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	<title>Session 146 Prep - Revision history</title>
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	<updated>2026-05-01T19:11:48Z</updated>
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		<title>Adventurer at 03:21, 20 February 2026</title>
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		<updated>2026-02-20T03:21:02Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:21, 19 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| cliffhanger = The elevator doors hiss open without the button being pressed. The lift is empty, but a voice speaks: &amp;quot;Going down, General?&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| cliffhanger = The elevator doors hiss open without the button being pressed. The lift is empty, but a voice speaks: &amp;quot;Going down, General?&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Level I: Random Encounter Table (The Barrier Peaks) ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Roll &#039;&#039;&#039;1d10&#039;&#039;&#039; every 2 turns of exploration or every 2 hours of resting in an unsecure area.&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{| class=&quot;wikitable mw-collapsible&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;! Roll !! Encounter !! Stats &amp;amp; Links !! Description&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;Police Bot (Damaged)&#039;&#039;&#039; || [https://www.dndbeyond.com/monsters/17013-shield-guardian Shield Guardian] || A hovering chrome sphere with a cracked lens. It attempts to &quot;detain&quot; a random party member for &quot;Vagrancy&quot; using a non-lethal (but painful) &#039;&#039;&#039;Neural Scrubber&#039;&#039;&#039; (DC 14 Con Save or Stunned).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;&#039;2&#039;&#039;&#039; || &#039;&#039;&#039;Irradiated Vegepygmies&#039;&#039;&#039; || [https://www.dndbeyond.com/monsters/2560931-vegepygmy Vegepygmy] || 1d6+2 small, fungal creatures. These ones are &quot;sparkling&quot; with radiation. Their touch imposes the &#039;&#039;&#039;Poisoned&#039;&#039;&#039; condition as they try to scavenge the party’s metal gear.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;&#039;3&#039;&#039;&#039; || &#039;&#039;&#039;Automated Floor Waxer&#039;&#039;&#039; || [https://www.dndbeyond.com/spells/grease Grease (Spell)] || A low, circular droid that moves at high speed. It doesn&#039;t attack, but the floor behind it becomes under the effect of the &#039;&#039;&#039;Grease&#039;&#039;&#039; spell for 1d4 rounds.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;&#039;4&#039;&#039;&#039; || &#039;&#039;&#039;Gravity Flux&#039;&#039;&#039; || [https://www.dndbeyond.com/spells/reverse-gravity Reverse Gravity] || A localized failure in the ship&#039;s internal dampeners. For 1 minute, the area becomes &#039;&#039;&#039;Zero-G&#039;&#039;&#039;. Players are effectively Restrained unless they have a fly speed.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;&#039;5&#039;&#039;&#039; || &#039;&#039;&#039;The &quot;Janitor&quot;&#039;&#039;&#039; || [https://www.dndbeyond.com/monsters/16922-helmed-horror Helmed Horror] || The Maintenance Droid from the log. It is currently dragging a dead Displacer Beast toward a disposal chute. It ignores the party unless they try to take the &quot;waste.&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;&#039;6&#039;&#039;&#039; || &#039;&#039;&#039;Displaced Stalker&#039;&#039;&#039; || [https://www.dndbeyond.com/monsters/16843-displacer-beast Displacer Beast] || A lone, younger Displacer Beast that was separated from the pack. It is starving and will use its &#039;&#039;&#039;Displacement&#039;&#039;&#039; to strike from the shadows before retreating.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;&#039;7&#039;&#039;&#039; || &#039;&#039;&#039;Static Discharge&#039;&#039;&#039; || [https://www.dndbeyond.com/spells/shocking-grasp Shocking Grasp] || A cluster of exposed wires in the ceiling arcs. Any creature wearing metal armor must pass a &#039;&#039;&#039;DC 14 Dexterity save&#039;&#039;&#039; or take 2d10 Lightning damage.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;&#039;8&#039;&#039;&#039; || &#039;&#039;&#039;Holographic Guide&#039;&#039;&#039; || [https://www.dndbeyond.com/monsters/16870-ghost Ghost (Non-hostile)] || A flickering, life-sized blue hologram of a woman in a lab coat appears. She gives a cheerful, but heavily corrupted, tour of the &quot;Botanical Gardens&quot; before dissolving into static.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;&#039;9&#039;&#039;&#039; || &#039;&#039;&#039;Gas Leak (Halon)&#039;&#039;&#039; || [https://www.dndbeyond.com/spells/cloudkill Cloudkill (No damage)] || A fire-suppression pipe bursts. The room fills with non-toxic gas that displaces oxygen. Players must hold their breath or begin &#039;&#039;&#039;Suffocating&#039;&#039;&#039;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;&#039;10&#039;&#039;&#039; || &#039;&#039;&#039;Medical Probe&#039;&#039;&#039; || [https://www.dndbeyond.com/monsters/17024-spider Spider (Construct)] || A tiny, multi-legged robot drops from a vent. It attempts to &quot;scan&quot; &#039;&#039;&#039;Balmaris’ mangled arm&#039;&#039;&#039;. If allowed, it sprays a cold blue mist that restores 2d4 HP but causes a temporary 1-hour hallucination.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_146_Prep&amp;diff=4284&amp;oldid=prev</id>
		<title>Adventurer: Created page with &quot;{{Session Prep/Display | campaign = Echos of Lhynn | session_title = The Threshold of the Lift | previous_session = Session 145 Bad Kitties of the Barrier Peaks | location = Level I: Northern Maintenance Corridor / Elevator Entryway. | scene_overview = The session opens with the party standing over the cooling remains of the Displacer Beasts. To their front is a functional, humming elevator—an invitation to the unknown depths. To their rear is the &quot;Orange Access&quot; r...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_146_Prep&amp;diff=4284&amp;oldid=prev"/>
		<updated>2026-02-20T03:16:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Session Prep/Display | campaign = Echos of Lhynn | session_title = The Threshold of the Lift | previous_session = &lt;a href=&quot;/index.php/Session_145_Bad_Kitties_of_the_Barrier_Peaks&quot; title=&quot;Session 145 Bad Kitties of the Barrier Peaks&quot;&gt;Session 145 Bad Kitties of the Barrier Peaks&lt;/a&gt; | location = Level I: Northern Maintenance Corridor / Elevator Entryway. | scene_overview = The session opens with the party standing over the cooling remains of the Displacer Beasts. To their front is a functional, humming elevator—an invitation to the unknown depths. To their rear is the &amp;quot;Orange Access&amp;quot; r...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Session Prep/Display&lt;br /&gt;
| campaign = Echos of Lhynn&lt;br /&gt;
| session_title = The Threshold of the Lift&lt;br /&gt;
| previous_session = [[Session 145 Bad Kitties of the Barrier Peaks]]&lt;br /&gt;
| location = Level I: Northern Maintenance Corridor / Elevator Entryway.&lt;br /&gt;
| scene_overview = The session opens with the party standing over the cooling remains of the Displacer Beasts. To their front is a functional, humming elevator—an invitation to the unknown depths. To their rear is the &amp;quot;Orange Access&amp;quot; room and the corridors they have yet to fully map. The immediate pressure is medical and resource-based: &amp;#039;&amp;#039;&amp;#039;Balmaris&amp;#039;&amp;#039;&amp;#039; is combat-impaired by a mangled arm, &amp;#039;&amp;#039;&amp;#039;Nail&amp;#039;&amp;#039;&amp;#039; is shaking off a deep stun, and the party&amp;#039;s 5th-level reserves are empty.&lt;br /&gt;
| setting_details = The elevator room is a sharp contrast to the rotted fungal hallways. It is clean, illuminated by flickering overhead strips, and smells of ozone. The elevator doors are currently closed, but a large, haptic &amp;quot;Call&amp;quot; button glows with a steady, inviting orange light—matching the keycard found in the recreational sector.&lt;br /&gt;
&lt;br /&gt;
| key_npcs =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Aldran:&amp;#039;&amp;#039;&amp;#039; Currently holding the salvaged &amp;#039;&amp;#039;&amp;#039;iPad&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Pistol parts&amp;#039;&amp;#039;&amp;#039;. He feels the weight of the &amp;quot;Guard Summon&amp;quot; device he successfully bypassed—a reminder that this floor still has active security protocols.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Poision Egon:&amp;#039;&amp;#039;&amp;#039; (Status: &amp;#039;&amp;#039;&amp;#039;Empowered&amp;#039;&amp;#039;&amp;#039;). His Protection from Poison is ticking down. He knows the &amp;quot;sparkling&amp;quot; toxin is still present in the air outside this clean room.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balmaris:&amp;#039;&amp;#039;&amp;#039; (Status: &amp;#039;&amp;#039;&amp;#039;Mangled Arm/Disadvantage&amp;#039;&amp;#039;&amp;#039;). His arm is a mess of tentacle-lashed bruising. Every movement is a reminder of the &amp;quot;Bad Kitties.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nail:&amp;#039;&amp;#039;&amp;#039; (Status: &amp;#039;&amp;#039;&amp;#039;Weapon Recovered&amp;#039;&amp;#039;&amp;#039;). Restored to his senses but physically spent.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Durmen:&amp;#039;&amp;#039;&amp;#039; The tactical anchor. He knows the party is &amp;quot;glass-cannon&amp;quot; status right now without a long rest.&lt;br /&gt;
&lt;br /&gt;
| combatants =&lt;br /&gt;
=== The Unseen &amp;quot;Janitor&amp;quot; (Maintenance Droid) ===&lt;br /&gt;
&amp;#039;&amp;#039;Medium construct, AC 16, HP 45, Multiattack (Slam), Chemical Spray (Recharge 5-6).&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Status:&amp;#039;&amp;#039;&amp;#039; Wandering the corridors nearby. It is programmed to &amp;quot;dispose of biological waste&amp;quot; (the Displacer Beast corpses) and may return to the elevator room to perform its duties.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Behavior:&amp;#039;&amp;#039;&amp;#039; Neutral unless the party interferes with its &amp;quot;cleaning&amp;quot; of the beast remains.&lt;br /&gt;
&lt;br /&gt;
| player_goals = Decide between &amp;#039;&amp;#039;&amp;#039;Descending&amp;#039;&amp;#039;&amp;#039; via the elevator or &amp;#039;&amp;#039;&amp;#039;Backtracking&amp;#039;&amp;#039;&amp;#039; to the terminal; Attempt a Short/Long Rest in the elevator lobby; Repair the Salvaged Pistol.&lt;br /&gt;
| hooks = &amp;#039;&amp;#039;&amp;#039;The Unopened File:&amp;#039;&amp;#039;&amp;#039; The iPad in Aldran’s bag vibrates—a low-battery warning that triggers a momentary splash screen: &amp;quot;USER: L. BRIGHTSHORE - SYNCING TEMPLATE...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| key_events = &amp;#039;&amp;#039;&amp;#039;The Choice:&amp;#039;&amp;#039;&amp;#039; Pressing the call button triggers an automated greeting from the facility. &amp;#039;&amp;#039;&amp;#039;Resource Management:&amp;#039;&amp;#039;&amp;#039; If the party rests in the lobby, they risk a random encounter with wandering security or the &amp;quot;Janitor.&amp;quot;&lt;br /&gt;
| planned_events = If the party stays on the floor and returns to the Orange Terminal, they can finally unlock the L. Brightshore logs. If they enter the elevator, the floor numbers go down to -10, with Level -2 (Botanical) and Level -7 (Processing) flashing red.&lt;br /&gt;
| clues_info = The elevator floor-display indicates &amp;quot;Level I: Research&amp;quot; (Current), &amp;quot;Level II: Botanical Labs,&amp;quot; and &amp;quot;Level VII: Core Integration.&amp;quot;&lt;br /&gt;
| treasure_rewards = Potential salvage from the elevator&amp;#039;s internal components; Knowledge of the facility&amp;#039;s layout.&lt;br /&gt;
| interludes = As the party stands in silence, the elevator makes a &amp;quot;ding&amp;quot; sound on a floor far below them, the vibration traveling up through the floor plates.&lt;br /&gt;
| potential_conflicts = A disagreement on whether to push deeper or retreat; The elevator doors opening to reveal something that was already inside.&lt;br /&gt;
| story_arcs_themes = The Temptation of the Unknown; The Fragility of the Flesh; Automation vs. Life.&lt;br /&gt;
| cliffhanger = The elevator doors hiss open without the button being pressed. The lift is empty, but a voice speaks: &amp;quot;Going down, General?&amp;quot;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
</feed>