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	<id>https://wiki.bonemarch.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Maintenance+script</id>
	<title>greyhawk - User contributions [en]</title>
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	<updated>2026-05-01T13:35:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_040_Buring_down_the_house&amp;diff=2115</id>
		<title>Session 040 Buring down the house</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_040_Buring_down_the_house&amp;diff=2115"/>
		<updated>2024-02-21T04:58:28Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }}&lt;br /&gt;
&lt;br /&gt;
== 15 October 2021 ==&lt;br /&gt;
&lt;br /&gt;
== Synopsis: The party advances into Murder Grove ==&lt;br /&gt;
&lt;br /&gt;
After a long rest the party heads back up to the Abby and finds themselves confronted by dark dryads - warped from their centuries on the demi-plane they try to entice the party into the woods.&lt;br /&gt;
&lt;br /&gt;
Within the grove of trees the party finds multiple bodies have been hung from them and left to rot.&lt;br /&gt;
&lt;br /&gt;
Ragnums hand has turned grey and ashen.&lt;br /&gt;
&lt;br /&gt;
Stirkirk was possessed (again)&lt;br /&gt;
&lt;br /&gt;
Ragnum was charmed.&lt;br /&gt;
&lt;br /&gt;
Stirkirk hits himslef &amp;amp;amp; breaks his ax.&lt;br /&gt;
&lt;br /&gt;
The Mob appears and accosts the party outside hte abbey gate&lt;br /&gt;
&lt;br /&gt;
At the doors to the abbey Stirkirk takes Ragnums ax and goes into beserk mode and starts attacking the mist hounds.&lt;br /&gt;
&lt;br /&gt;
Luthaist and Aieleen battle it out in individual combat.&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
800 = Defeating the dryads&lt;br /&gt;
&lt;br /&gt;
Luthaist - 600 battle with Aieleen and playing in character&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
Recover the High Priest and Elvish clan lord along with the stolen dwarf artifacts from the demi-plane.&lt;br /&gt;
&lt;br /&gt;
Recover the dwarves relic from Logeth Hold&lt;br /&gt;
&lt;br /&gt;
Advance north and secure an old ruined keep in the Ripper Highlands for the demi-human army to use as a stronghold for upcoming raids north.&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_035_Madness_reigns_at_Sorgen_Abbey&amp;diff=2114</id>
		<title>Session 035 Madness reigns at Sorgen Abbey</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_035_Madness_reigns_at_Sorgen_Abbey&amp;diff=2114"/>
		<updated>2024-02-21T04:58:26Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} &#039;&#039;&#039;10 Sept 2021&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Synopsis:&#039;&#039;&#039; The party enters Sorgen Abbey&lt;br /&gt;
&lt;br /&gt;
After a nights rest the party meets with Dimitri outside as he suspects his wife may be in league with the occupants of the abby and report their plans. The goal is simple - find out if the prisoners are held within the Abby and free them if they are or learn their whereabouts if not. Luthaist points out time is of the essence so they decide to attack in daylight, which hopefully also means the nocturnal occupants are also resting.&lt;br /&gt;
&lt;br /&gt;
The abby sits atop a massive outcropping of earth and rock over a 100&#039; above the village. Luthaist and Mourn will attempt to climb over the walls from opposite sides while Gallandrin, Horin, Ragnum, and Stirkirk stand watch from an empty house within site of both the temple and acolytes residence hall. As Mourn and Luthaist each scale the walls Stirkirk begins ranting about the &amp;amp;quot;devil eyes&amp;amp;quot; looking at him from one of the windows. After convincing Stirkirk that its all in his head - Ragnum takes a look and finds himself gripped with the same fears. Calling upon Clangeddin&#039;s name Ragnum calms himself an Stirkirk while the others begin to ponder the decision to send Luthaist &amp;amp;amp; Mourn in by themselves.&lt;br /&gt;
&lt;br /&gt;
Now inside the walls both Luthaist and Mourn continue to grapple with fleeting visions of creatures just out of eyesight, sounds of leaves and wind but no discernible movement, while moments later signs of wind blowing, but no sound. The two begin to teeter on the edge of madness before Luthaist spots Mourn who, making his way to the side of the temple, was transfixed at the doorway. Looking about Luthaist glimpses a shadowy figure moving across the courtyard towards them, readying their weapons, the creature appears from the mist and nearly kills Luthaist on its initial attack which rips his belly open and cracks his ribs. Letting out a scream heard only by Horin the other members of the party begin debating if this is the agreed upon sign or just a typical noise from the abby. Mourn and Luthaist exchange blows with the creature finally killing it as they notice the clouds have started to swirl above menacingly wile a swarm of some kind of creatures appear to be gathering and heading their way.&lt;br /&gt;
&lt;br /&gt;
The remainder of the party attempts to rush to their aid from below and Horin find getting over the walls difficult and falls behind the others who struggle to get up the steep hill. Ragnum scales the wall and notices the gathering storm and swarm of beasts, but sees not clear signs of Luthaist or Mourn. Horin finally makes it over the house wall and catches up to the others at the base of the wall. The sight of the clouds and swarm of still unknown beasts increases everyones anxiety they won&#039;t make it over the wall and inside the abby before they attack commences. In his fear Stirkirk loses his grip and falls from the wall back down the hill with a scream and a thud.&lt;br /&gt;
&lt;br /&gt;
      In the interim Luthaist and Mourn notice that all the exterior doors are adorned with carved faces, some of which appear to move, the blank eye sockets following their movements, resulting in both dealing with momentary panic. Mourn closes his eyes to avoid looking at them and with a heave throws open the door. They rush inside the acolytes hall and find themselves in a long hallway lined with statues that overlook the windows. Their shapes seem to shift and move whether by the eire greenish hue of the torches that lit themselves or by their own accord when they entered, they cannot tell. Luthaist spots an ancient amulet &amp;amp;amp; necklace around one of the statues and removes it as they make their way down the hall to stairs leading to the second floor. Sounds of something heavy like dragging footfalls moving on the floor above them, and the strange claw marks in the dusty floor shake their resolve to venture upstairs so they hide in the shadows among the statues.&lt;br /&gt;
&lt;br /&gt;
    At the wall the party calls out to Stirkirk and throws a rope over the side as the wind has picked up and a cold rain has begun to fall. Moments before they must flee the lightening and swarm of flying creatures into the acolytes hall - the rope goes taught and Stirkirks brusied and bloody body clambers over the wall. Rushing into the open doorway of the acolytes hall and seemingly chased by the storm itself, the party is reunited with Luthaist and Mourn. As they take stock of the situation they heavy footfalls upstairs seem to move to a spot over their location while a second set of hoof sounding nosies is heard outside the doorway. Peering out into the storm they party sees a shadowy rider upon a black horse with flames licking across its fur walking towards the entrance door. Closing his eyes so as to not look upon the horrific visage Luthaist slams the door shut and throws the bar moments before it shudders under the sounds of something trying to bash it in. Readying their weapons they prepare for battle...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Experience:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    XP 200 - Critical Insights about ways to possibly counter the abby madness inducing effects&lt;br /&gt;
&lt;br /&gt;
    XP 650 - Storyline progress (making it to the abby)&lt;br /&gt;
&lt;br /&gt;
    XP 250 - Comedic relief (climbing the walls) and playing in character (debate over the noise in the abby being Luthaist/Mourn or &amp;amp;quot;just the normal screams of the occupants&amp;amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luthaist &amp;amp;amp; Mourn 1150 XP - Defeating the mist hound (CR6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ancient looking golden amulet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major NPC&#039;s:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dimitri - Innkeeper and mayor&lt;br /&gt;
&lt;br /&gt;
Ileena - Inkeeper, wife of Dimitri&lt;br /&gt;
&lt;br /&gt;
Aileen - Half-elven spy and body guard&lt;br /&gt;
&lt;br /&gt;
Stirkirk - Dwarven mercenary captain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tasks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Recover the High Priest and Elvish clan lord along with the stolen dwarf artifacts from the demi-plane.&lt;br /&gt;
&lt;br /&gt;
Recover the dwarves relic from Logeth Hold&lt;br /&gt;
&lt;br /&gt;
Advance north and secure an old ruined keep in the Ripper Highlands for the demi-human army to use as a stronghold for upcoming raids north.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The prisoners may held in the dungeons of Azal&#039;Lan&#039;s castle.&amp;lt;br /&amp;gt;&lt;br /&gt;
On rare occasions small black skinned humanoids (possibly Drow) have been seen outside the town.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_050_Ogres_cant_jump_but_they_can_still_toss_a_mean_rock&amp;diff=2113</id>
		<title>Session 050 Ogres cant jump but they can still toss a mean rock</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_050_Ogres_cant_jump_but_they_can_still_toss_a_mean_rock&amp;diff=2113"/>
		<updated>2024-02-21T04:58:25Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;50th Session - Ogres cant jump but they can still toss a mean rock&amp;amp;quot; aliases: &amp;amp;quot;50th Session - Ogres cant jump but they can still toss a mean rock&amp;amp;quot; foundryId: journal-3y8fvpGdEMC5dhTp.JournalEntryPage.Ux5MnkCIw6EP4ev5 --- Date: 28 January 2022&lt;br /&gt;
&lt;br /&gt;
Day 15&lt;br /&gt;
&lt;br /&gt;
==== Synopsis: ====&lt;br /&gt;
&lt;br /&gt;
The party banishes Lord Velor from thsi plane and storms the tower in his absence.&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
For Clangeddin! With that shout Ragnum leaps toward Lord Velor intending to divinely smite him before he can unleash his infernal magic. Slashing wildly he fumbles his attack sending his blade careening off to land out of reach. Ragnums momentum carries him forward into Velor knocking him into the doorframe and depositing Ragnum uncerimounsly at his feet. At that moment Gallandrin, Luthaist, and Mourn leap aside their eyes seeking a weakness to unleash a volley of missiles. Gallandrins targets Velor with lightinging but seeing Ragnum and Stirkirk in the way ops for a barrage of magic missiles instead. Horins Bless provides the advantage the party despertaly needs to press home their attack. Reeling from the assault Velor brings his blade down on Ragnum and commands Gallandrin to surrender. The spell fails. As the party trades blows with Velor a divinly inspired incantation utters forth from Horin rises over the din and with a resounding crackle of energy &amp;amp;amp; pop Velor vanishes - banished to a nether plane! Horin looking pale and deep in concentration continues his incantantion as Velor tries to fight his way back through the void. After what seems like an eternity the portal closes and Horin slumps to the ground.&lt;br /&gt;
&lt;br /&gt;
With little time to gather their wits Velors mount crashed through the doorway crushing Stirkirk! The party quickly attacks and Luthaist takes advantage of the chaos to sneak up on the Nightmare dealing it a fatal blow! As his blade cuts into the beast it turns gaseous and quickly dissipates into the icy wind blowing through the door. What they thought was snow seems more ash like and has a dirty feel to it. Gathering their belongings they step outside and see a figure moving quickly away to the south. Loosing sight of it near the temple they decide to press their attack while Velor is gone and move quickly through town towards the tower south of town.&lt;br /&gt;
&lt;br /&gt;
As they approach the tower they spot ogres upon the wall. Mourn takes the lead and quickly finds more signs of unidentifed creatures on the trail ahead that diverge into the Adri Forrest. Continuing ahead towards the gatehouse he looses sight of the party who stop to observe the construction of the curtain wall. Their dwarven eyes spot signs of seige damage and they decide to investigate. Mourn by now far ahead can see inside the wall surrounding the tower. A crew of three ogres unleash a barrage of stones upon the rest of the party severely injuring some before they make it to the wall.&lt;br /&gt;
&lt;br /&gt;
Luthaist scales the wall and bouding the merlons is promptly attacked by two ogre sentries, one of which in its haste to attack slips and falls into the deep crevase caused by the seige damage severely injuring it. The second ogre trys to skewer Luthaist who sprints away towards Mourn, at which point the second ogre alos fails to jump the gap falling on top of its partner some 70&#039; below. Meanwhile Mourn begins to pepper the catapult crew with arrows killing one as they try to reload the catapult.&lt;br /&gt;
&lt;br /&gt;
Horin ministers much needed healing to the party while Gallandrin contemplates avenues of attack and hidden entrances (wells) with Ragnum. Sensing an opportuntiy to gain insight into the prisoners whereabouts Ragnum leaps upon the first ogre, sword at its throat, offering to spare his life in exchange for information. A short battle ensues in which one ogre is slain, the other decides to take the party to the prisoners. Running ahead while leading the party it sees Mourn and Luthaist engaging his erstwhile comrades on the catapult, forgetting about the dwarves and mage behind him it rushes forward in anger. Ragnum tells it to halt, and for Gallandrin to get its attention. To close for a fireball - Gallandrin  instead casts Fire Bolt striking the ogre squarely in the back.&lt;br /&gt;
&lt;br /&gt;
Enraged it wheels back and prepares to crush the hated dwarves and that annoying wizard who taunt it!&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
1040 - Combat with Velor, nightmare, and ogres&lt;br /&gt;
&lt;br /&gt;
Milestone(s). 1320 - Making it to the tower, findng an alternate entrance, taking advantage of Velors sudden &amp;amp;quot;departure&amp;amp;quot; to attack at night rather than the safety of waiting a day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gallandrin: 250 - Wounding Velor, history/lore skills, and intrepreting Ragnums &amp;amp;quot;get his (ogre) attention&amp;amp;quot; spell in a classic Gallandrin fashion IE attack!&lt;br /&gt;
&lt;br /&gt;
Horin: 650 - Excellent use of a banishment spell at a critical moment before Velor could use his infernal spell attacks upon the party. Playing in character - artful dialog about stonework/humor.&lt;br /&gt;
&lt;br /&gt;
Luthaist: 375 Playing in character, tricking the ogres, drawing the catapults fire away from the party.&lt;br /&gt;
&lt;br /&gt;
Mourn: 275 Detecting the ambush site, avoiding suprise, good use of ranger skills/elven lore, skirmish tactics against the ogres.&lt;br /&gt;
&lt;br /&gt;
Ragnum: 300 Playing in character (even if it could have got the party killed by Velor), Artful dialog about stonework/humor, tauting of the ogres, attempts to get the ogres to lead them to the prisoners.&lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
2 Copper pieces - left on the child vampires eyes&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
Yullani&lt;br /&gt;
&lt;br /&gt;
Lord Velor&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_043_Onto_the_Ferrymen&amp;diff=2112</id>
		<title>Session 043 Onto the Ferrymen</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_043_Onto_the_Ferrymen&amp;diff=2112"/>
		<updated>2024-02-21T04:58:23Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;43rd Session - Onto the Ferrymen&amp;amp;quot; aliases: &amp;amp;quot;43rd Session - Onto the Ferrymen&amp;amp;quot; foundryId: journal-HzVX9jeQ4oOFjnzX.JournalEntryPage.8xhQt7bprob7azrO ---&lt;br /&gt;
&lt;br /&gt;
== 12 Nov 2021  ==&lt;br /&gt;
&lt;br /&gt;
== Day 8 continued ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Synopsis: Trolls waylay the party on the way to the tower.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The party journeys SW past some fields before coming up on the main road.They turn West until they hit a crossroads to the North lies Harford and West to the Lake Sorgen and the ferry.&lt;br /&gt;
&lt;br /&gt;
Mourn observes a giant snake moving through the grass to the south paralleling the road.&lt;br /&gt;
&lt;br /&gt;
As they process west a few more miles they come across a small woodline in which can be sen the ferrymens cottage and the lake beyond. A quick scout of the property reveals unknonwn giant size footprints in the mud all about the property. A barn holds barrels and barrles of dried fish.&lt;br /&gt;
&lt;br /&gt;
One or more boats are barely visibile on the lake.&lt;br /&gt;
&lt;br /&gt;
To the south of the ferry landing is a three story tower bounded by the lake and small bog.&lt;br /&gt;
&lt;br /&gt;
The party heads south to the tower to get a better view of the boats and is attacked by a troll hiding in the bog. Stirkirk is violently tossed over 30&#039; and lands in the lake and begins drowing under the weight of his armor.&lt;br /&gt;
&lt;br /&gt;
Mourn rains arrows down from the enbankment, while Galandin follows up with firebolts. Horin, Luthaist, and Ragnum engage in melee combat. Gallandrin &#039;commands&#039; the troll to flee which it does into the lake. &lt;br /&gt;
&lt;br /&gt;
A second troll attrckted by the noise moves towards the party!&lt;br /&gt;
&lt;br /&gt;
Luthaist moves into the bog to snaek past the troll and try to pull Stirkirk to safety. The first troll now re-engages as the spell effects have worn off. Under attack by Mourn it apparently dies in the bog.&lt;br /&gt;
&lt;br /&gt;
Horin removes his gear and runs past the troll diving into the lake to rescue Stirkirk, pulling him to shore unsconscious. The ferrymen&#039;s boat now closers screams at them to get out of the bog/water and flee to the tower!&lt;br /&gt;
&lt;br /&gt;
The troll regenerates and Luthaist is repeatedly struck by the trolls claws and killed as he makes his way back towards the party. Horin rushed over and casts Revivify - bringing Luthaist back from the dead!&lt;br /&gt;
&lt;br /&gt;
Ragnum badly fumbles his atack and his sword breaks but he fights on with bare fists.&lt;br /&gt;
&lt;br /&gt;
Horin badly fumbles a spell injuring his mind causing him to gain a madness (apathey)&lt;br /&gt;
&lt;br /&gt;
In coordination with Horing, Luthaist, Mourn and Ragnum&#039;s attacks - Gallandrin unleases a mix of acid and fire spells to finally kill both the trolls by preventing them from regenerating.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Party Experience:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
600 Combat - defeating the trolls&lt;br /&gt;
&lt;br /&gt;
2000 Storyline - vanquishing a major menace, locating informatin about the prisoners&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Gallindan: 300 Realizing fire/acid prevent troll regeneration&lt;br /&gt;
&lt;br /&gt;
Horin: 1200 Heroic action benefiting the group (rescue and resurect luthaist &amp;amp;amp; Stirkirk), playing in character&lt;br /&gt;
&lt;br /&gt;
Luthaist: 600 Heroic action benefiting the individual (pull stirkirk from lake)&lt;br /&gt;
&lt;br /&gt;
Mourn: 400 Heroic action overcoming cracked ribs to battle and still hitting 8 out of 10 shots at disadvantage. Nature lore oddness of the animals &amp;amp;amp; various tracks&lt;br /&gt;
&lt;br /&gt;
Ragnum: 300 Adapting to the loss of weapon #2, playing in character&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Treasure:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Major NPC&#039;s:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Tasks:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rumors:&#039;&#039;&#039; ==&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_048_Just_the_tip_baby&amp;diff=2111</id>
		<title>Session 048 Just the tip baby</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_048_Just_the_tip_baby&amp;diff=2111"/>
		<updated>2024-02-21T04:58:22Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;48th Session - Just the tip baby&amp;amp;quot; aliases: &amp;amp;quot;48th Session - Just the tip baby&amp;amp;quot; foundryId: journal-xvr3pbZYv5jYp6LX.JournalEntryPage.4LbG9I5Lgu5x2HjA ---&lt;br /&gt;
&lt;br /&gt;
== 21 jan 2022 ==&lt;br /&gt;
&lt;br /&gt;
Day 11 walking/woods&lt;br /&gt;
&lt;br /&gt;
Day 12 woods&lt;br /&gt;
&lt;br /&gt;
Day 13 woods/sleep barn&lt;br /&gt;
&lt;br /&gt;
== Synopsis: ==&lt;br /&gt;
&lt;br /&gt;
The party moves safely but not uneventfully through the woods and finds themselves in Demoray just outside Azal&#039;Lans tower.&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
Mourn returns to the party and leads them south and east to a hillock within the Adri Forrest where they make camp for the night. The party decides to just &amp;amp;quot;neter the tip of the forrest&amp;amp;quot; and try to keep the northern edge within sight. They mvoe further south than intended due to the mists and heavy old forrest growth.&lt;br /&gt;
&lt;br /&gt;
During their first night in the woods Luthaist and Mourn split the watch so the others can recover their spells/get a long rest. During the latter half of the second watch Mourn notices the howling of Wargs has moved closer.  He wakes the party who take up defensive postions around the camp. Two Wargs appear and then shortly thereafter a thrid larger Warg with a dark cloaked rider appear. The sniff the ground and find the partys scent but fail to detect them and move off to the north. The rider blows a ancient bone horn and a fourth warg appears, they then appear to convene amongst themselves before heading north following the partys trail into the woods.&lt;br /&gt;
&lt;br /&gt;
Dawn arrives and the party tries to head east but becomes lost in the mist and old growth forrest. They attempt to backtrack and lose their way again. Thinking quickly Luthaist and Mourn devise a plan of leapfrogging from tree to tree  keeping the tower in sight while the party follows along. Another day passes before they arrive a few miles east of where they intended but within sight of the tower. They cross the Demoray bog, where Horin gets stuck but is freed without incident. Luthais spies the smoke from a small village (Demoray) just beyond the twoer which provides better cover than the woods.&lt;br /&gt;
&lt;br /&gt;
Luthaist scouts ahead and notes Demoray is still occupied but sparsely so. They sneak through the town looking for an abandoned but stout building to spend the night. A townsperson notices them but they pass unmolested. Arriving at a barn they make camp fro the night. During the second watch Luthaist notices a shadowy form moving about hte rafters. Mourn is awakened and after some time the creature appears at the door and asks to enter as they are sleeping in its home. The &amp;amp;quot;it&amp;amp;quot; is an emaciated halfling boy who grabs his bedroll and ultimately ends up conversing briefing with teparty about the things that come in the night. He tells them to leave or hide but not to stay in the barn. The party decides to hide under the hay while Mourn climbs into the rafters with the halfling to keep watch while Luthaist remains on the ground. Horin who was awoken by the noise of the halfling kicking over Stirkirks tin cup coves the party with mouldy straw and returns to sleep. &lt;br /&gt;
&lt;br /&gt;
We leave the party with Mourn and the child in the rafters, Luthaist watching the door, and everyone else sleeping.&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
1825 - Milestone(s). Moving through the Adri Forrest and avoiding combat with the Warg patrol, arriving in Demoray. Avoiding combat with the townsfolk, and finding a secure place to stay for the night.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Horin: 150 playing in character &amp;amp;amp; avoiding unnecesary violence. (halfling encouter/hiding the party under the hay)&lt;br /&gt;
&lt;br /&gt;
Luthaist: 600 Devising the leapfrog movement plan through the Adri, scouting Demoray, dealing with the halfling.&lt;br /&gt;
&lt;br /&gt;
Mourn: 300 Deductive reasoning regarding the wargs tactics, woodland insights about the Adri.&lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
Refer to the treasure sheet.&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_055_Horin_and_the_creature_in_the_well..&amp;diff=2110</id>
		<title>Session 055 Horin and the creature in the well..</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_055_Horin_and_the_creature_in_the_well..&amp;diff=2110"/>
		<updated>2024-02-21T04:58:20Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;55th Session - Horin and the creature in the well...&amp;amp;quot; aliases: &amp;amp;quot;55th Session - Horin and the creature in the well...&amp;amp;quot; foundryId: journal-FT2XxG1z20ffx6SP.JournalEntryPage.kJAxsahNZ89jLoYK --- Date: 25 Feb 2022&lt;br /&gt;
&lt;br /&gt;
Day 18 mid-day to afternoon&lt;br /&gt;
&lt;br /&gt;
Synopsis:&lt;br /&gt;
&lt;br /&gt;
The party advances deeper into the tower while Horin and Aileen spar verbally.&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
Luthaist throws a blanket over the stone guardian in an attempt to free Mourn and Ragnum  from the fear effect. The blanket fails to convince Mourn and Ragnum to advance. Luthaist throws the blanket over Mourn while Aileen knocks him unconscious and carries him up to the tower. Ragnum is left blabbering to himself locked in a death stare with the guardian.&lt;br /&gt;
&lt;br /&gt;
inside the tower Gallandin and Stirkirk fall in the well while Horin slowly advances to the well afraid of falling in. The well erupts in a collum of water as an elemental begins attacking Gallandin and Stirkirk. Horin casts control water and empties the well with the elemental by directing it through the passwal portal to the outside of the tower. At the same time Luthaist enters he&#039;s swept back outside by the colum of water and  attacked by the water elemental.&lt;br /&gt;
&lt;br /&gt;
The party rushes to his aid and after a long brutal exchange of blows along with some well timed wand &amp;amp;amp; spell attacks  in response to multiple critial wounds (crushed ribs, concussions, stuns) inflicted upon the party they finally manage to defeat the elemental. Horin attempts to convince Ragnum to enter the tower and is unable even with a potent combination of magical spells and sound Dwarven reasoning to get him to move. He finally decides to drag Ragnum into the the tower and after a contested battle of raw strength Horin overpowers Ragnum to get him inside the temple  just as the passwall spell dissipates trapping them inside the tower.&lt;br /&gt;
&lt;br /&gt;
Mourn spots some ivory in the bottom of the well so Luthaist descends into the grey oozing muck to find a bronze banded ivory chest. After climbing out Gallandin and Luthaist examine the box and seeing no traps pry it open and find it contains valuble gems, some amulets that have corroded together, and a scroll containing two spells.&lt;br /&gt;
&lt;br /&gt;
As the party contineus to seach the room Gallandin casts find familair and sends his new hawk familiar up and down the curved stairway. The dungeons dont seem to have been disturbed in years and the perceptiable breathing sensation is heightend by the warm damp air that intensifes the deeper the bird goes into the dungeon. The stairs up lead to a landing and series of hallways so the party decides to go up instead of down.&lt;br /&gt;
&lt;br /&gt;
As they reach the top of the landing they come face to face with a 8&#039; miniotaur statue and an uncomfortably darkened set of hallways that seem to absorb all noise.&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
Milestone(s) 1000 making it to level one of the tower&lt;br /&gt;
&lt;br /&gt;
Combat - 130 defeating the water elemental&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gallandrin: 350 - Good use of spells, crative use of familiar, playing in character. &lt;br /&gt;
&lt;br /&gt;
Horin: 725 - Heroic action benefiting the group (rescuing Ragnum), great clerical role-playing + dark humor/banter about Aileen&#039;s personality/profession, creative use of control water &lt;br /&gt;
&lt;br /&gt;
Luthaist: 650 - Heroic action benefiting the group (rescuing Mourn), playing in character&lt;br /&gt;
&lt;br /&gt;
Mourn: 375 -  Motivating the party (entertaining banter), inspiring Aileen, combat tactics.&lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
See party sheet&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_058_Mourn_pulls_a_fast_one_and_avoids_the_pac_man&amp;diff=2109</id>
		<title>Session 058 Mourn pulls a fast one and avoids the pac man</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_058_Mourn_pulls_a_fast_one_and_avoids_the_pac_man&amp;diff=2109"/>
		<updated>2024-02-21T04:58:19Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;58th Session - Mourn pulls a fast one and avoids the pac man&amp;amp;quot; aliases: &amp;amp;quot;58th Session - Mourn pulls a fast one and avoids the pac man&amp;amp;quot; foundryId: journal-HG2PCu1OzYyEsqko.JournalEntryPage.T187WdCCnVvAjxlc --- Date: 1 April 2022&lt;br /&gt;
&lt;br /&gt;
Day 19 morning&lt;br /&gt;
&lt;br /&gt;
Synopsis: A necrotic guardian sphere chases the party while they try to find the exit to level three.&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
Luthaist seeing the sphere move down the hall towards him sprints back down the stairs while Gallandin continues about his exploration of the room with the footlocker.  Horin and Stirkirk advance towards the sphere and Stirkirk decides to throw a hand axe at it which disentigrates on contact at which point the sphere reverese direciton and heads towards Horin and Stirkirk.&lt;br /&gt;
&lt;br /&gt;
Mourn, Alieleen and Ragnum explore the library turning up a mix of spell components and notes about arcane expiriments. A telescope catches Ragnums eye as its points towards a stone wall where a window should be. Gallandin finds maps and journal entries dated from the time of the creation of the tower, locations of gates to the demi-plane, and notes on the lineage of House Torquann. Luthaist sensing something amiss stands guard at the base of the steps and begins to hear the faint echo of steel shod boots upon the stone steps moving towards them.&lt;br /&gt;
&lt;br /&gt;
The sphere rolls back towards Horin who slips just as it would roll over him but it instead hits the doorway where Aileen had been watching from behind, she screams as it touches her - the flesh on her arms rots away. Horin manages to duck inside a small living room and kitchenete followed seconds later by Stirkirk. Ragnum attemps to dispel magic on the sphere but its too powerful, the sphere stops it motion and begins to shrink in size. Mourn and Ragnum heal Aileens arm as Mourn quickly shields them using a spell that obscures their presense as the sphere is now small enought to fit through the doorway and pursues them into the library. Luthaist hears the sounds of footsteps (perhaps 10 or more individuals) approach and moves back towards the party. The hair on his body stands up and he feels a wave of arcane energy wash over him as he senses a force of something like human figures move towards the sphere and party.&lt;br /&gt;
&lt;br /&gt;
Seeing the sphere move from the foyer into the library Gallandin - alternately casts ray of frost on the spheres pedestal while Horin and Stirkirk attempt to douse it with water and break it with hammer blows. Gallandin&#039;s ray of cold seems to have some temporary effect on it but his lightening bold richochets back and hits him instead! The pedestal finally succumbs to Gallandins Ice Storm (Luthaist just barely manages to avoid being caught in the blast) leaving nothing but a pile of rubble but the sphere seems unaffected. The sphere quickly reverses direction and size gain and moves back into the entry foyer after Gallandin, Horin, and Stirkirk allowing Mourn, and Ragnum time to run into the observatory room. Reveresing direction again the sphere moves back to the library to block ther escape.&lt;br /&gt;
&lt;br /&gt;
Mourn is nearly trapped in a corner by the sphere and escapes but he grazes the sphere which rots part of his cloak and arm in the process. Ragnum draws the spheres attention and notices that the wall near the telescope is actually a concelaed door, he slams into it at at run and ducks inside to avoid the sphere which continues to follow him.&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
700XP - Making it to level 2/partial exploration, battling the gauradian sphere. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gallandrin:  350XP finding the wizards journal and maps, working out what damages the sphere&lt;br /&gt;
&lt;br /&gt;
Horin: 250XP battling the sphere and managing Stirkirks attacks&lt;br /&gt;
&lt;br /&gt;
Luthaist:  225XP noticing the spectral wanderers&lt;br /&gt;
&lt;br /&gt;
Mourn: 600XP excellent/timely use of pass without trace to hide the group from the sphere, rescuing Aileen&lt;br /&gt;
&lt;br /&gt;
Ragnum 230XP bold action drawing the sphere away from Mourn, finding the concealed telescope room.&lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
See party sheet&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_054_This_little_light_of_mine,_I%27m_gonna_let_it_shine..&amp;diff=2108</id>
		<title>Session 054 This little light of mine, I&#039;m gonna let it shine..</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_054_This_little_light_of_mine,_I%27m_gonna_let_it_shine..&amp;diff=2108"/>
		<updated>2024-02-21T04:58:17Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;54th Session - This little light of mine, I&#039;m gonna let it shine...&amp;amp;quot; aliases: &amp;amp;quot;54th Session - This little light of mine, I&#039;m gonna let it shine...&amp;amp;quot; foundryId: journal-gK4Ua4qXWqM7Nw2i.JournalEntryPage.EnGJSm7jcnw7aBmt --- Date: 25 Feb 2022&lt;br /&gt;
&lt;br /&gt;
Day 18 dawn to mid-day&lt;br /&gt;
&lt;br /&gt;
Synopsis:&lt;br /&gt;
&lt;br /&gt;
The party lights up the ogre garrison with fire and lightening before Gallandin discovers a way to bypass the warded doors to finally gain entry into the tower.&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
As the remaining ogres advance towards the party Ragnum and Horin manage to convince Og that Vellor will favor him more if he spares them. Dwarves talking so fast and loose in Giant really confuses Og so he tells everyone to sit and wait for Velor. Og then sits across from Ragnum and Horin tree club in hand to wait for Velor.&lt;br /&gt;
&lt;br /&gt;
Sensing a opportuntiy to sow more discord among some of Dwarves most hated enemies (Ogres) Horin agitates Og&#039;s rival Dru&#039;g by insinuiating Og may not be fit to lead. Sensing the moment to strike the ogres is coming Ragnum sends Stirkirk to recover his armor from the tower, which he bags up and upon his return Mourn notices a strange flickering in his hand. Wondering why Stirkirk needs a light as he recalls dwarves have darkvision he is amused to watch the light arc up gracefully before Stirkirks molotave cocktail explodes in Ogs lap! &lt;br /&gt;
&lt;br /&gt;
The ogres divide up and rush the party from three directions. Luthaist trades blows with a solitary ogre and while dealing significant damage does not bring it down before it retaliates but Luthaist doges the worst of it. Gallandin moves off to find a safe spot to volley spells from. Mourns luck isnt as good as Luthaists, and he suffers a crushing blow from a tree club. He recovers quickly and drives his sword home repeatedly in a killing blow.  Ragnum hits Og but on his repioste he loses control of his sword and it flies off into the night. He then fumbles on what should have been his finishing strike by losing his javelin.&lt;br /&gt;
&lt;br /&gt;
Now a safe distance away, Gallandrin conjures a lighting bolt that blows a hole through Dru&#039;g but catches Horin in the blast. With a wry grin Gallandrin acknowledges his mistake as Horin glares angrilly. Horin not to be outdone by a wizard immolates Dru&#039;g by calling down a flamestrike. Luthaist, Mourn, Ragnum, and Stirkirk continue their melee dealing out two critical blows in rapid succession. Gallandin then deals the coupe de gras with a second lightening strike electrocuting the final ogre.&lt;br /&gt;
&lt;br /&gt;
After a brief search for loot they head to the tower and the elves find themselves struck with fear and unable to pass the stone wardens. The dwarves decide to enter the tower while Luthaist, Mourn, and Aieleen debate heading to the standing stones in the bog. Gallandrin realizes that spells on the doors richochet back and decides to use a passwall spell on the wall to the south of the door instead of the cursed doors themselves. Stirkirk charges through the portal with Gallandrin and the dwarves follow quickly once they hear all clear. A quick search turns up a well, stairs up/down, some creates of dry-goods, and plenty of debris. Ragnum finds some bolts of cloth and decides to head back outside to the stone guardians to cover their eyes in the hopes the elves will be able to  pass. From the corner of Ragnums eye, he sees Stirkirk leaning over the well looking at something. He rushes out and fails to see Stirkirk lose his balance and tumble over the edge. Gallandrin makes a grab for him but is pulled over the edge and into the well with him! &lt;br /&gt;
&lt;br /&gt;
Horin has flashbacks to his near fatal experience at the well in Bleumuton and is again faced with a delima about how to proceed. Outside Ragnum manages to toss a bolt of cloth weighted with debris from the tower over one of the guardians. He fails miserlably on the second guardian and ends up staring directly into the red demonic eyes and is overcome with terror. Now like the elves, he is unable to pass the guardians and aid their compatriots in the tower.&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
Milestone(s) 1500 finally entering the tower by findng an alternate entrance.&lt;br /&gt;
&lt;br /&gt;
Combat - 250 defeating the ogres&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gallandrin: 525 - Coming up with a creative way to bypass the glyphed doors, making a deliberate effort to avoid needless injury to the party with his wild lighting&lt;br /&gt;
&lt;br /&gt;
Horin: 425 - Goading the ogres and role-playing it out, well timed use of combat spells, good investigative actions inside the tower.&lt;br /&gt;
&lt;br /&gt;
Luthaist: 325 - Playing in character, trying to figure out Aieleen&#039;s role, considering alternative exits from the demi-plane &lt;br /&gt;
&lt;br /&gt;
Mourn: 325 - Good use of missile weapon tactics to defeat the ogre, surviving and dealing out some great criticals in one-on-one combat while suffering some potentially disasterous failures at the same time.&lt;br /&gt;
&lt;br /&gt;
Ragnum: 500 Goading the ogres and role-playing it out, surviving his fumbles, excellent idea to defeat/bypass the stone guardians benefiting the whole party.&lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
See party sheet&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_063_Jailbreak!&amp;diff=2107</id>
		<title>Session 063 Jailbreak!</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_063_Jailbreak!&amp;diff=2107"/>
		<updated>2024-02-21T04:58:16Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;63rd Session - Jailbreak!&amp;amp;quot; aliases: &amp;amp;quot;63rd Session - Jailbreak!&amp;amp;quot; foundryId: journal-lKqw6PSSbcWR0tX3.JournalEntryPage.P9itaUVd0Qi4U3WW --- Date: 17 June 22&lt;br /&gt;
&lt;br /&gt;
Day 19 Evening&lt;br /&gt;
&lt;br /&gt;
Synopsis: After a long rest and 19 days of searching the party finally free&#039;s Surlimor and Kruegar from the prision level of Azal&#039;Lan.&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
Luthaist smells sulfer, hears Kruegar&lt;br /&gt;
&lt;br /&gt;
Gallandin fails 1 of 3&lt;br /&gt;
&lt;br /&gt;
Mourn and Horins each critcal fails and suffer a bout of Laughter&lt;br /&gt;
&lt;br /&gt;
Gallandin finds Krugar and releases him&lt;br /&gt;
&lt;br /&gt;
Luthaist unlocks cell 5 with critical success&lt;br /&gt;
&lt;br /&gt;
Luthaist refuses to clothe Surloimor when he asks for his robes&lt;br /&gt;
&lt;br /&gt;
Surliomor reveals himself to Aieleen (possibly family) who pledges her allegiance to him&lt;br /&gt;
&lt;br /&gt;
Mourn pledges his allegiance to Surliomor&lt;br /&gt;
&lt;br /&gt;
Luthaist finds the glyphs on the steps&lt;br /&gt;
&lt;br /&gt;
Horin makes it to the library level, finds the interesting books on lichdom, whiel a black ooze moves towards him to cut off his access to the steps.&lt;br /&gt;
&lt;br /&gt;
Horin flame strikes the ooze near the door as the party arrives running up the steps.&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
4000XP freeing Surlimor Nolordin and Kruger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gallandrin: &lt;br /&gt;
&lt;br /&gt;
Horin: &lt;br /&gt;
&lt;br /&gt;
Luthaist: &lt;br /&gt;
&lt;br /&gt;
Mourn: &lt;br /&gt;
&lt;br /&gt;
Ragnum:&lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
See party sheet&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
Surlimor @Actor[baL63gYxAPVhukKw]{Surlirmor Noldorin}&lt;br /&gt;
&lt;br /&gt;
Kruger Darzog @Actor[gFyy8wFXXAqalPlS]{Kruger Darzog}&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_057_Rolling_rolling_rolling_-_keep_those_spheres_a_rolling&amp;diff=2106</id>
		<title>Session 057 Rolling rolling rolling - keep those spheres a rolling</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_057_Rolling_rolling_rolling_-_keep_those_spheres_a_rolling&amp;diff=2106"/>
		<updated>2024-02-21T04:58:14Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;57th Session - Rolling rolling rolling - keep those spheres a rolling&amp;amp;quot; aliases: &amp;amp;quot;57th Session - Rolling rolling rolling - keep those spheres a rolling&amp;amp;quot; foundryId: journal-jYSgM7s2Hkzn1eM0.JournalEntryPage.hKUlT9NvHuCyG15v --- Date: 18 March 2022&lt;br /&gt;
&lt;br /&gt;
Day 18  early evening to Day 19 morning&lt;br /&gt;
&lt;br /&gt;
Synopsis: The &lt;br /&gt;
&lt;br /&gt;
The party kills the last minotaur and makes its way to the residental level to face a moving trap.&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
As they exit the maze the party suprises a 3rd minotaur and quickly launch into a series of magical and melee attacks rendering it dead in short order. As the minotaru dies the the persistent aura of confusion subsides and they search the area to find a small locked chest and a wall with strange runes on it. Unable to open the chest Ragnum attempts to hit the lock with his sword but ends up destorying the chest and its contents instead. Various colors of liquid ooze and and seep into the floor. Luthaist finds a small vial of smokey licquid in a pile of matted fur and bones.&lt;br /&gt;
&lt;br /&gt;
Gallandrin examines the runes and translates the writing as:&lt;br /&gt;
&lt;br /&gt;
Azal&#039;Lan seeks the (ax or aid) of Monduiz Dephaar to aid him in his quest.&lt;br /&gt;
&lt;br /&gt;
Azal&#039;Lan (possibly knows of or created) the Key of Spinecastle&lt;br /&gt;
&lt;br /&gt;
[https://ghwiki.greyparticle.com/index.php/Celestial_Houses_of_Aerdy#Torquann House Torquann] shall rise again&lt;br /&gt;
&lt;br /&gt;
There area some dates as well CY167, CY247, CY347, CY427, CY507, CY587&lt;br /&gt;
&lt;br /&gt;
Satisfied there is nothing else alive here to torment them they take a long rest.&lt;br /&gt;
&lt;br /&gt;
After a fitfull nights sleep the party asends the south stair and arrives on a sunlight landing. The find a well light hallway with a large floating sphere radiating a warm soft light in the center of an entry foyer to what appears to be a residential level. Aileen, Horin, Morin, Ragnun, and Stirkirk make their way up the hallway and into a plushly carpeted library room. Mourn finds an arcanely marked doorway, while Ragnum notices a large brass telescope in the far room.&lt;br /&gt;
&lt;br /&gt;
Gallandin and Luthaist stop in the hallway to examine a secret door leading to a hidden room. Unable to find the means top open it Gallandin casts knock and the door opens to a small room containing but a large footlocker covered with runes. He enters and as he attempts to open it the glowing sphere drops to the floor with a deafening thud and Luthaist watches in horror as it begins rolling towards them filling the entire hallway and brightening as it moves.&lt;br /&gt;
&lt;br /&gt;
Horin hearing the noise runs out into the foyer followed by Stirkirk as the sphere enters the hallway cutting them off from Gallandin and Luthaist who now face the prospect of being crushed by the sphere. &lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
Milestone: 600 defeating the last minotaur and entering level 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gallandrin: &lt;br /&gt;
&lt;br /&gt;
Horin: &lt;br /&gt;
&lt;br /&gt;
Luthaist: &lt;br /&gt;
&lt;br /&gt;
Mourn: &lt;br /&gt;
&lt;br /&gt;
Ragnum &lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
See party sheet&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_045_Harford_and_the_Red_Company&amp;diff=2105</id>
		<title>Session 045 Harford and the Red Company</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_045_Harford_and_the_Red_Company&amp;diff=2105"/>
		<updated>2024-02-21T04:58:13Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;45th Session - Harford and the Red Company&amp;amp;quot; aliases: &amp;amp;quot;45th Session - Harford and the Red Company&amp;amp;quot; foundryId: journal-ym7vuAC5CETiIW02.JournalEntryPage.wBu3YQw6C0Lw1I06 ---&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;17 December 2021&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Synopsis: In Harford money still buys a good meade, meal, and a room&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The party departs the old watchtower near the ferry landing and meets with Renclif. After convincing him that they have killed the nearby trolls he fixes them a meal and tells them a little of Lord Velor&#039;s story and how he strives to enter Azal&#039;Lans tower. Due to the troubled state of lake Sorgens waters he refused to take them across until tomorrow. Rather than wait the party decides to then take the north road towards Harford village and decide from there how to best reach Azal&#039;Lan&#039;s tower. They depart well fed with a crock of fish stew.&lt;br /&gt;
&lt;br /&gt;
Arriving at Harford in the mid afternoon they bribe their way past the guards who point them towards the three story stone coach house. They find a large upgraded coach missing its wheel in the courtyard undergoing repairs while the crew lounges inside. Ragnum strikes up a guarded conversation with Erferil, the half-elf captain of the &amp;amp;quot;Red Cloak&amp;amp;quot; mercenary company, and master of the coach being repaired. Erferil clearly not wanting to be bothered or tarry in Harford longer than needed tries to dissuade Ragnums line of inqury while Luthaist and Stirkirk snoop about the cart outside. Gallandrin and Horin watch over the party ready to attack if needed.&lt;br /&gt;
&lt;br /&gt;
After buying a round of expensive meade for Erferil and his men they talk a little more openly and reveal they transport valuales between high paying nobles of the Knurl area of Bone March. Witha  war brewing their business is brisk and they report they can travel between the realm and Oerth seemingly at will. Repairs complete they depart to the north with Luthaist runing behind to try to follow their route. They take the road towards Gatford and continue on into some terrifying woods/swamp area and as its near dark Luthaist tuns back to report their whereabouts to the party. Arriving just as the gates are bing closed for the night he bribes his way in and returns to the coach house where the party is deciding their next move.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Party Experience:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
2210 Storyline - uncovering more of Velors back-story, successfully engaging with the &amp;amp;quot;Red Cloak&amp;amp;quot; company.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Luthaist: 300 Playing in character (coutyard encounter), taking a grave risk by runing after the coach alone, and avoiding death by troll.&lt;br /&gt;
&lt;br /&gt;
Ragnum: 600 Critical insight that this was the coach they followed into the realm, avoiding unnecessary violence, and playing in character.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Treasure:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Major NPC&#039;s:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Kaarl - Tavern keeper&lt;br /&gt;
&lt;br /&gt;
Erferil - Half-Elf captain of the &amp;amp;quot;Red Company&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Tasks:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rumors:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_062_Dwarf_kabob&amp;diff=2104</id>
		<title>Session 062 Dwarf kabob</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_062_Dwarf_kabob&amp;diff=2104"/>
		<updated>2024-02-21T04:58:11Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;62nd Session - Dwarf kabob&amp;amp;quot; aliases: &amp;amp;quot;62nd Session - Dwarf kabob&amp;amp;quot; foundryId: journal-dwqclMWfSybpRNss.JournalEntryPage.kkSAsldyr1akbdik --- Date: 21 May 22&lt;br /&gt;
&lt;br /&gt;
Day  19 Afternoon - Evening&lt;br /&gt;
&lt;br /&gt;
Synopsis: The party battles and barely defeats a devil only to find another is in pursuit as they flee for their lives into the towers prison level...&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
Stunned by Horins fumble, the party can but watch and listen as the devil complete his entrance through the gate. Taunting the party by telepathically commenting on their  poor state of health and offers to spare them if they but follow him back to hell to fight for him in a coming glorious war. While speaking to their minds he flys from the portal to land in front of Horin and Ragnum critically skewering Horin with his barbed tail, Ragnum with his pitchfork, and hurls a fireball at Gallandin to remind them of their weaknesses. Unobserved Luthaist leaps from the stairs onto devils back sword out ready to impale the devils spine - but fumbles and is incapicated as he unceremoniously slides off the leathery wings into a barely breathing heap at the devils feet. Aileens own backstab fares no better though she lands on her feet and moves away quickly to the shadows.&lt;br /&gt;
&lt;br /&gt;
Shaking off the effects of Horins crazy action, Gallandin channels arcane enegy and lightening bolts the devil, while Ragnum calling out to Clangeddiin strikes hard repeatedly with a sword. Stirkirk charges headlong, his grandfathers battle ax high above his head and smashes it down on the devil with a satisfying crunch. Unfortunately their physical blows seem do little damage to do the creatures tough hide. The back and forth continues for there more rounds, the party steadily weakening as they take round after round of brutal fire and impaling strikes. Plodding forward the Lemurs continue to encroach and Gallandin dispatches two more with lightening while Aileen steps between one and Luthaist before it tries to slit his unconscious throat. Sensing victory at hand the devil pushes his attack as Horin, Gallandin, and Ragnum are down to single digit HP’s. Working together Luthaist now awake, and who moments before just barely avoided being crushed under the devils foot, tosses Aieleen up into the air as she finally lands a well placed backstab just under the devils head. Reeling in pain he twists to pull her off providing just enough of an opening for Ragnum, (aided in a combo attack by Horin) to land two hard hitting back to back divine smites. The devil shrieks and his form dissipates its essence streaming back into the gate.&lt;br /&gt;
&lt;br /&gt;
Looking back at the gate the party notices a second devil coming through! In no shape to fight another battle Horin places a guardian of faith between the party as they rush up the stairs. The telepathic taunting resumes - this time there is no offer of “employment” but only a slow death. At eh top of the stairs they party startles Mourn who was busy picking the lock who now fumbles his attempt. Luthaist tries also but is unable to open the now jammed lock. A fireball explodes at the base of the stairs lighting the room with a flash of orange and wave of heat followed by, “Your little guardian is no more - now I’m coming fro you” heard in everyones heads. Ragnum smashes the heavy steel door open as they run through, now realizing they have no way to keep the devil from following.&lt;br /&gt;
&lt;br /&gt;
A quick search and some dwarves metal work by Horin, Ragnum, and Stirkirk they fabricate a new latch and some wedges to jame the door shut. Working together and aided by a double critical success the door is sealed tight just as the devil attempts to smash it open. His force driving the steel further into the stone and making it now air and light tight. Stirkirk reports the sound of scratching (like writing or symbols) on the door and making nail on chalkboard sounds to annoy them before suddenly going quiet. Stirkirk mentions he feels it getting warm after the last blow but now reports no noise at all from the other side. The rush of adrenaline wears off and the party, their backs to the doors take a short rest ready to resume the fight.&lt;br /&gt;
&lt;br /&gt;
Luthaist scouts ahead to find another locked set of doors at the end of a long curved hallway of what they now realize are prison cells. A low moaning, or is it sobbing? is heard coming form somewhere ahead. Ragnum steps into the first one and finds the disfigured body of Artagok splayed out ad apparently ritually sacrificed on the floor. It appears something burst out from his insides as a rapidly fading trail of blood leads away from the body. Ragnum blesses the corpse of Artagok who seemingly sighs contentedly as its freed from its desecrated remains. Trampled on the ground Ragnum finds a royal signet ring of clan Darzog.&lt;br /&gt;
&lt;br /&gt;
Totally exhausted the party decided to attempt a long rest before opening more of the cells.&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
1400XP&lt;br /&gt;
&lt;br /&gt;
Individual Experience Bonus:&lt;br /&gt;
&lt;br /&gt;
Gallandrin: &lt;br /&gt;
&lt;br /&gt;
Horin: &lt;br /&gt;
&lt;br /&gt;
Luthaist: &lt;br /&gt;
&lt;br /&gt;
Mourn: &lt;br /&gt;
&lt;br /&gt;
Ragnum:&lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
Darzog Clan hgh priest signet ring&lt;br /&gt;
&lt;br /&gt;
See party sheet&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_046_Harford_and_Harlots&amp;diff=2103</id>
		<title>Session 046 Harford and Harlots</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_046_Harford_and_Harlots&amp;diff=2103"/>
		<updated>2024-02-21T04:58:10Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;46th Session - Harford and Harlots&amp;amp;quot; aliases: &amp;amp;quot;46th Session - Harford and Harlots&amp;amp;quot; foundryId: journal-WQ4POtr2sRgvm5U7.JournalEntryPage.LbywlFz9D4w50tJ5 --- 17 December 2021&lt;br /&gt;
&lt;br /&gt;
Day 10-11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Synopsis:&#039;&#039;&#039; The road to Gatford provides a rare glimpse of the &amp;amp;quot;Blood War&amp;amp;quot; between demons and devils&lt;br /&gt;
&lt;br /&gt;
Luthaist returns to the coach house where his appearance and story garners some unexpected local attention. Two of the shepherd &amp;amp;quot;girls&amp;amp;quot; - sisters by the names of Raquel and Carlotta attempt to entice the party to talk more freely over drinks and a warm bath upstairs. Ragnum and Horin&#039;s elequence (including generosity in the form of a hot meal + drinks) ilicits no new information. Luthaist takes a direct approach an meets with Raquel and after a small bribe of 10Gp tells him a bit more about Erferil and the red Companies schedule and activity. She mentions there are some unknown (to many) druid stones in the bog to the north. The inkeeper Ka&#039;arl spots recruits for Erferil who disapper shortly thereafer into one of the Red Companies weekly coaches that passes through never to be seen again.&lt;br /&gt;
&lt;br /&gt;
Menawhile the party speaks with the Bard Duriel who passes on more informatin about the &amp;amp;quot;Dwarven&amp;amp;quot; mines far to the west near or perhpas hidden within the cave of the winds. He thas never ventured that far west, prefering to take work the road between Gatford and Sorgen. He knows little of Azal&#039;Lan&#039;s tower other than its reportedly to the west or south. The party agrees to head out in the morning towards the caves. The inkeeper brings a fine meal and after more drinks and rumors are discussed they retire for the night to a common room. Half the party cant sleep due to stomach cramps resulting in only a short rest benefits even after a full eight hours.&lt;br /&gt;
&lt;br /&gt;
In the morning they head west cautiously towards Gatford, and a few hours later find themselves just barely a mile from the walls of the Muckraker coachouse. Scattered just off the road Mourn discovers signs of combat between what appears to be a group of Demons and Devils based on the grisley remains. Scouting ahead he comes across a fiend  similar in appearance to the one last seen in Darzog Mines in the company of some larger than normal Orcs. They appear to have just concluded a fight and are guarding the road preventing further travel west. His bungles his stealthy return and is detected but manages to hide from the patrol and make it back to the party where they plan their next move.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Party Experience:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
1700 Storyline - learning more about the &amp;amp;quot;Red Cloak&amp;amp;quot; company, befriending Duriel, Carlotta, and Raquel. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Luthaist: 300 Playing in character (scene with Raquel)&lt;br /&gt;
&lt;br /&gt;
Mourn: 300 Playing in character, detecting the Orc ambush.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Treasure:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Major NPC&#039;s:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Carlotta - The friendly younger harlot&lt;br /&gt;
&lt;br /&gt;
Raquel - The talkative older harlot&lt;br /&gt;
&lt;br /&gt;
Duriel - The bard who works the floor at the Whispering Pines coach house&lt;br /&gt;
&lt;br /&gt;
Ka&#039;arl - Tavern keeper&lt;br /&gt;
&lt;br /&gt;
Erferil - Half-Elf captain of the &amp;amp;quot;Red Company&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Tasks:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rumors:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_049_A_rolling_stone_gathers_no_moss,_or_time_to_rest..&amp;diff=2102</id>
		<title>Session 049 A rolling stone gathers no moss, or time to rest..</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_049_A_rolling_stone_gathers_no_moss,_or_time_to_rest..&amp;diff=2102"/>
		<updated>2024-02-21T04:58:08Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;49th Session - A rolling stone gathers no moss, or time to rest...&amp;amp;quot; aliases: &amp;amp;quot;49th Session - A rolling stone gathers no moss, or time to rest...&amp;amp;quot; foundryId: journal-q6ve2GV9oAvWEGnZ.JournalEntryPage.jkYTYoSupVpXRC0I --- Date: 21 January 2022&lt;br /&gt;
&lt;br /&gt;
Day 13 night&lt;br /&gt;
&lt;br /&gt;
Day 14 &lt;br /&gt;
&lt;br /&gt;
Day 15 morning&lt;br /&gt;
&lt;br /&gt;
==== Synopsis: ====&lt;br /&gt;
&lt;br /&gt;
The party fights off a child vampire and searches for a safe place to sleep/recover much needed spells.&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
As mentioned by the halfling child, the monsters usual time to attack is early morning before daybreak. Unfortunatley for the party the accack came form within instead of without. While distrackted by a rat crawling across the roof the &amp;amp;quot;child&amp;amp;quot; vomits blood all over Luthatist and Mourn while unleashing an unholy scream. It drops to the floor leaps onto Lutahist and chomps down into his neck. Mourn responds with arrows from above  but badly fumbles, falls from the rafters, stunned by otherwise uninjured. Luthaist draws a dagger and making a desperate lunge mortally wonds the creature now transofmred into a small vampire who looses his grip dropping to t ground in front of Luthaist.. The party now awake rush to their aid and kill it quickly whiles its stunned..&lt;br /&gt;
&lt;br /&gt;
Abandoning the barn for a safer venue they find Stirkirks body outside in the pasture - pale and weak. Fearing lyncanthopy or something worse - Horin casts cure disease and they hobble off to find shelter at the coachouse the saw from outside of town. The coachouse appears to have been the scene of some kind of explosion, the walls toter dangeroulsy so they move towards the stone chapel. A figure is seen darting inside. Luthasist scouts ahead while the party waits in ambush outside.&lt;br /&gt;
&lt;br /&gt;
Luthaist encounters a pale female who is stuffing items into a backpack. They warily eye each other, and other than a warning to Luathist to avoid staying in the temple as its evil inhabitants are still around she departs quickly. Only an hour after sunrise the party is dire need of a full nights rest after three nights of partial sleep leaving the spellcasters without many spells left.&lt;br /&gt;
&lt;br /&gt;
They settle on a small building just outside the coachhouse, the door is barred from the inside. Luthaist is unable to pick the lock/open the door so Gallandrin uses a precious spellslot and casts knock allowing the party to enter and secure themsevles for the day. Stirkirk passes out laying against the door along with an old otten rope bed to bar the entrance. Ragnum discovers the skelateal remains of its occupant with an arrow All goto sleep execept Luthaist who stays on watch.&lt;br /&gt;
&lt;br /&gt;
Luthaist notes the temperature begins to drop and a steady light rain is falling reminding him of the events at the Abbey. The rain seems to turn to snow but he manages to get a fire going in the fireplace and while tending it falls asleep. Everyone is awoken by the sound of the door crashing in, Stirkirk yelling in pain as part of the door impales him. A tall burgendy robes figures strides through the opening, snow blowing in behind him, an aura of fear surrounding his dark presence - with a deep growl he deamnds to know why they continue to to trouble his realm.&lt;br /&gt;
&lt;br /&gt;
We leave the party faced with the dark figure from the Abbey...&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
780 - Combat with the vampire child.&lt;br /&gt;
&lt;br /&gt;
Milestone(s). 1100 - Avoiding getting drawn into a fight at the temple to Hextor, finding a secure cabin to rest during the day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gallandrin: 200 Well timed magic missle attack on the vampire&lt;br /&gt;
&lt;br /&gt;
Horin: 150 Playing in character &amp;amp;amp; avoiding unnecesary violence. (halfling encouter/hiding the party under the hay)&lt;br /&gt;
&lt;br /&gt;
Luthaist: 400 Playing in character, not getting into combat with Yullani in the temple, standing watch over the party so the spellcasters can rest a full night (day).&lt;br /&gt;
&lt;br /&gt;
Mourn: 175 Avoiding combat with the child until clear it was a monster, good use of ranged weapons.&lt;br /&gt;
&lt;br /&gt;
Ragnum: 150 Looking after Stirkirk, praying over the skeletal remains found in the home and freeing its spirt. &lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
2 Copper pieces - left on the child vampires eyes&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
Yullani&lt;br /&gt;
&lt;br /&gt;
Lord Velor&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_041_Mist_Hounds&amp;diff=2101</id>
		<title>Session 041 Mist Hounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_041_Mist_Hounds&amp;diff=2101"/>
		<updated>2024-02-21T04:58:06Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;41st Session - Mist Hounds&amp;amp;quot; aliases: &amp;amp;quot;41st Session - Mist Hounds&amp;amp;quot; foundryId: journal-pG46VyXzQ7lPt7v2.JournalEntryPage.llSaA2HljNCGb7Kf ---&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;29 October 2021&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Synopsis:&#039;&#039;&#039; The party returns to the Abbey and battles the mist hounds guarding the gate. ==&lt;br /&gt;
&lt;br /&gt;
The noxious  breath of the beasts knocks out Stirkirk and nearly kills Horin and Gallandrin as well. In his rage Ragnum badly misses with his hammer sending it flying into the courtyard where it disappears into the fog. The mist hounds have nearly battered down the gathouse door by the time the party finally defeats them.&lt;br /&gt;
&lt;br /&gt;
Inside the courtyard they are overcome with fear and are compelled to move towards the Abbey temple. Luthaist attempts to climb the wall to look inside the windows but is overcome with fear as the sight of a dismembered eye staring back at him and falls to the gorund. Before he looses his grip he spies the artifacts they seek on the altar as well as Ragnums hammer.&lt;br /&gt;
&lt;br /&gt;
The party contemplates a means of entry before deciding to head back into town to get some badly needed rest. They settle in for the night in a recently abandoned home of one Credgemore the acolyte.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Party Experience:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
3300/4 = defeating the misthounds&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Horin: XP 350 -Playing in charcter, heroic action defusing the glyph&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Treasure:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Major NPC&#039;s:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Tasks:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Recover the High Priest and Elvish clan lord along with the stolen dwarf artifacts from the demi-plane.&lt;br /&gt;
&lt;br /&gt;
Recover the dwarves relic from Logeth Hold&lt;br /&gt;
&lt;br /&gt;
Advance north and secure an old ruined keep in the Ripper Highlands for the demi-human army to use as a stronghold for upcoming raids north.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rumors:&#039;&#039;&#039; ==&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_056_The_maze&amp;diff=2100</id>
		<title>Session 056 The maze</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_056_The_maze&amp;diff=2100"/>
		<updated>2024-02-21T04:58:05Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;56th Session - The maze&amp;amp;quot; aliases: &amp;amp;quot;56th Session - The maze&amp;amp;quot; foundryId: journal-n00Hlq9q4lwodPK2.JournalEntryPage.bSb0LBXVUqJ1yRCp --- Date: 11 March 2022&lt;br /&gt;
&lt;br /&gt;
Day 18  afternoon to early evening&lt;br /&gt;
&lt;br /&gt;
Synopsis:&lt;br /&gt;
&lt;br /&gt;
The party has trouble finding its way through a Minotaurs maze&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
Moments after the party enters the room the door behind them disappers and is replaced by a stone wall. Magical lights dim and no normal fire can burn. As they ponder their next steps each member struggles to keep their mind focused. As they try to move about some go the direction intended while others hug the wall afraid to move. Each person experiences the darkenss differently and as time passes they move deeper into what they realize is a maze. Horin and Ragnum topple the statue of the Minotarur hoping it will end the effect but it lays on its side staring at them with hollow eyes.  A heavy labored breathing can be heard on occasion from somewhere ahead.&lt;br /&gt;
&lt;br /&gt;
As the waves of fear ebb and flow the party gets strung out in a long line back to the entry room. Ragnum, Horin, and Gallandin make their way to an intersection where they set an ambush up for a Miniotaur making a slow plodding in their direction that doesnt appear to notice them. Right before their intended strike it charges smashing Ragnum up against the wall, momentarily stunned he fights back while Horin and Gallandinn drive it back, ultimatly killing it.&lt;br /&gt;
&lt;br /&gt;
The fear continues to ebb and flow making progress slow and dificult. While Ragnum, Horin, and Gallandin search for an exit Luthaist and Mourn search for treasure and try to motivate Stirkirk and Aileen to keep moving. The three lead members battle their fear and finally make it to an exit and begin retracking their steps to find the rst of the party. As they explore Luthaist discovers a scroll written in Old Oredian behind a statue of a Miniotaur. Unable to read the writing he discards it and rejoins the party. Mourn has his own problems dealing with the oppressive room and he, Aileen, and Stirkirk find themselves well behind the party when another Miniotaur can be heard approaching.&lt;br /&gt;
&lt;br /&gt;
Stirkirks sees it first and yells out a warning as Ragnum, Horing, Gallandin, and Luthaist try to ambush it as it moves past. In a blur  it rushes past the hallway where they aprty awaits and seeing Stirkirk it charges him, goring him badly inthe process. The party is struck with confusion hindering their attacks though they drive the creature back but not before it grabs Stirkirk and drags him off. The party struggles to fight the confusion follows with sniping attacks until Gallandin catches up and unleases a magic missle volley ending its life.&lt;br /&gt;
&lt;br /&gt;
Back near where they entered the maze the party takes stock of the situiation as the waves of fear and confusion continue unabated.&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
Milesonte + Combat - 875 defeating the Minotaurs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gallandrin: 350 - Good use of spells in a tight space, avoiding injuring the party.&lt;br /&gt;
&lt;br /&gt;
Horin: 350 - Good idea trying to destroy the statue, &lt;br /&gt;
&lt;br /&gt;
Luthaist: 350 - Playing in character, finding the scroll&lt;br /&gt;
&lt;br /&gt;
Mourn: 550 -  Selfless action going back to help Aileen and Stirkirk.&lt;br /&gt;
&lt;br /&gt;
Ragnum 350 - Proposing an ambush, trying to inspire the party to overcome their fear.&lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
See party sheet&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_036_Theres_more_than_wine_in_Sorgen_Abbey_Cellars&amp;diff=2099</id>
		<title>Session 036 Theres more than wine in Sorgen Abbey Cellars</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_036_Theres_more_than_wine_in_Sorgen_Abbey_Cellars&amp;diff=2099"/>
		<updated>2024-02-21T04:58:03Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;36th Session - Theres more than wine in Sorgen Abbey Cellars&amp;amp;quot; aliases: &amp;amp;quot;36th Session - Theres more than wine in Sorgen Abbey Cellars&amp;amp;quot; foundryId: journal-KZVh2tJ6WW1jK0VR.JournalEntryPage.Dycvd9HbPzuGU2Qk --- &#039;&#039;&#039;10 September 2021&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Synopsis:&#039;&#039;&#039; The party enters Sorgen Abbey&#039;s cellars and battles a strange half devil guarding it...&lt;br /&gt;
&lt;br /&gt;
    Sensing discretion is the better part of valor the party heads to the cellars to flee the nightmare and its rider. IN their haste Stirkirk falls headlong down the stairs knocking himself out cold. (And breaking his last remaining keg) The rest rush after him and finding unconscious but not dead they peer into the dark room which has a weird earthy but sulfurous smell. The room is long and narrow with crates of various goods scattered about most with their contents spilled upon the ground, everything covered with dust. Moving a few feet into the room they sense they are not alone as a ghostly visage begins to form about 45&#039; away as a misty fog begins to rise from the ground.&lt;br /&gt;
&lt;br /&gt;
A ghastly figure of a partially helmed warrior in some arcane form of armor, wielding a trident, its eyes lit with a greenish red flickering hue with leathery wings and a wickedly spiked tail - clearly fiendish in nature begins to drift towards them becoming more solid and larger as it advances. Luthaist moves into the room, attempting to get behind it, while Horin casts Shield of Faith to gird the rest of the party as they wait to ambush it. The creature senses Luthaist and with surprising speed closes the distance in one seeming step, skewering him, and then throwing him 30&#039; back into the party. His acrobatic skills enable him to avoid any major damage and he regains his feet as the creature now rushes the party. &lt;br /&gt;
&lt;br /&gt;
    The ensuing battle tests the parties faith. The creatures trident and whipping tail delivers telling wounds that won&#039;t close that continue to cause damage turn after turn as the wound festers and turns black. Stirkirk now recovered, rushes the creature followed by Ragnum in another attempt to split its attention while the rest of the party stands fast, Gallandrin, Horin, and Luthaist dealing blows from spells and sword with as much distance as possible. The creature continues to deal blow after blow, both sides wounds now become more dire, Gallandrin turns Ragnum invisible in one last bid to provide the party an advantage. Luthaist and Ragnum now striking with the advantage of stealth from opposite sides while Horin and Gallandrin blast away with spells finally mange to slay the beast. It lets out a strange gurgling noise as it dissipates back into a fog list mist over the ground, leaving the room now dark and silent except for the heavy breathing of the exhausted party. &lt;br /&gt;
&lt;br /&gt;
    Torn now between advancing into the room or returning they listen for noise from the room above and sensing nothing they decide to head back upstairs. The enter the main level to find the door they had barred is open, wind and rain blowing through, with no sign of the nightmare or its rider.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Experience:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    XP 1755 - Defeating the devil in the cellars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major NPC&#039;s:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dimitri - Innkeeper and mayor&lt;br /&gt;
&lt;br /&gt;
Ileena - Inkeeper, wife of Dimitri&lt;br /&gt;
&lt;br /&gt;
Aileen - Half-elven spy and body guard&lt;br /&gt;
&lt;br /&gt;
Stirkirk - Dwarven mercenary captain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tasks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Recover the High Priest and Elvish clan lord along with the stolen dwarf artifacts from the demi-plane.&lt;br /&gt;
&lt;br /&gt;
Recover the dwarves relic from Logeth Hold&lt;br /&gt;
&lt;br /&gt;
Advance north and secure an old ruined keep in the Ripper Highlands for the demi-human army to use as a stronghold for upcoming raids north.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The prisoners may held in the dungeons of Azal&#039;Lan&#039;s castle.&amp;lt;br /&amp;gt;&lt;br /&gt;
On rare occasions small black skinned humanoids (possibly Drow) have been seen outside the town.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_037_All_the_little_children_sing&amp;diff=2098</id>
		<title>Session 037 All the little children sing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_037_All_the_little_children_sing&amp;diff=2098"/>
		<updated>2024-02-21T04:58:02Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;37th Session - All the little children sing&amp;amp;quot; aliases: &amp;amp;quot;37th Session - All the little children sing&amp;amp;quot; foundryId: journal-zyZRfmK7aUoFIoqF.JournalEntryPage.ZilKJJ0STpEQcERD --- &#039;&#039;&#039;1 October 2021&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Synopsis:&#039;&#039;&#039; A hasty search for the prisoners and artifacts lead the party to a different kind of treasure...&lt;br /&gt;
&lt;br /&gt;
After debating what to do next the party decides to check out the noises coming from the floor above. Passing&#039;s the windows on the way to the stairs Stirkirk begins shouting about the burning eyes outside the window while a smoky tendriled creature crawls across the ceiling towards the stairs. A few well placed knife throws and it scurries upstairs. After berating him for looking outside (again) and feeling pressed for time will the party decides to leave him to stare out the window babbling to himself. Advancing slowly up the creaky staircase the party gets the sense they are making too much noise - in particular Horin who sounds like a bag of pots being drug up the stairs. Luthaist springs forward to investigate and in perfect silence bounds up the steps to disappear into the darkness...&lt;br /&gt;
&lt;br /&gt;
Moments later Luthaist is flung screaming back downstairs but his cat like instincts save him from a near fatal fall. Peeling itself away from the heavy timbered ceiling where it was lurking a demon drops to the top of the stairs and attacks the party. As it drops it belches out a cloud of poison gas that seems to crawl as much as sink down the stairs encompassing the party. With their lungs burning Luthaist is skewered by the demons nasty bite and Ragnum also takes some hits before they party responds with deadly force. Gallandrin and Mourn both unleash a torrent of arrows and flame bolts while Ragnum strikes back hard with the Darzog hammer. The demon belches out another cloud but it has little effect this time on the party who take advantage of their massed numbers to gravely wound the demon who leaps back up the stairs into the darkness.&lt;br /&gt;
&lt;br /&gt;
Horin has been busy healing the party from a safe distance and now with the rest of party run upstairs and finds themselves in a long hallway with over a dozen rooms (or cells) - their doors 1/2 open, some entirely unhinged, the muffled sounds of alternate crying and chanting coming from the rooms. Each member enters a room while Gallandrin watches for the demon who has slunk into the shadows at the far end of the hallway. The rooms contain the children of Sorgen, their minds and souls broken in preparation for some foul ceremony. Some of the kids sit in the circle, chanting, while others stare blankly into space the spark of life seemingly gone. One child leaps out the window as the party enters while the other start wailing mournfully.&lt;br /&gt;
&lt;br /&gt;
Moving down the hallway Luthaist is distracted by something malign overhead, trips and falls through the floor into the room below! Though the rain he sees Stirkirk has moved outside and is trying to open the gates to the Abby. Rushing after him, Luthaist forgets about the mist hounds in the courtyard that immediately form and attack. He escapes their grasp and finds himself on the far side of the courtyard as Stirkirk drops the bar holding the gate shut as he steps into the gathering storm.&lt;br /&gt;
&lt;br /&gt;
Upstairs the party trees to gather the children to leave as the demon begins to slowly advance down the hallway only to find they are unwilling or unable to take direction. Some move out of their rooms in a zombie like manner and while walking towards the party fall through the hole in the floor with a sicking sound of bones breaking as they hit the ground. Morin, and Horin grab two screaming kids while Ragnum and Gallandrin manage to save another 11. They begin to usher them down the stairs into the main floor towards the doors leading outside. In the darkness the silhouettes of the children&#039;s broken bodies lurch across the courtyard towards the unsuspecting Luthaist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Experience:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    XP 531 - Forcing the demon to retreat&lt;br /&gt;
&lt;br /&gt;
    XP 2600 - Rescuing the children from the abbey&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure:&#039;&#039;&#039; 11 Kids&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major NPC&#039;s:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dimitri - Innkeeper and mayor&lt;br /&gt;
&lt;br /&gt;
Ileena - Inkeeper, wife of Dimitri&lt;br /&gt;
&lt;br /&gt;
Aileen - Half-elven spy and body guard&lt;br /&gt;
&lt;br /&gt;
Stirkirk - Dwarven mercenary captain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tasks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Recover the High Priest and Elvish clan lord along with the stolen dwarf artifacts from the demi-plane.&lt;br /&gt;
&lt;br /&gt;
Recover the dwarves relic from Logeth Hold&lt;br /&gt;
&lt;br /&gt;
Advance north and secure an old ruined keep in the Ripper Highlands for the demi-human army to use as a stronghold for upcoming raids north.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The prisoners may held in the dungeons of Azal&#039;Lan&#039;s castle.&amp;lt;br /&amp;gt;&lt;br /&gt;
On rare occasions small black skinned humanoids (possibly Drow) have been seen outside the town.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_051_A_little_yardwork&amp;diff=2097</id>
		<title>Session 051 A little yardwork</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_051_A_little_yardwork&amp;diff=2097"/>
		<updated>2024-02-21T04:58:00Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;51st Session - A little yardwork&amp;amp;quot; aliases: &amp;amp;quot;51st Session - A little yardwork&amp;amp;quot; foundryId: journal-x3582fn6nso5QkGd.JournalEntryPage.J8p9yPvOBY7XDGXn --- Date: 04 Feb 2022&lt;br /&gt;
&lt;br /&gt;
Day 15&lt;br /&gt;
&lt;br /&gt;
==== Synopsis: ====&lt;br /&gt;
&lt;br /&gt;
The courtyard battle of steel with the ogres turns into a battle of wills as the party is beset by waves of fear and paranoia as they approach the tower.&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
Ragnum leads Gallandin and horin in a charge against the raging Ogre. The battle is short and violent, spells and iron win the day. Ragnum braces for the charge while Horins buffs ensure everyone has advantage. Gallandrins magic missles unlease withering fire.&lt;br /&gt;
&lt;br /&gt;
Luthaist stealthly advances on th e two ogres rushing  Mourn while and Mourn blaze away with arrows. Mourn fumbles and drops all his arrows on the ground forcing him to engage hand-to-hand. Luthaist steps in and delivers a killing blow and then fumbles the follow up leaving him stunned.&lt;br /&gt;
&lt;br /&gt;
By now the rest of the party has made it to the gatehouse and lends aid to to the two unfortunate elves. The combined might of the party brings down the last ogre. Horins heals everyone and notices something amiss with Stirkirk. Gallandrin recognizes it as a possible lycanthropic bite. Stirkirks heads back to the wall to recover his flask while the party searches the area. Mourn sets off to scout the massive courtyard area and moves up the hill towards the tower taking a wide path around the north and east sides&lt;br /&gt;
&lt;br /&gt;
Luthaist spots a shadow moving along hte south wall towards them. Ragnum enters the rubble of the forge and finds himself stpping into some kids of ooze that begins to dissolve his boots and he flees back towards the party. Luthaist moves off to the NW tower and begins searching for the prisoners. He finds only skeletal human remains and many sets of rusted armor.&lt;br /&gt;
&lt;br /&gt;
Horin sets off towards the tower and stops by to inspect the catapults. As he approaches the tower he is momentarily wracked with fear and dread just like that terror at the Abbey. He passes by some stone guardians and inspects the tower door to find it covered in ornate carvings along with some kind of magical trap. Mourn finds many signs of recent passage of a large group of humanoids as the ground is trampled underfoot. He spies a lone figure standing shiloetted against the moon high on teh ruins of the keep who reminds him of Lord Velor before he disappears from view.&lt;br /&gt;
&lt;br /&gt;
Gallandrin, and Ragnum use the catapults to attack the slime in the rubble. They manage to reload the catapult but are unable to move it back into firing position so they head to the tower to meet up with Horin. Luthaist meanwhile uses the darkness to also make his way towards the tower.&lt;br /&gt;
&lt;br /&gt;
As the rest of the party approaches the tower they are all beset by waves of fear but mange to make it past the the evil looking stone guardians. Gatherd together at last they all begin to walk up the crushed gravel path that leads to the two bronze doors where Horin waits for them.&lt;br /&gt;
&lt;br /&gt;
It is now close to midnight.&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
1350 - Combat with ogres&lt;br /&gt;
&lt;br /&gt;
Milestone(s). 500 - Overcoming &amp;amp;amp; safely passing the towers magical wardens&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gallandrin: 175 - Excellent use of spells, avoiding damage to the party,&lt;br /&gt;
&lt;br /&gt;
Horin: 275 - Well timed buffs, party healing, and managing to avoid the tower wardens/glyph&lt;br /&gt;
&lt;br /&gt;
Luthaist: 125 - In character, Individual exploration of the ruins.&lt;br /&gt;
&lt;br /&gt;
Mourn: 125 -Skillful ranging and spotting Velor on the keeps roof.&lt;br /&gt;
&lt;br /&gt;
Ragnum: 125 -Avoiding the ambush during exploration of the blackmsith and shops &lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_042_On_the_road_again&amp;diff=2096</id>
		<title>Session 042 On the road again</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_042_On_the_road_again&amp;diff=2096"/>
		<updated>2024-02-21T04:57:59Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;42nd Session - On the road again&amp;amp;quot; aliases: &amp;amp;quot;42nd Session - On the road again&amp;amp;quot; foundryId: journal-rtp9lfGgHjg24dWO.JournalEntryPage.O7CLE0UBepSHEe00 --- 05 Nov 2021&lt;br /&gt;
&lt;br /&gt;
Ragnum meets Credgemoor the acolyte and finds out they entered his house.  He notices an old emblem of Pelor tucked away out of sight and realizes he may be able to help the party. After an initial discusison it becomes clear that Credgemoor isnt quite right in the head. He clearly affiliates with Pelor but seems to have lost his way and now feels more in line with nature. Sensing his reluctance and perhaps his guilt at going astray Ragnum attempts to pursade Credgemore to take on the role of town protector. Credgemoor looks puzzled - simply says goodnight and taking his sack of root vegetables locks himslef in his room and sounds of snoring issue forth moments later.&lt;br /&gt;
&lt;br /&gt;
Ragnum scans the room and investigates the chest. The chest contains his tabbard and acolyte gear.&lt;br /&gt;
&lt;br /&gt;
Ragnum and Stirkirk debate the merits of negotiation and getting to know your adversary vice direct conversioin by ax.  They sleep uneventfully. Breakfast is served and Horin creates food and water for him. He leaves to sit at the stones.&lt;br /&gt;
&lt;br /&gt;
Beginning of Day 8:&lt;br /&gt;
&lt;br /&gt;
Party decides to leave for the western lands. They find the field gate open again and a lone sentry standing on the road. Strage sounds are heard coming form the mist ahead as though a heavy boot is being pulled out of the muck and placed back down again step by setp towards the party yet they see nothing. Morick informs the party that the fastest way to Demoray is due west by taking the ferry across Sorgen Lake but payment will be steep. The alternate routes are to the north via the still maintained road to Harford or south via Brigoram. The Brigorma path is faster but requires traversing the bog.&lt;br /&gt;
&lt;br /&gt;
Ragnum and Horin decide to take the most direct route via the ferry and cross lake Sorgen. After exchanging pleasantries with Morik they depart to the SW.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Party Experience:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
1000 = Making it out of town with useful insight about the location of the captives.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Treasure:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Major NPC&#039;s:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Tasks:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Recover the High Priest and Elvish clan lord along with the stolen dwarf artifacts from the demi-plane.&lt;br /&gt;
&lt;br /&gt;
Recover the dwarves relic from Logeth Hold&lt;br /&gt;
&lt;br /&gt;
Advance north and secure an old ruined keep in the Ripper Highlands for the demi-human army to use as a stronghold for upcoming raids north.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rumors:&#039;&#039;&#039; ==&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_053_The_needless_goading_of_Og_and_Nog&amp;diff=2095</id>
		<title>Session 053 The needless goading of Og and Nog</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_053_The_needless_goading_of_Og_and_Nog&amp;diff=2095"/>
		<updated>2024-02-21T04:57:57Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;53rd Session - The needless goading of Og and Nog&amp;amp;quot; aliases: &amp;amp;quot;53rd Session - The needless goading of Og and Nog&amp;amp;quot; foundryId: journal-bQisPxkqT0Rfi9Up.JournalEntryPage.8yuDwWBgpg0ULoBC --- Date: 19 Feb 2022&lt;br /&gt;
&lt;br /&gt;
Day 17-18&lt;br /&gt;
&lt;br /&gt;
==== Synopsis: ====&lt;br /&gt;
&lt;br /&gt;
The party defeats the pudding and stirs up trouble with some otherwise friendly ogres.&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
Having made camp near the catapults Luthaist is attacked while meditating, screaming out in alarm he manages to wake the party. Mourns bow blazes sending a hail of arrows into the pudding, but his rapid fire goes awry witha terrible &#039;crack!&#039; and he breaks his bow. Moments later Stirkirk cleaves the pudding in two but is enveloped by the pudding and drug to his death (again) leaving claw marks in the dirt. Gallandin and Horin unleash a succession of flame strike, and fireball resulting in a badly charred but still oozing pudding. The fireball torches the catapults lighting up the courtyard.&lt;br /&gt;
&lt;br /&gt;
In frustration Gallandin calls down the thunder and lightening which splits the pudding again! In desperation Ragnum and Luthaist take turns stabbing and pummeling the puddings - the acid dissolves Ragnums weapons but not before he deals one a fatal blow. Not to be outdone Luthaist mindless of the pain from the acid repeatedly pummel another with his fists of fury! Horin manages to bring Stirkirk back from the edge of death who then promptly charges out to whallop a pudding, the acid spray from his blows burns him to the core and he embraces death once again.&lt;br /&gt;
&lt;br /&gt;
Ragnum returns Stirkirk to the land of the living while the party finally manages to beat the remaing pudding with a combination of might and magic. In the ooze the party finds a potion and a scroll cases. As its but mid evening now the party decides to retreat to the NE tower (full of the defenders bones and two massive structural cracks) thinking it will offer more protection than the open courtyard.&lt;br /&gt;
&lt;br /&gt;
Sitting in the doorway so he can keep an eye on the courtyard Luthaist again takes watch so the others can rest and recover spells. As dawn breaks Luthaist spots five ogres who have returned from a patrol examining the charred remains of their catapults. Ragnum sneaks out under the cover of invisibility and and begins to taunt the ogres. He fumbles his movement making a loud and easily discrenable noise and is grabbed by the #2 ogre named Og. Ragnums famous silver tongue (nat 20 on persuasion) wins over the ogre and he goads him into fighting the leader &amp;amp;quot;Nog&amp;amp;quot; for control of the group. Stirkirk rushes out from the ruined tower ax in hand to save his master.&lt;br /&gt;
&lt;br /&gt;
Failing to notice Stirkirk and the parties advance, Og decides to take back Rgnum back to Nog to &amp;amp;quot;show him&amp;amp;quot; and a battle ensues beteeen the two guillable ogres resulting in Og killing Nog. In the chaos the ogres ignore the party allowing them to get close enough to watch the fight. Realizing the risk of letting the humans escape  is greater than the risk of Velors rage. Og thinking himself &amp;amp;quot;smart&amp;amp;quot; decides to show these wisecracking humans and elves just how smart they are and orders the others ogres to attack the party. They madly rush to slaughter the party as before Velor or Grenell call a halt to their fun.&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
Milestone(s) 1850 defeating the black pudding, goading the ogres, good role playing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gallandrin:&lt;br /&gt;
&lt;br /&gt;
Horin:&lt;br /&gt;
&lt;br /&gt;
Luthaist:&lt;br /&gt;
&lt;br /&gt;
Mourn:&lt;br /&gt;
&lt;br /&gt;
Ragnum:&lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
See party sheet&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_039_Escape_from_the_Abby&amp;diff=2094</id>
		<title>Session 039 Escape from the Abby</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_039_Escape_from_the_Abby&amp;diff=2094"/>
		<updated>2024-02-21T04:57:55Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;08 October 2021&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Synopsis:&#039;&#039;&#039; The party ==&lt;br /&gt;
&lt;br /&gt;
Luthaist locks stirkirk out of the abby&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Party Experience:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
3300/4 = defeating the misthounds&lt;br /&gt;
&lt;br /&gt;
Horin: XP 350 -&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Tasks:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Recover the High Priest and Elvish clan lord along with the stolen dwarf artifacts from the demi-plane.&lt;br /&gt;
&lt;br /&gt;
Recover the dwarves relic from Logeth Hold&lt;br /&gt;
&lt;br /&gt;
Advance north and secure an old ruined keep in the Ripper Highlands for the demi-human army to use as a stronghold for upcoming raids north.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_052_The_return_of_Aieleen&amp;diff=2093</id>
		<title>Session 052 The return of Aieleen</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_052_The_return_of_Aieleen&amp;diff=2093"/>
		<updated>2024-02-21T04:57:54Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;52nd Session - The return of Aieleen&amp;amp;quot; aliases: &amp;amp;quot;52nd Session - The return of Aieleen&amp;amp;quot; foundryId: journal-xNG6WuNnHfTdzpxo.JournalEntryPage.jcuzAgSDtfTuW7EI --- Date: 04 Feb 2022&lt;br /&gt;
&lt;br /&gt;
Day 16 fight&lt;br /&gt;
&lt;br /&gt;
Day 17 pre-dawn&lt;br /&gt;
&lt;br /&gt;
==== Synopsis: ====&lt;br /&gt;
&lt;br /&gt;
The party attempts entry to the tower as Lord Velor materializes from the mise with Aieleen in chains, negotiations ensue, and a pudding makes an unwelcome appearance.&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
The party evalautes the great bronzed exterior doors. Horin, Ragnum, Luthaist, Mourn move to side as Gallandin attempts to open the door. BAM! The force of the explosion blows him back. The energy burns off the corrrosion and many more glyphs are now visibile. &lt;br /&gt;
&lt;br /&gt;
Luthaist and Mourn move off to circumnavigate the tower looking for a different entrance. While traversing the rocks Mourn loses his footing and plummets 50&#039; off the stone cliff edege. Luthaist throws a rope and assists him back up as they make their away around. All they see is old dried vines none of which will provide a means to climb the tower, and the windows are really arrow slits which would only pass a halfing or gnome if that.&lt;br /&gt;
&lt;br /&gt;
Gallandin makes a second attempt to open the doors and a blast of arcane energy issue forth this time he finds himself running down the hill in fear towards the gargolyes by the entrance towers. Horin and Ragnum move down the hill after him and take up positions in the rubble. Mourn and Luthaist follow.&lt;br /&gt;
&lt;br /&gt;
Lord Vellor approaches steadily and strides up boldly with Aileen following, her hands bound, and on a neck chain. SHe looks haggard but othewise unharmed. Velor calls parley and the party cautiously engages in a verbal sparring match. After a tense start and fear that it will lead to blows Ragnum sheaths his sword, the rest of party follows suite. Velor relays he was ordered by the Overking to take Azal&#039;Lan back to Rauxxes for being so bold as to declare himself lord of this realm near Knurl and leading a rebellion against the Overking.&lt;br /&gt;
&lt;br /&gt;
Once here Azal&#039;Lan escaped to the plane of shadow trapping Velor and his troops here. Grenvar his battlemage has spent a century researching how to escape and beleives the means lie within the tower. However no-one has been able to pass the doors. Velor offers safe pasage in the realm if the party agrees to turn over the dwarven champions artifacts - they may leave with the prisoners unharmed. Velor returns Aieleen who runs to Mourn and seeks solace from him. Luthaist leads the counter negotiation and ultimately they settle on Velor returning their magic items from the Abbey as a condition. After some back and forth they come to terms and Velor departs.&lt;br /&gt;
&lt;br /&gt;
The party decides to get some rest and makes a camp near the tower. Gallandin takes first watch while everyone else sleeps. Luthaist&#039;s watch is interrupted by the sounds of something moving in the shadows just out of sight and he suddenly finds himslef face to face with a large pudding in the midst of attempting to envelop the party...&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
Milestone(s) 3110 - Engaging with Velor, recovering Aieleen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gallandrin: 200 - Identifying &amp;amp;amp; suriving the glyphs&lt;br /&gt;
&lt;br /&gt;
Luthaist: 200 - Negotiating, critical insights about Velor&lt;br /&gt;
&lt;br /&gt;
Ragnum: 150 - Negotiating, avoiding unnecessary violence&lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_047_Flight_of_the_devils&amp;diff=2092</id>
		<title>Session 047 Flight of the devils</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_047_Flight_of_the_devils&amp;diff=2092"/>
		<updated>2024-02-21T04:57:52Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;47th Session - Flight of the devils&amp;amp;quot; aliases: &amp;amp;quot;47th Session - Flight of the devils&amp;amp;quot; foundryId: journal-thnXYZFVPm7hMwgv.JournalEntryPage.GA46cPdEbpq1eX0s --- &#039;&#039;&#039;07 Jan 2022&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Synopsis:&#039;&#039;&#039; Fiends and friends sometimes find their mark...&lt;br /&gt;
&lt;br /&gt;
The party quickly debates a few courses of action to fight or maneuver past the patrol ahead. Ultimately they decide to attempt to ambush the patrol. Ragnum steps out to draw their attention after Horin and Gallandrin both ward the party with Bless and Invisibilyt. Luthaist scouts ahead looking to strike the leaders from behind. Ragnums bold apporach is met with derision from the Orcs and their leader, a hellish looking knight of and order never seen before  orders the Orcs to kill Ragnum as he turns and walks away.&lt;br /&gt;
&lt;br /&gt;
Ragnums taunts only draw out the first line of Orcs - unfortunatly one of the Orcs lands a fatal blow and skewers Ragnums lungs dropping him instantly. Gallandrin then unleaseshs a firball and ice storm in quick succession killing all but two of the orcs and badly mauling the devil and some hellish knight. Menawhile Horin summons a guardian of faith to harry the devil while he makes his way towards Ragnum. Luthaist rushes back to aid Ragnum and kill the orc pinning Ragnum to the ground with his spear. His blow misses and lands on Stirkirk instead but ot before Stirkirk had managed to apply first aid to Ragnum. In the next instant the Orc is dead and Ragnums wounds are cauterized by Stirkirk as he had doused him with whiskey and oil to seal the hole in his lungs. In a flash he&#039;s off to attack the Devil in revenge for killing his master.&lt;br /&gt;
&lt;br /&gt;
The devil gates out leaving it open long enough for his luitenant to step through as well but not ebfore Horins guardian deals out nearly leathal damage as they pass by. The portal closes leaving Stirkirk now seeking revenge for Luthaists assault that nearly gets him killed by Luthaist before Ragnum, Horin, and Gallandrin intervene. Luthaists has quietly and quickly looted the remains and found various items and gold which he quickly gathers.&lt;br /&gt;
&lt;br /&gt;
As the corpses quickly rot away some turn into smoking puddles of some vile liquid so the party heads south along the road, and given the early time of day passes the fortified Muckraker coach house rather than stopping continuing on the road to the south. A hour later they find themselves at a crossroads with a overgrown but still recently used trail heading east. The main road contineus south which they follow till it begins to turn west and into the Adri Forrest. At that point they attempt to head east through the bog but realize the trolls are likley worse than the wolves they expect to find in the woods so they turn back and head into the woods instead.&lt;br /&gt;
&lt;br /&gt;
A few hours later after trying to keep to the edge of the Adri they break for a short rest. Its noted by Luthaist that no natural sounds occur other than the party&#039;s own footsteps on the damp ground which are heavily covered by rotting leaves.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Party Experience:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
220    - 11 Orcs&lt;br /&gt;
&lt;br /&gt;
350    - Forcing the Devil and his luitenant to withdraw&lt;br /&gt;
&lt;br /&gt;
300    - Thoughtful planning about how to get around the checkpoint and avoiding uneccessary combat&lt;br /&gt;
&lt;br /&gt;
2700  - Milestone(s). Successfully advancing past the checkpoint against the odds, clearing the road near the Muckraker, moving into the Adri forrest instead of Demoray Bog&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Luthaist: 250 Playing in character (contempt for Dwarves/Stirkirk&#039;s outrage at Luthaist fumble hit on him)&lt;br /&gt;
&lt;br /&gt;
Gallandrin, Horin, Ragnum: 500 Stepping in the save Stirkirk from Luthaist&lt;br /&gt;
&lt;br /&gt;
Ragnum: 600 Heoric action benefiting the group (acting as bait for the patrol), playing in character, and handling yet another fatal critical hit in good humor/character.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Treasure:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Refer to the treasure sheet.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Major NPC&#039;s:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The devil and his luitenant&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Tasks:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rumors:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_060_Sometimes_words_can_hurt_you..&amp;diff=2091</id>
		<title>Session 060 Sometimes words can hurt you..</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_060_Sometimes_words_can_hurt_you..&amp;diff=2091"/>
		<updated>2024-02-21T04:57:51Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;60th Session - Sometimes words can hurt you...&amp;amp;quot; aliases: &amp;amp;quot;60th Session - Sometimes words can hurt you...&amp;amp;quot; foundryId: journal-sWdGKPQvVZvalMMH.JournalEntryPage.rezNaKCJKntKWfAk --- Date: 29 April 2022&lt;br /&gt;
&lt;br /&gt;
Day 19 late morning&lt;br /&gt;
&lt;br /&gt;
Synopsis: Making their way past the final level 2 guardians the party finds itself in front of yet another trap, this time an entire room is a puzzle that must be solved.&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
Free from being chased by the sphere for the moment Luthaist, Mourn, and Gallandin finish their search of the room. Gallandin grabs a stack of interesting papers while Luthaist searches the telescope room. He notices something strange about the positioning of the telescope and an second secret door but cannot figure out the access mechanism. While Gallandin contineus to review the papers (now identifed as notes on the tower, and details on the fauna/geography of the region) Mourn and Luthaist figure out how to open the second door at which point Luthaist promptly disappears through it.&lt;br /&gt;
&lt;br /&gt;
Meanwhile in the hallway Horin senses the sphere is returing to the entry foyer as the light (and heat) emenating from down the steps gets closer. He rushes back down the hallway and grabbing Stirkirk and Ragnum heads towards the library. As teh sphere rounds the corner it senses Horin and moves quickly to attack. Shouting a warning the rest of the party rush to the telescope room where Mourn explains how to work the secret door as each one steps inside. &lt;br /&gt;
&lt;br /&gt;
All the while Luthaist has been moving down a hiden passage with with animiated windows depicting scense from before the tower was gagteed through to the demi-plane juxtaposed with the current reality beyond the window of a hellish nightmare realm. As he moves past each window he is drawn towards it but fight off the urge to look outside. The rest of the party now through the door is partialy transfixed by the scenes and Stirkirk who&#039;s fragile sanity is always as the risk of breaking succumbs to the imagery and begins babbling and ultimately black out. Mourn blocks the window with his cloak as a shadow creature attemtps to grab Stirkirk by pushing through the cloak in a terrifying visage but Mourn beats it back. Horin attempts to dispel evil but it sees to have no effect. Gallandin levitates Stirkirk as Horin/Mourn tie him by his feet like a ballon and they drag him up to the next level.&lt;br /&gt;
&lt;br /&gt;
Now on level three the party finds the floor is wide open but covered in bones and glowing etched letters with a stairway on the opposite wall leading up. Gallandin sensing a trap sends his familair forward and thinking it safe on the stairs to level four is shocked to find it suddenly crushed in an invisible grip and deposited unceremounously dead onto the floor. In anger Gallandin firballs the entire area and seems to glimpse a twisted figure burning but can find no body. Horin having no patience for traps steps boldy out and is quized by an unseen voice about the owner of the tower to which he must answer by pushing a wooden platten across the letters in the floor in response. Answering correctly he is allowed to pass. Aileen scampers across the wall using her thiefly skills and for but a moment touches the floor and is struck hard enough to nearly kill her but makes it to the far steps with Horin.&lt;br /&gt;
&lt;br /&gt;
Hoping moving as a group will reduce the number of questions they must answer Mourn and Gallandin step out together and are questioned but answer incorrectly at which point a flicker out of the corner of their minds eye they sense a menacing figure at it strikes them both...&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
1340XP Milestone - making it off level two, defeating the spectral guardians, and figuring out the 3rd floor trap is beset by both a puzzle and demonic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gallandrin: 200XP Deductive reaoning &lt;br /&gt;
&lt;br /&gt;
                       400XPC Comedic effect of levitating Stirkirk to get him moving, trying to stop the ouiji guardian, helping solve the rooms first puzzle&lt;br /&gt;
&lt;br /&gt;
Horin: 575XP grabbing the star charts, attempting to dispel the evil, and the first to answer the question/pass the level&lt;br /&gt;
&lt;br /&gt;
Luthaist: 200XP deductive reasoning figuring out the secret door&lt;br /&gt;
&lt;br /&gt;
                  475XP playing in character, avoiding the alchemist table trap, trying to explore ahead of the party, and staying aloof while the party tries to bypass the guadians and the ouiji board&lt;br /&gt;
&lt;br /&gt;
Mourn: 200XP deductive reasoning figuring out the secret door&lt;br /&gt;
&lt;br /&gt;
               350XP for assisting the party throught the secret door, helping protect Stirkirk, and stepping out with Gallandin onto the puzzle floor.&lt;br /&gt;
&lt;br /&gt;
Ragnum:&lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
See party sheet&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_033_We%27re_not_in_Bone_March_anymore_are_we%3F&amp;diff=2090</id>
		<title>Session 033 We&#039;re not in Bone March anymore are we?</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_033_We%27re_not_in_Bone_March_anymore_are_we%3F&amp;diff=2090"/>
		<updated>2024-02-21T04:57:49Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} &#039;&#039;&#039;20 August 2021&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Synopsis:&#039;&#039;&#039; The party enters the demi-plane in search of the hostages&lt;br /&gt;
&lt;br /&gt;
Returning to the temple after a good nights rest the party meets with Lofrat one last time before he blesses them, provides refurbished armor, food, (including two kegs of Dwarven ale carried by Stirkirk) and proceeds to open a gate to the demi-plane. The priests had consulted Clangeddin over the night who provided some insight on the plane; the realm was torn from Greyhawk centuries ago when a wizard king (believed to be Anzalan of Knurl) consorted with a greater devil to overcome a contender to his realm (Lord Monduiz Dephar - a follower of Demogorgon) and ultimately gain immortality.&lt;br /&gt;
&lt;br /&gt;
Something happened during the struggle leaving the realm stuck between the planes of hell and the prime material (perhaps part of the plane of shadow) where it is rumored Anzalan and his minions may still be trapped. Devils and demons bear no love for each other but they hate the living even more, the priests believe both evil powers could possibly be using this realm to aid their conquest of Bone March.&lt;br /&gt;
&lt;br /&gt;
Stepping through the portal the party finds themselves on a muddy road, surrounded by mists that limit their sight, and cast a grayish brown tint to everything that dims out the sun. Wagon tracks are clearly visible and head to what appears to be the west. Half days march on the road brings them to a massive rusty iron gate which they approach warily and pass even more uneasily. After nearly a days walk and not long before dusk they find a body lying beside the road and while investigating it are attacked by wolves. Aileen is grievously wounded in the battle and the party discovers their spells and weapons don&#039;t seem as effective here. They continue down the road as night and a cold rain begin to fall...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Experience:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
XP 635 - Defeating the wolves, entering the demi-plane, discovering the body&lt;br /&gt;
&lt;br /&gt;
[[Aileen]] - Half-elven spy and body guard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tasks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Recover the High Priest and Elvish clan lord along with the stolen dwarf artifacts from the demi-plane.&lt;br /&gt;
&lt;br /&gt;
Recover the dwarves relic from Logeth Hold&lt;br /&gt;
&lt;br /&gt;
Advance north and secure an old ruined keep in the Ripper Highlands for the demi-human army to use as a stronghold for upcoming raids north.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_059_That_doggedly_persistent_guardian_sphere&amp;diff=2089</id>
		<title>Session 059 That doggedly persistent guardian sphere</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_059_That_doggedly_persistent_guardian_sphere&amp;diff=2089"/>
		<updated>2024-02-21T04:57:48Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;59th Session - That doggedly persistent guardian sphere&amp;amp;quot; aliases: &amp;amp;quot;59th Session - That doggedly persistent guardian sphere&amp;amp;quot; foundryId: journal-vuGFFfIlpJetWl9T.JournalEntryPage.rknB66Hd6nMZz19J --- Date:  08 April 2022&lt;br /&gt;
&lt;br /&gt;
Day 19 morning&lt;br /&gt;
&lt;br /&gt;
Synopsis: The party attempts to flee the guardian sphere and reach the next level of the tower&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
Galinndan repeatedly blasts the sphere with ray of frost while Horin, and Ragnum bring their arms to bear upon it as the ghostly sound of steel shod boots marching suddenly stops nearby. Stirkirk is hit by the sphere and badly wounded as the necrotic damage rots his flesh. Galinndan resumes his spell assault and appears to shutdown the sphere for the time being.&lt;br /&gt;
&lt;br /&gt;
Seeing and hearing nothing more from the ghostly footsetps, Luthaist sneaks past the sphere and into the bedroom area to join Mourn and Aileen in their search of the area. They find clothing and other valubles in the room which they gather up and then move to support the rest of the party in attacking the sphere.&lt;br /&gt;
&lt;br /&gt;
The sphere, now dormant is pushed by Horin, Ragnum, and Stirkirk through the hallway and as its teetering on the top of the stairs to level two it begins to relight. Before it can relight they give it one last shove and while suffering some necrotic damage send it bouncing down the steps with a resounding clang. Hurrying out of its sight before it can sense their presense they head towards the library to resume their search for any clues as to the prisoners whereabouts.&lt;br /&gt;
&lt;br /&gt;
Galinndans quick search of the over 1300+ tomes and scrolls turns up quite a few interesting titles and using his arcarne lore he finds a few magical volumes of interest. Luthaist scours the desk and lab items finding a few small trinkets of curious quality that are easy to carry. Just outside the library Horin takes advantage of the pause to heal the dwarves just as Mourn and Aileen emerge from the western door and dash towards the library.&lt;br /&gt;
&lt;br /&gt;
As the party gathers together at the entrance to the library they sense a subtle glow from the stairs where the sphere was pushed down...&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
1700XP - Milestone clearing the level, bypassing the guardian sphere, searching the library, recovering some rare items&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gallandrin: &lt;br /&gt;
&lt;br /&gt;
Horin: &lt;br /&gt;
&lt;br /&gt;
Luthaist: &lt;br /&gt;
&lt;br /&gt;
Mourn: &lt;br /&gt;
&lt;br /&gt;
Ragnum:&lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
See party sheet&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_038_Nightmares_in_daylight_and_Horin_learns_to_surf&amp;diff=2088</id>
		<title>Session 038 Nightmares in daylight and Horin learns to surf</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_038_Nightmares_in_daylight_and_Horin_learns_to_surf&amp;diff=2088"/>
		<updated>2024-02-21T04:57:46Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;38th Session - Nightmares in daylight and Horin learns to surf&amp;amp;quot; aliases: &amp;amp;quot;38th Session - Nightmares in daylight and Horin learns to surf&amp;amp;quot; foundryId: journal-sGeaed78V9uv8CIy.JournalEntryPage.nJuHKeuiP23QqrKo --- &#039;&#039;&#039;Synopsis:&#039;&#039;&#039; The abbey marshals its evil forces to keep the party from taking the children.&lt;br /&gt;
&lt;br /&gt;
    Luthaist manages to snake up behind Stirkirk and locks him out of the Abbey in the gathering storm. He then stealthily moves along the west and south walls back towards the main building avoiding the shambling corpses of the kids moving into the courtyard. In the meantime the demon appears to have regenerated somewhat and begins slowly advancing toward the children. The rest of the party works their way downstairs to the entrance floor where the kids begin to act even more strangely. The party debates whether to leave the abby or stay while some malevolent force speaks to each of their fears within their now mind - they begin to argue over the best course of action. The demon now hanging from its perch over the stairs unleashes another cloud of poison gas wounding and killing some of the kids. Its joined by its shadowy companion who leaps through the hole in the floor and torments both the party and the kids already there.&lt;br /&gt;
&lt;br /&gt;
    Gallandrin casts rope trick and has the kids flee up into an extra dimensional void while the remainder of the party rushes back upstairs to attack the demon. Gallandrin finds a few more kids in a far room and rushes them past the demon with a lightning bolt to cover their retreat. The ensuing battle is truly to the better end for the demon at least, as defeat here on a plane other than the material means permanent death. Its claws and teeth prove no match for arcane weapons and divine inspiration as it falls at last. &lt;br /&gt;
&lt;br /&gt;
    Yet the battle is not over as upon the gathering storm brings the nightmare and its rider along with a strange fog that rolls into the building. This time they smash through the roof where the rider pokes and prods at the party with its blackened lance. Outmatched they flee back down the stairs and gather the kids to send them down the slope to the houses below - the shadow demon in pursuit as Luthaist rushes into the building. Horin and Mourn watch over them realizing they wont make it before the demon is upon them - Horin decides to leap upon his shield and ride it to the bottom but loses his balance careening through the fence below. &lt;br /&gt;
&lt;br /&gt;
    In the Abbey Ragnum, Gallandrin begin a fighting withdrawal to buy time to get the kids out of the while Luthaist makes his way down the hill just behind the last of the kids. After Luthaist douses it with holy water it dissipates into the fog, while the kids attempt to flee in two different directions along the fence. Horin still unbalanced from his &amp;amp;quot;fall&amp;amp;quot; makes a running grab for a child, stumbles hard, and crushes him instead. Luthaist and Mourn manage to grab the remainder while Horin casts spare the dying on the injured child as they duck for cover in the nearest house. Atop the hill Ragnum and Gallandrin prepare for battle while Luthaist runs back up the hill to lend assistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Experience:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    XP 460 defeating the fiends&lt;br /&gt;
&lt;br /&gt;
    XP 1000 finding the other children upstairs and getting the entire group to the village below&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gallandrin: XP 600 - Quick thinking casting rope trick to hide the kids&lt;br /&gt;
&lt;br /&gt;
Horin: XP 710 - Comedic relief, riding the shield down the hill, successful taunting of the demon, healing&lt;br /&gt;
&lt;br /&gt;
Luthaist: XP 250 - Playing in character, sowing doubt, use of holy water&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure:&#039;&#039;&#039; 9 Kids&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major NPC&#039;s:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dimitri - Innkeeper and mayor&lt;br /&gt;
&lt;br /&gt;
Ileena - Inkeeper, wife of Dimitri&lt;br /&gt;
&lt;br /&gt;
Aileen - Half-elven spy and body guard&lt;br /&gt;
&lt;br /&gt;
Stirkirk - Dwarven mercenary captain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tasks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Recover the High Priest and Elvish clan lord along with the stolen dwarf artifacts from the demi-plane.&lt;br /&gt;
&lt;br /&gt;
Recover the dwarves relic from Logeth Hold&lt;br /&gt;
&lt;br /&gt;
Advance north and secure an old ruined keep in the Ripper Highlands for the demi-human army to use as a stronghold for upcoming raids north.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The prisoners may held in the dungeons of Azal&#039;Lan&#039;s castle.&amp;lt;br /&amp;gt;&lt;br /&gt;
On rare occasions small black skinned humanoids (possibly Drow) have been seen outside the town&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_034_Sorgen_and_its_forlorn_abby_upon_the_hill&amp;diff=2087</id>
		<title>Session 034 Sorgen and its forlorn abby upon the hill</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_034_Sorgen_and_its_forlorn_abby_upon_the_hill&amp;diff=2087"/>
		<updated>2024-02-21T04:57:44Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19 August 2021&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Synopsis:&#039;&#039;&#039; The party enters Sorgen and befriends its citizens in their quest for the missing artifacts.&lt;br /&gt;
&lt;br /&gt;
As the party winds its way westward along the road a ghostly figure appears in the sky and stares deeply at the party before disappearing into the clouds. As dusk falls the party sees an ancient looking walled village with a few emaciated looking guards upon the wall. Horin hails them and after some cajoling manages to gain entrance and lodging for the night after demonstrating his prowess at creating food/water. While passing through the town they note the buildings all have strange claw marks upon the doors or shutters and some appear abandoned. They are taken to Inn which under guard, there Horin repeats his create food spell and the starving townsfolk grab the food before hastily departing. Gallandrin notices that for a brief moment hope shone in some individuals eyes before it was quickly doused, and eyes downcast, they hurry away.&lt;br /&gt;
&lt;br /&gt;
Dimitri - an old heavyset human with a thick Oredian accent dressed in 200+ year old style of clothing relays the sad tale of the village of Sorgen, ripped from the lands of Greyhawk centuries ago when the mad wizard Azal&#039;Lan unleashed some kind of powerful magic when attempted to gain lichdom. The lands and original occupants are now trapped in a demi-plane between the Prime Material and one of the 9 hells or perhaps they abyss. The planes non demonic occupants fear for their safety and seldom venture outside the town walls. Each house has a small garden for food and livestock.&lt;br /&gt;
&lt;br /&gt;
Dimitri&#039;s wife, Ileena, is clearly not happy to have visitors and Dimitri sullenly says the party must leave in the morning as their presence will draw unwelcome attention from the devils that live in the Abby. When pressed about the devils Dimitri says they take anyone &amp;amp;quot;new&amp;amp;quot; and (on occasion villagers from around the realm) to the abby and are never seen again though screams can be heard in the town at odd hours of the day or night. The prisoners the party is looking for may be held at the abby or perhaps one of the ruined towns nearby or castle further to the west. Exhausted the party rests for the night without incident...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Experience:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
XP 877 - Insight/storyline progress: Gaining entrance to the town, earning some element of trust by creating food and water for the slowly starving residents.  Learning about the devils in the abby and how the land became a demi-plane.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major NPC&#039;s:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dimitri - Innkeeper and mayor&lt;br /&gt;
&lt;br /&gt;
Ileena - Inkeeper, wife of Dimitri&lt;br /&gt;
&lt;br /&gt;
Aileen - Half-elven spy and body guard&lt;br /&gt;
&lt;br /&gt;
Stirkirk - Dwarven mercenary captain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tasks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Recover the High Priest and Elvish clan lord along with the stolen dwarf artifacts from the demi-plane.&lt;br /&gt;
&lt;br /&gt;
Recover the dwarves relic from Logeth Hold&lt;br /&gt;
&lt;br /&gt;
Advance north and secure an old ruined keep in the Ripper Highlands for the demi-human army to use as a stronghold for upcoming raids north.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The prisoners may held in the dungeons of Azal&#039;Lan&#039;s castle.&amp;lt;br /&amp;gt;&lt;br /&gt;
On rare occasions small black skinned humanoids (possibly Drow) have been seen outside the town.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_061_Gates_within_lead_to_gates_without&amp;diff=2086</id>
		<title>Session 061 Gates within lead to gates without</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_061_Gates_within_lead_to_gates_without&amp;diff=2086"/>
		<updated>2024-02-21T04:57:43Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;61st Session - Gates within lead to gates without&amp;amp;quot; aliases: &amp;amp;quot;61st Session - Gates within lead to gates without&amp;amp;quot; foundryId: journal-OdzJwndnvEP5CzSS.JournalEntryPage.NfANZNGy5zTOIVma --- Date:  6 May 2022&lt;br /&gt;
&lt;br /&gt;
Day: 19 afternoon&lt;br /&gt;
&lt;br /&gt;
Synopsis: Weakend by crossing the ouji board trap room the party finds themselves confronted by a devil and his minions as Mourn discovers the possible holding cells of the prisoners.&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
After a seemingly eternal pause Gallandin and Mourn wracked with necrotic energy as the fail to answer the question correctly. The jump back to the stairs and the party in a chaotic rush decides to step out en-masse and answer a question as a group. Ragnums going on the count of three confuses the group or was it going on one? - and nobody moves. Trying again they step forward while Luthaist watches from the shadows. After another failed answer they suffer two more strikes before finally making it across to the other side. Luthaist meanwhile has tried to scale the wall using the torch sconces but perhaps momentarily distracted by the attack on the party slips to the floor and is wracked by necrotic energy as he makes a mad dash to the stairs. Finally gathered together they proceed up to level four.&lt;br /&gt;
&lt;br /&gt;
Another debate ensues about resting on the steps to recover spells and some health but they decide to press forward fearing whatever  is int eh room could attack them. Upon entry to level four they find themselves in a massive gateroom with onyx floors, with a glowing pentagram in the center. Moving carefully so as to not touch the magic circle Luthaist is the first to spot a glyphed door but is unable to read it. Mourn and Gallandin both take a look and Gallandin identifies the runes as written in the infernal tongue. The writing and pentagram jog his memory and he remembers seeing such a gate in the cave in Darzong Hold as well as Kazull Hall. Meanwhile Horin and Ragnum have gotten weaker as they move about the room - each step seems to drain their life energy. &lt;br /&gt;
&lt;br /&gt;
Luthaist uncorks a vial of holy water and lobs it into the pentagram which immediacy  begins to sizzle - in seeming anger but clearly in response to the water. Horin and Ragnum decide to attempt to consecrate the circle to Clangadden and negate the necrotic effects. Ragnum enters an altered state of consciousness and begins a wild dance coupled with loud chanting that unfortunately amuses more than entices the party to join him in channeling positive energy to counter the negative effects of the gate. As Horin and Ragnum touch the floor in unison at the completion of the spell they snap back in pain as black tendrils appear on their arms dating more necrotic damage. Gallandin watching the scene takes note of depressions in the onyx floor that seem to fit the amulet he carries from Kazel outpost as well as the one he found in Sorgen Abbey. The elves now at the base of the stairs to level five see from their vantage point the air over the gate has begun to shimmer and a hellish visage appear in the floor. The dwarves dash to the steps, their life energy draining away at each step to seemingly powering up the gate. Horin the furthest away is the last to make the steps and is worn out from the ceaseless energy loss.&lt;br /&gt;
&lt;br /&gt;
Gathered together on the steps the party sees an infernal being rise from the center surrounded by seven smaller devils. Mourn dashes up the steps ahead to see if a safe spot to shelter and rest exists on the next floor. At the top of the steps he bursts into a well kept guardroom, oddly immaculate, with two ebony wood doors each with a sliding peephole that appear to lead to cells. A weapon and cloak rack are the only other items of interest, the guards nowhere to be seen, with the eastern door at least clearly locked. He debates what to do next as he hears sounds of combat from the floor below.&lt;br /&gt;
&lt;br /&gt;
Gallandin unleashes and ice storm killing three and wounding the horned devil who isnt fully materialized and cant strike back physically. The devil does retaliate with a magical burst of hellish fire that singes Gallandin and awakens Stirkirk (still floating above him on a tether) who demands to but cut free. Galladin attempts to return fire but is distracted and fumbles his spell leaving him afflicted with “cackle fever”. With most of the party significantly wounded (1/2 HP or less) Horin’s tries a combo ranged spell attack to buy time while Ragnum, Luthaist, Stirkirk, and Aileen get into defensive positions. Aileen dashes across the floor strikes tempting to strike the large devil with a dagger from behind while Stirkirk hits it with a thrown ax as he settles to the floor. The movement distracts Horin who so spectacularly fumbles his spiritual hammer attack he stuns the entire part into inaction for the next round.&lt;br /&gt;
&lt;br /&gt;
We leave the group standing mouths agape transfixed at the hellish figures who are but moments from completing their materialization….&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
2250XP Milestone - bypassing the ouija guardian, making it off level three, insights about the towers secret gate connections to Darzog Hold and Kazel outpost, combat with the devils minions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gallandrin: 370XP insights about bypassing the ouija board, lore about the gate, spell combat (even with crit fail/cackle fever effects)&lt;br /&gt;
&lt;br /&gt;
Horin: 300XP attempt to consecrate the gate, good idea about the spell combo attack (even if crit fail on execution)&lt;br /&gt;
&lt;br /&gt;
Luthaist: 330XP thiefly skills, discerning the glyphs, damaging the gate&lt;br /&gt;
&lt;br /&gt;
Mourn:  300XP providing overwatch of the party, scouting ahead discovering the whereabouts of the cells&lt;br /&gt;
&lt;br /&gt;
Ragnum: 400XP entereing a trance/daning/speaking in tongues, consecration/commune attempt with Clangeddin&lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
See party sheet&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
Zalxis&#039;yarlak&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_064_Battle_of_the_blobs&amp;diff=2085</id>
		<title>Session 064 Battle of the blobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_064_Battle_of_the_blobs&amp;diff=2085"/>
		<updated>2024-02-21T04:57:41Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;64th Session - Battle of the blobs&amp;amp;quot; aliases: &amp;amp;quot;64th Session - Battle of the blobs&amp;amp;quot; foundryId: journal-dAevFU3Zt3djXcsZ.JournalEntryPage.UJfCw28jyQT7PDiV --- Date:  25 June 2022&lt;br /&gt;
&lt;br /&gt;
Day: 19th evening&lt;br /&gt;
&lt;br /&gt;
Synopsis: The party gets in over their heads attacking the black puddings as Yaz the devil makes a second appearance. &lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
Horins flamestrike agitates the puddings and they move towards the party.&lt;br /&gt;
&lt;br /&gt;
Aileen hits two with her wand of lightening and splits them in two. Now a total of five.&lt;br /&gt;
&lt;br /&gt;
Ragnums bludgening attacks fail to land.&lt;br /&gt;
&lt;br /&gt;
Stirkirk moves to the front , covered one with whisky.&lt;br /&gt;
&lt;br /&gt;
Gallandrins lobs three fireballs toasting two of the black puddings.&lt;br /&gt;
&lt;br /&gt;
Gallandrins spell is noticed by the devils and one appears to investigate.&lt;br /&gt;
&lt;br /&gt;
Horins atempt to dispel and close the gate fails.&lt;br /&gt;
&lt;br /&gt;
Stirkirk sprays the pudding with booze as Mourn lights it on fire.&lt;br /&gt;
&lt;br /&gt;
Stirkirk charges the devil and fumbles with the ax.&lt;br /&gt;
&lt;br /&gt;
Ragnum charges into fight the devil and hit hit by two puddings a he rushes past killing him. &lt;br /&gt;
&lt;br /&gt;
Krueger runs in to grab stirkirk.&lt;br /&gt;
&lt;br /&gt;
[[w|Kruger]] is hit and stunned.&lt;br /&gt;
&lt;br /&gt;
Devil skewers Ragnum and throws him at Gallandin and followsup with skewering Stirkirk with his tail before flame striking Gallandin.&lt;br /&gt;
&lt;br /&gt;
Luthaist flees down the steps&lt;br /&gt;
&lt;br /&gt;
Horin heals Ragnum.&lt;br /&gt;
&lt;br /&gt;
Horin shoves Ragnum down the steps who then helas himself.&lt;br /&gt;
&lt;br /&gt;
Mourn flees down the steps.&lt;br /&gt;
&lt;br /&gt;
Galandin grabs the devil using Bigbys hand and then casts haste on himself to bolt down the steps.&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
1100XP for defeating two of the five black puddings&lt;br /&gt;
&lt;br /&gt;
2500XP for fighting the Horned devil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gallandrin: &lt;br /&gt;
&lt;br /&gt;
Horin: &lt;br /&gt;
&lt;br /&gt;
Luthaist: &lt;br /&gt;
&lt;br /&gt;
Mourn: &lt;br /&gt;
&lt;br /&gt;
Ragnum:&lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
See party sheet&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
Surlimor  Surlirmor Noldorin&lt;br /&gt;
&lt;br /&gt;
Kruger Darzog  Kruger Darzog&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_065_Return_to_Kazel_Outpost&amp;diff=2084</id>
		<title>Session 065 Return to Kazel Outpost</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_065_Return_to_Kazel_Outpost&amp;diff=2084"/>
		<updated>2024-02-21T04:57:40Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;65th Session - Return to Kazel Outpost&amp;amp;quot; aliases: &amp;amp;quot;65th Session - Return to Kazel Outpost&amp;amp;quot; foundryId: journal-C1zh4gmmgCXjI3CE.JournalEntryPage.j5X1ouAKn81oZLQO --- Date:  08 July 2022&lt;br /&gt;
&lt;br /&gt;
Day: 20-21&lt;br /&gt;
&lt;br /&gt;
Synopsis: The party returns to Kazel Outpost with the rescued hostages and begins to plan their next adventure.&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
    Desperatly seeking to buy time for Gallandrin to gather the party, Horin casts divine strike on Yaz, forrcing him back. Follwed by a mass heal, as Stirkirk and Ragnum rush forward to strike Yaz. The rest of the party fans out to recover their dying and woundend members from the puddings Luthaist is wounded further by opportunity attacks, while Stirkirk is stunned again by Yaz and the puddings. Ragnum calls upon his diety and manages to force Yaz to the far side ot the tower by creative use of the Turn the Unholy spell. In a series of swift actions Aileen grabs Sulimor while Kruegar manages to get in a solid hit from his ax just before the Gallandrins gate opns whisking them back to Kazel outpost.&lt;br /&gt;
&lt;br /&gt;
    Unfortuanltey the amulet gates the puddings back with them and after a moemnt to gather their senses the combat contineus in the seemingly abandoned temple of Clangeddin. Another round of combat ensues before the sound of a bell tolling in the distance signals the outpost has been alerted. Two more rounds of battering and teh party sees Sordord Coppershield rush in with siz gaurds just as they finish off the last of the puddings. &lt;br /&gt;
&lt;br /&gt;
    Recognizing Kruegar Darzog and Sulimor the Kazel gaurds bow and salute their comrades before the entire group takes stock of their suitation. They have partially completed their quest to recover the leders but did not recover the artifacts. Still their return is cause for celebration and everyon agrees to meet on the following day to discuss what to do next. &lt;br /&gt;
&lt;br /&gt;
    In the parties 20 day abscense it seems over two months have tanspired here on Oerth and the battle between the humanoids and the last allied dwarf, elf, human defenders of Bone March have managed a stalemate. With the return of their leaders perhaps the tide of battle will now turn in the defenders favor.&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
6120XP Combat + Campaign Milestone, completing the quest to return Kruegar and Sulimor to lead the demi-human defense of the County of Knurl. Discovery of &amp;amp;amp; revelaing to Krugar/Sulimor the following:&lt;br /&gt;
&lt;br /&gt;
* The secret use of the standing stones to move forces around between the planes.&lt;br /&gt;
* That certain groups (Erferil &amp;amp;amp; the Red Company) are collecting slaves/moving between planes&lt;br /&gt;
* That some elves/dwarves were taken to the demi-plane when it was torn from Oerth some 200+ years ago&lt;br /&gt;
* That humans remain trapped on the plane&lt;br /&gt;
* Azal&#039;Lan is the reason the demi-plane was created&lt;br /&gt;
* Lord Velor (Knight of Doom) is hunting Azal&#039;Lan&lt;br /&gt;
* One of the artifacts Azal&#039;Lan and Velor both seek (a key or scepter) is reportedly in Spinecastle, perhaps the reason the humanoids invaded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gallandrin: 730XP use of the amulet, spellcasting &amp;amp;quot;in the nick of time&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
Horin: 650XP balanced use of defense/offense spells to keep the party from dying, reviving multiple dead characters&lt;br /&gt;
&lt;br /&gt;
Luthaist:  515XP attempting to hold off Yaz and the puddings at great personal risk while taking significant damage&lt;br /&gt;
&lt;br /&gt;
Mourn: 490XP playing in character, negotiaions with Surlirmor/strategy for next steps in the regional defense&lt;br /&gt;
&lt;br /&gt;
Ragnum: 600XP &amp;amp;quot;banishing Yaz&amp;amp;quot; long enough to allow Gallandrin to gate the party back&lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
Ragnum negotiates for a suit of Dwarven Plate&lt;br /&gt;
&lt;br /&gt;
See party sheet&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
Surlimor  Surlirmor Noldorin&lt;br /&gt;
&lt;br /&gt;
Kruger Darzog  Kruger Darzog&lt;br /&gt;
&lt;br /&gt;
Sordord Coppershield&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;br /&gt;
&lt;br /&gt;
The Dread Lord&#039;s forces (mostly undead) have contineud to advance south but seem more cautious. His castle can be approached from the Tessar Torrent, perhaps the Highlanders would assist.&lt;br /&gt;
&lt;br /&gt;
The Oleg keep and surrounding lands in the central Bone March bequeathed to the party are overrun with Hobgoblins (Rippers) and perhaps undead.&lt;br /&gt;
&lt;br /&gt;
The dwarves of Kazhull Deep (located in the southern Rakers) were advancing south via the old mines/tunnels but never arrived. The Darzog Dwarves have since collasped the tunnels from the nearby deeps leading to Kazel Outpost to hold off the undead.&lt;br /&gt;
&lt;br /&gt;
The elves of the Ivae Or forrest were holding off the humanoids but reportedly also marching south overland to join with the gnomes of the vale and the remaining dwarf/human defenders. They have not been heard from in weeks.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_044_battle_at_the_Ferrymens_tower&amp;diff=2083</id>
		<title>Session 044 battle at the Ferrymens tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_044_battle_at_the_Ferrymens_tower&amp;diff=2083"/>
		<updated>2024-02-21T04:57:38Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |campaign name= |session date= |campaign date= |synopsis= |summary= }} 19 Nov 2021&lt;br /&gt;
&lt;br /&gt;
Day 9&lt;br /&gt;
&lt;br /&gt;
Ferrymens lodge&lt;br /&gt;
&lt;br /&gt;
Gallandin fireballs troll&lt;br /&gt;
&lt;br /&gt;
Horin removes malaise&lt;br /&gt;
&lt;br /&gt;
potion of invisibility&lt;br /&gt;
&lt;br /&gt;
gaseous form&lt;br /&gt;
&lt;br /&gt;
clairvoyance&lt;br /&gt;
&lt;br /&gt;
epic crit to drow&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_040_Buring_down_the_house&amp;diff=2074</id>
		<title>Session 040 Buring down the house</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_040_Buring_down_the_house&amp;diff=2074"/>
		<updated>2024-02-20T05:13:22Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |session date= |campaign date= |synopsis= |summary= }}&lt;br /&gt;
&lt;br /&gt;
== 15 October 2021 ==&lt;br /&gt;
&lt;br /&gt;
== Synopsis: The party advances into Murder Grove ==&lt;br /&gt;
&lt;br /&gt;
After a long rest the party heads back up to the Abby and finds themselves confronted by dark dryads - warped from their centuries on the demi-plane they try to entice the party into the woods.&lt;br /&gt;
&lt;br /&gt;
Within the grove of trees the party finds multiple bodies have been hung from them and left to rot.&lt;br /&gt;
&lt;br /&gt;
Ragnums hand has turned grey and ashen.&lt;br /&gt;
&lt;br /&gt;
Stirkirk was possessed (again)&lt;br /&gt;
&lt;br /&gt;
Ragnum was charmed.&lt;br /&gt;
&lt;br /&gt;
Stirkirk hits himslef &amp;amp;amp; breaks his ax.&lt;br /&gt;
&lt;br /&gt;
The Mob appears and accosts the party outside hte abbey gate&lt;br /&gt;
&lt;br /&gt;
At the doors to the abbey Stirkirk takes Ragnums ax and goes into beserk mode and starts attacking the mist hounds.&lt;br /&gt;
&lt;br /&gt;
Luthaist and Aieleen battle it out in individual combat.&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
800 = Defeating the dryads&lt;br /&gt;
&lt;br /&gt;
Luthaist - 600 battle with Aieleen and playing in character&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
Recover the High Priest and Elvish clan lord along with the stolen dwarf artifacts from the demi-plane.&lt;br /&gt;
&lt;br /&gt;
Recover the dwarves relic from Logeth Hold&lt;br /&gt;
&lt;br /&gt;
Advance north and secure an old ruined keep in the Ripper Highlands for the demi-human army to use as a stronghold for upcoming raids north.&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_035_Madness_reigns_at_Sorgen_Abbey&amp;diff=2073</id>
		<title>Session 035 Madness reigns at Sorgen Abbey</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_035_Madness_reigns_at_Sorgen_Abbey&amp;diff=2073"/>
		<updated>2024-02-20T05:13:21Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |session date= |campaign date= |synopsis= |summary= }} &#039;&#039;&#039;10 Sept 2021&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Synopsis:&#039;&#039;&#039; The party enters Sorgen Abbey&lt;br /&gt;
&lt;br /&gt;
After a nights rest the party meets with Dimitri outside as he suspects his wife may be in league with the occupants of the abby and report their plans. The goal is simple - find out if the prisoners are held within the Abby and free them if they are or learn their whereabouts if not. Luthaist points out time is of the essence so they decide to attack in daylight, which hopefully also means the nocturnal occupants are also resting.&lt;br /&gt;
&lt;br /&gt;
The abby sits atop a massive outcropping of earth and rock over a 100&#039; above the village. Luthaist and Mourn will attempt to climb over the walls from opposite sides while Gallandrin, Horin, Ragnum, and Stirkirk stand watch from an empty house within site of both the temple and acolytes residence hall. As Mourn and Luthaist each scale the walls Stirkirk begins ranting about the &amp;amp;quot;devil eyes&amp;amp;quot; looking at him from one of the windows. After convincing Stirkirk that its all in his head - Ragnum takes a look and finds himself gripped with the same fears. Calling upon Clangeddin&#039;s name Ragnum calms himself an Stirkirk while the others begin to ponder the decision to send Luthaist &amp;amp;amp; Mourn in by themselves.&lt;br /&gt;
&lt;br /&gt;
Now inside the walls both Luthaist and Mourn continue to grapple with fleeting visions of creatures just out of eyesight, sounds of leaves and wind but no discernible movement, while moments later signs of wind blowing, but no sound. The two begin to teeter on the edge of madness before Luthaist spots Mourn who, making his way to the side of the temple, was transfixed at the doorway. Looking about Luthaist glimpses a shadowy figure moving across the courtyard towards them, readying their weapons, the creature appears from the mist and nearly kills Luthaist on its initial attack which rips his belly open and cracks his ribs. Letting out a scream heard only by Horin the other members of the party begin debating if this is the agreed upon sign or just a typical noise from the abby. Mourn and Luthaist exchange blows with the creature finally killing it as they notice the clouds have started to swirl above menacingly wile a swarm of some kind of creatures appear to be gathering and heading their way.&lt;br /&gt;
&lt;br /&gt;
The remainder of the party attempts to rush to their aid from below and Horin find getting over the walls difficult and falls behind the others who struggle to get up the steep hill. Ragnum scales the wall and notices the gathering storm and swarm of beasts, but sees not clear signs of Luthaist or Mourn. Horin finally makes it over the house wall and catches up to the others at the base of the wall. The sight of the clouds and swarm of still unknown beasts increases everyones anxiety they won&#039;t make it over the wall and inside the abby before they attack commences. In his fear Stirkirk loses his grip and falls from the wall back down the hill with a scream and a thud.&lt;br /&gt;
&lt;br /&gt;
      In the interim Luthaist and Mourn notice that all the exterior doors are adorned with carved faces, some of which appear to move, the blank eye sockets following their movements, resulting in both dealing with momentary panic. Mourn closes his eyes to avoid looking at them and with a heave throws open the door. They rush inside the acolytes hall and find themselves in a long hallway lined with statues that overlook the windows. Their shapes seem to shift and move whether by the eire greenish hue of the torches that lit themselves or by their own accord when they entered, they cannot tell. Luthaist spots an ancient amulet &amp;amp;amp; necklace around one of the statues and removes it as they make their way down the hall to stairs leading to the second floor. Sounds of something heavy like dragging footfalls moving on the floor above them, and the strange claw marks in the dusty floor shake their resolve to venture upstairs so they hide in the shadows among the statues.&lt;br /&gt;
&lt;br /&gt;
    At the wall the party calls out to Stirkirk and throws a rope over the side as the wind has picked up and a cold rain has begun to fall. Moments before they must flee the lightening and swarm of flying creatures into the acolytes hall - the rope goes taught and Stirkirks brusied and bloody body clambers over the wall. Rushing into the open doorway of the acolytes hall and seemingly chased by the storm itself, the party is reunited with Luthaist and Mourn. As they take stock of the situation they heavy footfalls upstairs seem to move to a spot over their location while a second set of hoof sounding nosies is heard outside the doorway. Peering out into the storm they party sees a shadowy rider upon a black horse with flames licking across its fur walking towards the entrance door. Closing his eyes so as to not look upon the horrific visage Luthaist slams the door shut and throws the bar moments before it shudders under the sounds of something trying to bash it in. Readying their weapons they prepare for battle...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Experience:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    XP 200 - Critical Insights about ways to possibly counter the abby madness inducing effects&lt;br /&gt;
&lt;br /&gt;
    XP 650 - Storyline progress (making it to the abby)&lt;br /&gt;
&lt;br /&gt;
    XP 250 - Comedic relief (climbing the walls) and playing in character (debate over the noise in the abby being Luthaist/Mourn or &amp;amp;quot;just the normal screams of the occupants&amp;amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luthaist &amp;amp;amp; Mourn 1150 XP - Defeating the mist hound (CR6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ancient looking golden amulet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major NPC&#039;s:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dimitri - Innkeeper and mayor&lt;br /&gt;
&lt;br /&gt;
Ileena - Inkeeper, wife of Dimitri&lt;br /&gt;
&lt;br /&gt;
Aileen - Half-elven spy and body guard&lt;br /&gt;
&lt;br /&gt;
Stirkirk - Dwarven mercenary captain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tasks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Recover the High Priest and Elvish clan lord along with the stolen dwarf artifacts from the demi-plane.&lt;br /&gt;
&lt;br /&gt;
Recover the dwarves relic from Logeth Hold&lt;br /&gt;
&lt;br /&gt;
Advance north and secure an old ruined keep in the Ripper Highlands for the demi-human army to use as a stronghold for upcoming raids north.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The prisoners may held in the dungeons of Azal&#039;Lan&#039;s castle.&amp;lt;br /&amp;gt;&lt;br /&gt;
On rare occasions small black skinned humanoids (possibly Drow) have been seen outside the town.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_050_Ogres_cant_jump_but_they_can_still_toss_a_mean_rock&amp;diff=2072</id>
		<title>Session 050 Ogres cant jump but they can still toss a mean rock</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_050_Ogres_cant_jump_but_they_can_still_toss_a_mean_rock&amp;diff=2072"/>
		<updated>2024-02-20T05:13:19Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;50th Session - Ogres cant jump but they can still toss a mean rock&amp;amp;quot; aliases: &amp;amp;quot;50th Session - Ogres cant jump but they can still toss a mean rock&amp;amp;quot; foundryId: journal-3y8fvpGdEMC5dhTp.JournalEntryPage.Ux5MnkCIw6EP4ev5 --- Date: 28 January 2022&lt;br /&gt;
&lt;br /&gt;
Day 15&lt;br /&gt;
&lt;br /&gt;
==== Synopsis: ====&lt;br /&gt;
&lt;br /&gt;
The party banishes Lord Velor from thsi plane and storms the tower in his absence.&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
For Clangeddin! With that shout Ragnum leaps toward Lord Velor intending to divinely smite him before he can unleash his infernal magic. Slashing wildly he fumbles his attack sending his blade careening off to land out of reach. Ragnums momentum carries him forward into Velor knocking him into the doorframe and depositing Ragnum uncerimounsly at his feet. At that moment Gallandrin, Luthaist, and Mourn leap aside their eyes seeking a weakness to unleash a volley of missiles. Gallandrins targets Velor with lightinging but seeing Ragnum and Stirkirk in the way ops for a barrage of magic missiles instead. Horins Bless provides the advantage the party despertaly needs to press home their attack. Reeling from the assault Velor brings his blade down on Ragnum and commands Gallandrin to surrender. The spell fails. As the party trades blows with Velor a divinly inspired incantation utters forth from Horin rises over the din and with a resounding crackle of energy &amp;amp;amp; pop Velor vanishes - banished to a nether plane! Horin looking pale and deep in concentration continues his incantantion as Velor tries to fight his way back through the void. After what seems like an eternity the portal closes and Horin slumps to the ground.&lt;br /&gt;
&lt;br /&gt;
With little time to gather their wits Velors mount crashed through the doorway crushing Stirkirk! The party quickly attacks and Luthaist takes advantage of the chaos to sneak up on the Nightmare dealing it a fatal blow! As his blade cuts into the beast it turns gaseous and quickly dissipates into the icy wind blowing through the door. What they thought was snow seems more ash like and has a dirty feel to it. Gathering their belongings they step outside and see a figure moving quickly away to the south. Loosing sight of it near the temple they decide to press their attack while Velor is gone and move quickly through town towards the tower south of town.&lt;br /&gt;
&lt;br /&gt;
As they approach the tower they spot ogres upon the wall. Mourn takes the lead and quickly finds more signs of unidentifed creatures on the trail ahead that diverge into the Adri Forrest. Continuing ahead towards the gatehouse he looses sight of the party who stop to observe the construction of the curtain wall. Their dwarven eyes spot signs of seige damage and they decide to investigate. Mourn by now far ahead can see inside the wall surrounding the tower. A crew of three ogres unleash a barrage of stones upon the rest of the party severely injuring some before they make it to the wall.&lt;br /&gt;
&lt;br /&gt;
Luthaist scales the wall and bouding the merlons is promptly attacked by two ogre sentries, one of which in its haste to attack slips and falls into the deep crevase caused by the seige damage severely injuring it. The second ogre trys to skewer Luthaist who sprints away towards Mourn, at which point the second ogre alos fails to jump the gap falling on top of its partner some 70&#039; below. Meanwhile Mourn begins to pepper the catapult crew with arrows killing one as they try to reload the catapult.&lt;br /&gt;
&lt;br /&gt;
Horin ministers much needed healing to the party while Gallandrin contemplates avenues of attack and hidden entrances (wells) with Ragnum. Sensing an opportuntiy to gain insight into the prisoners whereabouts Ragnum leaps upon the first ogre, sword at its throat, offering to spare his life in exchange for information. A short battle ensues in which one ogre is slain, the other decides to take the party to the prisoners. Running ahead while leading the party it sees Mourn and Luthaist engaging his erstwhile comrades on the catapult, forgetting about the dwarves and mage behind him it rushes forward in anger. Ragnum tells it to halt, and for Gallandrin to get its attention. To close for a fireball - Gallandrin  instead casts Fire Bolt striking the ogre squarely in the back.&lt;br /&gt;
&lt;br /&gt;
Enraged it wheels back and prepares to crush the hated dwarves and that annoying wizard who taunt it!&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
1040 - Combat with Velor, nightmare, and ogres&lt;br /&gt;
&lt;br /&gt;
Milestone(s). 1320 - Making it to the tower, findng an alternate entrance, taking advantage of Velors sudden &amp;amp;quot;departure&amp;amp;quot; to attack at night rather than the safety of waiting a day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gallandrin: 250 - Wounding Velor, history/lore skills, and intrepreting Ragnums &amp;amp;quot;get his (ogre) attention&amp;amp;quot; spell in a classic Gallandrin fashion IE attack!&lt;br /&gt;
&lt;br /&gt;
Horin: 650 - Excellent use of a banishment spell at a critical moment before Velor could use his infernal spell attacks upon the party. Playing in character - artful dialog about stonework/humor.&lt;br /&gt;
&lt;br /&gt;
Luthaist: 375 Playing in character, tricking the ogres, drawing the catapults fire away from the party.&lt;br /&gt;
&lt;br /&gt;
Mourn: 275 Detecting the ambush site, avoiding suprise, good use of ranger skills/elven lore, skirmish tactics against the ogres.&lt;br /&gt;
&lt;br /&gt;
Ragnum: 300 Playing in character (even if it could have got the party killed by Velor), Artful dialog about stonework/humor, tauting of the ogres, attempts to get the ogres to lead them to the prisoners.&lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
2 Copper pieces - left on the child vampires eyes&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
Yullani&lt;br /&gt;
&lt;br /&gt;
Lord Velor&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_043_Onto_the_Ferrymen&amp;diff=2071</id>
		<title>Session 043 Onto the Ferrymen</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_043_Onto_the_Ferrymen&amp;diff=2071"/>
		<updated>2024-02-20T05:13:17Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;43rd Session - Onto the Ferrymen&amp;amp;quot; aliases: &amp;amp;quot;43rd Session - Onto the Ferrymen&amp;amp;quot; foundryId: journal-HzVX9jeQ4oOFjnzX.JournalEntryPage.8xhQt7bprob7azrO ---&lt;br /&gt;
&lt;br /&gt;
== 12 Nov 2021  ==&lt;br /&gt;
&lt;br /&gt;
== Day 8 continued ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Synopsis: Trolls waylay the party on the way to the tower.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The party journeys SW past some fields before coming up on the main road.They turn West until they hit a crossroads to the North lies Harford and West to the Lake Sorgen and the ferry.&lt;br /&gt;
&lt;br /&gt;
Mourn observes a giant snake moving through the grass to the south paralleling the road.&lt;br /&gt;
&lt;br /&gt;
As they process west a few more miles they come across a small woodline in which can be sen the ferrymens cottage and the lake beyond. A quick scout of the property reveals unknonwn giant size footprints in the mud all about the property. A barn holds barrels and barrles of dried fish.&lt;br /&gt;
&lt;br /&gt;
One or more boats are barely visibile on the lake.&lt;br /&gt;
&lt;br /&gt;
To the south of the ferry landing is a three story tower bounded by the lake and small bog.&lt;br /&gt;
&lt;br /&gt;
The party heads south to the tower to get a better view of the boats and is attacked by a troll hiding in the bog. Stirkirk is violently tossed over 30&#039; and lands in the lake and begins drowing under the weight of his armor.&lt;br /&gt;
&lt;br /&gt;
Mourn rains arrows down from the enbankment, while Galandin follows up with firebolts. Horin, Luthaist, and Ragnum engage in melee combat. Gallandrin &#039;commands&#039; the troll to flee which it does into the lake. &lt;br /&gt;
&lt;br /&gt;
A second troll attrckted by the noise moves towards the party!&lt;br /&gt;
&lt;br /&gt;
Luthaist moves into the bog to snaek past the troll and try to pull Stirkirk to safety. The first troll now re-engages as the spell effects have worn off. Under attack by Mourn it apparently dies in the bog.&lt;br /&gt;
&lt;br /&gt;
Horin removes his gear and runs past the troll diving into the lake to rescue Stirkirk, pulling him to shore unsconscious. The ferrymen&#039;s boat now closers screams at them to get out of the bog/water and flee to the tower!&lt;br /&gt;
&lt;br /&gt;
The troll regenerates and Luthaist is repeatedly struck by the trolls claws and killed as he makes his way back towards the party. Horin rushed over and casts Revivify - bringing Luthaist back from the dead!&lt;br /&gt;
&lt;br /&gt;
Ragnum badly fumbles his atack and his sword breaks but he fights on with bare fists.&lt;br /&gt;
&lt;br /&gt;
Horin badly fumbles a spell injuring his mind causing him to gain a madness (apathey)&lt;br /&gt;
&lt;br /&gt;
In coordination with Horing, Luthaist, Mourn and Ragnum&#039;s attacks - Gallandrin unleases a mix of acid and fire spells to finally kill both the trolls by preventing them from regenerating.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Party Experience:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
600 Combat - defeating the trolls&lt;br /&gt;
&lt;br /&gt;
2000 Storyline - vanquishing a major menace, locating informatin about the prisoners&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Gallindan: 300 Realizing fire/acid prevent troll regeneration&lt;br /&gt;
&lt;br /&gt;
Horin: 1200 Heroic action benefiting the group (rescue and resurect luthaist &amp;amp;amp; Stirkirk), playing in character&lt;br /&gt;
&lt;br /&gt;
Luthaist: 600 Heroic action benefiting the individual (pull stirkirk from lake)&lt;br /&gt;
&lt;br /&gt;
Mourn: 400 Heroic action overcoming cracked ribs to battle and still hitting 8 out of 10 shots at disadvantage. Nature lore oddness of the animals &amp;amp;amp; various tracks&lt;br /&gt;
&lt;br /&gt;
Ragnum: 300 Adapting to the loss of weapon #2, playing in character&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Treasure:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Major NPC&#039;s:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Tasks:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rumors:&#039;&#039;&#039; ==&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_048_Just_the_tip_baby&amp;diff=2070</id>
		<title>Session 048 Just the tip baby</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_048_Just_the_tip_baby&amp;diff=2070"/>
		<updated>2024-02-20T05:13:16Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;48th Session - Just the tip baby&amp;amp;quot; aliases: &amp;amp;quot;48th Session - Just the tip baby&amp;amp;quot; foundryId: journal-xvr3pbZYv5jYp6LX.JournalEntryPage.4LbG9I5Lgu5x2HjA ---&lt;br /&gt;
&lt;br /&gt;
== 21 jan 2022 ==&lt;br /&gt;
&lt;br /&gt;
Day 11 walking/woods&lt;br /&gt;
&lt;br /&gt;
Day 12 woods&lt;br /&gt;
&lt;br /&gt;
Day 13 woods/sleep barn&lt;br /&gt;
&lt;br /&gt;
== Synopsis: ==&lt;br /&gt;
&lt;br /&gt;
The party moves safely but not uneventfully through the woods and finds themselves in Demoray just outside Azal&#039;Lans tower.&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
Mourn returns to the party and leads them south and east to a hillock within the Adri Forrest where they make camp for the night. The party decides to just &amp;amp;quot;neter the tip of the forrest&amp;amp;quot; and try to keep the northern edge within sight. They mvoe further south than intended due to the mists and heavy old forrest growth.&lt;br /&gt;
&lt;br /&gt;
During their first night in the woods Luthaist and Mourn split the watch so the others can recover their spells/get a long rest. During the latter half of the second watch Mourn notices the howling of Wargs has moved closer.  He wakes the party who take up defensive postions around the camp. Two Wargs appear and then shortly thereafter a thrid larger Warg with a dark cloaked rider appear. The sniff the ground and find the partys scent but fail to detect them and move off to the north. The rider blows a ancient bone horn and a fourth warg appears, they then appear to convene amongst themselves before heading north following the partys trail into the woods.&lt;br /&gt;
&lt;br /&gt;
Dawn arrives and the party tries to head east but becomes lost in the mist and old growth forrest. They attempt to backtrack and lose their way again. Thinking quickly Luthaist and Mourn devise a plan of leapfrogging from tree to tree  keeping the tower in sight while the party follows along. Another day passes before they arrive a few miles east of where they intended but within sight of the tower. They cross the Demoray bog, where Horin gets stuck but is freed without incident. Luthais spies the smoke from a small village (Demoray) just beyond the twoer which provides better cover than the woods.&lt;br /&gt;
&lt;br /&gt;
Luthaist scouts ahead and notes Demoray is still occupied but sparsely so. They sneak through the town looking for an abandoned but stout building to spend the night. A townsperson notices them but they pass unmolested. Arriving at a barn they make camp fro the night. During the second watch Luthaist notices a shadowy form moving about hte rafters. Mourn is awakened and after some time the creature appears at the door and asks to enter as they are sleeping in its home. The &amp;amp;quot;it&amp;amp;quot; is an emaciated halfling boy who grabs his bedroll and ultimately ends up conversing briefing with teparty about the things that come in the night. He tells them to leave or hide but not to stay in the barn. The party decides to hide under the hay while Mourn climbs into the rafters with the halfling to keep watch while Luthaist remains on the ground. Horin who was awoken by the noise of the halfling kicking over Stirkirks tin cup coves the party with mouldy straw and returns to sleep. &lt;br /&gt;
&lt;br /&gt;
We leave the party with Mourn and the child in the rafters, Luthaist watching the door, and everyone else sleeping.&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
1825 - Milestone(s). Moving through the Adri Forrest and avoiding combat with the Warg patrol, arriving in Demoray. Avoiding combat with the townsfolk, and finding a secure place to stay for the night.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Horin: 150 playing in character &amp;amp;amp; avoiding unnecesary violence. (halfling encouter/hiding the party under the hay)&lt;br /&gt;
&lt;br /&gt;
Luthaist: 600 Devising the leapfrog movement plan through the Adri, scouting Demoray, dealing with the halfling.&lt;br /&gt;
&lt;br /&gt;
Mourn: 300 Deductive reasoning regarding the wargs tactics, woodland insights about the Adri.&lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
Refer to the treasure sheet.&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_055_Horin_and_the_creature_in_the_well..&amp;diff=2069</id>
		<title>Session 055 Horin and the creature in the well..</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_055_Horin_and_the_creature_in_the_well..&amp;diff=2069"/>
		<updated>2024-02-20T05:13:14Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;55th Session - Horin and the creature in the well...&amp;amp;quot; aliases: &amp;amp;quot;55th Session - Horin and the creature in the well...&amp;amp;quot; foundryId: journal-FT2XxG1z20ffx6SP.JournalEntryPage.kJAxsahNZ89jLoYK --- Date: 25 Feb 2022&lt;br /&gt;
&lt;br /&gt;
Day 18 mid-day to afternoon&lt;br /&gt;
&lt;br /&gt;
Synopsis:&lt;br /&gt;
&lt;br /&gt;
The party advances deeper into the tower while Horin and Aileen spar verbally.&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
Luthaist throws a blanket over the stone guardian in an attempt to free Mourn and Ragnum  from the fear effect. The blanket fails to convince Mourn and Ragnum to advance. Luthaist throws the blanket over Mourn while Aileen knocks him unconscious and carries him up to the tower. Ragnum is left blabbering to himself locked in a death stare with the guardian.&lt;br /&gt;
&lt;br /&gt;
inside the tower Gallandin and Stirkirk fall in the well while Horin slowly advances to the well afraid of falling in. The well erupts in a collum of water as an elemental begins attacking Gallandin and Stirkirk. Horin casts control water and empties the well with the elemental by directing it through the passwal portal to the outside of the tower. At the same time Luthaist enters he&#039;s swept back outside by the colum of water and  attacked by the water elemental.&lt;br /&gt;
&lt;br /&gt;
The party rushes to his aid and after a long brutal exchange of blows along with some well timed wand &amp;amp;amp; spell attacks  in response to multiple critial wounds (crushed ribs, concussions, stuns) inflicted upon the party they finally manage to defeat the elemental. Horin attempts to convince Ragnum to enter the tower and is unable even with a potent combination of magical spells and sound Dwarven reasoning to get him to move. He finally decides to drag Ragnum into the the tower and after a contested battle of raw strength Horin overpowers Ragnum to get him inside the temple  just as the passwall spell dissipates trapping them inside the tower.&lt;br /&gt;
&lt;br /&gt;
Mourn spots some ivory in the bottom of the well so Luthaist descends into the grey oozing muck to find a bronze banded ivory chest. After climbing out Gallandin and Luthaist examine the box and seeing no traps pry it open and find it contains valuble gems, some amulets that have corroded together, and a scroll containing two spells.&lt;br /&gt;
&lt;br /&gt;
As the party contineus to seach the room Gallandin casts find familair and sends his new hawk familiar up and down the curved stairway. The dungeons dont seem to have been disturbed in years and the perceptiable breathing sensation is heightend by the warm damp air that intensifes the deeper the bird goes into the dungeon. The stairs up lead to a landing and series of hallways so the party decides to go up instead of down.&lt;br /&gt;
&lt;br /&gt;
As they reach the top of the landing they come face to face with a 8&#039; miniotaur statue and an uncomfortably darkened set of hallways that seem to absorb all noise.&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
Milestone(s) 1000 making it to level one of the tower&lt;br /&gt;
&lt;br /&gt;
Combat - 130 defeating the water elemental&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gallandrin: 350 - Good use of spells, crative use of familiar, playing in character. &lt;br /&gt;
&lt;br /&gt;
Horin: 725 - Heroic action benefiting the group (rescuing Ragnum), great clerical role-playing + dark humor/banter about Aileen&#039;s personality/profession, creative use of control water &lt;br /&gt;
&lt;br /&gt;
Luthaist: 650 - Heroic action benefiting the group (rescuing Mourn), playing in character&lt;br /&gt;
&lt;br /&gt;
Mourn: 375 -  Motivating the party (entertaining banter), inspiring Aileen, combat tactics.&lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
See party sheet&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_058_Mourn_pulls_a_fast_one_and_avoids_the_pac_man&amp;diff=2068</id>
		<title>Session 058 Mourn pulls a fast one and avoids the pac man</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_058_Mourn_pulls_a_fast_one_and_avoids_the_pac_man&amp;diff=2068"/>
		<updated>2024-02-20T05:13:12Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;58th Session - Mourn pulls a fast one and avoids the pac man&amp;amp;quot; aliases: &amp;amp;quot;58th Session - Mourn pulls a fast one and avoids the pac man&amp;amp;quot; foundryId: journal-HG2PCu1OzYyEsqko.JournalEntryPage.T187WdCCnVvAjxlc --- Date: 1 April 2022&lt;br /&gt;
&lt;br /&gt;
Day 19 morning&lt;br /&gt;
&lt;br /&gt;
Synopsis: A necrotic guardian sphere chases the party while they try to find the exit to level three.&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
Luthaist seeing the sphere move down the hall towards him sprints back down the stairs while Gallandin continues about his exploration of the room with the footlocker.  Horin and Stirkirk advance towards the sphere and Stirkirk decides to throw a hand axe at it which disentigrates on contact at which point the sphere reverese direciton and heads towards Horin and Stirkirk.&lt;br /&gt;
&lt;br /&gt;
Mourn, Alieleen and Ragnum explore the library turning up a mix of spell components and notes about arcane expiriments. A telescope catches Ragnums eye as its points towards a stone wall where a window should be. Gallandin finds maps and journal entries dated from the time of the creation of the tower, locations of gates to the demi-plane, and notes on the lineage of House Torquann. Luthaist sensing something amiss stands guard at the base of the steps and begins to hear the faint echo of steel shod boots upon the stone steps moving towards them.&lt;br /&gt;
&lt;br /&gt;
The sphere rolls back towards Horin who slips just as it would roll over him but it instead hits the doorway where Aileen had been watching from behind, she screams as it touches her - the flesh on her arms rots away. Horin manages to duck inside a small living room and kitchenete followed seconds later by Stirkirk. Ragnum attemps to dispel magic on the sphere but its too powerful, the sphere stops it motion and begins to shrink in size. Mourn and Ragnum heal Aileens arm as Mourn quickly shields them using a spell that obscures their presense as the sphere is now small enought to fit through the doorway and pursues them into the library. Luthaist hears the sounds of footsteps (perhaps 10 or more individuals) approach and moves back towards the party. The hair on his body stands up and he feels a wave of arcane energy wash over him as he senses a force of something like human figures move towards the sphere and party.&lt;br /&gt;
&lt;br /&gt;
Seeing the sphere move from the foyer into the library Gallandin - alternately casts ray of frost on the spheres pedestal while Horin and Stirkirk attempt to douse it with water and break it with hammer blows. Gallandin&#039;s ray of cold seems to have some temporary effect on it but his lightening bold richochets back and hits him instead! The pedestal finally succumbs to Gallandins Ice Storm (Luthaist just barely manages to avoid being caught in the blast) leaving nothing but a pile of rubble but the sphere seems unaffected. The sphere quickly reverses direction and size gain and moves back into the entry foyer after Gallandin, Horin, and Stirkirk allowing Mourn, and Ragnum time to run into the observatory room. Reveresing direction again the sphere moves back to the library to block ther escape.&lt;br /&gt;
&lt;br /&gt;
Mourn is nearly trapped in a corner by the sphere and escapes but he grazes the sphere which rots part of his cloak and arm in the process. Ragnum draws the spheres attention and notices that the wall near the telescope is actually a concelaed door, he slams into it at at run and ducks inside to avoid the sphere which continues to follow him.&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
700XP - Making it to level 2/partial exploration, battling the gauradian sphere. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gallandrin:  350XP finding the wizards journal and maps, working out what damages the sphere&lt;br /&gt;
&lt;br /&gt;
Horin: 250XP battling the sphere and managing Stirkirks attacks&lt;br /&gt;
&lt;br /&gt;
Luthaist:  225XP noticing the spectral wanderers&lt;br /&gt;
&lt;br /&gt;
Mourn: 600XP excellent/timely use of pass without trace to hide the group from the sphere, rescuing Aileen&lt;br /&gt;
&lt;br /&gt;
Ragnum 230XP bold action drawing the sphere away from Mourn, finding the concealed telescope room.&lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
See party sheet&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_054_This_little_light_of_mine,_I%27m_gonna_let_it_shine..&amp;diff=2067</id>
		<title>Session 054 This little light of mine, I&#039;m gonna let it shine..</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_054_This_little_light_of_mine,_I%27m_gonna_let_it_shine..&amp;diff=2067"/>
		<updated>2024-02-20T05:13:11Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;54th Session - This little light of mine, I&#039;m gonna let it shine...&amp;amp;quot; aliases: &amp;amp;quot;54th Session - This little light of mine, I&#039;m gonna let it shine...&amp;amp;quot; foundryId: journal-gK4Ua4qXWqM7Nw2i.JournalEntryPage.EnGJSm7jcnw7aBmt --- Date: 25 Feb 2022&lt;br /&gt;
&lt;br /&gt;
Day 18 dawn to mid-day&lt;br /&gt;
&lt;br /&gt;
Synopsis:&lt;br /&gt;
&lt;br /&gt;
The party lights up the ogre garrison with fire and lightening before Gallandin discovers a way to bypass the warded doors to finally gain entry into the tower.&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
As the remaining ogres advance towards the party Ragnum and Horin manage to convince Og that Vellor will favor him more if he spares them. Dwarves talking so fast and loose in Giant really confuses Og so he tells everyone to sit and wait for Velor. Og then sits across from Ragnum and Horin tree club in hand to wait for Velor.&lt;br /&gt;
&lt;br /&gt;
Sensing a opportuntiy to sow more discord among some of Dwarves most hated enemies (Ogres) Horin agitates Og&#039;s rival Dru&#039;g by insinuiating Og may not be fit to lead. Sensing the moment to strike the ogres is coming Ragnum sends Stirkirk to recover his armor from the tower, which he bags up and upon his return Mourn notices a strange flickering in his hand. Wondering why Stirkirk needs a light as he recalls dwarves have darkvision he is amused to watch the light arc up gracefully before Stirkirks molotave cocktail explodes in Ogs lap! &lt;br /&gt;
&lt;br /&gt;
The ogres divide up and rush the party from three directions. Luthaist trades blows with a solitary ogre and while dealing significant damage does not bring it down before it retaliates but Luthaist doges the worst of it. Gallandin moves off to find a safe spot to volley spells from. Mourns luck isnt as good as Luthaists, and he suffers a crushing blow from a tree club. He recovers quickly and drives his sword home repeatedly in a killing blow.  Ragnum hits Og but on his repioste he loses control of his sword and it flies off into the night. He then fumbles on what should have been his finishing strike by losing his javelin.&lt;br /&gt;
&lt;br /&gt;
Now a safe distance away, Gallandrin conjures a lighting bolt that blows a hole through Dru&#039;g but catches Horin in the blast. With a wry grin Gallandrin acknowledges his mistake as Horin glares angrilly. Horin not to be outdone by a wizard immolates Dru&#039;g by calling down a flamestrike. Luthaist, Mourn, Ragnum, and Stirkirk continue their melee dealing out two critical blows in rapid succession. Gallandin then deals the coupe de gras with a second lightening strike electrocuting the final ogre.&lt;br /&gt;
&lt;br /&gt;
After a brief search for loot they head to the tower and the elves find themselves struck with fear and unable to pass the stone wardens. The dwarves decide to enter the tower while Luthaist, Mourn, and Aieleen debate heading to the standing stones in the bog. Gallandrin realizes that spells on the doors richochet back and decides to use a passwall spell on the wall to the south of the door instead of the cursed doors themselves. Stirkirk charges through the portal with Gallandrin and the dwarves follow quickly once they hear all clear. A quick search turns up a well, stairs up/down, some creates of dry-goods, and plenty of debris. Ragnum finds some bolts of cloth and decides to head back outside to the stone guardians to cover their eyes in the hopes the elves will be able to  pass. From the corner of Ragnums eye, he sees Stirkirk leaning over the well looking at something. He rushes out and fails to see Stirkirk lose his balance and tumble over the edge. Gallandrin makes a grab for him but is pulled over the edge and into the well with him! &lt;br /&gt;
&lt;br /&gt;
Horin has flashbacks to his near fatal experience at the well in Bleumuton and is again faced with a delima about how to proceed. Outside Ragnum manages to toss a bolt of cloth weighted with debris from the tower over one of the guardians. He fails miserlably on the second guardian and ends up staring directly into the red demonic eyes and is overcome with terror. Now like the elves, he is unable to pass the guardians and aid their compatriots in the tower.&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
Milestone(s) 1500 finally entering the tower by findng an alternate entrance.&lt;br /&gt;
&lt;br /&gt;
Combat - 250 defeating the ogres&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gallandrin: 525 - Coming up with a creative way to bypass the glyphed doors, making a deliberate effort to avoid needless injury to the party with his wild lighting&lt;br /&gt;
&lt;br /&gt;
Horin: 425 - Goading the ogres and role-playing it out, well timed use of combat spells, good investigative actions inside the tower.&lt;br /&gt;
&lt;br /&gt;
Luthaist: 325 - Playing in character, trying to figure out Aieleen&#039;s role, considering alternative exits from the demi-plane &lt;br /&gt;
&lt;br /&gt;
Mourn: 325 - Good use of missile weapon tactics to defeat the ogre, surviving and dealing out some great criticals in one-on-one combat while suffering some potentially disasterous failures at the same time.&lt;br /&gt;
&lt;br /&gt;
Ragnum: 500 Goading the ogres and role-playing it out, surviving his fumbles, excellent idea to defeat/bypass the stone guardians benefiting the whole party.&lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
See party sheet&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_063_Jailbreak!&amp;diff=2066</id>
		<title>Session 063 Jailbreak!</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_063_Jailbreak!&amp;diff=2066"/>
		<updated>2024-02-20T05:13:09Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;63rd Session - Jailbreak!&amp;amp;quot; aliases: &amp;amp;quot;63rd Session - Jailbreak!&amp;amp;quot; foundryId: journal-lKqw6PSSbcWR0tX3.JournalEntryPage.P9itaUVd0Qi4U3WW --- Date: 17 June 22&lt;br /&gt;
&lt;br /&gt;
Day 19 Evening&lt;br /&gt;
&lt;br /&gt;
Synopsis: After a long rest and 19 days of searching the party finally free&#039;s Surlimor and Kruegar from the prision level of Azal&#039;Lan.&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
Luthaist smells sulfer, hears Kruegar&lt;br /&gt;
&lt;br /&gt;
Gallandin fails 1 of 3&lt;br /&gt;
&lt;br /&gt;
Mourn and Horins each critcal fails and suffer a bout of Laughter&lt;br /&gt;
&lt;br /&gt;
Gallandin finds Krugar and releases him&lt;br /&gt;
&lt;br /&gt;
Luthaist unlocks cell 5 with critical success&lt;br /&gt;
&lt;br /&gt;
Luthaist refuses to clothe Surloimor when he asks for his robes&lt;br /&gt;
&lt;br /&gt;
Surliomor reveals himself to Aieleen (possibly family) who pledges her allegiance to him&lt;br /&gt;
&lt;br /&gt;
Mourn pledges his allegiance to Surliomor&lt;br /&gt;
&lt;br /&gt;
Luthaist finds the glyphs on the steps&lt;br /&gt;
&lt;br /&gt;
Horin makes it to the library level, finds the interesting books on lichdom, whiel a black ooze moves towards him to cut off his access to the steps.&lt;br /&gt;
&lt;br /&gt;
Horin flame strikes the ooze near the door as the party arrives running up the steps.&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
4000XP freeing Surlimor Nolordin and Kruger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gallandrin: &lt;br /&gt;
&lt;br /&gt;
Horin: &lt;br /&gt;
&lt;br /&gt;
Luthaist: &lt;br /&gt;
&lt;br /&gt;
Mourn: &lt;br /&gt;
&lt;br /&gt;
Ragnum:&lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
See party sheet&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
Surlimor @Actor[baL63gYxAPVhukKw]{Surlirmor Noldorin}&lt;br /&gt;
&lt;br /&gt;
Kruger Darzog @Actor[gFyy8wFXXAqalPlS]{Kruger Darzog}&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_057_Rolling_rolling_rolling_-_keep_those_spheres_a_rolling&amp;diff=2065</id>
		<title>Session 057 Rolling rolling rolling - keep those spheres a rolling</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_057_Rolling_rolling_rolling_-_keep_those_spheres_a_rolling&amp;diff=2065"/>
		<updated>2024-02-20T05:13:08Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;57th Session - Rolling rolling rolling - keep those spheres a rolling&amp;amp;quot; aliases: &amp;amp;quot;57th Session - Rolling rolling rolling - keep those spheres a rolling&amp;amp;quot; foundryId: journal-jYSgM7s2Hkzn1eM0.JournalEntryPage.hKUlT9NvHuCyG15v --- Date: 18 March 2022&lt;br /&gt;
&lt;br /&gt;
Day 18  early evening to Day 19 morning&lt;br /&gt;
&lt;br /&gt;
Synopsis: The &lt;br /&gt;
&lt;br /&gt;
The party kills the last minotaur and makes its way to the residental level to face a moving trap.&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
As they exit the maze the party suprises a 3rd minotaur and quickly launch into a series of magical and melee attacks rendering it dead in short order. As the minotaru dies the the persistent aura of confusion subsides and they search the area to find a small locked chest and a wall with strange runes on it. Unable to open the chest Ragnum attempts to hit the lock with his sword but ends up destorying the chest and its contents instead. Various colors of liquid ooze and and seep into the floor. Luthaist finds a small vial of smokey licquid in a pile of matted fur and bones.&lt;br /&gt;
&lt;br /&gt;
Gallandrin examines the runes and translates the writing as:&lt;br /&gt;
&lt;br /&gt;
Azal&#039;Lan seeks the (ax or aid) of Monduiz Dephaar to aid him in his quest.&lt;br /&gt;
&lt;br /&gt;
Azal&#039;Lan (possibly knows of or created) the Key of Spinecastle&lt;br /&gt;
&lt;br /&gt;
[https://ghwiki.greyparticle.com/index.php/Celestial_Houses_of_Aerdy#Torquann House Torquann] shall rise again&lt;br /&gt;
&lt;br /&gt;
There area some dates as well CY167, CY247, CY347, CY427, CY507, CY587&lt;br /&gt;
&lt;br /&gt;
Satisfied there is nothing else alive here to torment them they take a long rest.&lt;br /&gt;
&lt;br /&gt;
After a fitfull nights sleep the party asends the south stair and arrives on a sunlight landing. The find a well light hallway with a large floating sphere radiating a warm soft light in the center of an entry foyer to what appears to be a residential level. Aileen, Horin, Morin, Ragnun, and Stirkirk make their way up the hallway and into a plushly carpeted library room. Mourn finds an arcanely marked doorway, while Ragnum notices a large brass telescope in the far room.&lt;br /&gt;
&lt;br /&gt;
Gallandin and Luthaist stop in the hallway to examine a secret door leading to a hidden room. Unable to find the means top open it Gallandin casts knock and the door opens to a small room containing but a large footlocker covered with runes. He enters and as he attempts to open it the glowing sphere drops to the floor with a deafening thud and Luthaist watches in horror as it begins rolling towards them filling the entire hallway and brightening as it moves.&lt;br /&gt;
&lt;br /&gt;
Horin hearing the noise runs out into the foyer followed by Stirkirk as the sphere enters the hallway cutting them off from Gallandin and Luthaist who now face the prospect of being crushed by the sphere. &lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
Milestone: 600 defeating the last minotaur and entering level 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gallandrin: &lt;br /&gt;
&lt;br /&gt;
Horin: &lt;br /&gt;
&lt;br /&gt;
Luthaist: &lt;br /&gt;
&lt;br /&gt;
Mourn: &lt;br /&gt;
&lt;br /&gt;
Ragnum &lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
See party sheet&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_045_Harford_and_the_Red_Company&amp;diff=2064</id>
		<title>Session 045 Harford and the Red Company</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_045_Harford_and_the_Red_Company&amp;diff=2064"/>
		<updated>2024-02-20T05:13:06Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;45th Session - Harford and the Red Company&amp;amp;quot; aliases: &amp;amp;quot;45th Session - Harford and the Red Company&amp;amp;quot; foundryId: journal-ym7vuAC5CETiIW02.JournalEntryPage.wBu3YQw6C0Lw1I06 ---&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;17 December 2021&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Synopsis: In Harford money still buys a good meade, meal, and a room&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The party departs the old watchtower near the ferry landing and meets with Renclif. After convincing him that they have killed the nearby trolls he fixes them a meal and tells them a little of Lord Velor&#039;s story and how he strives to enter Azal&#039;Lans tower. Due to the troubled state of lake Sorgens waters he refused to take them across until tomorrow. Rather than wait the party decides to then take the north road towards Harford village and decide from there how to best reach Azal&#039;Lan&#039;s tower. They depart well fed with a crock of fish stew.&lt;br /&gt;
&lt;br /&gt;
Arriving at Harford in the mid afternoon they bribe their way past the guards who point them towards the three story stone coach house. They find a large upgraded coach missing its wheel in the courtyard undergoing repairs while the crew lounges inside. Ragnum strikes up a guarded conversation with Erferil, the half-elf captain of the &amp;amp;quot;Red Cloak&amp;amp;quot; mercenary company, and master of the coach being repaired. Erferil clearly not wanting to be bothered or tarry in Harford longer than needed tries to dissuade Ragnums line of inqury while Luthaist and Stirkirk snoop about the cart outside. Gallandrin and Horin watch over the party ready to attack if needed.&lt;br /&gt;
&lt;br /&gt;
After buying a round of expensive meade for Erferil and his men they talk a little more openly and reveal they transport valuales between high paying nobles of the Knurl area of Bone March. Witha  war brewing their business is brisk and they report they can travel between the realm and Oerth seemingly at will. Repairs complete they depart to the north with Luthaist runing behind to try to follow their route. They take the road towards Gatford and continue on into some terrifying woods/swamp area and as its near dark Luthaist tuns back to report their whereabouts to the party. Arriving just as the gates are bing closed for the night he bribes his way in and returns to the coach house where the party is deciding their next move.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Party Experience:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
2210 Storyline - uncovering more of Velors back-story, successfully engaging with the &amp;amp;quot;Red Cloak&amp;amp;quot; company.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Luthaist: 300 Playing in character (coutyard encounter), taking a grave risk by runing after the coach alone, and avoiding death by troll.&lt;br /&gt;
&lt;br /&gt;
Ragnum: 600 Critical insight that this was the coach they followed into the realm, avoiding unnecessary violence, and playing in character.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Treasure:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Major NPC&#039;s:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Kaarl - Tavern keeper&lt;br /&gt;
&lt;br /&gt;
Erferil - Half-Elf captain of the &amp;amp;quot;Red Company&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Tasks:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rumors:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_062_Dwarf_kabob&amp;diff=2063</id>
		<title>Session 062 Dwarf kabob</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_062_Dwarf_kabob&amp;diff=2063"/>
		<updated>2024-02-20T05:13:04Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;62nd Session - Dwarf kabob&amp;amp;quot; aliases: &amp;amp;quot;62nd Session - Dwarf kabob&amp;amp;quot; foundryId: journal-dwqclMWfSybpRNss.JournalEntryPage.kkSAsldyr1akbdik --- Date: 21 May 22&lt;br /&gt;
&lt;br /&gt;
Day  19 Afternoon - Evening&lt;br /&gt;
&lt;br /&gt;
Synopsis: The party battles and barely defeats a devil only to find another is in pursuit as they flee for their lives into the towers prison level...&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
Stunned by Horins fumble, the party can but watch and listen as the devil complete his entrance through the gate. Taunting the party by telepathically commenting on their  poor state of health and offers to spare them if they but follow him back to hell to fight for him in a coming glorious war. While speaking to their minds he flys from the portal to land in front of Horin and Ragnum critically skewering Horin with his barbed tail, Ragnum with his pitchfork, and hurls a fireball at Gallandin to remind them of their weaknesses. Unobserved Luthaist leaps from the stairs onto devils back sword out ready to impale the devils spine - but fumbles and is incapicated as he unceremoniously slides off the leathery wings into a barely breathing heap at the devils feet. Aileens own backstab fares no better though she lands on her feet and moves away quickly to the shadows.&lt;br /&gt;
&lt;br /&gt;
Shaking off the effects of Horins crazy action, Gallandin channels arcane enegy and lightening bolts the devil, while Ragnum calling out to Clangeddiin strikes hard repeatedly with a sword. Stirkirk charges headlong, his grandfathers battle ax high above his head and smashes it down on the devil with a satisfying crunch. Unfortunately their physical blows seem do little damage to do the creatures tough hide. The back and forth continues for there more rounds, the party steadily weakening as they take round after round of brutal fire and impaling strikes. Plodding forward the Lemurs continue to encroach and Gallandin dispatches two more with lightening while Aileen steps between one and Luthaist before it tries to slit his unconscious throat. Sensing victory at hand the devil pushes his attack as Horin, Gallandin, and Ragnum are down to single digit HP’s. Working together Luthaist now awake, and who moments before just barely avoided being crushed under the devils foot, tosses Aieleen up into the air as she finally lands a well placed backstab just under the devils head. Reeling in pain he twists to pull her off providing just enough of an opening for Ragnum, (aided in a combo attack by Horin) to land two hard hitting back to back divine smites. The devil shrieks and his form dissipates its essence streaming back into the gate.&lt;br /&gt;
&lt;br /&gt;
Looking back at the gate the party notices a second devil coming through! In no shape to fight another battle Horin places a guardian of faith between the party as they rush up the stairs. The telepathic taunting resumes - this time there is no offer of “employment” but only a slow death. At eh top of the stairs they party startles Mourn who was busy picking the lock who now fumbles his attempt. Luthaist tries also but is unable to open the now jammed lock. A fireball explodes at the base of the stairs lighting the room with a flash of orange and wave of heat followed by, “Your little guardian is no more - now I’m coming fro you” heard in everyones heads. Ragnum smashes the heavy steel door open as they run through, now realizing they have no way to keep the devil from following.&lt;br /&gt;
&lt;br /&gt;
A quick search and some dwarves metal work by Horin, Ragnum, and Stirkirk they fabricate a new latch and some wedges to jame the door shut. Working together and aided by a double critical success the door is sealed tight just as the devil attempts to smash it open. His force driving the steel further into the stone and making it now air and light tight. Stirkirk reports the sound of scratching (like writing or symbols) on the door and making nail on chalkboard sounds to annoy them before suddenly going quiet. Stirkirk mentions he feels it getting warm after the last blow but now reports no noise at all from the other side. The rush of adrenaline wears off and the party, their backs to the doors take a short rest ready to resume the fight.&lt;br /&gt;
&lt;br /&gt;
Luthaist scouts ahead to find another locked set of doors at the end of a long curved hallway of what they now realize are prison cells. A low moaning, or is it sobbing? is heard coming form somewhere ahead. Ragnum steps into the first one and finds the disfigured body of Artagok splayed out ad apparently ritually sacrificed on the floor. It appears something burst out from his insides as a rapidly fading trail of blood leads away from the body. Ragnum blesses the corpse of Artagok who seemingly sighs contentedly as its freed from its desecrated remains. Trampled on the ground Ragnum finds a royal signet ring of clan Darzog.&lt;br /&gt;
&lt;br /&gt;
Totally exhausted the party decided to attempt a long rest before opening more of the cells.&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
1400XP&lt;br /&gt;
&lt;br /&gt;
Individual Experience Bonus:&lt;br /&gt;
&lt;br /&gt;
Gallandrin: &lt;br /&gt;
&lt;br /&gt;
Horin: &lt;br /&gt;
&lt;br /&gt;
Luthaist: &lt;br /&gt;
&lt;br /&gt;
Mourn: &lt;br /&gt;
&lt;br /&gt;
Ragnum:&lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
Darzog Clan hgh priest signet ring&lt;br /&gt;
&lt;br /&gt;
See party sheet&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_046_Harford_and_Harlots&amp;diff=2062</id>
		<title>Session 046 Harford and Harlots</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_046_Harford_and_Harlots&amp;diff=2062"/>
		<updated>2024-02-20T05:13:03Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;46th Session - Harford and Harlots&amp;amp;quot; aliases: &amp;amp;quot;46th Session - Harford and Harlots&amp;amp;quot; foundryId: journal-WQ4POtr2sRgvm5U7.JournalEntryPage.LbywlFz9D4w50tJ5 --- 17 December 2021&lt;br /&gt;
&lt;br /&gt;
Day 10-11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Synopsis:&#039;&#039;&#039; The road to Gatford provides a rare glimpse of the &amp;amp;quot;Blood War&amp;amp;quot; between demons and devils&lt;br /&gt;
&lt;br /&gt;
Luthaist returns to the coach house where his appearance and story garners some unexpected local attention. Two of the shepherd &amp;amp;quot;girls&amp;amp;quot; - sisters by the names of Raquel and Carlotta attempt to entice the party to talk more freely over drinks and a warm bath upstairs. Ragnum and Horin&#039;s elequence (including generosity in the form of a hot meal + drinks) ilicits no new information. Luthaist takes a direct approach an meets with Raquel and after a small bribe of 10Gp tells him a bit more about Erferil and the red Companies schedule and activity. She mentions there are some unknown (to many) druid stones in the bog to the north. The inkeeper Ka&#039;arl spots recruits for Erferil who disapper shortly thereafer into one of the Red Companies weekly coaches that passes through never to be seen again.&lt;br /&gt;
&lt;br /&gt;
Menawhile the party speaks with the Bard Duriel who passes on more informatin about the &amp;amp;quot;Dwarven&amp;amp;quot; mines far to the west near or perhpas hidden within the cave of the winds. He thas never ventured that far west, prefering to take work the road between Gatford and Sorgen. He knows little of Azal&#039;Lan&#039;s tower other than its reportedly to the west or south. The party agrees to head out in the morning towards the caves. The inkeeper brings a fine meal and after more drinks and rumors are discussed they retire for the night to a common room. Half the party cant sleep due to stomach cramps resulting in only a short rest benefits even after a full eight hours.&lt;br /&gt;
&lt;br /&gt;
In the morning they head west cautiously towards Gatford, and a few hours later find themselves just barely a mile from the walls of the Muckraker coachouse. Scattered just off the road Mourn discovers signs of combat between what appears to be a group of Demons and Devils based on the grisley remains. Scouting ahead he comes across a fiend  similar in appearance to the one last seen in Darzog Mines in the company of some larger than normal Orcs. They appear to have just concluded a fight and are guarding the road preventing further travel west. His bungles his stealthy return and is detected but manages to hide from the patrol and make it back to the party where they plan their next move.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Party Experience:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
1700 Storyline - learning more about the &amp;amp;quot;Red Cloak&amp;amp;quot; company, befriending Duriel, Carlotta, and Raquel. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Luthaist: 300 Playing in character (scene with Raquel)&lt;br /&gt;
&lt;br /&gt;
Mourn: 300 Playing in character, detecting the Orc ambush.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Treasure:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Major NPC&#039;s:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Carlotta - The friendly younger harlot&lt;br /&gt;
&lt;br /&gt;
Raquel - The talkative older harlot&lt;br /&gt;
&lt;br /&gt;
Duriel - The bard who works the floor at the Whispering Pines coach house&lt;br /&gt;
&lt;br /&gt;
Ka&#039;arl - Tavern keeper&lt;br /&gt;
&lt;br /&gt;
Erferil - Half-Elf captain of the &amp;amp;quot;Red Company&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Tasks:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rumors:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_049_A_rolling_stone_gathers_no_moss,_or_time_to_rest..&amp;diff=2061</id>
		<title>Session 049 A rolling stone gathers no moss, or time to rest..</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_049_A_rolling_stone_gathers_no_moss,_or_time_to_rest..&amp;diff=2061"/>
		<updated>2024-02-20T05:13:01Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;49th Session - A rolling stone gathers no moss, or time to rest...&amp;amp;quot; aliases: &amp;amp;quot;49th Session - A rolling stone gathers no moss, or time to rest...&amp;amp;quot; foundryId: journal-q6ve2GV9oAvWEGnZ.JournalEntryPage.jkYTYoSupVpXRC0I --- Date: 21 January 2022&lt;br /&gt;
&lt;br /&gt;
Day 13 night&lt;br /&gt;
&lt;br /&gt;
Day 14 &lt;br /&gt;
&lt;br /&gt;
Day 15 morning&lt;br /&gt;
&lt;br /&gt;
==== Synopsis: ====&lt;br /&gt;
&lt;br /&gt;
The party fights off a child vampire and searches for a safe place to sleep/recover much needed spells.&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
As mentioned by the halfling child, the monsters usual time to attack is early morning before daybreak. Unfortunatley for the party the accack came form within instead of without. While distrackted by a rat crawling across the roof the &amp;amp;quot;child&amp;amp;quot; vomits blood all over Luthatist and Mourn while unleashing an unholy scream. It drops to the floor leaps onto Lutahist and chomps down into his neck. Mourn responds with arrows from above  but badly fumbles, falls from the rafters, stunned by otherwise uninjured. Luthaist draws a dagger and making a desperate lunge mortally wonds the creature now transofmred into a small vampire who looses his grip dropping to t ground in front of Luthaist.. The party now awake rush to their aid and kill it quickly whiles its stunned..&lt;br /&gt;
&lt;br /&gt;
Abandoning the barn for a safer venue they find Stirkirks body outside in the pasture - pale and weak. Fearing lyncanthopy or something worse - Horin casts cure disease and they hobble off to find shelter at the coachouse the saw from outside of town. The coachouse appears to have been the scene of some kind of explosion, the walls toter dangeroulsy so they move towards the stone chapel. A figure is seen darting inside. Luthasist scouts ahead while the party waits in ambush outside.&lt;br /&gt;
&lt;br /&gt;
Luthaist encounters a pale female who is stuffing items into a backpack. They warily eye each other, and other than a warning to Luathist to avoid staying in the temple as its evil inhabitants are still around she departs quickly. Only an hour after sunrise the party is dire need of a full nights rest after three nights of partial sleep leaving the spellcasters without many spells left.&lt;br /&gt;
&lt;br /&gt;
They settle on a small building just outside the coachhouse, the door is barred from the inside. Luthaist is unable to pick the lock/open the door so Gallandrin uses a precious spellslot and casts knock allowing the party to enter and secure themsevles for the day. Stirkirk passes out laying against the door along with an old otten rope bed to bar the entrance. Ragnum discovers the skelateal remains of its occupant with an arrow All goto sleep execept Luthaist who stays on watch.&lt;br /&gt;
&lt;br /&gt;
Luthaist notes the temperature begins to drop and a steady light rain is falling reminding him of the events at the Abbey. The rain seems to turn to snow but he manages to get a fire going in the fireplace and while tending it falls asleep. Everyone is awoken by the sound of the door crashing in, Stirkirk yelling in pain as part of the door impales him. A tall burgendy robes figures strides through the opening, snow blowing in behind him, an aura of fear surrounding his dark presence - with a deep growl he deamnds to know why they continue to to trouble his realm.&lt;br /&gt;
&lt;br /&gt;
We leave the party faced with the dark figure from the Abbey...&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
780 - Combat with the vampire child.&lt;br /&gt;
&lt;br /&gt;
Milestone(s). 1100 - Avoiding getting drawn into a fight at the temple to Hextor, finding a secure cabin to rest during the day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gallandrin: 200 Well timed magic missle attack on the vampire&lt;br /&gt;
&lt;br /&gt;
Horin: 150 Playing in character &amp;amp;amp; avoiding unnecesary violence. (halfling encouter/hiding the party under the hay)&lt;br /&gt;
&lt;br /&gt;
Luthaist: 400 Playing in character, not getting into combat with Yullani in the temple, standing watch over the party so the spellcasters can rest a full night (day).&lt;br /&gt;
&lt;br /&gt;
Mourn: 175 Avoiding combat with the child until clear it was a monster, good use of ranged weapons.&lt;br /&gt;
&lt;br /&gt;
Ragnum: 150 Looking after Stirkirk, praying over the skeletal remains found in the home and freeing its spirt. &lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
2 Copper pieces - left on the child vampires eyes&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
Yullani&lt;br /&gt;
&lt;br /&gt;
Lord Velor&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_041_Mist_Hounds&amp;diff=2060</id>
		<title>Session 041 Mist Hounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_041_Mist_Hounds&amp;diff=2060"/>
		<updated>2024-02-20T05:13:00Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;41st Session - Mist Hounds&amp;amp;quot; aliases: &amp;amp;quot;41st Session - Mist Hounds&amp;amp;quot; foundryId: journal-pG46VyXzQ7lPt7v2.JournalEntryPage.llSaA2HljNCGb7Kf ---&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;29 October 2021&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Synopsis:&#039;&#039;&#039; The party returns to the Abbey and battles the mist hounds guarding the gate. ==&lt;br /&gt;
&lt;br /&gt;
The noxious  breath of the beasts knocks out Stirkirk and nearly kills Horin and Gallandrin as well. In his rage Ragnum badly misses with his hammer sending it flying into the courtyard where it disappears into the fog. The mist hounds have nearly battered down the gathouse door by the time the party finally defeats them.&lt;br /&gt;
&lt;br /&gt;
Inside the courtyard they are overcome with fear and are compelled to move towards the Abbey temple. Luthaist attempts to climb the wall to look inside the windows but is overcome with fear as the sight of a dismembered eye staring back at him and falls to the gorund. Before he looses his grip he spies the artifacts they seek on the altar as well as Ragnums hammer.&lt;br /&gt;
&lt;br /&gt;
The party contemplates a means of entry before deciding to head back into town to get some badly needed rest. They settle in for the night in a recently abandoned home of one Credgemore the acolyte.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Party Experience:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
3300/4 = defeating the misthounds&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Horin: XP 350 -Playing in charcter, heroic action defusing the glyph&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Treasure:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Major NPC&#039;s:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Tasks:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Recover the High Priest and Elvish clan lord along with the stolen dwarf artifacts from the demi-plane.&lt;br /&gt;
&lt;br /&gt;
Recover the dwarves relic from Logeth Hold&lt;br /&gt;
&lt;br /&gt;
Advance north and secure an old ruined keep in the Ripper Highlands for the demi-human army to use as a stronghold for upcoming raids north.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rumors:&#039;&#039;&#039; ==&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_056_The_maze&amp;diff=2059</id>
		<title>Session 056 The maze</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_056_The_maze&amp;diff=2059"/>
		<updated>2024-02-20T05:12:58Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;56th Session - The maze&amp;amp;quot; aliases: &amp;amp;quot;56th Session - The maze&amp;amp;quot; foundryId: journal-n00Hlq9q4lwodPK2.JournalEntryPage.bSb0LBXVUqJ1yRCp --- Date: 11 March 2022&lt;br /&gt;
&lt;br /&gt;
Day 18  afternoon to early evening&lt;br /&gt;
&lt;br /&gt;
Synopsis:&lt;br /&gt;
&lt;br /&gt;
The party has trouble finding its way through a Minotaurs maze&lt;br /&gt;
&lt;br /&gt;
== This Session: ==&lt;br /&gt;
&lt;br /&gt;
Moments after the party enters the room the door behind them disappers and is replaced by a stone wall. Magical lights dim and no normal fire can burn. As they ponder their next steps each member struggles to keep their mind focused. As they try to move about some go the direction intended while others hug the wall afraid to move. Each person experiences the darkenss differently and as time passes they move deeper into what they realize is a maze. Horin and Ragnum topple the statue of the Minotarur hoping it will end the effect but it lays on its side staring at them with hollow eyes.  A heavy labored breathing can be heard on occasion from somewhere ahead.&lt;br /&gt;
&lt;br /&gt;
As the waves of fear ebb and flow the party gets strung out in a long line back to the entry room. Ragnum, Horin, and Gallandin make their way to an intersection where they set an ambush up for a Miniotaur making a slow plodding in their direction that doesnt appear to notice them. Right before their intended strike it charges smashing Ragnum up against the wall, momentarily stunned he fights back while Horin and Gallandinn drive it back, ultimatly killing it.&lt;br /&gt;
&lt;br /&gt;
The fear continues to ebb and flow making progress slow and dificult. While Ragnum, Horin, and Gallandin search for an exit Luthaist and Mourn search for treasure and try to motivate Stirkirk and Aileen to keep moving. The three lead members battle their fear and finally make it to an exit and begin retracking their steps to find the rst of the party. As they explore Luthaist discovers a scroll written in Old Oredian behind a statue of a Miniotaur. Unable to read the writing he discards it and rejoins the party. Mourn has his own problems dealing with the oppressive room and he, Aileen, and Stirkirk find themselves well behind the party when another Miniotaur can be heard approaching.&lt;br /&gt;
&lt;br /&gt;
Stirkirks sees it first and yells out a warning as Ragnum, Horing, Gallandin, and Luthaist try to ambush it as it moves past. In a blur  it rushes past the hallway where they aprty awaits and seeing Stirkirk it charges him, goring him badly inthe process. The party is struck with confusion hindering their attacks though they drive the creature back but not before it grabs Stirkirk and drags him off. The party struggles to fight the confusion follows with sniping attacks until Gallandin catches up and unleases a magic missle volley ending its life.&lt;br /&gt;
&lt;br /&gt;
Back near where they entered the maze the party takes stock of the situiation as the waves of fear and confusion continue unabated.&lt;br /&gt;
&lt;br /&gt;
== Party Experience: ==&lt;br /&gt;
&lt;br /&gt;
Milesonte + Combat - 875 defeating the Minotaurs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gallandrin: 350 - Good use of spells in a tight space, avoiding injuring the party.&lt;br /&gt;
&lt;br /&gt;
Horin: 350 - Good idea trying to destroy the statue, &lt;br /&gt;
&lt;br /&gt;
Luthaist: 350 - Playing in character, finding the scroll&lt;br /&gt;
&lt;br /&gt;
Mourn: 550 -  Selfless action going back to help Aileen and Stirkirk.&lt;br /&gt;
&lt;br /&gt;
Ragnum 350 - Proposing an ambush, trying to inspire the party to overcome their fear.&lt;br /&gt;
&lt;br /&gt;
== Treasure: ==&lt;br /&gt;
&lt;br /&gt;
See party sheet&lt;br /&gt;
&lt;br /&gt;
== Major NPC&#039;s: ==&lt;br /&gt;
&lt;br /&gt;
== Tasks: ==&lt;br /&gt;
&lt;br /&gt;
== Rumors: ==&lt;br /&gt;
&lt;br /&gt;
A group of Dwarves live in caves of the wailing winds.&lt;br /&gt;
&lt;br /&gt;
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.&lt;br /&gt;
&lt;br /&gt;
Velor&#039;s forces dont venture south into the Adri Forrest &lt;br /&gt;
&lt;br /&gt;
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_036_Theres_more_than_wine_in_Sorgen_Abbey_Cellars&amp;diff=2058</id>
		<title>Session 036 Theres more than wine in Sorgen Abbey Cellars</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_036_Theres_more_than_wine_in_Sorgen_Abbey_Cellars&amp;diff=2058"/>
		<updated>2024-02-20T05:12:57Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Imported from text file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session |session date= |campaign date= |synopsis= |summary= }} --- title: &amp;amp;quot;36th Session - Theres more than wine in Sorgen Abbey Cellars&amp;amp;quot; aliases: &amp;amp;quot;36th Session - Theres more than wine in Sorgen Abbey Cellars&amp;amp;quot; foundryId: journal-KZVh2tJ6WW1jK0VR.JournalEntryPage.Dycvd9HbPzuGU2Qk --- &#039;&#039;&#039;10 September 2021&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Synopsis:&#039;&#039;&#039; The party enters Sorgen Abbey&#039;s cellars and battles a strange half devil guarding it...&lt;br /&gt;
&lt;br /&gt;
    Sensing discretion is the better part of valor the party heads to the cellars to flee the nightmare and its rider. IN their haste Stirkirk falls headlong down the stairs knocking himself out cold. (And breaking his last remaining keg) The rest rush after him and finding unconscious but not dead they peer into the dark room which has a weird earthy but sulfurous smell. The room is long and narrow with crates of various goods scattered about most with their contents spilled upon the ground, everything covered with dust. Moving a few feet into the room they sense they are not alone as a ghostly visage begins to form about 45&#039; away as a misty fog begins to rise from the ground.&lt;br /&gt;
&lt;br /&gt;
A ghastly figure of a partially helmed warrior in some arcane form of armor, wielding a trident, its eyes lit with a greenish red flickering hue with leathery wings and a wickedly spiked tail - clearly fiendish in nature begins to drift towards them becoming more solid and larger as it advances. Luthaist moves into the room, attempting to get behind it, while Horin casts Shield of Faith to gird the rest of the party as they wait to ambush it. The creature senses Luthaist and with surprising speed closes the distance in one seeming step, skewering him, and then throwing him 30&#039; back into the party. His acrobatic skills enable him to avoid any major damage and he regains his feet as the creature now rushes the party. &lt;br /&gt;
&lt;br /&gt;
    The ensuing battle tests the parties faith. The creatures trident and whipping tail delivers telling wounds that won&#039;t close that continue to cause damage turn after turn as the wound festers and turns black. Stirkirk now recovered, rushes the creature followed by Ragnum in another attempt to split its attention while the rest of the party stands fast, Gallandrin, Horin, and Luthaist dealing blows from spells and sword with as much distance as possible. The creature continues to deal blow after blow, both sides wounds now become more dire, Gallandrin turns Ragnum invisible in one last bid to provide the party an advantage. Luthaist and Ragnum now striking with the advantage of stealth from opposite sides while Horin and Gallandrin blast away with spells finally mange to slay the beast. It lets out a strange gurgling noise as it dissipates back into a fog list mist over the ground, leaving the room now dark and silent except for the heavy breathing of the exhausted party. &lt;br /&gt;
&lt;br /&gt;
    Torn now between advancing into the room or returning they listen for noise from the room above and sensing nothing they decide to head back upstairs. The enter the main level to find the door they had barred is open, wind and rain blowing through, with no sign of the nightmare or its rider.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Experience:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    XP 1755 - Defeating the devil in the cellars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual Experience Bonus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major NPC&#039;s:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dimitri - Innkeeper and mayor&lt;br /&gt;
&lt;br /&gt;
Ileena - Inkeeper, wife of Dimitri&lt;br /&gt;
&lt;br /&gt;
Aileen - Half-elven spy and body guard&lt;br /&gt;
&lt;br /&gt;
Stirkirk - Dwarven mercenary captain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tasks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Recover the High Priest and Elvish clan lord along with the stolen dwarf artifacts from the demi-plane.&lt;br /&gt;
&lt;br /&gt;
Recover the dwarves relic from Logeth Hold&lt;br /&gt;
&lt;br /&gt;
Advance north and secure an old ruined keep in the Ripper Highlands for the demi-human army to use as a stronghold for upcoming raids north.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The prisoners may held in the dungeons of Azal&#039;Lan&#039;s castle.&amp;lt;br /&amp;gt;&lt;br /&gt;
On rare occasions small black skinned humanoids (possibly Drow) have been seen outside the town.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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