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	<id>https://wiki.bonemarch.org/index.php?action=history&amp;feed=atom&amp;title=Session_141_Prep</id>
	<title>Session 141 Prep - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bonemarch.org/index.php?action=history&amp;feed=atom&amp;title=Session_141_Prep"/>
	<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_141_Prep&amp;action=history"/>
	<updated>2026-05-01T16:27:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_141_Prep&amp;diff=4210&amp;oldid=prev</id>
		<title>Adventurer at 03:19, 16 November 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_141_Prep&amp;diff=4210&amp;oldid=prev"/>
		<updated>2025-11-16T03:19:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:19, 15 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| challenges = **High AC and Immunities:** The robots require magic or high attack rolls to damage. **The Main Level:** Other areas of Level I may be sealed by **Laser Barriers** or contain dangerous, alien flora/fauna (e.g., Yellow Musk Creeper remnants).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| challenges = **High AC and Immunities:** The robots require magic or high attack rolls to damage. **The Main Level:** Other areas of Level I may be sealed by **Laser Barriers** or contain dangerous, alien flora/fauna (e.g., Yellow Musk Creeper remnants).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| clues_info = **The Lexana Clone Clue:** In a nearby **Medical Bay**, a diagnostic terminal shows the most recent log entry: Subject ID: **L. BRIGHTSHORE (Experiment 7: &amp;#039;The Stabilized Anomaly&amp;#039;)**. Genetic Match: 99.998% match to **Phasnosh Crew Member C. VALERIUS**. Alert: Replication Sequence 2 was terminated 4 cycles ago due to &amp;quot;Hostile Template Discrepancy.&amp;quot; The key to the next level is on Robo Dame. The Police Robots may contain a damaged Red Access Card (for restricted areas) that requires repair.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| clues_info = **The Lexana Clone Clue:** In a nearby **Medical Bay**, a diagnostic terminal shows the most recent log entry: Subject ID: **L. BRIGHTSHORE (Experiment 7: &amp;#039;The Stabilized Anomaly&amp;#039;)**. Genetic Match: 99.998% match to **Phasnosh Crew Member C. VALERIUS**. Alert: Replication Sequence 2 was terminated 4 cycles ago due to &amp;quot;Hostile Template Discrepancy.&amp;quot; The key to the next level is on Robo Dame. The Police Robots may contain a damaged Red Access Card (for restricted areas) that requires repair.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This confirms to the party that:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Lexana is a clone derived from original Phasnosh crew material.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* She is not the original (who is dead), but a replicate of a failed experiment.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The ship&#039;s automated systems have the ability to analyze and &quot;reroll&quot; new clones, suggesting the original Lexana&#039;s death has already been analyzed and corrected in the creation of her current self (the reason why &quot;Replication Sequence 2&quot; was terminated).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    She is effectively a living blueprint of the ship&#039;s most valuable assets.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| treasure_rewards = The **Access Card** (required for progress). A damaged Red Access Card from a defeated Police Robot. Salvaged Phasnosh equipment from the crew quarters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| treasure_rewards = The **Access Card** (required for progress). A damaged Red Access Card from a defeated Police Robot. Salvaged Phasnosh equipment from the crew quarters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| interludes = A tense tactical retreat into one of the side corridors to isolate the powerful robots. A brief moment to assess Egon&amp;#039;s injuries.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| interludes = A tense tactical retreat into one of the side corridors to isolate the powerful robots. A brief moment to assess Egon&amp;#039;s injuries.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_141_Prep&amp;diff=4209&amp;oldid=prev</id>
		<title>Adventurer at 03:18, 16 November 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_141_Prep&amp;diff=4209&amp;oldid=prev"/>
		<updated>2025-11-16T03:18:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:18, 15 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| planned_events = The party must use their remaining resources to handle this fresh threat quickly, as the robots have high defenses. The robots may be drawn West to pursue the fleeing Vegepygmies if the party breaks contact.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| planned_events = The party must use their remaining resources to handle this fresh threat quickly, as the robots have high defenses. The robots may be drawn West to pursue the fleeing Vegepygmies if the party breaks contact.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| challenges = **High AC and Immunities:** The robots require magic or high attack rolls to damage. **The Main Level:** Other areas of Level I may be sealed by **Laser Barriers** or contain dangerous, alien flora/fauna (e.g., Yellow Musk Creeper remnants).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| challenges = **High AC and Immunities:** The robots require magic or high attack rolls to damage. **The Main Level:** Other areas of Level I may be sealed by **Laser Barriers** or contain dangerous, alien flora/fauna (e.g., Yellow Musk Creeper remnants).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| clues_info = The key to the next level is on Robo Dame. The Police Robots may contain a damaged Red Access Card (for restricted areas) that requires repair&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Exploration of the main level could yield crew logs or equipment caches&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| clues_info = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**The Lexana Clone Clue:** In a nearby **Medical Bay**, a diagnostic terminal shows the most recent log entry: Subject ID: **L. BRIGHTSHORE (Experiment 7: &#039;The Stabilized Anomaly&#039;)**. Genetic Match: 99.998% match to **Phasnosh Crew Member C. VALERIUS**. Alert: Replication Sequence 2 was terminated 4 cycles ago due to &quot;Hostile Template Discrepancy.&quot; &lt;/ins&gt;The key to the next level is on Robo Dame. The Police Robots may contain a damaged Red Access Card (for restricted areas) that requires repair.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| treasure_rewards = The **Access Card** (required for progress). A damaged Red Access Card from a defeated Police Robot. Salvaged Phasnosh equipment from the crew quarters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| treasure_rewards = The **Access Card** (required for progress). A damaged Red Access Card from a defeated Police Robot. Salvaged Phasnosh equipment from the crew quarters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| interludes = A tense tactical retreat into one of the side corridors to isolate the powerful robots. A brief moment to assess Egon&amp;#039;s injuries.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| interludes = A tense tactical retreat into one of the side corridors to isolate the powerful robots. A brief moment to assess Egon&amp;#039;s injuries.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_141_Prep&amp;diff=4208&amp;oldid=prev</id>
		<title>Adventurer at 03:13, 16 November 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_141_Prep&amp;diff=4208&amp;oldid=prev"/>
		<updated>2025-11-16T03:13:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:13, 15 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| session_title = Robot Interception and Egon&amp;#039;s Ordeal&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| session_title = Robot Interception and Egon&amp;#039;s Ordeal&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| previous_session = [[Session 140 Axe, Syringe, and Sonic Blast: The Price of the Peak]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| previous_session = [[Session 140 Axe, Syringe, and Sonic Blast: The Price of the Peak]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| location = Level I: Officer and Crew Quarters (Android Chamber/Intersection)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| location = Level I: Officer and Crew Quarters (Android Chamber/Intersection) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and other areas of the Main Level.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| scene_overview = The party begins the session immediately in combat, facing two powerful **Phasnosh Police Robots** approaching from the North and East. The key to the next level—the access card—is still on the inert **Robo Dame** (the Berserk Android), who may be starting to reboot. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The party &lt;/del&gt;must &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defend the chamber, loot the Android under fire, and &lt;/del&gt;deal with the severely injured **Poision Egon** and the lesser injured **Nail**.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| scene_overview = The party begins the session immediately in combat, facing two powerful **Phasnosh Police Robots** approaching from the North and East. The key to the next level—the access card—is still on the inert **Robo Dame** (the Berserk Android), who may be starting to reboot. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They &lt;/ins&gt;must deal with the severely injured **Poision Egon** &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(crushed arms) &lt;/ins&gt;and the lesser injured **Nail** &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(critical fumble damage) while navigating the continuing threat&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| setting_details = The corridors remain metallic and sterile, littered with debris and the remnants of the fungal fight. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;air is tense; the &lt;/del&gt;continuous *whirring* and *clicking* of the two active Police Robots signals their aggressive, operational status. The inert Android lies in the center of the chamber.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| setting_details = The corridors remain metallic and sterile, littered with debris and the remnants of the fungal fight. The continuous *whirring* and *clicking* of the two active Police Robots signals their aggressive, operational status. The inert Android lies in the center of the chamber&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, representing a critical, unsearched objective&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| key_npcs =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| key_npcs =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* **Focus:** Robots prioritize clearing the room of &amp;quot;contamination&amp;quot; (Vegepygmy residue) and anyone obstructing their path.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* **Focus:** Robots prioritize clearing the room of &amp;quot;contamination&amp;quot; (Vegepygmy residue) and anyone obstructing their path.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| player_goals = Clear the immediate threat &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;posed by the Police Robots&lt;/del&gt;. Loot the inert **Robo Dame** &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to find &lt;/del&gt;the access key. Stabilize and protect the severely injured Egon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| player_goals = Clear the immediate &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;robot &lt;/ins&gt;threat. Loot the inert **Robo Dame** &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/ins&gt;the access key. Stabilize and protect the severely injured Egon&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. **Explore other areas of the Main Level** (e.g., crew quarters, bridge access) before committing to a descent&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| hooks = **The Ticking Clock:** Robo Dame is subtly rebooting&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; the &lt;/del&gt;longer the party takes to loot the card, the greater the chance she reactivates as a third combatant. **&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Egon&#039;s Dilemma&lt;/del&gt;:** &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Egon needs immediate protection and healing, forcing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;party &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adjust their defensive posture &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rely on non-Somatic spells/abilities&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| hooks = **The Ticking Clock:** Robo Dame is subtly rebooting&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The &lt;/ins&gt;longer the party takes to loot the card, the greater the chance she reactivates as a third combatant. **&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tactical Window&lt;/ins&gt;:** &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The robots&#039; priority on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vegepygmies creates a chance &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain distance &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prepare&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| key_events = **Looting during Combat:** A player must risk a turn to successfully retrieve the key from the inert Android. **&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;System Override&lt;/del&gt;:** &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finding a terminal &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disable a robot &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DC 20+ Hack/Disable check&lt;/del&gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| key_events = **Looting during Combat:** A player must risk a turn to successfully retrieve the key from the inert Android. **&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Exploring Level I&lt;/ins&gt;:** &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Discovering the entrance &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the **Botanical Labs** or the sealed **Control Room** door &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possible references to the original *Barrier Peaks* adventure&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| planned_events = The party must use their remaining resources to handle this fresh threat quickly, as the robots have high defenses &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Egon is incapacitated&lt;/del&gt;. The robots&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039; presence should confirm that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ship&#039;s security systems are fully aware of &lt;/del&gt;the party&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s location&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| planned_events = The party must use their remaining resources to handle this fresh threat quickly, as the robots have high defenses. The robots &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be drawn West to pursue &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fleeing Vegepygmies if &lt;/ins&gt;the party &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breaks contact&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| challenges = **High AC and Immunities:** The robots require magic or high attack rolls to damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and are immune to the conditions used against the Vegepygmies&lt;/del&gt;. **&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tactical Flank&lt;/del&gt;:** &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The robots approach from North and East&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;threatening to pin the party against the South entry&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main door&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| challenges = **High AC and Immunities:** The robots require magic or high attack rolls to damage. **&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Main Level&lt;/ins&gt;:** &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Other areas of Level I may be sealed by **Laser Barriers** or contain dangerous&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alien flora&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fauna (e.g., Yellow Musk Creeper remnants)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| clues_info = The key to the next level is on Robo Dame. The Police Robots may contain a damaged Red Access Card (for restricted areas) that requires repair.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| clues_info = The key to the next level is on Robo Dame. The Police Robots may contain a damaged Red Access Card (for restricted areas) that requires repair&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Exploration of the main level could yield crew logs or equipment caches&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| treasure_rewards = The **Access Card** (required for progress). A damaged Red Access Card &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Repair/Intelligence DC 18 required) &lt;/del&gt;from a defeated Police Robot.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| treasure_rewards = The **Access Card** (required for progress). A damaged Red Access Card from a defeated Police Robot&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Salvaged Phasnosh equipment from the crew quarters&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| interludes = A tactical retreat into one of the side corridors to isolate the powerful robots.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| interludes = A &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tense &lt;/ins&gt;tactical retreat into one of the side corridors to isolate the powerful robots&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. A brief moment to assess Egon&#039;s injuries&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| potential_conflicts = A second wave of Vegepygmies, attracted by the gunfire and energy weapons of the Police Robots, returns from the West.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| potential_conflicts = A second wave of Vegepygmies, attracted by the gunfire and energy weapons of the Police Robots, returns from the West&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The robots may return from their patrol if the party makes too much noise&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| notes_reminders = Durmen&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique recovery status should be mentioned to reinforce his survival advantage. Focus on Force/Lightning/Thunder/Psychic damage spells against the robots.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| notes_reminders = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**Robots Prioritize Fungi:** If the party breaks contact, the Police Robots will prioritize pursuing the fleeing Vegepygmies West. &lt;/ins&gt;Durmen &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is optimized, but Egon&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crushed arms mean no Somatic components—emphasize this limitation!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| story_arcs_themes = Man vs. Machine; Necessity of Scavenging under fire; The cost of mistakes (Aldran&amp;#039;s fumble).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| story_arcs_themes = Man vs. Machine; Necessity of Scavenging under fire; The cost of mistakes (Aldran&amp;#039;s fumble).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| mythic_elements = The massive, dark vertical descent shaft, revealed once the card is used, suggests the deeper levels of the ship hold far greater, perhaps Lovecraftian, threats.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| mythic_elements = The massive, dark vertical descent shaft, revealed once the card is used, suggests the deeper levels of the ship hold far greater, perhaps Lovecraftian, threats.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| cliffhanger = The party &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uses &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Access Card to open the final door and begins their &lt;/del&gt;descent&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, possibly while the second Police Robot is still active or &lt;/del&gt;Robo Dame fully reactivates.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| cliffhanger = The party &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finally locates &lt;/ins&gt;the descent &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shaft/next entrance just as **&lt;/ins&gt;Robo Dame fully reactivates&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** and targets the closest living organic&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_141_Prep&amp;diff=4207&amp;oldid=prev</id>
		<title>Adventurer: Created page with &quot;{{Session Prep/Display | campaign = Echos of Lhynn | session_title = Robot Interception and Egon&#039;s Ordeal | previous_session = Session 140 Axe, Syringe, and Sonic Blast: The Price of the Peak | location = Level I: Officer and Crew Quarters (Android Chamber/Intersection) | scene_overview = The party begins the session immediately in combat, facing two powerful **Phasnosh Police Robots** approaching from the North and East. The key to the next level—the access card...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_141_Prep&amp;diff=4207&amp;oldid=prev"/>
		<updated>2025-11-16T03:09:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Session Prep/Display | campaign = Echos of Lhynn | session_title = Robot Interception and Egon&amp;#039;s Ordeal | previous_session = &lt;a href=&quot;/index.php/Session_140_Axe,_Syringe,_and_Sonic_Blast:_The_Price_of_the_Peak&quot; title=&quot;Session 140 Axe, Syringe, and Sonic Blast: The Price of the Peak&quot;&gt;Session 140 Axe, Syringe, and Sonic Blast: The Price of the Peak&lt;/a&gt; | location = Level I: Officer and Crew Quarters (Android Chamber/Intersection) | scene_overview = The party begins the session immediately in combat, facing two powerful **Phasnosh Police Robots** approaching from the North and East. The key to the next level—the access card...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Session Prep/Display&lt;br /&gt;
| campaign = Echos of Lhynn&lt;br /&gt;
| session_title = Robot Interception and Egon&amp;#039;s Ordeal&lt;br /&gt;
| previous_session = [[Session 140 Axe, Syringe, and Sonic Blast: The Price of the Peak]]&lt;br /&gt;
| location = Level I: Officer and Crew Quarters (Android Chamber/Intersection)&lt;br /&gt;
| scene_overview = The party begins the session immediately in combat, facing two powerful **Phasnosh Police Robots** approaching from the North and East. The key to the next level—the access card—is still on the inert **Robo Dame** (the Berserk Android), who may be starting to reboot. The party must defend the chamber, loot the Android under fire, and deal with the severely injured **Poision Egon** and the lesser injured **Nail**.&lt;br /&gt;
| setting_details = The corridors remain metallic and sterile, littered with debris and the remnants of the fungal fight. The air is tense; the continuous *whirring* and *clicking* of the two active Police Robots signals their aggressive, operational status. The inert Android lies in the center of the chamber.&lt;br /&gt;
&lt;br /&gt;
| key_npcs =&lt;br /&gt;
{{:Durmen Tredan}} (Status: Fully Recovered/Optimized from the mysterious injection.)&lt;br /&gt;
{{:Poision Egon}} (Status: &amp;#039;&amp;#039;&amp;#039;Severe Injury&amp;#039;&amp;#039;&amp;#039;. Arms Grappled/Crushed. Cannot use Somatic spell components.)&lt;br /&gt;
{{:Nail}} (Status: Moderate Injury. Hit by Aldran&amp;#039;s fumble.)&lt;br /&gt;
{{:Robo Dame}} (The Berserk Android. Currently rebooting after Mend spell. Holds the key to progress.)&lt;br /&gt;
&lt;br /&gt;
| **combatants** =&lt;br /&gt;
### Phasnosh Police Robot (2)&lt;br /&gt;
*Large construct, AC 18, HP 85, Multiattack, Laser Pistol, Crushing Grapple (Escape DC 15).*&lt;br /&gt;
* **North Robot:** Already used its **Sonic Blast** ability on entry.&lt;br /&gt;
* **Focus:** Robots prioritize clearing the room of &amp;quot;contamination&amp;quot; (Vegepygmy residue) and anyone obstructing their path.&lt;br /&gt;
&lt;br /&gt;
| player_goals = Clear the immediate threat posed by the Police Robots. Loot the inert **Robo Dame** to find the access key. Stabilize and protect the severely injured Egon.&lt;br /&gt;
| hooks = **The Ticking Clock:** Robo Dame is subtly rebooting; the longer the party takes to loot the card, the greater the chance she reactivates as a third combatant. **Egon&amp;#039;s Dilemma:** Egon needs immediate protection and healing, forcing the party to adjust their defensive posture and rely on non-Somatic spells/abilities.&lt;br /&gt;
| key_events = **Looting during Combat:** A player must risk a turn to successfully retrieve the key from the inert Android. **System Override:** Finding a terminal to disable a robot (DC 20+ Hack/Disable check).&lt;br /&gt;
| planned_events = The party must use their remaining resources to handle this fresh threat quickly, as the robots have high defenses and Egon is incapacitated. The robots&amp;#039; presence should confirm that the ship&amp;#039;s security systems are fully aware of the party&amp;#039;s location.&lt;br /&gt;
| challenges = **High AC and Immunities:** The robots require magic or high attack rolls to damage and are immune to the conditions used against the Vegepygmies. **Tactical Flank:** The robots approach from North and East, threatening to pin the party against the South entry/main door.&lt;br /&gt;
| clues_info = The key to the next level is on Robo Dame. The Police Robots may contain a damaged Red Access Card (for restricted areas) that requires repair.&lt;br /&gt;
| treasure_rewards = The **Access Card** (required for progress). A damaged Red Access Card (Repair/Intelligence DC 18 required) from a defeated Police Robot.&lt;br /&gt;
| interludes = A tactical retreat into one of the side corridors to isolate the powerful robots.&lt;br /&gt;
| potential_conflicts = A second wave of Vegepygmies, attracted by the gunfire and energy weapons of the Police Robots, returns from the West.&lt;br /&gt;
| notes_reminders = Durmen&amp;#039;s unique recovery status should be mentioned to reinforce his survival advantage. Focus on Force/Lightning/Thunder/Psychic damage spells against the robots.&lt;br /&gt;
| story_arcs_themes = Man vs. Machine; Necessity of Scavenging under fire; The cost of mistakes (Aldran&amp;#039;s fumble).&lt;br /&gt;
| mythic_elements = The massive, dark vertical descent shaft, revealed once the card is used, suggests the deeper levels of the ship hold far greater, perhaps Lovecraftian, threats.&lt;br /&gt;
| cliffhanger = The party uses the Access Card to open the final door and begins their descent, possibly while the second Police Robot is still active or Robo Dame fully reactivates.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
</feed>