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 155: The Ettin&#039;s Fall &amp;amp; The Iron Rain]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 7,200 XP — Base Party Award for making successful first contact with the subjugated Cree tribe; negotiating passage and gaining vital intelligence regarding &amp;quot;The Masters&amp;quot;; persuading the Cree scouts to return to defend their people; overcoming a two-phase encounter against two Mutated Ettins; using advanced battlefield control (&#039;&#039;Cloudkill&#039;&#039;, &#039;&#039;Confusion&#039;&#039;, &#039;&#039;Entangle&#039;&#039;); and the opening drop of six Warforged shock-troops.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(S)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Make First Contact with Locals (Completed); Protect the Cree Scouts from the Mutated Ettin Attack (Completed).&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Intercept or Negotiate with the 6 Warforged Shock-Troops; Protect Surviving Cree Scouts; Locate &amp;quot;The Masters&amp;quot; / &amp;quot;Old Ones&amp;quot; Down the Mountain; Track Down the Female Wizard Seen Overhead.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL BONUS XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 650&lt;br /&gt;
&#039;&#039;&#039;The Cleaving Frontline:&#039;&#039;&#039; Waded into close-quarters combat with &#039;&#039;Sword Burst&#039;&#039; and his &#039;&#039;+1 Greataxe&#039;&#039;, severed the head of the first Ettin to prevent reanimation, and capitalized on a critical fumble with his &#039;&#039;Savage Attacker&#039;&#039; feat to deal massive damage (including strikes of 16 and 17 damage).&lt;br /&gt;
[[Egon]]&lt;br /&gt;
700&lt;br /&gt;
&#039;&#039;&#039;Master of the Fungal Fog:&#039;&#039;&#039; Prevented early beast regeneration with double &#039;&#039;Chill Touch&#039;&#039; blasts (29 damage), locked down the secondary phase with &#039;&#039;Entangle&#039;&#039; and &#039;&#039;Cloudkill&#039;&#039; (31 poison damage), completely dazed the Ettin with a clutch &#039;&#039;Confusion&#039;&#039; spell, and delivered the execution blow with a 22-damage &#039;&#039;Poison Spray&#039;&#039;.&lt;br /&gt;
-&lt;br /&gt;
[[Durmen]]&lt;br /&gt;
600&lt;br /&gt;
&#039;&#039;&#039;The Ice and Flame Striker:&#039;&#039;&#039; Landed the critical &#039;&#039;Ray of Frost&#039;&#039; (15 cold damage) to drop the Ettin&#039;s first phase, scorched the second phase with high-damage &#039;&#039;Fire Bolts&#039;&#039; (23 fire damage) and &#039;&#039;Ice Knife&#039;&#039; strikes, and applied crowd control despite taking damage from the beast&#039;s &#039;&#039;Reactive Blood Burst&#039;&#039;.&lt;br /&gt;
-&lt;br /&gt;
[[Nail]]&lt;br /&gt;
600&lt;br /&gt;
&#039;&#039;&#039;The Divine Executioner:&#039;&#039;&#039; Delivered devastating divine smite sequences across both combat phases (dealing 39 combined smite damage in Phase 1 and 36 damage in Phase 2), capitalized on the Ettin&#039;s 50-foot recoil with an opportunity attack for 22 damage, and provided crucial frontline healing support.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 153 - 154 Mind-Flayed and Singularity-Bound]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 11,200 XP — Base Party Award for surviving the chaotic climax of the Phasnosh vessel standoff; neutralizing a Vegepygmy horde with a 6th-Level &#039;&#039;Blade Barrier&#039;&#039;; driving off a Phasnosh Greater Acolyte (Mind Flayer); successfully negotiating with the Android Nurse (&amp;quot;Robo-Dame&amp;quot;); locking down vault security; and surviving a crash-landing through a quantum singularity onto Zephyr&#039;on.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(S)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Neutralize the Mind Flayer Threat (Completed - Driven off via Astral Shift); De-escalate the Android Nurse (Completed); Survive the Singularity Crash Landing (Completed).&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Explore Zephyr&#039;on Spaceport; Find a Way Home or a Functional Portal; Recover from Nausea; Track Down Lexana Brightshore to Recover the Book of Vedrick.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL BONUS XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 950&lt;br /&gt;
| &#039;&#039;&#039;The Radiant Vanguard:&#039;&#039;&#039; Blasted the grappled Mind Flayer with a 7th-Level &#039;&#039;Guiding Bolt&#039;&#039; (40 radiant damage), anchored the retreat by shredding four waves of Vegepygmies with a 6th-Level &#039;&#039;Blade Barrier&#039;&#039; (151 total force damage), and maintained divine support under continuous fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 850&lt;br /&gt;
| &#039;&#039;&#039;The Regenerated Genius:&#039;&#039;&#039; Endured brutal focus-fire from the Mind Flayer (taking an &#039;&#039;Extract Brain&#039;&#039; strike and a critical tentacle attack for 105+ combined damage), survived near-fatal brain trauma, and weathered the crash while undergoing a miraculous medical restoration that boosted his Intelligence to 18.&lt;br /&gt;
|-&lt;br /&gt;
| [[Egon]]&lt;br /&gt;
| 800&lt;br /&gt;
| &#039;&#039;&#039;The Vault Locksmith:&#039;&#039;&#039; Maintained &#039;&#039;Symbiotic Entity&#039;&#039; through paralysis, tagged Police Robots with &#039;&#039;Chill Touch&#039;&#039;, cast vital healing magic on Aldran, and cleverly baited security constructs into the hallway before using the orange-and-black security key to lock the vault doors and recover three healing vials.&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 900&lt;br /&gt;
| &#039;&#039;&#039;The Silver Tongue:&#039;&#039;&#039; Successfully de-escalated the Android Nurse with high-stakes charisma checks (&amp;quot;Robo-Dame&amp;quot; standing down to administer &#039;&#039;Greater Restoration&#039;&#039;), sniped fleeing Vegepygmies with &#039;&#039;Fire Bolt&#039;&#039;, and maneuvered the party through narrow hallway retreats.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 650&lt;br /&gt;
| &#039;&#039;&#039;The Unbroken Anchor:&#039;&#039;&#039; Shook off multiple paralyzing injections from the Android Nurse, held the doorway rear-guard to cover Balmaris&#039;s retreat, downed two healing vials mid-combat, and anchored the party&#039;s formation during the violent singularity launch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 152 The Vedrick Heist]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 7,400 XP — Base Party Award for surviving a multi-front corridor clash against Lexana Brightshore, automated Police Robot Elite Units, an Android Nurse, and an escaped Phasnosh Mind Flayer; reviving Durmen under heavy fire; destroying an elite security automaton; and maintaining frontline integrity despite toxic environmental hazards and severe psychic assault.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(S)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Neutralize the Immediate Corridor Blockade (Completed); Survive the Mind Flayer&#039;s Mind Blast (Completed); Prevent Party Wipe at the Eastern Doorway (Completed).&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Pursue Lexana and Recover the Book of Vedrick; Prevent the Rogue Mind Flayer from Hijacking the Phasnosh Starship; Clear Remaining Security Automaton Reserves.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL BONUS XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 750&lt;br /&gt;
| &#039;&#039;&#039;The Divine Conduit:&#039;&#039;&#039; Orchestrated the party&#039;s survival by opening combat with a 3rd-Level &#039;&#039;Mass Healing Word&#039;&#039;, roasting two Police Robots with a 6th-Level &#039;&#039;Flame Strike&#039;&#039; for 33 total damage, summoning a &#039;&#039;Spiritual Weapon&#039;&#039;, and delivering a clutch 6th-Level &#039;&#039;Heal&#039;&#039; spell for 78 HP to save the frontline from total collapse.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 650&lt;br /&gt;
| &#039;&#039;&#039;The Wild Frontliner:&#039;&#039;&#039; Surged into Rage with protective cosmic light (+1 AC aura), physically wrested Lexana out of a Police Robot&#039;s grip (winning a 23 vs 16 contested check), weathered a *Paralytic Syringe*, absorbed a direct 31 psychic damage *Mind Blast*, and survived repeated illithid tentacle assaults.&lt;br /&gt;
|-&lt;br /&gt;
| [[Egon]]&lt;br /&gt;
| 600&lt;br /&gt;
| &#039;&#039;&#039;The Spore Defender:&#039;&#039;&#039; Invoked *Symbiotic Entity* to unleash a 5th-Level &#039;&#039;Insect Plague&#039;&#039; (29 piercing damage), blasted the automaton line with a 5th-Level &#039;&#039;Blight&#039;&#039; for 42 necrotic damage, maintained focus through brutal grappler arm strikes, and provided active combat support via *Halo of Spores*, *Chill Touch*, and a 2nd-Level &#039;&#039;Healing Word&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 700&lt;br /&gt;
| &#039;&#039;&#039;The Phoenix Arc:&#039;&#039;&#039; Regained consciousness from a dying state, disengaged from melee while passing a DC 15 Con save against a *Stun Ray*, cast *Ice Knife* and *Magic Missile* from cover, and landed the final destroying spell slot—a precise *Fire Bolt* for 14 fire damage—that detonated an Elite Police Robot into a toxic wreck.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 500&lt;br /&gt;
| &#039;&#039;&#039;The Iron Vanguard:&#039;&#039;&#039; Stood his ground during initial standoff negotiations, resisted Lexana&#039;s pressure, passed a critical DC 17 Int save against the Mind Flayer&#039;s 60-foot cone *Mind Blast* (rolling a 21), and successfully shook off a DC 15 Con save against the Android Nurse&#039;s *Paralytic Syringe* while anchoring the hallway bottleneck.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 151 My sister sends her regard&#039;s]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,200 XP — Base Party Award for bypassing the security grid of the west shaft, executing a high-stakes manual elevator ascent, navigating the corrupted terminal corridors, and mounting a desperate frontline breakout against the automated Police Robot blockades.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(S)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Navigate the West Shaft Security Grid (Completed); Retain Control of the Manual Lift Mechanism (Completed); Decrypt Level IV Historical Chronology (Completed).&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Survive the Hallway Ambush against Lexanna; Neutralize the Local Police Robot Patrol Grid; Recover/Resurrect Durmen Tredan.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL BONUS XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 450&lt;br /&gt;
| &#039;&#039;&#039;The Plummeting Anchor:&#039;&#039;&#039; Failed a crucial athletics check to secure the lift handle, suffering 30 points of high-velocity impact damage down the shaft. Recovered to cast a 5th-Level &#039;&#039;Mass Cure Wounds&#039;&#039; and a 3rd-Level &#039;&#039;Healing Word&#039;&#039; to keep the team standing under severe pressure.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 550&lt;br /&gt;
| &#039;&#039;&#039;The Core Counterweight:&#039;&#039;&#039; Acted as a physical anchor during the elevator collapse, absorbing the kinetic impact of Balmaris hitting him on the way down while successfully maintaining his grip on the lift handle to prevent a total party wipe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Egon]]&lt;br /&gt;
| 600&lt;br /&gt;
| &#039;&#039;&#039;The Root Burner:&#039;&#039;&#039; Triggered a hostile security countermeasure that blasted him with green lasers for 20 damage. Successfully maintained concentration (rolling a 21) and subsequently bypassed the west door using the Green Key Cards. Safely caught by Aldran during a chaotic secondary lift failure.&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 700&lt;br /&gt;
| &#039;&#039;&#039;The Final Log:&#039;&#039;&#039; Utilized data terminals to discover the centuries-old presence of Lexana on Level I. Sacrificed massive health pools after absorbing maximum toxic coolant damage while mending a ruptured pipe. Executed a final &#039;&#039;Lightning Bolt&#039;&#039; against the robot line before being felled by a brutal, fatal blow.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 650&lt;br /&gt;
| &#039;&#039;&#039;The Shawarma Breach:&#039;&#039;&#039; Successfully executed an aerial interception to catch a falling Egon in the open shaft. Initiated the final room breakout with a devastating door breach, siphoning cosmic wild magic vitality to bolster his temporary hit points as his steel weapons blunted against the heavy armor plating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 150 The Sakura Descent]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,800 XP — Base Party Award for surviving the Mezzanine ambush, neutralizing the Swaying Sakura boss, and reclaiming ancient technology from its uprooted core.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(S)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Neutralize the Swaying Sakura (Completed); Expose the Deck 4 Operational Elevator (Completed); Salvage the Phasnosh Technomagic Core (Completed).&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Return to the Upper Deck to Test the Red Key; Determine how to operate the Phasnosh Elevator; Escort George to the 3rd Level Garden.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL BONUS XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 750&lt;br /&gt;
| &#039;&#039;&#039;The Uprooter:&#039;&#039;&#039; Consumed a Frost Giant potion to engage in a brutal wrestling match with the Sakura. Successfully shoved the 210 HP boss off the Mezzanine edge and burned a last-second &#039;&#039;Misty Step&#039;&#039; to escape its final, fatal grasp.&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;(Absent / Non-combatant this session)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Egon]]&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;(Held the rearguard / Managed logistics with George)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 450&lt;br /&gt;
| &#039;&#039;&#039;The Steel Anchor:&#039;&#039;&#039; Endured a brutal surprise assault from metal-shredding branches and survived being repeatedly slammed into the steel deck plates before executing a clutch &#039;&#039;Misty Step&#039;&#039; to break the grapple.&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 500&lt;br /&gt;
| &#039;&#039;&#039;The Demolitionist:&#039;&#039;&#039; Unleashed a massive, fire-vulnerability-triggering spell barrage early on. Later triggered a spectacular critical fumble with a stray &#039;&#039;Guiding Bolt&#039;&#039; that completely shattered the structural glass floor to create a chaotic battlefield distraction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 148 The Verdant Sentinel]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
4,210 XP — Base Party Award for the peaceful resolution and recruitment of George the Shambling Mound, the defeat of the Titanic Tri-Flower Frond, and discovering the Cherry Blossom sector.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(S)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Overcome the Green Room Sentinel (Completed); Negotiate with the Shambling Gardener (Completed).&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Locate the Emerald Green Door Key; Escort George to the 3rd Level Garden; Investigate the &amp;quot;Artificial Light&amp;quot; source.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL BONUS XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 400&lt;br /&gt;
| &#039;&#039;&#039;The Lumberjack:&#039;&#039;&#039; Provided the final heavy melee strikes needed to fell the Titanic Frond after the magical barrage, hacking through the main trunk with his axe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 500&lt;br /&gt;
| &#039;&#039;&#039;The Defoliator:&#039;&#039;&#039; Unleashed a devastating elemental combo of &#039;&#039;Fireball&#039;&#039; and &#039;&#039;Lightning Bolt&#039;&#039; to neutralize the plant creature’s regenerative traits and successfully wilt it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Egon]]&lt;br /&gt;
| 600&lt;br /&gt;
| &#039;&#039;&#039;The Green Whisperer:&#039;&#039;&#039; Successfully used &#039;&#039;Speak with Plants&#039;&#039; to turn a potentially lethal Shambling Mound encounter into a social victory. Managed the party&#039;s botanical logistics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 450&lt;br /&gt;
| &#039;&#039;&#039;Diving Smite:&#039;&#039;&#039; Charged the Titanic Frond head-on, delivering a high-impact Divine Smite to draw its attention away from the snared George.&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 550&lt;br /&gt;
| &#039;&#039;&#039;The Shredder:&#039;&#039;&#039; Despite the Mangled Arm penalty, maintained concentration on a &#039;&#039;Blade Barrier&#039;&#039; that dealt a massive 39 points of damage, effectively thinning the Frond&#039;s defenses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 147 The Tossing of the Salad]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
5,000 XP — Base Party Award for defeating the 4th wave of Vegepygmies, escaping the Entrance Level, and discovering the locations of the Orange Key Cards.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(S)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Escape the Spore-Network Ambush (Completed); Secure the Storage Room (Completed).&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Track the moving Orange Key Card on Level III; Stabilize Balmaris’s mangled arm; Decipher the 14th Year Protocol.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL BONUS XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 500&lt;br /&gt;
| &#039;&#039;&#039;The Iron Will:&#039;&#039;&#039; Successfully rolled a 19 on a Death Save after taking a spear-crit to the chest. Led the &amp;quot;Float&amp;quot; down the elevator shaft while still at critical HP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 450&lt;br /&gt;
| &#039;&#039;&#039;The Decoder:&#039;&#039;&#039; Successfully hacked the sequence lock on the sliding doors and used &#039;&#039;Comprehend Languages&#039;&#039; to extract the Fireball Formula and the 14th Year Protocol logs.&lt;br /&gt;
|-&lt;br /&gt;
| [[Egon]]&lt;br /&gt;
| 600&lt;br /&gt;
| &#039;&#039;&#039;Salad Tosser MVP:&#039;&#039;&#039; Landed a Natural 20 (83 Crit) with his quarterstaff to stun the pygmy leader. Kept the party alive with a 5th-level &#039;&#039;Mass Cure Wounds&#039;&#039; during the retreat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;&#039;The Slip-Step:&#039;&#039;&#039; Used &#039;&#039;Misty Step&#039;&#039; to initiate the party’s escape from the North Room. Survived a Critical Fumble and a Riposte miss during the most intense part of the melee.&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 350&lt;br /&gt;
| &#039;&#039;&#039;The Barrier:&#039;&#039;&#039; Wiped out 6 Vegepygmies with a single &#039;&#039;Blade Barrier&#039;&#039; cast. Managed the tactical retreat while suffering from a &amp;quot;Mangled Arm&amp;quot; critical injury.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 146 Jurassic Distraction]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
4,000 XP - Total party award for surviving the massive Vegepygmy ambush and successfully barricading the Reactor Room. (800 XP base per player).&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Survive the Main Level Ambush (Completed);&lt;br /&gt;
&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Locate and rescue Nail and Balmaris; Recover within the Reactor Room; Find a way to bypass the mold-kin horde.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 850&lt;br /&gt;
| &#039;&#039;&#039;Meat Sack Savior:&#039;&#039;&#039; Despite a self-inflicted critical injury, successfully recovered and hauled a dying Durmen to safety while Raging.&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 1,100&lt;br /&gt;
| &#039;&#039;&#039;Tactical Illusionist:&#039;&#039;&#039; Effectively stalled the horde with the &amp;quot;Jurassic Distraction&amp;quot; and burned high-level slots (Ice Knife) to thin the pack. Sacrificed a dagger to seal the door.&lt;br /&gt;
|-&lt;br /&gt;
| [[Egon]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| &#039;&#039;&#039;The Spore Shield:&#039;&#039;&#039; Held the hallway with Symbiotic Entity and provided critical mid-retreat healing. Executed the final door-slam kill to secure the room.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 400&lt;br /&gt;
| &#039;&#039;&#039;Presumed Captured:&#039;&#039;&#039; Awarded partial &amp;quot;survival&amp;quot; XP for the initial engagement before being separated.&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 400&lt;br /&gt;
| &#039;&#039;&#039;Presumed Captured:&#039;&#039;&#039; Awarded partial &amp;quot;survival&amp;quot; XP for the initial engagement before being separated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 145 Bad Kitties of the Barrier Peaks]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
3,500 XP - Total party award for neutralizing the Displacer Beast pack and managing critical fumbles/injuries under pressure. (700 XP base per player).&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Neutralize local predators (Completed: 5/5 Displacer Beasts slain);&lt;br /&gt;
&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Descend the elevator to the lower levels; Find a cure for Balmaris&#039; mangled arm.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| Heavy Hitter: Secured two kills using Rage and Savage Attacker.&lt;br /&gt;
Wild Magic Surge: Successfully utilized retaliation force damage and summoned a tactical Flumph.&lt;br /&gt;
|-&lt;br /&gt;
| [[Poision Egon]]&lt;br /&gt;
| 700&lt;br /&gt;
| Tactical Support: Cast &#039;&#039;Protection from Poison&#039;&#039; and &#039;&#039;Confusion&#039;&#039;, neutralizing one beast.&lt;br /&gt;
Narrative Flavour: Provided the &amp;quot;Dolphin Orgy&amp;quot; analysis and performed the final &amp;quot;mooning.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 900&lt;br /&gt;
| Versatile Caster: Secured two kills, including the final beast with a 5th-level &#039;&#039;Magic Missile&#039;&#039;.&lt;br /&gt;
Preparation: Provided party buffs with &#039;&#039;Darkvision&#039;&#039; and &#039;&#039;Mage Armor&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 800&lt;br /&gt;
| Divine Wrath: Secured one kill with a 5th-level &#039;&#039;Inflict Wounds&#039;&#039;.&lt;br /&gt;
Battle Scarred: Continued fighting despite a massive critical hit and a mangled arm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 600&lt;br /&gt;
| Damage Sponge: Held the front line against initial attacks.&lt;br /&gt;
The Long Wait: Survived being stunned for 6 rounds without being downed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricfire]]&lt;br /&gt;
| 0&lt;br /&gt;
| Ricfire was not present for the events of this session.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 144 The Golden Ticket to a Glowing Grave]] &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
4,500 XP - The party successfully negotiated the departure of Robo Dame, bypassed a potentially lethal security encounter with a Maintenance Droid, navigated the derelict recreational sector, and secured a high-clearance medical annex.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s) &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Quest Update:&#039;&#039;&#039; Investigate &amp;quot;[[Project Sentience]]&amp;quot; (Completed: Found 244 IE Videric Lore); &lt;br /&gt;
&#039;&#039;&#039;Ongoing:&#039;&#039;&#039; Identify the &amp;quot;Sparkling&amp;quot; toxin; Decrypt the L. Brightshore iPad.&lt;br /&gt;
|-&lt;br /&gt;
! NAME &lt;br /&gt;
! INDIVIDUAL ACTION XP &lt;br /&gt;
! NOTES &lt;br /&gt;
|- &lt;br /&gt;
| [[Poision Egon]] &lt;br /&gt;
| 1,500 &lt;br /&gt;
| Provided critical morale/comedic relief with the &amp;quot;Golden Ticket&amp;quot; song (500). &lt;br /&gt;
Found the Orange Keycard and &amp;quot;Beauty&amp;quot; paste (400). &lt;br /&gt;
Performed a successful medical diagnosis identifying the &amp;quot;Sparkling&amp;quot; spores as lethal radiation (600).&lt;br /&gt;
|- &lt;br /&gt;
| [[Aldran]] &lt;br /&gt;
| 1,300 &lt;br /&gt;
| Critical success! Safely manipulated the trapped skeletal remains/guard-summoning device without triggering an alarm (600). &lt;br /&gt;
Successfully salvaged parts from the Phasnosh pistol (400). &lt;br /&gt;
Coordinated the pinball looting (300).&lt;br /&gt;
|- &lt;br /&gt;
| [[Balmaris]] &lt;br /&gt;
| 900 &lt;br /&gt;
| Performed an Arcana/Medicine investigation on the &amp;quot;Beauty Paste&amp;quot; (300). &lt;br /&gt;
Secured the Northeast door during the room sweep (300). &lt;br /&gt;
Assisted in the historical analysis of the Videric coins (300).&lt;br /&gt;
|- &lt;br /&gt;
| [[Durmen]] &lt;br /&gt;
| 800 &lt;br /&gt;
| Maintained defensive overwatch while the party looted the game room (400). &lt;br /&gt;
Provided tactical assessment of the voice-activated terminal in the Orange Room (400).&lt;br /&gt;
|- &lt;br /&gt;
| [[Nail]] &lt;br /&gt;
| 1,000 &lt;br /&gt;
| First to observe the &amp;quot;sparkling&amp;quot; nature of the fungi while under physical duress (400). &lt;br /&gt;
Breached ancient gaming machines to recover historical currency (300). &lt;br /&gt;
Maintained the barricade during the initial room sweep (300).&lt;br /&gt;
|- &lt;br /&gt;
| [[Ricfire]] &lt;br /&gt;
| 0 &lt;br /&gt;
| Ricfire was not present for the events of this session. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 143 The Airlock Escape and the Gaseous Cloud]] &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
5,500 XP - The party navigated a spore-choked gauntlet, survived a lethal ambush by a Vegepygmy Chieftain and Berserk Android, and successfully executed a high-stakes retreat into a secured airlock. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s) &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
Track Lexana Brightshore; investigate the &amp;quot;Stabilized Anomaly&amp;quot;,&lt;br /&gt;
|-&lt;br /&gt;
! NAME &lt;br /&gt;
! INDIVIDUAL ACTION XP &lt;br /&gt;
! NOTES &lt;br /&gt;
|- &lt;br /&gt;
| [[Poision Egon]] &lt;br /&gt;
| 1,400 &lt;br /&gt;
| Clutch casting of Gaseous Form on Nail to bypass the doorway blockage (600), utilized Symbiotic Entity and Halo of Spores to hold the line (400), and successfully navigated the retreat while maintaining necrotic pressure (400). &lt;br /&gt;
|- &lt;br /&gt;
| [[Aldran]] &lt;br /&gt;
| 1,200 &lt;br /&gt;
| Delivered the &amp;quot;Angry Strike&amp;quot; (Dirty 20) to sever the pygmy jamming the door (500), used Silent Image (Ankylosaurus) to panic 6 pygmies and buy time (400), and provided covering fire with Eldritch Blast (300). &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| [[Balmaris]] &lt;br /&gt;
| 1,100 &lt;br /&gt;
| Utilized Channel Divinity: Preserve Life to heal the battered party for 35 HP (400), cast Protection from Poison to stabilize the rearguard (400), and assisted in pushing the vegepygmy remains from the airlock seal (300). &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| [[Durmen]] &lt;br /&gt;
| 800 &lt;br /&gt;
| Assisted in moving the unconscious pygmy off of Nail to clear the path (400), and utilized Magic Missiles to suppress the pursuing Pygmy Warriors (400). &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| [[Nail]] &lt;br /&gt;
| 600 &lt;br /&gt;
| Survived a devastating Critical Hit and &amp;quot;Not that arm!&amp;quot; injury (300), successfully coordinated with Egon for a gaseous retreat while under extreme physical duress (300). &lt;br /&gt;
|- &lt;br /&gt;
| [[Ricfire]] &lt;br /&gt;
| 0 &lt;br /&gt;
| Ricfire was not present for the events of this session. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 142 The Robot Gauntlet and Egon&#039;s Tripping Jokes]] &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4,000 XP - The party survived a massive, multi-front engagement against a Vegepygmy gang, aided a damaged Police Robot, and successfully utilized area-of-effect spells to force a stalemate. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s) &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Navigate the West corridor ambush; protect party members from lethal Vegepygmy spear attacks; contain the fungal and robotic threats. &lt;br /&gt;
|-&lt;br /&gt;
! NAME &lt;br /&gt;
! INDIVIDUAL ACTION XP &lt;br /&gt;
! NOTES &lt;br /&gt;
|- &lt;br /&gt;
| [[Durmen]] &lt;br /&gt;
| 1,500 &lt;br /&gt;
| Critical use of Entangle spells to freeze the multi-front battlefield including 12 targets (700), sprinted to keep pace with the pursuit droid resulting in 1 Exhaustion (300), and utilized Burning Hands for effective area damage (500). &lt;br /&gt;
|- &lt;br /&gt;
| [[Balmaris]] &lt;br /&gt;
| 1,300 &lt;br /&gt;
| Successful critical bluff to avoid robot capture (400), survived a near-death experience involving multiple spear stabs and a rescue by Robo Dame (600), and provided combat fire support (300). &lt;br /&gt;
|- &lt;br /&gt;
| [[Poision Egon]] &lt;br /&gt;
| 1,000 &lt;br /&gt;
| Essential use of Entangle and Chill Hand to halt the pygmy advance (400), and provided morale-boosting Christmas jokes while under the influence (400). Gained Inspiration (200). &lt;br /&gt;
|- &lt;br /&gt;
| [[Nail]] &lt;br /&gt;
| 400 &lt;br /&gt;
| Successfully prioritized recovery and stabilization by taking a crucial rest in the dining room while the party engaged in combat (400). &lt;br /&gt;
|- &lt;br /&gt;
| [[Aldran]] &lt;br /&gt;
| 300 &lt;br /&gt;
| Provided strategic movement support and assisted in the initial navigation of the robot-controlled hallway (300). &lt;br /&gt;
|- &lt;br /&gt;
| [[Ricfire]] &lt;br /&gt;
| 0 &lt;br /&gt;
| Ricfire was not present for the events of this session. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 141 The Clone Revelation and The Droid&#039;s Collapse]] &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED &lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2,500 XP - The party successfully stabilized the Robo Dame cyborg, extracted critical data regarding Lexana&#039;s origins as a Phasnosh clone, and secured high-tech armaments. &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s) &lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Track Lexana Brightshore; investigate the &amp;quot;Stabilized Anomaly&amp;quot; data; survive the activation of Phasnosh purge protocols.&lt;br /&gt;
|- &lt;br /&gt;
! NAME &lt;br /&gt;
! INDIVIDUAL ACTION XP &lt;br /&gt;
! NOTES &lt;br /&gt;
|- &lt;br /&gt;
| [[Durmen]] &lt;br /&gt;
| 1,500 &lt;br /&gt;
| Successfully passed the critical Arcana check on the VT100 Terminal to reveal Lexana&#039;s origins (700), utilized Mend to repair Robo Dame&#039;s exterior (400), and secured the Laser Pistol and Chronometer (400). &lt;br /&gt;
|- &lt;br /&gt;
| [[Balmaris]] &lt;br /&gt;
| 1,000 &lt;br /&gt;
| Neutralized the fleeing Vegepygmy with a Spiritual Hammer/Crossbow combination (400), spotted the hidden ID card on the cyborg (300), and provided tactical awareness during the terminal investigation (300). &lt;br /&gt;
|- &lt;br /&gt;
| [[Poision Egon]] &lt;br /&gt;
| 1,000 &lt;br /&gt;
| Triggered the reactivation of Robo Dame by invoking Lexana&#039;s name (500), successfully navigated a medical trance, and utilized heightened senses to detect incoming hostiles from the East (500). &lt;br /&gt;
|- &lt;br /&gt;
| [[Aldran]] &lt;br /&gt;
| 900 &lt;br /&gt;
| Survived the Nurse Droid&#039;s brutal groin scan and curative injection (500), and successfully adapted to a state of euphoric echolocation blindness (400). &lt;br /&gt;
|- &lt;br /&gt;
| [[Nail]] &lt;br /&gt;
| 700 &lt;br /&gt;
| Participated in the &amp;quot;Cyborg Sandwich&amp;quot; healing of Robo Dame (400), and utilized the brief respite to stabilize his condition following the previous combat (300). &lt;br /&gt;
|- &lt;br /&gt;
| [[Ricfire]] &lt;br /&gt;
| 0 &lt;br /&gt;
| Ricfire was not present for the events of this session. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 140 Axe, Syringe, and Sonic Blast: The Price of the Peak]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ENCOUNTER XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3,000 XP - The party successfully defeated the Vegepygmy ambush and survived the initial coordinated attack (Sonic Blast) from the two Police Robots.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Secure the chamber and locate the object needed to track Lexana. Survive the Police Robot ambush.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 1,200&lt;br /&gt;
| Received and survived the Android&#039;s bizarre curative injection (500), successfully cast Mend on &amp;quot;Robo Dame&amp;quot; (400), and utilized Ice Knife to exploit Vegepygmy vulnerability (300).&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 1,200&lt;br /&gt;
| Maintained Bless concentration despite combat shock (300), utilized Flame Strike to counter Vegepygmy regeneration (500), and provided critical healing/support throughout the encounter (400).&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| Sustained critical friendly fire damage and continued combat (500), dealt continuous damage to the Vegepygmies (300), and general combat contribution (200).&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 900&lt;br /&gt;
| Critically fumbled the Greataxe and struck Nail (0 XP for fumble, -500 penalty offset), landed a devastating critical hit on a Vegepygmy Raider (700), and successfully threw an incapacitated Vegepygmy into a Police Robot (700).&lt;br /&gt;
|-&lt;br /&gt;
| [[Poision Egon]]&lt;br /&gt;
| 700&lt;br /&gt;
| Successfully cast Entangle to control enemies (300), utilized Inflict Wounds for decisive damage (400), and survived the robot&#039;s brutal crushing grapple (0 XP, future survival bonus applied).&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricfire]]&lt;br /&gt;
| 0&lt;br /&gt;
| Ricfire was not present for the key events of this session.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 139 The Metal Peak&#039;s Embrace]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1,850 XP - The party successfully entered and navigated the first wing of the strange, metallic structure, defeated a high-level construct, and secured magical components (glowing diamond, various gems, a rectangular piece of onyx colored stained glass) necessary for deeper exploration. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Continue tracking Lexana Brightshore through the metallic maze to prevent her from recovering the mysterious Book of Gates. Determine the purpose of the strange dungeon and its technology.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 1,200&lt;br /&gt;
| Attempted to communicate with hostile Construct (200), successfully cast Mend to subdue the Construct (500), survived the paralyzing ray attack (300), and discovered the glowing diamond (200).&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| Ignored danger to confront the presumed Lexanna clone (300), successfully identified the non-magical nature of the attacks (300), applied Mass Healing Word under duress (200), and general combat contribution (200).&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 1,500&lt;br /&gt;
| Dealt decisive damage using Divine Smite, revealing the Construct&#039;s mechanical nature (800), sustained severe damage during melee combat (300), and general combat contribution (400).&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 0&lt;br /&gt;
| Aldran was not present for the key events of this session.&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Egon]]&lt;br /&gt;
| 0&lt;br /&gt;
| Poison Egon was not present for the key events of this session.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricfire]]&lt;br /&gt;
| 0&lt;br /&gt;
| Ricfire was not present for the key events of this session.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 138 The Garrisons Respite]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2,500 XP - The party successfully secured shelter with the wary fort guards, survived a magical ambush while crossing the Giants Valley, and transitioned the mission from pure survival to active reconnaissance and pursuit of Lexana Brightshore. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Infiltrate the mountains and locate the metallic structure seen in the vision. Gather intelligence on the movements of the Giant and Wizard in the area. Travel through the hostile Giant Valley.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 400&lt;br /&gt;
| Key reconnaissance: spotted the Giant-like figure ahead (300), general exploration contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 300&lt;br /&gt;
| Enduring two levels of exhaustion (200), general survival contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 500&lt;br /&gt;
| Successfully bluffing the fort guards to gain entrance (400), enduring exhaustion (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricfire]]&lt;br /&gt;
| 400&lt;br /&gt;
| High awareness: spotted the following fort guards (300), stealth/navigation contribution across the valley (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Egon]]&lt;br /&gt;
| 300&lt;br /&gt;
| Enduring cold and suffering from lack of gear (200), general exploration contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 400&lt;br /&gt;
| High awareness: spotted the following guards (200), key roleplaying element showing anxiety over Delilah&#039;s harassment (200).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 137 Revenge of the Frost Giant]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4,500 XP - The party successfully defended their camp against a highly aggressive and powerful Frost Giant, the vengeful mate of a previously defeated foe. They also survived an ambush by an unknown, magically powerful cloaked figure. This amount is awarded to each party member.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Continue journeying north to discover the whereabouts of [[Lexana Brightshore]] and the mysterious book. Survive hazardous weather and dangerous encounters in the wilderness, facing escalating threats and the consequences of their pursuit.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 600&lt;br /&gt;
| Pursued the Fey Eye spy (300), Coordinated attacks on the Giant (200), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 1,300&lt;br /&gt;
| Took a Lightning Bolt meant for [[Leia]] (700 - &#039;&#039;&#039;Heroic Act&#039;&#039;&#039;), Butchered Yeti meat (300), Engaged Giant (200), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 500&lt;br /&gt;
| Attempted retaliation on Cloaked Figure (200), Gave the Albert Cloak to Leia (100), general combat contribution (100), recovered from spell fumble (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricfire]]&lt;br /&gt;
| 500&lt;br /&gt;
| Spotting the initial Giant attack (200), Landed critical blows against Giant (200), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Egon]]&lt;br /&gt;
| 500&lt;br /&gt;
| Delivered critical damage to Giant (200), Butchered Yeti meat (200), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 800&lt;br /&gt;
| Cast Heal on Durmen (400 - &#039;&#039;&#039;Critical Healing&#039;&#039;&#039;), Cast Hunter&#039;s Mark (200), general combat contribution (200).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 136 Echoes of the Fallen Giant]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3,950 XP - The party navigated a brutal ambush against two formidable Yetis and a powerful Ice Devil, demonstrating courage and teamwork in a desperate fight for survival. This amount is awarded to each party member.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | QUEST(s)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Continue journeying north to discover the whereabouts of Lexana Brightshore and the mysterious book. Survive hazardous weather and dangerous encounters in the wilderness, facing escalating threats and the consequences of their pursuit.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 400&lt;br /&gt;
| Coordinated attacks against Ice Devil (200), engaged Yeti (100), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 500&lt;br /&gt;
| Fell in battle and revived (300), engaged Yeti (100), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 1,100&lt;br /&gt;
| Revived Durmen with Mass Cure Wounds (500), successfully banished Ice Devil (400), engaged Yeti (100), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricfire]]&lt;br /&gt;
| 600&lt;br /&gt;
| Landed sneak attack on Yeti (300), dealt damage to Ice Devil with arrows (200), engaged Yeti (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Egon]]&lt;br /&gt;
| 600&lt;br /&gt;
| Delivered final blow to Ice Devil (300), engaged Yeti with Halo of Spores (200), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 400&lt;br /&gt;
| Part of valiant attack on Ice Devil (200), engaged Yetis (100), general combat contribution (100).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 135 The Chill of Despair]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 8000 XP - The party navigated a brutal ambush against two formidable yetis and a powerful Ice Devil, demonstrating courage and teamwork in a desperate fight for survival that tragically cost Durmen his life. They also dealt with the aftermath of their previous giant encounter and uncovered unsettling signs of being followed.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Continue journeying north to discover the whereabouts of Lexana Brightshore and the mysterious book. Survive hazardous weather and dangerous encounters in the wilderness, facing escalating threats and the consequences of their pursuit.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 1600&lt;br /&gt;
| Part of valiant attack on Ice Devil (600), engaged Yetis (300), hit by Ice Devil spear (100), general combat contribution (300), securing Giant loot/buying eyeball (300).&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 1600&lt;br /&gt;
| Bought giant eyeball (100), dealt significant Magic Missile damage to Yeti (500), part of valiant attack on Ice Devil (400), engaged Yetis (300), fell in battle/sacrifice (300).&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 1600&lt;br /&gt;
| Attempted to banish Ice Devil twice (500), hit by Ice Devil spear (100), part of valiant attack on Ice Devil (600), engaged Yetis (300), general combat contribution (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricfire]]&lt;br /&gt;
| 1600&lt;br /&gt;
| Landed sneak attack on Ice Devil (600), moved into position for attack (100), part of valiant attack on Ice Devil (500), engaged Yetis (300), attacked by Yeti (100).&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 1600&lt;br /&gt;
| Part of valiant attack on Ice Devil (700), engaged Yetis (400), hit by Ice Devil spear (100), general combat contribution (300), critically fumbled on summoned devil (100).&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 134 Frozen Folly]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 5600 XP - The party navigated treacherous winter conditions, overcame the challenge of a disabled wagon, survived a devastating avalanche, and decisively defeated a frost giant and its dire wolf companions, securing valuable loot and continuing their journey north.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Continue journeying north to discover the whereabouts of Lexana Brightshore and the mysterious book. Survive hazardous weather and encounters in the wilderness.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldran]]&lt;br /&gt;
| 1400&lt;br /&gt;
| Lifted wagon back onto road (200), hit Giant with Eldritch Blast (400), charged into melee (300), engaged Dire Wolves (200), general combat contribution (100), securing loot (200).&lt;br /&gt;
|-&lt;br /&gt;
| [[Durmen]]&lt;br /&gt;
| 1400&lt;br /&gt;
| Continued book studying (100), engaged in Firebolt and Magic Missile attacks against Giant (500), delivered final blow to Giant (300), engaged Dire Wolves (200), general combat contribution (100), securing loot (200).&lt;br /&gt;
|-&lt;br /&gt;
| [[Balmaris]]&lt;br /&gt;
| 1400&lt;br /&gt;
| Used healing spells to aid the party in combat (500), engaged Dire Wolves (300), general combat contribution (400), securing loot (200).&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricfire]]&lt;br /&gt;
| 1400&lt;br /&gt;
| Attempted to sneak around for backstab on Giant (400), landed Sneak Attack on Giant (300), engaged Dire Wolves with short bow (400), general combat contribution (100), securing loot (200).&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail]]&lt;br /&gt;
| 1400&lt;br /&gt;
| Charged into melee (500), engaged Dire Wolves (400), general combat contribution (300), securing loot (200).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 133 The Sage, the Suitor, and the Smashed Blacksmith]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP AWARDED&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2250 XP - The party made significant progress by securing reliable transportation, gaining a valuable new ally in Lei, acquiring upgraded weaponry, and decisively resolving a confrontation with the local blacksmith, advancing their quest to discover the whereabouts of Lexana Brightshore and the mysterious book.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Discover the whereabouts of Lexana Brightshore and the mysterious book. Secure reliable transportation for continued travel.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! INDIVIDUAL ACTION XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| Aldran&lt;br /&gt;
| 1000&lt;br /&gt;
| Diplomatic interaction with [[Borin]] (100), persuasive interaction with [[Berrick]] (100), decisive victory against Keelin (800).&lt;br /&gt;
|-&lt;br /&gt;
| Durmen&lt;br /&gt;
| 700&lt;br /&gt;
| Deciphered [[Elder Theron]] &#039;s glyphs (300), charmed Lei and recruited her as an ally (300), active participation in town exploration (100).&lt;br /&gt;
|-&lt;br /&gt;
| Balmaris&lt;br /&gt;
| 700&lt;br /&gt;
| Noticed merchant guild carts (150), attempted to read Elder Theron &#039;s glyphs (150), healed Keelin after Aldran&#039;s fight (400).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 132 The sigils of the Silk Rose and Yellow Orbs]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 850 The party made a significant breakthrough, uncovering that Lexana Brightshore is alive and that both she and the sought-after book have passed through a mysterious, magically sealed door. Their investigation of the warehouse also revealed unsettling cargo bearing unfamiliar sigils, and a discovery within a marked crate hinted at something far more unusual being transported.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Discover the whereabouts of Lexana Brightshore and the mysterious book.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| Nail&lt;br /&gt;
| 365&lt;br /&gt;
| Old Woman (50), Raven (25), Deceived Guards (150) - took point on initial interaction, Talking Door (140).&lt;br /&gt;
|-&lt;br /&gt;
| Aldran&lt;br /&gt;
| 380&lt;br /&gt;
| Old Woman (55) - provided comic relief, Raven (25), Deceived Guards (150) - key in the deception, Talking Door (150).&lt;br /&gt;
|-&lt;br /&gt;
| Durmen&lt;br /&gt;
| 395&lt;br /&gt;
| Old Woman (60) - focused on the crates and the rose sigil, Raven (25), Deceived Guards (150), Talking Door (160) - primary interaction, learned about &amp;quot;other portals,&amp;quot; briefly glimpsed something metallic inside the opened crate.&lt;br /&gt;
|-&lt;br /&gt;
| Balmaris&lt;br /&gt;
| 380&lt;br /&gt;
| Old Woman (50), Raven (35) - first to spot the unusual creature, Deceived Guards (150), Talking Door (145) - discerned faint glyphs.&lt;br /&gt;
|-&lt;br /&gt;
| Poison Egon&lt;br /&gt;
| 380&lt;br /&gt;
| Old Woman (50), Raven (50) - neutralized the watcher, Deceived Guards (130) - less vocal, Talking Door (150) - noted the door&#039;s magical nature.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 131 Whispers in the pass]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 700 The party successfully navigated the initial challenges of the mountain pass, arrived at [[Oakhaven]], gathered information about the caravans, and began investigating the ties back to the Merchant Guild of Lhynn.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Investigate the unusual activity surrounding the late-night caravan in Oakhaven.&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| Nail&lt;br /&gt;
| 2300&lt;br /&gt;
| Defeated the wraith in the temple, awesomely  navigated the treacherous cliffside path down the mountain.with style.&lt;br /&gt;
|-&lt;br /&gt;
| Aldran&lt;br /&gt;
| 750&lt;br /&gt;
| Led questioning of the guard, experienced unsettling journey, participated in initial investigation.&lt;br /&gt;
|-&lt;br /&gt;
| Durmen&lt;br /&gt;
| 850&lt;br /&gt;
| Discreetly investigated the wagon, experienced unsettling journey, opened the warehouse, interacted with the elder.&lt;br /&gt;
|-&lt;br /&gt;
| Balmaris&lt;br /&gt;
| 650&lt;br /&gt;
| Experienced unsettling journey, survived near-fatal fall, participated in initial investigation.&lt;br /&gt;
|-&lt;br /&gt;
| Poison Egon&lt;br /&gt;
| 200&lt;br /&gt;
| Experienced unsettling journey, casting water walk and sparing the party further risks of falls to an icy death, participated in initial investigation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 130 Trials of Worth]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1220 The party navigated a series of magical trials designed to test their worthiness, including moral dilemmas, incorporeal healing, maze traversal, and dimensional travel, all while racing against the clock to attend a rare magic item auction.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| Aldran&lt;br /&gt;
| 625&lt;br /&gt;
| Navigated maze, solved door puzzles, led investigation into dimensional doorway.&lt;br /&gt;
|-&lt;br /&gt;
| Durmen&lt;br /&gt;
| 625&lt;br /&gt;
| Navigated maze, solved door puzzles, aided investigation into dimensional doorway.&lt;br /&gt;
|-&lt;br /&gt;
| Balmaris&lt;br /&gt;
| 625&lt;br /&gt;
| Healed spectral figure, investigated dimensional doorway.&lt;br /&gt;
|-&lt;br /&gt;
| Poison Egon&lt;br /&gt;
| 625&lt;br /&gt;
| Healed spectral figure, aided investigation into dimensional doorway.&lt;br /&gt;
|-&lt;br /&gt;
| Nail&lt;br /&gt;
| 500&lt;br /&gt;
| Overcame moral quandary, began work to purify temple.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 129 The Obsidian Flask]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | MILESTONE XP &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2000 The party entered the [[Obsidian Flask]], navigating its social complexities and learning of a missing spellbook. They engaged in combat with a demonic patron, and then accepted a dangerous quest from the archmage [[Turgen Voxhall]] to retrieve the book, only to be trapped within a magical room.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! XP&lt;br /&gt;
! NOTES&lt;br /&gt;
|-&lt;br /&gt;
| Aldran&lt;br /&gt;
| 600&lt;br /&gt;
| Initiated and won combat, strong social interaction, quest acceptance.&lt;br /&gt;
|-&lt;br /&gt;
| Durmen&lt;br /&gt;
| 575&lt;br /&gt;
| Paid entry, guild test, key information, quest acceptance.&lt;br /&gt;
|-&lt;br /&gt;
| Balmaris&lt;br /&gt;
| 525&lt;br /&gt;
| Guild test, social interaction, quest acceptance.&lt;br /&gt;
|-&lt;br /&gt;
| Poison Egon&lt;br /&gt;
| 550&lt;br /&gt;
| Assisted in combat, social interaction, quest acceptance.&lt;br /&gt;
|-&lt;br /&gt;
| Nail&lt;br /&gt;
| 500&lt;br /&gt;
| Guard duty, social interaction, quest acceptance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 128 Belport]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1400 After deciphering ancient runes, navigating a magical portal, surviving a Sahuagin ambush, and successfully navigating the social complexities of Belport, the party secured lodging and accepted a new quest.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Poison Egon&lt;br /&gt;
|500&lt;br /&gt;
|Deciphered and activated runestones, reactivated the portal under pressure.&lt;br /&gt;
|-&lt;br /&gt;
|Durmen&lt;br /&gt;
|450&lt;br /&gt;
|Engaged in a complex roleplaying encounter with an old acquaintance, conducted research.&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris&lt;br /&gt;
|375&lt;br /&gt;
|Provided a goodwill gesture of creating pure water.&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|350&lt;br /&gt;
|Participated in combat and social encounters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 127 Lexana&#039;s Fall]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1250 After a series of stealthy maneuvers and a tense encounter with the villagers, the party clashed with the cunning sorceress Lexana Brightshore, ultimately defeating her (though not without loss) and recovered her hidden cache of magical items.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|[[Aldran Stormheart]]&lt;br /&gt;
|575&lt;br /&gt;
|Showed initiative and cleverness by unmooring the boats and convincing the villagers to let them pass unmolested. Comedic relief - &amp;quot;Bravely&amp;quot; hacked at the magic mouth door.&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|466&lt;br /&gt;
|Participated in combat with Lexana and explored the house, contributed to the overall party effort.&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|520&lt;br /&gt;
|Engaged in combat with Lexana, was killed by her Ice Storm, but later resurrected by Poison Egon.&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|650&lt;br /&gt;
|Took charge in Lexana&#039;s house, kicking down doors and pressing the action. Delivered the final blow to Lexana.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|775&lt;br /&gt;
|Provided crucial support with Inspiration and, most importantly, brought Durmen back from the dead! Animated Lexana as a zombie.&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|Absent from the session or did not participate in significant actions.&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|250&lt;br /&gt;
|Participated in combat with Lexana, but was wounded and did not contribute as heavily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 126 Jailbreak]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1600 Escaping the jail and avoiding unnecessary bloodshed. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|440&lt;br /&gt;
|Negotiating with Leon, conning Turgeon.repeatedly intimidating the guards, Halvor and securing Halvor&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|360&lt;br /&gt;
|Freeing the prisoners to be a distraction to distract the guards and significantly increasing the party&#039;s chances of escape&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|280&lt;br /&gt;
|Noticing the details in the jail logbook regarding Dame Yarla&#039;s apparent influence in getting prisoners released. &lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|120&lt;br /&gt;
|Scouting the exit.&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|250&lt;br /&gt;
|Scouting ahead, picking locks, securing the guard and taking the tabards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; |  [[Session 125]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 900 For escaping their cells and knocking out Constable Halvor. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|0&lt;br /&gt;
|1 Inspiration point for creative use of mend spell to splint Aldrans broken leg.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; |  [[Session 124]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2800 Completing the quest to capture the Sea Ghost and defeat Myras cutthroats (but then released -1200XP) &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | - Capture or kill Myra and bring in the Sea Ghost for 100GP or 1/2 that if shes killed for Constable Halvor&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|100&lt;br /&gt;
|Surviving the combat&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|500&lt;br /&gt;
|Healed Rickfire, negotiated with [[Sigurd Sigurd &amp;quot;Snake Eyes&amp;quot;]], healed party, participated in combat&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|400&lt;br /&gt;
|Retrieved coral key, participated in combat&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|800&lt;br /&gt;
|Participated in combat, acted as hostage&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|430&lt;br /&gt;
|Dying heroicially battling Myra/[[Sigurd Sigurd &amp;quot;Snake Eyes&amp;quot;]] and cinematically even if it wasn&#039;t intentional&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|300&lt;br /&gt;
|Participated in combat, wounded, healed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 123 Abandon Ship]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1877 Continuing to wear down Myras&#039;s Cutthroat&#039;s and somehow not getting wiped out in the process.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | - Capture or kill Myra and bring in the Sea Ghost for 100GP or 1/2 that if shes killed for Constable Halvor&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|500&lt;br /&gt;
|Barbarian rage, fighting on even when clearly outclassed (staying in character), lucky Flumph&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|500&lt;br /&gt;
|Leadership, healing of Poison Egon and Durmen, and strategic thinking&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|475&lt;br /&gt;
|Personal sacrifice and heroism&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|500&lt;br /&gt;
|Tactical brilliance, courage, and creative thinking for misty step&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|430&lt;br /&gt;
|Dying heroicially battling Myra/[[Sigurd Sigurd &amp;quot;Snake Eyes&amp;quot;]] and cinematically even if it wasn&#039;t intentional&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|300&lt;br /&gt;
|Resourcefulness in grabbing his severed arm and survival instinct&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 122]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2350XP Boarding the Sea Ghost, taking out some of Myras&#039;s Cutthroat&#039;s, injuring Bloody Helena and Fritof.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | - Capture or kill Myra and bring in the Sea Ghost for 100GP or 1/2 that if shes killed for Constable Halvor&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|525&lt;br /&gt;
|Aggressive tactics, including shoving Bloody Helena overboard, cleaving a sailor in two, and stomping on another&#039;s intestine, interposing himself between Poison Egon and Myra&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
| 330&lt;br /&gt;
| Healing Poison Egon, signaling Halvor&#039;s men, attacking Fritof&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
| 220&lt;br /&gt;
| Casting a firebolt and ice knife for great effect&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
| 255&lt;br /&gt;
| Straightforward but bold combat style and quick thinking, such as stomping out the fire and rushing to halt the pirate advance&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
| 230&lt;br /&gt;
| Clever use of the charm and spore spells&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|170&lt;br /&gt;
|Injuring Fritof and dying dramatically while trying to assist Balmaris&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 121]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1400 &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | - Capture or kill Myra and bring in the Sea Ghost for 100GP or 1/2 that if shes killed for Constable Halvor&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|410&lt;br /&gt;
|Inspirational presence, boosting morale, combat prowess&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
| 410&lt;br /&gt;
| Excellent use of spell-casting, good use of cover &amp;amp; strategy, gaining an invitation to meet with Lexana Brightshore&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
| 230&lt;br /&gt;
| Leading the party through the treacherous bog, identifying potential dangers, helped locate hidden clues&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
| 220&lt;br /&gt;
| Survived a deadly encounter with an assassin, showcasing his resilience and luck.&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 120]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |550XP Investigating the missing dwarves, Meeting Elder Theronk the Sage, Retrieving books from the mansio, Encountering the Dark Elf spirit&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | - Capture or kill Myra and bring in the Sea Ghost for 100GP or 1/2 that if shes killed for Constable Halvor&lt;br /&gt;
- Recover the books from the Alchemists Manor&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|150&lt;br /&gt;
|Storing the bag of goblin heads and negotiating with Abe.&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
| 100&lt;br /&gt;
| Guarding the library and assisting in retrieving the books.&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
| 150&lt;br /&gt;
| Assisting Elder Theronk with recovering and mending the books. Using his knowledge to navigate the mansion.&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
| 100&lt;br /&gt;
| Helping to transport the books and guarding the mansion.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
| 125&lt;br /&gt;
| Spotting the ships with the telescope and helping to transport the books.&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; |  [[Session 119]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 735XP, Identifying the magical nature of the swords, Navigating the treacherous terrain and avoiding potential ambushes, Dealing with the hostile giants and rescuing the wounded, Encountering the green dragon and navigating the town&#039;s gate guards, Resolving the conflict with the gnomes and dwarves, Interacting with [[Eira Shadowglow]] and [[Lexana Brightshore]], Rescuing the dwarven and gnome miners/jewelers&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Accepting the mission from Constable Halvor to capture or kill Myra and bring in the Sea Ghost for 100GP or 1/2 that if shes killed&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|200&lt;br /&gt;
|Led the party through the giant&#039;s path, rescued the wounded, and interacted with the gnomes and dwarves.&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
| 100&lt;br /&gt;
| Assisted in rescuing the wounded, and negotiated with the gate guards.&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
| 250&lt;br /&gt;
| Evaluated the swords, participated in the journey, assisted in rescuing the wounded, and negotiated with Lexana.&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
| 200&lt;br /&gt;
| Helped evaluate the swords,assisted in rescuing the wounded, and helped transport the party.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Egon&lt;br /&gt;
| 150&lt;br /&gt;
| Identified the green dragon, participated in the journey, and interacted with Eira Shadowglow.&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; |  [[Session 118]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |800XP Clearing level 1 of the mines, discovering theres a brisk trade in weapons between the pirates and hobgoblins that somehow ties back to Coregilia, finding the silk scroll and gemstones, trapping Rutgar and his group of goblins, rescuing Quinn and the other miners.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Investigate the Dwarven silver mines and root out the hobgoblins who took it over.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
| 150&lt;br /&gt;
| Healing Quinn and providing him with food/gear&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
| 150&lt;br /&gt;
| Spellcasting/deciphering Myra&#039;s conversation with Rutgar&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
| 225&lt;br /&gt;
| Discovering the entrance to another level, defeating the violet fungi, ambushing the goblins, finding the weapons cache&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
| 175&lt;br /&gt;
| Jamming the elevator gears&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
| 80&lt;br /&gt;
| Assisting Poison Egon/Durmen negotiating with Quinn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 117]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |460 Finally crossing the crevasse, interrupting the goblin and corsairs exchange at the docks, making it to the hidden harbor entrance &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Investigate the Dwarven silver mines and root out the hobgoblins who took it over.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
| 255&lt;br /&gt;
|Heroic action saving Ricfire from fall, comedic effects from repeated fails trying to climb up the cliff wall.&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|170&lt;br /&gt;
|Good use of stealth, avoiding being spotted by the goblins, aiding party with climbing out of the&lt;br /&gt;
crevasse, aiding/healing gnomes&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
| 240&lt;br /&gt;
|Brutal group kill with Ice Knife spell, great attempts to climb up rope/help party out&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|255&lt;br /&gt;
| Exploration, treasure discovery, spell casting, monster control&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|230&lt;br /&gt;
|Charm spell  on hobgoblins, leaving Durmen to his fate&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|135&lt;br /&gt;
|Teamwork, near-death experience, rendering aid to Durmen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; |  [[Session 116|Session 116]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |370XP Crossing the chasm of the ghouls and witnessing the landing of a small boat of sailors in a flooded tunnel leading to the discovery of a mysterious link between the sailors and the mine.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Investigate the Dwarven silver mines and root out the hobgoblins who took it over.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|335 &lt;br /&gt;
|Defeating the ghouls. Multiple critical hits on ghouls. Nice epic critical fail on the attack resulting in PTSD flashback. Comedic relief for attempting to toss Ricfire over the chasm.&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|270&lt;br /&gt;
|Making it across the chasm, witnessing the sailors landing, noticing they are unloading crates on the dock, detecting the sounds of many footsteps approaching from a mine passage.&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|504 &lt;br /&gt;
|Comedic relief for the spectular fails while trying to cross the chasm. Pulling Nail over the edge with him in dramatic fashion. Inspiration for calling on Divine help/for a miracle saving him from certain death as he falls into the chasm a second time. Good buffs on the party as the sailors approach their hiding locations.&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|380&lt;br /&gt;
|Saving Aldrin&#039;s life. &lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|220&lt;br /&gt;
|Making it across the chasm, fighting the ghoul and assisting Nail before being driven off by the approaching sailors.&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; |  [[Session 115 War Drums In The Mines]]&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; |  [[Session 114|Session 114]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |675 Helping the villagers put out the fires and starting to clean out the mines of goblins.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 113 Seriously, not another bar fight?]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |205 Surviving another bar fight, trying to minimize the damage (or legal troubles), learning about possibly shady business dealings occurring at the Empty Net&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |  Accepting the quest to return drowned sailor bodies from the deep. Assiting the dwarves with dealing with goblins in the mines.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|145&lt;br /&gt;
|Playing in character (even to party detriment), trying to persuade [[Anya]], interesting rage effects&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|135&lt;br /&gt;
|Avoiding killing blows, quick thinking with the charm Aldran spell&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|170&lt;br /&gt;
|Playing in character, trying really hard to avoid combat and finish the mend spell in spite of repeated interruptions. creative spell fumble&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|160&lt;br /&gt;
|Defending Durmen from two likely fatal attacks, defending Balmaris, avoiding killing blows&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|150&lt;br /&gt;
|Good use of spores to cover the party retreat and combat spells to defend party &lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|125&lt;br /&gt;
|Distinguished combat skills with a sword, covering the party&#039;s retreat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; |  [[Session 112 For want of a water breathing potion]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |450 Delivering the goods to Abe, gaining contacts in town, insight on the local thieves guild, meeting with the dwarves, accepting the quests&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;QUEST(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |  Accepting the quest to return drowned sailor bodies from the deep. Assiting the dwarves with dealing with goblins in the mines.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|75&lt;br /&gt;
|Forming tribal bond with [[Hvitserk]], gaining 4 informers in the town&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|65&lt;br /&gt;
|Detecting the Dwarven tail, creative bribe and avoiding a fight&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|55&lt;br /&gt;
|Detecting the Dwarven tail, avoiding a fight  &lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|45&lt;br /&gt;
|Discovering druid standing stones on the island &lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 111 The basted barbarian]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 290 Exploring the haunted mansion, learning more about the sauhgin undwater cities and the sea gates used by the pirates from the East.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|55&lt;br /&gt;
|Saving Ricfire - again&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|60&lt;br /&gt;
|Reading the books, smooth talking the guards at the seamen&#039;s guild&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|45&lt;br /&gt;
|Battle stirges  &lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|55&lt;br /&gt;
|Battle stirges, toying with [[Helga]] &lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|45&lt;br /&gt;
|Dying - again this time with more style and flair... &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 110 Deer arent the only creatures who rut in the woods]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 316 Avoiding major bloodhshed in town, making their way to the haunted mansion&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|75&lt;br /&gt;
|Talking his way out of (or into?) a debate with Lord Solmor and impressing the house guard (lugi tossing)&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|50&lt;br /&gt;
|Saving Ricfire&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|50&lt;br /&gt;
|Creative use of mend to unstick the manor house doors&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|35&lt;br /&gt;
|Interesting use of druid charms on the wench&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|Dramatic death!&lt;br /&gt;
|60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 109 Nothing to see here, now move along]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 230 Fast talking their way past Constable Halvor, avoiding unnecessary bloodshed, discovering the location of the alchemists house.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ricfire&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 108 Killed by a flumph]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 145 Making it to [[Coregilia]], managing to avoid murdering all the patrons in [[the Snapping Line]] tavern&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|60&lt;br /&gt;
|Comic relief at the Market, interesting use of a flumph to kill his opponents&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|85&lt;br /&gt;
|Going above and beyond to heal a tavern full of people killed by the party&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|55&lt;br /&gt;
|Comic relief, working out a deal with Abe to fence the stolen booze&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|55&lt;br /&gt;
|Providing overwatch of the fight and keeping the party/patrons mostly in check&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raynoff&lt;br /&gt;
|55&lt;br /&gt;
|Creative use of flatulence, trying to avoid bloodshed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 107 The Sea Hags treasure]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 145 Discovering the wreck of the Wanderlust and surviving the Sea Hag encounter&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|15&lt;br /&gt;
|Comic relief, good combat while fighting the sea hag&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|25&lt;br /&gt;
|Obliterating the crab in one shot&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|15&lt;br /&gt;
|Comic relief, good combat while exploring the Wanderlust&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|15&lt;br /&gt;
|Comic relief, good combat while fighting the crabs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 106 Boating is for sailors]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 150 Recovering and repairing the boat&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|177&lt;br /&gt;
|Playing in character, making it to the boat, shark wrestling, sahuagin battle, tea bag CPR technique&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|135&lt;br /&gt;
|Saving Poison Egons life&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|150&lt;br /&gt;
|Making it to the boat, sahuagin battle&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|123&lt;br /&gt;
|Excellent banter and playing in character (enjoying breakfast)&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|145&lt;br /&gt;
|Creative use of a &amp;quot;druidic spell&amp;quot; excuse to keep Nail from exacting revenge on Poison Egon for stabbing him, dramatic death&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 105 Crime doesn&#039;t pay]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |237 Surviving the tribunal and the subsequent shipwreck&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Aldran Stormheart&lt;br /&gt;
|75&lt;br /&gt;
|Playing in character&lt;br /&gt;
|-&lt;br /&gt;
|Balmaris Dullostii&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Durmen Tredan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Poison Poison Egon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 099 Blown away]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |3100  Avoiding death by dragon &lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Faerel&lt;br /&gt;
| 200&lt;br /&gt;
|Av.&lt;br /&gt;
|-&lt;br /&gt;
| Gallandin&lt;br /&gt;
|350 &lt;br /&gt;
|Managing to learn the operation of the airship, critical hit on the dragon &amp;amp; highlord.&lt;br /&gt;
|-&lt;br /&gt;
|[[Horin]]&lt;br /&gt;
|300 &lt;br /&gt;
|Returning flamestrike for flamestrike and critically hitting the dragon highlord&lt;br /&gt;
|-&lt;br /&gt;
|Lanalor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|200 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum&lt;br /&gt;
|400&lt;br /&gt;
|Pulling a verbal rabbit out of the hat and convincing the dragon not to kill them off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 098 Things are looking up]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1800  Meeting Eleanor and finding the airship&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Faerel&lt;br /&gt;
|150&lt;br /&gt;
|Good use of limited time scrounging for items needed to repair his bow.&lt;br /&gt;
|-&lt;br /&gt;
|Gallandin&lt;br /&gt;
|200&lt;br /&gt;
|Figuring out to repair the airship while battling growing exhaustion and increasing difficulty after repeated failures&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|150&lt;br /&gt;
|Cleaning up Rimweck&#039;s mess and dealing with Eleanor&lt;br /&gt;
|-&lt;br /&gt;
|Lanalor&lt;br /&gt;
|150&lt;br /&gt;
|Gaining insights from the old man at the coach house, detecting the glyphs over the windows and saving the party from significant injury had they gone that route&lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|175&lt;br /&gt;
|Discovering something amiss the creature in the lake and oddities about the Owlbear rug/living room&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum&lt;br /&gt;
| 200&lt;br /&gt;
|Excellent use of persuasion to convince Eleanor of the [[nobility]] and justness of the parties actions against the Baron.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 097 We shoulda formed a square...]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3107  Surviving the Red Company heavy brigade assault, learning of a potential schism between the Red Company, Rippers, and Baron&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Faerel&lt;br /&gt;
|375&lt;br /&gt;
|Excellent snapshot pinning the knight to the tree and playing in character even to the detriment of the party/himself.&lt;br /&gt;
|-&lt;br /&gt;
|Gallandin&lt;br /&gt;
| 200&lt;br /&gt;
|Lucky use of dragon breath to save himself from the knights&lt;br /&gt;
|-&lt;br /&gt;
|Lanalor&lt;br /&gt;
|600&lt;br /&gt;
|Individual heroism, saving Ragnum and restoring him to health while riding up to him and avoiding the surrounding calvary &lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|100 &lt;br /&gt;
|Epic fail with the conjure barrage spell improved party morale!&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum&lt;br /&gt;
|100&lt;br /&gt;
|Epic fail with critical fumble and somehow not dying or being maimed. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 096 The last charge of the heavy brigade]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1370  Meeting up with the elven rangers, surviving Stirkirks suicide vest, advancing towards [[Grenvik]].&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Gallandin&lt;br /&gt;
|1100&lt;br /&gt;
|Creative use of a hidden elemental to disrupt the charge, casting an &amp;quot;angry&amp;quot; fireball&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|700&lt;br /&gt;
|Flamestrike against the calvary&lt;br /&gt;
|-&lt;br /&gt;
|Lanalor &lt;br /&gt;
|400&lt;br /&gt;
|Calvary melee&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum&lt;br /&gt;
|400 &lt;br /&gt;
|Calvary melee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 095 The army leaves for Grenvik]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1575 Prepping the army for its long awaited advance on [[Oleg Keep]]&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Gallandin &lt;br /&gt;
|300&lt;br /&gt;
|Taking lead on establishing the defense of the town&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|450&lt;br /&gt;
|Attempting to purify the well, feeding the town, dealing with Alain&lt;br /&gt;
|-&lt;br /&gt;
|Lanalor &lt;br /&gt;
|300&lt;br /&gt;
|Playing in character, scouting and finding the elven rangers&lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|375&lt;br /&gt;
|Attempting to convince the party to choose an alternative approach to allowing the undead to defeat the Baron, playing in character&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum &lt;br /&gt;
| 500&lt;br /&gt;
|Defeating the undead hill giants, saving Rimweck and escaping the mines &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 094 Back in the saddle again]] &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3000XP Escaping the undead army, avoiding the effects of [[Whisper Mill]], and returning to [[Wanborne]] without losing any more civilians to rally the long awaited reinforcements from [[Knurl]].&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gallandin&lt;br /&gt;
|600&lt;br /&gt;
|Creative use of fire to motivate the citizens to leave the tower without injuring them or being discovered.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|450&lt;br /&gt;
|Successfully navigating through the brush and hills with a wagon full of terrified civilians&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lanelor&lt;br /&gt;
|450&lt;br /&gt;
|Good scouting and woodland lore skills&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum&lt;br /&gt;
|770&lt;br /&gt;
|Playing in character- noble leadership and self sacrifice to save the party. Amazing luck in leading away the undead and&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 093 Vellor and his gifts keep on giving]] &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2155XP Avoiding combat with Lord Vellor, learning more about Adious and Margaretes skillsets and intrigues, creatively opening up negotiations by the sword with Vellors army.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Lanelor       275     Keeping everyone on their toes with the professional indecisions, door repairs (crit), trying to get the party to stick to the plan&lt;br /&gt;
|-&lt;br /&gt;
|Horin  350     Playin in character, taunting the undead, charging into the frey as befitting a cleric of Clangeddin&lt;br /&gt;
|-&lt;br /&gt;
|Mourn 300    Excellent archery, keen perception, looking after the party interests, door repairs (crit)&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum 375    Retaining his composure around Vellor/avoiding combat, earning back one of the champions artifacts, good support to Horin.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 092 Breaking, entering, and nearly dying]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |840XP Discovering and recovering Adious and Margarete&#039;s stash of items, surviving the traps, making a noble stand in the tower.&lt;br /&gt;
|               2200XP Combat with the three demons&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Galinndan    200    Creative use of a lightening bolt to clear a room of poison gas&lt;br /&gt;
|-&lt;br /&gt;
|Horin    420    Holding the demon at bay&lt;br /&gt;
|-&lt;br /&gt;
|Lanelor        500    A poor excuse for a thief but still getting away with the goods&lt;br /&gt;
|-&lt;br /&gt;
|Mourn  2   Spotting the dragon moving ahead of (fleeing?) the oncoming storm&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum       250   Saving Lanelor from being poisoned&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 091 The return of the Bexley garrison]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2240XP - Defending and liberating the town from the Barons and Hobgoblin mercenary troops. Though the loss of the children robs you of the full joy of an otherwise splendid victory.&lt;br /&gt;
|-&lt;br /&gt;
|Galinndan  575    Doing his best to appease Margarete, awakening the kids, well placed fireball&lt;br /&gt;
|-&lt;br /&gt;
|Horin       420    Putting the children&#039;s interest first, trying to awaken the children, spectacularly roasting (crit) the haughty knight&lt;br /&gt;
|-&lt;br /&gt;
|Lanelor    500    Making a great effort to convince the parents to bring their children to Galinndan, spotting the fading glyphs of the gate spell in the nick of time&lt;br /&gt;
|-&lt;br /&gt;
|Mourn      490   Spotting the returning patrol and alerting the party, excellent shooting + barrage (crit), identifying something (crit) is amiss with the murdered guards wounds&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum    475    Organizing plan to defend the town, getting some insight about Adious/Margerete&#039;s nature, trying to parlay with the noble before attacking first&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 090 The boys are back in Bexley]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2300XP Killing the envoy [[Sardume]] and making it look like someone else did it. Battling the hill giant. Returning the kidnapped children to [[Bexley]]. Discovering that some in Bexley are working with the Red Company slavers.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Gallandrin 300XP Critical persuasion of the guards, staging the death of Sardume, dealing with Margarete.&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|250XP Coup-de-grasse on Sardume. Learning of the collaborators in Bexley who sold off the children into slavery.&lt;br /&gt;
|-&lt;br /&gt;
|Mourn &lt;br /&gt;
|275XP Use of stealth to gain critical hits on Sardume and the hill giant. Scouting of Bexley.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 087 Bodacious Bexley]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1700 - Making it to Bexley, learning more about the Barons buildup and threats to the realm.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Gallandin &lt;br /&gt;
|350&lt;br /&gt;
|Percieving the residual energy of a gate spell may be the cause of Horins/Ragnums panic&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lanelor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|700&lt;br /&gt;
|Taking charge while the dwarves are panicked by the creature at the mill, navigating the area around Whisper Mill&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 85 Party on]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2670 - Learning about the Red Companies trade route and favored goods, Insights about the growing demand for &amp;quot;[[Cardum]] Whisky&amp;quot; and perhaps why the Baron, Rippers, and demi-humans are fighting for the area around Oleg keep. Enabling the druid to reclaim the temple for Obad Hi.&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Gallandrin&lt;br /&gt;
|450&lt;br /&gt;
|Taking charge of the town, walking the perimiter. Learning more about the dragon and noticing the circling dragon in time to alert the town&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|510&lt;br /&gt;
|Dealing with the Druid Tumour and the Flan elders, working to restore the temple, buffing the party&lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|450&lt;br /&gt;
|Taking charge of the elves, and discerning the race of the dragon rider&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum&lt;br /&gt;
|600&lt;br /&gt;
|Brewing a perfect ale, insight on the trade routes, (crit) creatively goading the dragon,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 084 Summer BBQ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |MILESTONE XP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2100 Milestone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 083 The party breaks up]]&lt;br /&gt;
|- No Exp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[082 Everyone wants a]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |2500 Milestone - multiple insights about the [[Ivae Orr]] elves concerns, Barons growing army, and Red Company&#039;s control of the main north south trade road from Spinecastle all the way to Knurl.Session&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 083]]&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Gallandrin&lt;br /&gt;
|200&lt;br /&gt;
|Finding out about the dragons fight with some drow. Plotting to turn the Red Company against the Rippers, learning of the Red Companies trade with Spinecastle and Rippers&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|400&lt;br /&gt;
|Healing the troops, Plotting to turn the Red Compnay against the Rippers, learning of the Red Companies trade with Spinecastle and Rippers&lt;br /&gt;
|-&lt;br /&gt;
|Luthaist&lt;br /&gt;
|300&lt;br /&gt;
|Fighting his urge to kill [[Lannor]] and [[Lanuhel]], learning of the elves concerns, the Barons creation of an army&lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|300&lt;br /&gt;
|Attempting to parlay with the elves despite Luthaists and Lannors growing saber rattling. learning of the elves concerns, the Barons creation of an army&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 081 Bad deals and bad doors]]&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Gallandrin&lt;br /&gt;
|750&lt;br /&gt;
|MIlestone - learning about Baron Dunthmores deal with the Rippers&lt;br /&gt;
|-&lt;br /&gt;
|Horin&lt;br /&gt;
|750&lt;br /&gt;
|MIlestone - learning about Baron Dunthmores deal with the Rippers&lt;br /&gt;
|-&lt;br /&gt;
|Luthaist&lt;br /&gt;
|960&lt;br /&gt;
|Lockpicking, stealth, defeating two guards and running off Ellison&lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|960&lt;br /&gt;
|Good use of cover, spells, defeating two guards and running off Ellison&lt;br /&gt;
|-&lt;br /&gt;
|Ragnum&lt;br /&gt;
|750&lt;br /&gt;
|MIlestone - learning about Baron Dunthmores deal with the Rippers&lt;br /&gt;
|-&lt;br /&gt;
|Kruger&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;mw-collapsible-header&amp;quot; | [[Session 080 Once more into the breach]]&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!XP&lt;br /&gt;
!NOTES &lt;br /&gt;
|-&lt;br /&gt;
|Luthaist&lt;br /&gt;
|1320&lt;br /&gt;
|Defeating the guards and breaching the coach-house.&lt;br /&gt;
|-&lt;br /&gt;
|Mourn&lt;br /&gt;
|1320&lt;br /&gt;
|Defeating the guards and breaching the coach-house.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Corsairs Campaign]]&lt;br /&gt;
[[Category:Ivae Orr Campaign]]&lt;br /&gt;
[[Category:Vellors Prison Campaign]]&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_155_The_Ettin%27s_Fall_%26_The_Iron_Rain&amp;diff=4417</id>
		<title>Session 155 The Ettin&#039;s Fall &amp; The Iron Rain</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_155_The_Ettin%27s_Fall_%26_The_Iron_Rain&amp;diff=4417"/>
		<updated>2026-08-22T06:09:22Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: Adventurer moved page Session 155 to Session 155: The Ettin&amp;#039;s Fall &amp;amp; The Iron Rain without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Echos of Lhynn&lt;br /&gt;
| session_date = 2026-08-15 - 2026-08-22&lt;br /&gt;
| game_date = Unknown (Alien World / Crash Site)&lt;br /&gt;
| synopsis = Stranded after their vessel crashes on an unknown world, the party makes first contact with the local subjugated Cree tribe before defending them in a high-stakes, two-phase battle against a pair of Mutated Ettins, concluding with the sudden arrival of a Warforged dropship.&lt;br /&gt;
&lt;br /&gt;
| summary = &#039;&#039;&#039;First Contact &amp;amp; The Cree Scouts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Surveying the smoking wreckage of their fallen vessel, the reality of their plight set in fast. Realizing they were no longer in Greyhawk, the party took cover in the shadow of a large outcropping of rock and twisted ship debris to scout the surrounding terrain.&lt;br /&gt;
&lt;br /&gt;
Five torchlit figures were spotted picking their way through the gouges and rubble in a line of breast, moving cautiously around unseen obstacles. Choosing diplomacy over a surprise attack, the party stepped out with hands raised:&lt;br /&gt;
&#039;&#039;&amp;quot;Hai, We are humble adventurers... Where am I?&amp;quot;&#039;&#039;&lt;br /&gt;
The lead scout, a battle-hardened veteran, held them at bay and called out for them to halt over the hissing and creaking of the dying ship: &#039;&#039;&amp;quot;Halt! Stay where you are. Don&#039;t come any closer. &lt;br /&gt;
&lt;br /&gt;
Comply! What is the name of your people? Are you guys stupid?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;How would we know? Where are you from?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;From the hill. Can&#039;t understand you... You have drinks? Something that&#039;s wine or mead?&amp;quot;&#039;&#039;&lt;br /&gt;
Offering rations instead of mead—which the scout misidentified as being &#039;&#039;&amp;quot;like meat&amp;quot;&#039;&#039;—the party brought the scout in close. Bending down to take a bite of the offered food, the scout squinted at the party with narrowing eyes: &#039;&#039;&amp;quot;Yuck. The truth: you do not look like the Masters said you would look like. They said you would all have robes and no armor. You all look like us.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Identifying his group as members of the Cree Clan, the scout explained that his people were subjugated by &amp;quot;the Masters&amp;quot; (or &amp;quot;Old Ones&amp;quot;) and they lived in a village further down the mountain. The old ones told them to find any survivors and bring them to them at the spaceport, where they would be judged.&lt;br /&gt;
&lt;br /&gt;
While agreeing to escort the party to them, Cree warned that they would not be allowed to return once taken below. When questioned about a fleeing woman, the Cree mentioned a wizard had been spotted high in the sky riding a &amp;quot;metal dragon,&amp;quot; roughly half an hour before they found the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambush of the Mutated Ettin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before the party could proceed down the mountain, distant roars echoed near the crash site as two Mutated Ettins began slaughtering the remaining Cree tribe members. Though Cree was initially resigned to his tribe&#039;s fate out of terror of the Old Ones, the party pushed back:&lt;br /&gt;
&#039;&#039;&amp;quot;What I don&#039;t understand is how you can stand here and watch your people be slaughtered by that two-headed creature out there.&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s a chance my people can beat the creatures. We have never defeated the Old Ones... but we will follow.&amp;quot;&#039;&#039;&lt;br /&gt;
Grabbing burning pieces of wood for makeshift torches, the party rushed back into the dark to intervene:&lt;br /&gt;
&#039;&#039;&#039;Poision Egon&#039;&#039;&#039; opened the assault with &#039;&#039;Chill Touch&#039;&#039;, searing the brute for 29 necrotic damage across two blasts and preventing its flesh from regenerating.&lt;br /&gt;
&#039;&#039;&#039;Aldran Stormheart&#039;&#039;&#039; waded straight into melee, unleashing a &#039;&#039;Sword Burst&#039;&#039; for 13 force damage and hacking with his &#039;&#039;+1 Greataxe&#039;&#039; (9 damage).&lt;br /&gt;
The Ettin retaliated with its &#039;&#039;&#039;Roar of the Unhinged&#039;&#039;&#039;, emitting a disorienting, alien psychic shriek that dazed &#039;&#039;&#039;Nail&#039;&#039;&#039; and &#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039;.&lt;br /&gt;
Recovery was swift: &#039;&#039;&#039;Nail&#039;&#039;&#039; unleashed a flurry of heavy divine smites for 39 damage, while &#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039; brought down the Ettin&#039;s first phase with a critical &#039;&#039;Ray of Frost&#039;&#039; (15 cold damage).&lt;br /&gt;
As the brute collapsed, Egon attempted to use &#039;&#039;Fungal Infestation&#039;&#039; to raise the corpse as a fungal zombie, but it was too large. Aldran immediately decapitated the creature to stop the reanimation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaos, Execution &amp;amp; Iron from the Sky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The threat escalated instantly as the two Mutated Ettins who had just finished killing off the Cree sent to secure the ship,  engaged the party for a brutal second phase: &#039;&#039;&#039;Poision Egon&#039;&#039;&#039; locked down the battlefield with &#039;&#039;Entangle&#039;&#039; and summoned a massive &#039;&#039;Cloudkill&#039;&#039; fog (31 poison damage) before casting &#039;&#039;Confusion&#039;&#039;. The Ettin failed its Wisdom save (rolling a 13 against DC 15) and rolled a 2 on the behavior table, forcing it to stand completely dazed and unable to take actions.&lt;br /&gt;
&#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039; scorched the mutant with &#039;&#039;Fire Bolts&#039;&#039; (23 fire damage) and an &#039;&#039;Ice Knife&#039;&#039;, enduring the beast&#039;s explosive &#039;&#039;Reactive Blood Burst&#039;&#039; (6 fire damage).&lt;br /&gt;
Reeling from the spell assault, the Ettin attempted a heavy swing with its Salvage Hammer but suffered a devastating &#039;&#039;&#039;Critical Fumble&#039;&#039;&#039; (rolling a 1 to hit, fumble roll 52/44). The brute took 8 self-damage and recoiled 50 feet backward, provoking wild opportunity attacks.&lt;br /&gt;
&#039;&#039;&#039;Nail&#039;&#039;&#039; and &#039;&#039;&#039;Aldran&#039;&#039;&#039; capitalized on the retreat. Aldran utilized his &#039;&#039;Savage Attacker&#039;&#039; feat to reroll his damage dice (hitting for 16 and 17 damage), while Nail landed consecutive strikes for 36 total damage.&lt;br /&gt;
&#039;&#039;&#039;Poision Egon&#039;&#039;&#039; delivered the final execution, blasting the dazed giant point-blank with &#039;&#039;Poison Spray&#039;&#039; for 22 poison damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Warforged Arrival.jpg|thumb|Warforged drop from the sky]]&lt;br /&gt;
&lt;br /&gt;
With the Ettins dead and the party tending to their wounds, a low rumble echoed from above. A dropship descended through the haze, its plasma jets briefly scorching the night sky. Six &#039;&#039;&#039;Warforged&#039;&#039;&#039; shock-troops dropped simultaneously from the hull, landing heavily in the rubble around the crash site. As the surviving Cree scouts stared in sheer terror, the party readied their weapons for an immediate confrontation.&lt;br /&gt;
&lt;br /&gt;
| exp = [[Party Experience]]&lt;br /&gt;
| treasure = * Salvage Hammer (Ettin Weapon)&lt;br /&gt;
Emergency Torches (Improvised Wood)&lt;br /&gt;
| key_npcs = * Cree Scout (Leader of Tribe C351)&lt;br /&gt;
Cree Tribe Members (C351)&lt;br /&gt;
| tasks = * Intercept or negotiate with the 6 Warforged shock-troops that dropped from the sky.&lt;br /&gt;
Protect the surviving Cree scouts from further threats.&lt;br /&gt;
Locate &amp;quot;the Masters&amp;quot; / &amp;quot;Old Ones&amp;quot; down the mountain.&lt;br /&gt;
Track down the female wizard seen flying overhead prior to the crash.&lt;br /&gt;
| rumors = * The local population consists of subjugated tribes (such as Tribe C351) serving enigmatic &amp;quot;Masters&amp;quot; or &amp;quot;Old Ones.&amp;quot;&lt;br /&gt;
The Masters expected newcomers to arrive dressed in robes without armor.&lt;br /&gt;
A female wizard escaped via the sky roughly 30 minutes before the ship crash.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_155_The_Ettin%27s_Fall_%26_The_Iron_Rain&amp;diff=4416</id>
		<title>Session 155 The Ettin&#039;s Fall &amp; The Iron Rain</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_155_The_Ettin%27s_Fall_%26_The_Iron_Rain&amp;diff=4416"/>
		<updated>2026-08-22T06:08:20Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Echos of Lhynn&lt;br /&gt;
| session_date = 2026-08-15 - 2026-08-22&lt;br /&gt;
| game_date = Unknown (Alien World / Crash Site)&lt;br /&gt;
| synopsis = Stranded after their vessel crashes on an unknown world, the party makes first contact with the local subjugated Cree tribe before defending them in a high-stakes, two-phase battle against a pair of Mutated Ettins, concluding with the sudden arrival of a Warforged dropship.&lt;br /&gt;
&lt;br /&gt;
| summary = &#039;&#039;&#039;First Contact &amp;amp; The Cree Scouts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Surveying the smoking wreckage of their fallen vessel, the reality of their plight set in fast. Realizing they were no longer in Greyhawk, the party took cover in the shadow of a large outcropping of rock and twisted ship debris to scout the surrounding terrain.&lt;br /&gt;
&lt;br /&gt;
Five torchlit figures were spotted picking their way through the gouges and rubble in a line of breast, moving cautiously around unseen obstacles. Choosing diplomacy over a surprise attack, the party stepped out with hands raised:&lt;br /&gt;
&#039;&#039;&amp;quot;Hai, We are humble adventurers... Where am I?&amp;quot;&#039;&#039;&lt;br /&gt;
The lead scout, a battle-hardened veteran, held them at bay and called out for them to halt over the hissing and creaking of the dying ship: &#039;&#039;&amp;quot;Halt! Stay where you are. Don&#039;t come any closer. &lt;br /&gt;
&lt;br /&gt;
Comply! What is the name of your people? Are you guys stupid?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;How would we know? Where are you from?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;From the hill. Can&#039;t understand you... You have drinks? Something that&#039;s wine or mead?&amp;quot;&#039;&#039;&lt;br /&gt;
Offering rations instead of mead—which the scout misidentified as being &#039;&#039;&amp;quot;like meat&amp;quot;&#039;&#039;—the party brought the scout in close. Bending down to take a bite of the offered food, the scout squinted at the party with narrowing eyes: &#039;&#039;&amp;quot;Yuck. The truth: you do not look like the Masters said you would look like. They said you would all have robes and no armor. You all look like us.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Identifying his group as members of the Cree Clan, the scout explained that his people were subjugated by &amp;quot;the Masters&amp;quot; (or &amp;quot;Old Ones&amp;quot;) and they lived in a village further down the mountain. The old ones told them to find any survivors and bring them to them at the spaceport, where they would be judged.&lt;br /&gt;
&lt;br /&gt;
While agreeing to escort the party to them, Cree warned that they would not be allowed to return once taken below. When questioned about a fleeing woman, the Cree mentioned a wizard had been spotted high in the sky riding a &amp;quot;metal dragon,&amp;quot; roughly half an hour before they found the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambush of the Mutated Ettin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before the party could proceed down the mountain, distant roars echoed near the crash site as two Mutated Ettins began slaughtering the remaining Cree tribe members. Though Cree was initially resigned to his tribe&#039;s fate out of terror of the Old Ones, the party pushed back:&lt;br /&gt;
&#039;&#039;&amp;quot;What I don&#039;t understand is how you can stand here and watch your people be slaughtered by that two-headed creature out there.&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s a chance my people can beat the creatures. We have never defeated the Old Ones... but we will follow.&amp;quot;&#039;&#039;&lt;br /&gt;
Grabbing burning pieces of wood for makeshift torches, the party rushed back into the dark to intervene:&lt;br /&gt;
&#039;&#039;&#039;Poision Egon&#039;&#039;&#039; opened the assault with &#039;&#039;Chill Touch&#039;&#039;, searing the brute for 29 necrotic damage across two blasts and preventing its flesh from regenerating.&lt;br /&gt;
&#039;&#039;&#039;Aldran Stormheart&#039;&#039;&#039; waded straight into melee, unleashing a &#039;&#039;Sword Burst&#039;&#039; for 13 force damage and hacking with his &#039;&#039;+1 Greataxe&#039;&#039; (9 damage).&lt;br /&gt;
The Ettin retaliated with its &#039;&#039;&#039;Roar of the Unhinged&#039;&#039;&#039;, emitting a disorienting, alien psychic shriek that dazed &#039;&#039;&#039;Nail&#039;&#039;&#039; and &#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039;.&lt;br /&gt;
Recovery was swift: &#039;&#039;&#039;Nail&#039;&#039;&#039; unleashed a flurry of heavy divine smites for 39 damage, while &#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039; brought down the Ettin&#039;s first phase with a critical &#039;&#039;Ray of Frost&#039;&#039; (15 cold damage).&lt;br /&gt;
As the brute collapsed, Egon attempted to use &#039;&#039;Fungal Infestation&#039;&#039; to raise the corpse as a fungal zombie, but it was too large. Aldran immediately decapitated the creature to stop the reanimation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaos, Execution &amp;amp; Iron from the Sky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The threat escalated instantly as the two Mutated Ettins who had just finished killing off the Cree sent to secure the ship,  engaged the party for a brutal second phase: &#039;&#039;&#039;Poision Egon&#039;&#039;&#039; locked down the battlefield with &#039;&#039;Entangle&#039;&#039; and summoned a massive &#039;&#039;Cloudkill&#039;&#039; fog (31 poison damage) before casting &#039;&#039;Confusion&#039;&#039;. The Ettin failed its Wisdom save (rolling a 13 against DC 15) and rolled a 2 on the behavior table, forcing it to stand completely dazed and unable to take actions.&lt;br /&gt;
&#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039; scorched the mutant with &#039;&#039;Fire Bolts&#039;&#039; (23 fire damage) and an &#039;&#039;Ice Knife&#039;&#039;, enduring the beast&#039;s explosive &#039;&#039;Reactive Blood Burst&#039;&#039; (6 fire damage).&lt;br /&gt;
Reeling from the spell assault, the Ettin attempted a heavy swing with its Salvage Hammer but suffered a devastating &#039;&#039;&#039;Critical Fumble&#039;&#039;&#039; (rolling a 1 to hit, fumble roll 52/44). The brute took 8 self-damage and recoiled 50 feet backward, provoking wild opportunity attacks.&lt;br /&gt;
&#039;&#039;&#039;Nail&#039;&#039;&#039; and &#039;&#039;&#039;Aldran&#039;&#039;&#039; capitalized on the retreat. Aldran utilized his &#039;&#039;Savage Attacker&#039;&#039; feat to reroll his damage dice (hitting for 16 and 17 damage), while Nail landed consecutive strikes for 36 total damage.&lt;br /&gt;
&#039;&#039;&#039;Poision Egon&#039;&#039;&#039; delivered the final execution, blasting the dazed giant point-blank with &#039;&#039;Poison Spray&#039;&#039; for 22 poison damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Warforged Arrival.jpg|thumb|Warforged drop from the sky]]&lt;br /&gt;
&lt;br /&gt;
With the Ettins dead and the party tending to their wounds, a low rumble echoed from above. A dropship descended through the haze, its plasma jets briefly scorching the night sky. Six &#039;&#039;&#039;Warforged&#039;&#039;&#039; shock-troops dropped simultaneously from the hull, landing heavily in the rubble around the crash site. As the surviving Cree scouts stared in sheer terror, the party readied their weapons for an immediate confrontation.&lt;br /&gt;
&lt;br /&gt;
| exp = [[Party Experience]]&lt;br /&gt;
| treasure = * Salvage Hammer (Ettin Weapon)&lt;br /&gt;
Emergency Torches (Improvised Wood)&lt;br /&gt;
| key_npcs = * Cree Scout (Leader of Tribe C351)&lt;br /&gt;
Cree Tribe Members (C351)&lt;br /&gt;
| tasks = * Intercept or negotiate with the 6 Warforged shock-troops that dropped from the sky.&lt;br /&gt;
Protect the surviving Cree scouts from further threats.&lt;br /&gt;
Locate &amp;quot;the Masters&amp;quot; / &amp;quot;Old Ones&amp;quot; down the mountain.&lt;br /&gt;
Track down the female wizard seen flying overhead prior to the crash.&lt;br /&gt;
| rumors = * The local population consists of subjugated tribes (such as Tribe C351) serving enigmatic &amp;quot;Masters&amp;quot; or &amp;quot;Old Ones.&amp;quot;&lt;br /&gt;
The Masters expected newcomers to arrive dressed in robes without armor.&lt;br /&gt;
A female wizard escaped via the sky roughly 30 minutes before the ship crash.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_155_The_Ettin%27s_Fall_%26_The_Iron_Rain&amp;diff=4415</id>
		<title>Session 155 The Ettin&#039;s Fall &amp; The Iron Rain</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_155_The_Ettin%27s_Fall_%26_The_Iron_Rain&amp;diff=4415"/>
		<updated>2026-08-22T06:07:40Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Echos of Lhynn&lt;br /&gt;
| session_date = 2026-08-15 - 2026-08-22&lt;br /&gt;
| game_date = Unknown (Alien World / Crash Site)&lt;br /&gt;
| synopsis = Stranded after their vessel crashes on an unknown world, the party makes first contact with the local subjugated Cree tribe before defending them in a high-stakes, two-phase battle against a pair of Mutated Ettins, concluding with the sudden arrival of a Warforged dropship.&lt;br /&gt;
| summary = &#039;&#039;&#039;Session 155: First Contact &amp;amp; The Cree Scouts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Surveying the smoking wreckage of their fallen vessel, the reality of their plight set in fast. Realizing they were no longer in Greyhawk, the party took cover in the shadow of a large outcropping of rock and twisted ship debris to scout the surrounding terrain.&lt;br /&gt;
&lt;br /&gt;
Five torchlit figures were spotted picking their way through the gouges and rubble in a line of breast, moving cautiously around unseen obstacles. Choosing diplomacy over a surprise attack, the party stepped out with hands raised:&lt;br /&gt;
&#039;&#039;&amp;quot;Hai, We are humble adventurers... Where am I?&amp;quot;&#039;&#039;&lt;br /&gt;
The lead scout, a battle-hardened veteran, held them at bay and called out for them to halt over the hissing and creaking of the dying ship: &#039;&#039;&amp;quot;Halt! Stay where you are. Don&#039;t come any closer. &lt;br /&gt;
&lt;br /&gt;
Comply! What is the name of your people? Are you guys stupid?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;How would we know? Where are you from?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;From the hill. Can&#039;t understand you... You have drinks? Something that&#039;s wine or mead?&amp;quot;&#039;&#039;&lt;br /&gt;
Offering rations instead of mead—which the scout misidentified as being &#039;&#039;&amp;quot;like meat&amp;quot;&#039;&#039;—the party brought the scout in close. Bending down to take a bite of the offered food, the scout squinted at the party with narrowing eyes: &#039;&#039;&amp;quot;Yuck. The truth: you do not look like the Masters said you would look like. They said you would all have robes and no armor. You all look like us.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Identifying his group as members of the Cree Clan, the scout explained that his people were subjugated by &amp;quot;the Masters&amp;quot; (or &amp;quot;Old Ones&amp;quot;) and they lived in a village further down the mountain. The old ones told them to find any survivors and bring them to them at the spaceport, where they would be judged.&lt;br /&gt;
&lt;br /&gt;
While agreeing to escort the party to them, Cree warned that they would not be allowed to return once taken below. When questioned about a fleeing woman, the Cree mentioned a wizard had been spotted high in the sky riding a &amp;quot;metal dragon,&amp;quot; roughly half an hour before they found the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambush of the Mutated Ettin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before the party could proceed down the mountain, distant roars echoed near the crash site as two Mutated Ettins began slaughtering the remaining Cree tribe members. Though Cree was initially resigned to his tribe&#039;s fate out of terror of the Old Ones, the party pushed back:&lt;br /&gt;
&#039;&#039;&amp;quot;What I don&#039;t understand is how you can stand here and watch your people be slaughtered by that two-headed creature out there.&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s a chance my people can beat the creatures. We have never defeated the Old Ones... but we will follow.&amp;quot;&#039;&#039;&lt;br /&gt;
Grabbing burning pieces of wood for makeshift torches, the party rushed back into the dark to intervene:&lt;br /&gt;
&#039;&#039;&#039;Poision Egon&#039;&#039;&#039; opened the assault with &#039;&#039;Chill Touch&#039;&#039;, searing the brute for 29 necrotic damage across two blasts and preventing its flesh from regenerating.&lt;br /&gt;
&#039;&#039;&#039;Aldran Stormheart&#039;&#039;&#039; waded straight into melee, unleashing a &#039;&#039;Sword Burst&#039;&#039; for 13 force damage and hacking with his &#039;&#039;+1 Greataxe&#039;&#039; (9 damage).&lt;br /&gt;
The Ettin retaliated with its &#039;&#039;&#039;Roar of the Unhinged&#039;&#039;&#039;, emitting a disorienting, alien psychic shriek that dazed &#039;&#039;&#039;Nail&#039;&#039;&#039; and &#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039;.&lt;br /&gt;
Recovery was swift: &#039;&#039;&#039;Nail&#039;&#039;&#039; unleashed a flurry of heavy divine smites for 39 damage, while &#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039; brought down the Ettin&#039;s first phase with a critical &#039;&#039;Ray of Frost&#039;&#039; (15 cold damage).&lt;br /&gt;
As the brute collapsed, Egon attempted to use &#039;&#039;Fungal Infestation&#039;&#039; to raise the corpse as a fungal zombie, but it was too large. Aldran immediately decapitated the creature to stop the reanimation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaos, Execution &amp;amp; Iron from the Sky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The threat escalated instantly as the two Mutated Ettins who had just finished killing off the Cree sent to secure the ship,  engaged the party for a brutal second phase: &#039;&#039;&#039;Poision Egon&#039;&#039;&#039; locked down the battlefield with &#039;&#039;Entangle&#039;&#039; and summoned a massive &#039;&#039;Cloudkill&#039;&#039; fog (31 poison damage) before casting &#039;&#039;Confusion&#039;&#039;. The Ettin failed its Wisdom save (rolling a 13 against DC 15) and rolled a 2 on the behavior table, forcing it to stand completely dazed and unable to take actions.&lt;br /&gt;
&#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039; scorched the mutant with &#039;&#039;Fire Bolts&#039;&#039; (23 fire damage) and an &#039;&#039;Ice Knife&#039;&#039;, enduring the beast&#039;s explosive &#039;&#039;Reactive Blood Burst&#039;&#039; (6 fire damage).&lt;br /&gt;
Reeling from the spell assault, the Ettin attempted a heavy swing with its Salvage Hammer but suffered a devastating &#039;&#039;&#039;Critical Fumble&#039;&#039;&#039; (rolling a 1 to hit, fumble roll 52/44). The brute took 8 self-damage and recoiled 50 feet backward, provoking wild opportunity attacks.&lt;br /&gt;
&#039;&#039;&#039;Nail&#039;&#039;&#039; and &#039;&#039;&#039;Aldran&#039;&#039;&#039; capitalized on the retreat. Aldran utilized his &#039;&#039;Savage Attacker&#039;&#039; feat to reroll his damage dice (hitting for 16 and 17 damage), while Nail landed consecutive strikes for 36 total damage.&lt;br /&gt;
&#039;&#039;&#039;Poision Egon&#039;&#039;&#039; delivered the final execution, blasting the dazed giant point-blank with &#039;&#039;Poison Spray&#039;&#039; for 22 poison damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Warforged Arrival.jpg|thumb|Warforged drop from the sky]]&lt;br /&gt;
&lt;br /&gt;
With the Ettins dead and the party tending to their wounds, a low rumble echoed from above. A dropship descended through the haze, its plasma jets briefly scorching the night sky. Six &#039;&#039;&#039;Warforged&#039;&#039;&#039; shock-troops dropped simultaneously from the hull, landing heavily in the rubble around the crash site. As the surviving Cree scouts stared in sheer terror, the party readied their weapons for an immediate confrontation.&lt;br /&gt;
&lt;br /&gt;
| exp = [[Party Experience]]&lt;br /&gt;
| treasure = * Salvage Hammer (Ettin Weapon)&lt;br /&gt;
Emergency Torches (Improvised Wood)&lt;br /&gt;
| key_npcs = * Cree Scout (Leader of Tribe C351)&lt;br /&gt;
Cree Tribe Members (C351)&lt;br /&gt;
| tasks = * Intercept or negotiate with the 6 Warforged shock-troops that dropped from the sky.&lt;br /&gt;
Protect the surviving Cree scouts from further threats.&lt;br /&gt;
Locate &amp;quot;the Masters&amp;quot; / &amp;quot;Old Ones&amp;quot; down the mountain.&lt;br /&gt;
Track down the female wizard seen flying overhead prior to the crash.&lt;br /&gt;
| rumors = * The local population consists of subjugated tribes (such as Tribe C351) serving enigmatic &amp;quot;Masters&amp;quot; or &amp;quot;Old Ones.&amp;quot;&lt;br /&gt;
The Masters expected newcomers to arrive dressed in robes without armor.&lt;br /&gt;
A female wizard escaped via the sky roughly 30 minutes before the ship crash.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=File:Warforged_Arrival.jpg&amp;diff=4414</id>
		<title>File:Warforged Arrival.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=File:Warforged_Arrival.jpg&amp;diff=4414"/>
		<updated>2026-08-22T06:07:22Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_155_The_Ettin%27s_Fall_%26_The_Iron_Rain&amp;diff=4413</id>
		<title>Session 155 The Ettin&#039;s Fall &amp; The Iron Rain</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_155_The_Ettin%27s_Fall_%26_The_Iron_Rain&amp;diff=4413"/>
		<updated>2026-08-22T05:49:42Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Echos of Lhynn&lt;br /&gt;
| session_date = 2026-08-15 - 2026-08-22&lt;br /&gt;
| game_date = Unknown (Alien World / Crash Site)&lt;br /&gt;
| synopsis = Stranded after their vessel crashes on an unknown world, the party makes first contact with the local subjugated Cree tribe before defending them in a high-stakes, two-phase battle against a pair of Mutated Ettins, concluding with the sudden arrival of a Warforged dropship.&lt;br /&gt;
| summary = &#039;&#039;&#039;Session 155: First Contact &amp;amp; The Cree Scouts&#039;&#039;&#039;&lt;br /&gt;
Surveying the smoking wreckage of their fallen vessel, the reality of their plight set in fast. Realizing they were no longer in Greyhawk, the party took cover in the shadow of a large outcropping of rock and twisted ship debris to scout the surrounding terrain.&lt;br /&gt;
Five torchlit figures were spotted picking their way through the gouges and rubble in a line of breast, moving cautiously around unseen obstacles. Choosing diplomacy over a surprise attack, the party stepped out with hands raised:&lt;br /&gt;
&#039;&#039;&amp;quot;Pale, good travelers Ntuka! We are humble adventurers... Where am I?&amp;quot;&#039;&#039;&lt;br /&gt;
The lead scout, a battle-hardened veteran, held them at bay and called out for them to halt over the hissing and creaking of the dying ship:&lt;br /&gt;
&#039;&#039;&amp;quot;Halt! Stay where you are. Don&#039;t come any closer. Comply! What is the name of your people? Are you guys stupid?&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;&amp;quot;How would we know? Where are you from?&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;&amp;quot;From the hill. Can&#039;t understand you... You have drinks? Something that&#039;s wine or mead?&amp;quot;&#039;&#039;&lt;br /&gt;
Offering rations instead of mead—which the scout misidentified as being &#039;&#039;&amp;quot;like meat&amp;quot;&#039;&#039;—the party brought the scout in close. Bending down to take a bite of the offered food, the scout squinted at the party with narrowing eyes:&lt;br /&gt;
&#039;&#039;&amp;quot;Yuck. The truth: you do not look like the Masters said you would look like. They said you would all have robes and no armor. You all look like us.&amp;quot;&#039;&#039;&lt;br /&gt;
Identifying his group as members of the Cree (designation C351), the scout explained that his people were subjugated by &amp;quot;the Masters&amp;quot; (or &amp;quot;Old Ones&amp;quot;) down the mountain. While agreeing to escort the party to them, Cree warned that they would not be allowed to return once taken below. When questioned about a fleeing woman or a &amp;quot;metal dragon,&amp;quot; Cree mentioned a wizard had been spotted high in the sky roughly half an hour before the crash.&lt;br /&gt;
&#039;&#039;&#039;Session 155: Ambush of the Mutated Ettin&#039;&#039;&#039;&lt;br /&gt;
Before the party could proceed down the mountain, distant roars echoed near the crash site as two Mutated Ettins began slaughtering the remaining Cree tribe members. Though Cree was initially resigned to his tribe&#039;s fate out of terror of the Old Ones, the party pushed back:&lt;br /&gt;
&#039;&#039;&amp;quot;What I don&#039;t understand is how you can stand here and watch your people be slaughtered by that two-headed creature out there.&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s a chance my people can beat the creatures. We have never defeated the Old Ones... but we will follow.&amp;quot;&#039;&#039;&lt;br /&gt;
Grabbing burning pieces of wood for makeshift torches, the party rushed back into the dark to intervene:&lt;br /&gt;
&#039;&#039;&#039;Poision Egon&#039;&#039;&#039; opened the assault with &#039;&#039;Chill Touch&#039;&#039;, searing the brute for 29 necrotic damage across two blasts and preventing its flesh from regenerating.&lt;br /&gt;
&#039;&#039;&#039;Aldran Stormheart&#039;&#039;&#039; waded straight into melee, unleashing a &#039;&#039;Sword Burst&#039;&#039; for 13 force damage and hacking with his &#039;&#039;+1 Greataxe&#039;&#039; (9 damage).&lt;br /&gt;
The Ettin retaliated with its &#039;&#039;&#039;Roar of the Unhinged&#039;&#039;&#039;, emitting a disorienting, alien psychic shriek that dazed &#039;&#039;&#039;Nail&#039;&#039;&#039; and &#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039;.&lt;br /&gt;
Recovery was swift: &#039;&#039;&#039;Nail&#039;&#039;&#039; unleashed a flurry of heavy divine smites for 39 damage, while &#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039; brought down the Ettin&#039;s first phase with a critical &#039;&#039;Ray of Frost&#039;&#039; (15 cold damage).&lt;br /&gt;
As the brute collapsed, Egon attempted to use &#039;&#039;Fungal Infestation&#039;&#039; to raise the corpse as a fungal zombie, but Aldran immediately decapitated the creature to stop the reanimation.&lt;br /&gt;
&#039;&#039;&#039;Session 155: Chaos, Execution &amp;amp; Iron from the Sky&#039;&#039;&#039;&lt;br /&gt;
The threat escalated instantly as the secondary Mutated Ettin re-engaged for a brutal second phase:&lt;br /&gt;
&#039;&#039;&#039;Poision Egon&#039;&#039;&#039; locked down the battlefield with &#039;&#039;Entangle&#039;&#039; and summoned a massive &#039;&#039;Cloudkill&#039;&#039; fog (31 poison damage) before casting &#039;&#039;Confusion&#039;&#039;. The Ettin failed its Wisdom save (rolling a 13 against DC 15) and rolled a 2 on the behavior table, forcing it to stand completely dazed and unable to take actions.&lt;br /&gt;
&#039;&#039;&#039;Durmen Tredan&#039;&#039;&#039; scorched the mutant with &#039;&#039;Fire Bolts&#039;&#039; (23 fire damage) and an &#039;&#039;Ice Knife&#039;&#039;, enduring the beast&#039;s explosive &#039;&#039;Reactive Blood Burst&#039;&#039; (6 fire damage).&lt;br /&gt;
Reeling from the spell assault, the Ettin attempted a heavy swing with its Salvage Hammer but suffered a devastating &#039;&#039;&#039;Critical Fumble&#039;&#039;&#039; (rolling a 1 to hit, fumble roll 52/44). The brute took 8 self-damage and recoiled 50 feet backward, provoking wild opportunity attacks.&lt;br /&gt;
&#039;&#039;&#039;Nail&#039;&#039;&#039; and &#039;&#039;&#039;Aldran&#039;&#039;&#039; capitalized on the retreat. Aldran utilized his &#039;&#039;Savage Attacker&#039;&#039; feat to reroll his damage dice (hitting for 16 and 17 damage), while Nail landed consecutive strikes for 36 total damage.&lt;br /&gt;
&#039;&#039;&#039;Poision Egon&#039;&#039;&#039; delivered the final execution, blasting the dazed giant point-blank with &#039;&#039;Poison Spray&#039;&#039; for 22 poison damage.&lt;br /&gt;
[[File:Session 155 - Warforged Arrival.jpg|thumb|Warforged drop from the sky]]&lt;br /&gt;
With the Ettins dead and the party tending to their wounds, a low rumble echoed from above. A dropship descended through the haze, its plasma jets briefly scorching the night sky. Six &#039;&#039;&#039;Warforged&#039;&#039;&#039; shock-troops dropped simultaneously from the hull, landing heavily in the rubble around the crash site. As the surviving Cree scouts stared in sheer terror, the party readied their weapons for an immediate confrontation.&lt;br /&gt;
| exp = [[Party Experience]]&lt;br /&gt;
| treasure = * Salvage Hammer (Ettin Weapon)&lt;br /&gt;
Emergency Torches (Improvised Wood)&lt;br /&gt;
| key_npcs = * Cree Scout (Leader of Tribe C351)&lt;br /&gt;
Cree Tribe Members (C351)&lt;br /&gt;
| tasks = * Intercept or negotiate with the 6 Warforged shock-troops that dropped from the sky.&lt;br /&gt;
Protect the surviving Cree scouts from further threats.&lt;br /&gt;
Locate &amp;quot;the Masters&amp;quot; / &amp;quot;Old Ones&amp;quot; down the mountain.&lt;br /&gt;
Track down the female wizard seen flying overhead prior to the crash.&lt;br /&gt;
| rumors = * The local population consists of subjugated tribes (such as Tribe C351) serving enigmatic &amp;quot;Masters&amp;quot; or &amp;quot;Old Ones.&amp;quot;&lt;br /&gt;
The Masters expected newcomers to arrive dressed in robes without armor.&lt;br /&gt;
A female wizard escaped via the sky roughly 30 minutes before the ship crash.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_155_The_Ettin%27s_Fall_%26_The_Iron_Rain&amp;diff=4412</id>
		<title>Session 155 The Ettin&#039;s Fall &amp; The Iron Rain</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_155_The_Ettin%27s_Fall_%26_The_Iron_Rain&amp;diff=4412"/>
		<updated>2026-08-22T05:47:35Z</updated>

		<summary type="html">&lt;p&gt;Adventurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session&lt;br /&gt;
| campaign = Echos of Lhynn&lt;br /&gt;
| session_date = 2026-08-15 - 2026-08-22&lt;br /&gt;
| game_date = Unknown (Post-Crash / Alien World)&lt;br /&gt;
| synopsis = Stranded after their vessel crashes on an unknown world, the party makes first contact with the local subjugated Cree tribe before defending them in a high-stakes, two-phase battle against a pair of Mutated Ettins, concluding with the sudden arrival of a Warforged dropship.&lt;br /&gt;
| summary = &#039;&#039;&#039;Session 155: First Contact &amp;amp; The Cree Scouts&#039;&#039;&#039;&lt;br /&gt;
Surveying the smoking wreckage of their fallen vessel, the reality of their plight set in fast. Realizing they were no longer in Greyhawk, the party took cover in the shadow of a large outcropping of rock and ship debris to scout the surrounding terrain.&lt;br /&gt;
Five torchlit figures were spotted picking their way through the gouges and rubble in a line, moving cautiously around unseen obstacles. Choosing diplomacy over a surprise attack, the party stepped out with hands raised:&lt;br /&gt;
&#039;&#039;&amp;quot;Pale, good travelers! We are humble adventurers... Where am I?&amp;quot;&#039;&#039;&lt;br /&gt;
The lead scout, cautious and battle-hardened, held them at bay and called out for them to halt:&lt;br /&gt;
&#039;&#039;&amp;quot;Halt! Stay where you are. Don&#039;t come any closer. What is the name of your people? Are you guys stupid?&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;&amp;quot;How would we know? Where are you from?&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;&amp;quot;From the hill. Can&#039;t understand you... You have drinks? Something that&#039;s wine or mead?&amp;quot;&#039;&#039;&lt;br /&gt;
Offering rations instead of mead—which the scout misidentified as being &#039;&#039;&amp;quot;like meat&amp;quot;&#039;&#039;—the party brought the scout in close. Bending down to take a bite of the offered food, the scout squinted at the party with narrowing eyes:&lt;br /&gt;
&#039;&#039;&amp;quot;Yuck. The truth: you do not look like the Masters said you would look like. They said you would all have robes and no armor. You all look like us.&amp;quot;&#039;&#039;&lt;br /&gt;
Identifying his group as members of the Cree (designation C351), the scout explained that his people were subjugated by &amp;quot;the Masters&amp;quot; (or &amp;quot;Old Ones&amp;quot;) down the mountain. While agreeing to escort the party to them, Cree warned that they would not be allowed to return once taken below. When questioned about a fleeing woman or a &amp;quot;metal dragon,&amp;quot; Cree mentioned a wizard had been spotted high in the sky roughly half an hour before the crash.&lt;br /&gt;
&#039;&#039;&#039;Session 155: Ambush of the Mutated Ettin&#039;&#039;&#039;&lt;br /&gt;
Before the party could proceed down the mountain, distant roars echoed near the crash site as two Mutated Ettins began slaughtering the remaining Cree tribe members. Though Cree was initially resigned to his tribe&#039;s fate out of terror of the Old Ones, the party pushed back:&lt;br /&gt;
&#039;&#039;&amp;quot;What I don&#039;t understand is how you can stand here and watch your people be slaughtered by that two-headed creature out there.&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s a chance my people can beat the creatures. We have never defeated the Old Ones... but we will follow.&amp;quot;&#039;&#039;&lt;br /&gt;
Grabbing burning pieces of wood for torches, the party rushed back to intervene:&lt;br /&gt;
Egon opened the assault with Chill Touch, preventing the beast&#039;s regeneration, while Aldran waded into melee with Sword Burst and his +1 Greataxe.&lt;br /&gt;
The Ettin retaliated with its Roar of the Unhinged, emitting an alien shriek that disoriented Nail and Durmen.&lt;br /&gt;
Nail recovered to land devastating divine smites, while Durmen brought down the Ettin&#039;s first phase with a critical Ray of Frost. Egon attempted to raise the corpse using Fungal Infestation, but Aldran severed the head to stop the reanimation.&lt;br /&gt;
&#039;&#039;&#039;Session 155: Chaos, Execution &amp;amp; Iron from the Sky&#039;&#039;&#039;&lt;br /&gt;
The threat escalated as the secondary Ettin re-engaged:&lt;br /&gt;
Egon locked down the battleground with Entangle and summoned a noxious Cloudkill fog before casting Confusion to leave the monster completely dazed.&lt;br /&gt;
Durmen scorched the mutant with Fire Bolts and an Ice Knife, enduring the beast&#039;s Reactive Blood Burst.&lt;br /&gt;
Reeling from the spell assault, the Ettin suffered a Critical Fumble with its Salvage Hammer, taking 8 self-damage and recoiling 50 feet backward.&lt;br /&gt;
Nail and Aldran capitalized on the retreat with heavy opportunity attacks. Aldran landed a massive follow-up strike using his Savage Attacker feat, and Egon delivered the killing blow with a point-blank Poison Spray for 22 poison damage.&lt;br /&gt;
With the Ettins dead and the party tending to their wounds, a low rumble echoed from above. A dropship descended through the haze, its plasma jets briefly scorching the night sky. Six Warforged dropped simultaneously from the vessel, landing heavily in the rubble. As the surviving Cree scouts stared in sheer terror, the party readied their weapons for an immediate confrontation.&lt;br /&gt;
| exp = [[Party Experience]]&lt;br /&gt;
| treasure = * Salvage Hammer (Ettin Weapon)&lt;br /&gt;
Emergency Torches (Improvised Wood)&lt;br /&gt;
| key_npcs = * Cree Scout (Leader of Tribe C351)&lt;br /&gt;
Cree Tribe Members (C351)&lt;br /&gt;
| tasks = * Investigate the 6 Warforged shock-troops that dropped from the sky.&lt;br /&gt;
Protect the surviving Cree scouts from further threats.&lt;br /&gt;
Locate the &amp;quot;Masters&amp;quot; / &amp;quot;Old Ones&amp;quot; down the mountain.&lt;br /&gt;
Track down the wizard/woman seen flying overhead prior to the crash.&lt;br /&gt;
| rumors = * The local population consists of subjugated tribes (such as Tribe C351) serving enigmatic &amp;quot;Masters&amp;quot; or &amp;quot;Old Ones.&amp;quot;&lt;br /&gt;
The Masters expected newcomers to arrive dressed in robes without armor.&lt;br /&gt;
A female wizard escaped via the sky roughly 30 minutes before the ship crash.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
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