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Crashed Spaceship - Level 3
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== Suloise Salvage & Strange Artifacts == The following items can be recovered from the Main Cargo Bay or throughout Level 3. These represent the "Iron Sorcery" of the Phasnosh/Suel era—techno-arcana that is often misunderstood by the inhabitants of the 630 CY Flanaess. {| class="wikitable" style="width: 100%;" ! d10 !! Artifact Name !! Description & Mechanics |- | 1 || '''Vibro-Shank''' || A dagger hilt with a jagged, crystalline blade. When gripped, it hums at a frequency that bypasses non-magical armor. '''Mechanics:''' +1 Dagger; ignores resistance to piercing damage. On a Natural 1, the crystal shatters, dealing 2d6 force damage to the wielder. |- | 2 || '''Cray-Cell Lantern''' || A heavy metal cylinder that emits a 30ft cone of "Black-Light." '''Mechanics:''' Reveals invisible creatures and secret doors within the cone. User must succeed on a '''DC 13 Con Save''' every hour or suffer "Suel Sickness" (disadvantage on Strength checks for 24 hours). |- | 3 || '''Suel Inertia-Belt''' || A thick belt of overlapping metal plates. '''Mechanics:''' As a reaction to being moved or falling, the user sets their weight to 500 lbs for 1 round. Grants resistance to bludgeoning damage but reduces speed to 0. (3 charges, recharges at a Kinetic Generator). |- | 4 || '''Phasnosh Mind-Link''' || A copper band that feels warm to the touch. '''Mechanics:''' Allows the wearer to cast ''Detect Thoughts'' (DC 15) but only on constructs or creatures with Suloise blood. If used on others, the wearer takes 2d6 psychic damage. |- | 5 || '''Mercury-Fire Grenade''' || A glass orb filled with swirling silver liquid. '''Mechanics:''' Range 30/60. Explodes in a 10ft radius. Targets take '''4d6 Fire and 4d6 Cold damage''' (DC 16 Dex save for half). This is chemical fire and cannot be doused with water. |- | 6 || '''Auto-Suture Syringe''' || A brass tool with a wicked, automated needle. '''Mechanics:''' Contains 3 doses. As an action, heals 4d8+10 HP, but the target is '''Poisoned''' for 1 hour as the alien chemicals knit the flesh too crudely. |- | 7 || '''Static-Discharge Glove''' || A heavy gauntlet of insulated leather and copper wire. '''Mechanics:''' Successful melee touch attack deals '''3d8 Lightning damage''' and the target is '''Stunned''' until the start of its next turn. (1 charge; recharges in the Vapour Vault). |- | 8 || '''Translation Slate''' || A flat piece of dark glass that "listens." '''Mechanics:''' Translates any spoken language into Ancient Suloise. It always uses "Imperial" terminology (e.g., translating "King" as "Usurper" or "Subject"). |- | 9 || '''Gravity-Boots''' || Lead-soled boots with blue glowing filigree. '''Mechanics:''' Allows the wearer to cast ''Levitate'' (self only) for 10 minutes per day. Movement is jerky and requires a '''DC 12 Acrobatics''' check to avoid falling prone on landing. |- | 10 || '''Lexana’s Log-Crystal''' || A flickering orange crystal. '''Mechanics:''' Provides 10-12 minutes of holographic footage of Lexana arguing with a Phasnosh Commander. Grants advantage on History checks regarding the Phasnosh for 48 hours. |}
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