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	<id>https://wiki.bonemarch.org/index.php?action=history&amp;feed=atom&amp;title=Session_150_Prep</id>
	<title>Session 150 Prep - Revision history</title>
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	<updated>2026-06-15T13:47:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_150_Prep&amp;diff=4356&amp;oldid=prev</id>
		<title>Adventurer at 01:08, 15 May 2026</title>
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		<updated>2026-05-15T01:08:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.bonemarch.org/index.php?title=Session_150_Prep&amp;amp;diff=4356&amp;amp;oldid=4355&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Adventurer</name></author>
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		<title>Adventurer: add some simple but challenging traps or ambiance mind fucks to increase player parnoisa to random table</title>
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		<updated>2026-05-15T01:05:16Z</updated>

		<summary type="html">&lt;p&gt;add some simple but challenging traps or ambiance mind fucks to increase player parnoisa to random table&lt;/p&gt;
&lt;a href=&quot;https://wiki.bonemarch.org/index.php?title=Session_150_Prep&amp;amp;diff=4355&amp;amp;oldid=4354&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Adventurer</name></author>
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		<id>https://wiki.bonemarch.org/index.php?title=Session_150_Prep&amp;diff=4354&amp;oldid=prev</id>
		<title>Adventurer at 00:54, 15 May 2026</title>
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		<updated>2026-05-15T00:54:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.bonemarch.org/index.php?title=Session_150_Prep&amp;amp;diff=4354&amp;amp;oldid=4353&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Adventurer</name></author>
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	<entry>
		<id>https://wiki.bonemarch.org/index.php?title=Session_150_Prep&amp;diff=4353&amp;oldid=prev</id>
		<title>Adventurer: Created page with &quot;{{Special:Whatlinkshere/{{PAGENAME}}}} Category:Echos of Lhynn Campaign Category:Session Prep Category:DM Info  == Recapping the Tale == === Previous Session === The party navigated the deadly &quot;Sakura Protocol&quot; on Level II. They deactivated a hostile security robot through a critical logic failure and survived an ambush by a Water Elemental in a room filled with acid. Balmaris used necromancy to compel a corpse to swim through the acid to retrieve a vital Gre...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.bonemarch.org/index.php?title=Session_150_Prep&amp;diff=4353&amp;oldid=prev"/>
		<updated>2026-05-15T00:49:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Special:Whatlinkshere/{{PAGENAME}}}} &lt;a href=&quot;/index.php/Category:Echos_of_Lhynn_Campaign&quot; title=&quot;Category:Echos of Lhynn Campaign&quot;&gt;Category:Echos of Lhynn Campaign&lt;/a&gt; &lt;a href=&quot;/index.php/Category:Session_Prep&quot; title=&quot;Category:Session Prep&quot;&gt;Category:Session Prep&lt;/a&gt; &lt;a href=&quot;/index.php/Category:DM_Info&quot; title=&quot;Category:DM Info&quot;&gt;Category:DM Info&lt;/a&gt;  == Recapping the Tale == === Previous Session === The party navigated the deadly &amp;quot;Sakura Protocol&amp;quot; on Level II. They deactivated a hostile security robot through a critical logic failure and survived an ambush by a Water Elemental in a room filled with acid. Balmaris used necromancy to compel a corpse to swim through the acid to retrieve a vital Gre...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Special:Whatlinkshere/{{PAGENAME}}}}&lt;br /&gt;
[[Category:Echos of Lhynn Campaign]]&lt;br /&gt;
[[Category:Session Prep]]&lt;br /&gt;
[[Category:DM Info]]&lt;br /&gt;
&lt;br /&gt;
== Recapping the Tale ==&lt;br /&gt;
=== Previous Session ===&lt;br /&gt;
The party navigated the deadly &amp;quot;Sakura Protocol&amp;quot; on Level II. They deactivated a hostile security robot through a critical logic failure and survived an ambush by a Water Elemental in a room filled with acid. Balmaris used necromancy to compel a corpse to swim through the acid to retrieve a vital Green Key Card. Finally, they narrowly escaped a pair of Aurumvorax that had them pinned in a doorway due to George&amp;#039;s massive size.&lt;br /&gt;
&lt;br /&gt;
== Scene Overview ==&lt;br /&gt;
The party stands battered and breathing heavily in a sterile metal hallway overgrown with vines. To the west, the unsettling Sakura grove sways in a silent, predatory rhythm. With the Green Key Card in hand, the path to the lower levels and George’s home is finally open, but the &amp;quot;angry water&amp;quot; and automated defenses of the Phasnosh era still loom ahead.&lt;br /&gt;
&lt;br /&gt;
== Setting Details ==&lt;br /&gt;
Level III (The Southern Half) transitions from botanical overgrowth to a heavy, industrial density. It is a graveyard of Suel culture, featuring amber emergency lighting, &amp;quot;Ghost-Echoes&amp;quot; of Suloise [[nobility]], and the stale scent of ancient spirits in trashed lounges. The environment is defined by cold metal, flickering holographic projections of the Invoked Devastation, and dormant mechanical skill-tutors.&lt;br /&gt;
&lt;br /&gt;
== Notable Personages ==&lt;br /&gt;
=== Key NPCs ===&lt;br /&gt;
&lt;br /&gt;
George (Jo&amp;#039;rge/Borgee): A displaced Shambling Mound seeking to return to his home garden. He warns of &amp;quot;poison water&amp;quot; below but is becoming a tactical liability in tight corridors.&lt;br /&gt;
&lt;br /&gt;
The Janitor Bot: A heavy mechanical robot currently powered down after a catastrophic logic failure during its attempt to &amp;quot;cleanse&amp;quot; the party.&lt;br /&gt;
&lt;br /&gt;
The Phasnosh Duel-Construct: A Steel Predator guarding the Circle of Ordeal, bristling with glass lenses and dormant weaponry.&lt;br /&gt;
&lt;br /&gt;
== The Player&amp;#039;s Path ==&lt;br /&gt;
=== Player Goals ===&lt;br /&gt;
&lt;br /&gt;
Activate the Phasnosh Elevator using the &amp;quot;phasnosh controls&amp;quot; discovered by Durmen.&lt;br /&gt;
&lt;br /&gt;
Escort George safely back to the 3rd-level garden while navigating &amp;quot;angry water&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Investigate the mysterious connection between the portrait found in the Holographic Theater and Lexana.&lt;br /&gt;
&lt;br /&gt;
== The Adventure Unfolds ==&lt;br /&gt;
=== Adventure Hooks ===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sakura Protocol&amp;quot; remains active; the station AI may deploy more aggressive measures to &amp;quot;cleanse&amp;quot; the contaminants.&lt;br /&gt;
&lt;br /&gt;
A flickering orange crystal (Lexana’s Log-Crystal) offers a chance to witness her historical arguments with a Phasnosh Commander.&lt;br /&gt;
&lt;br /&gt;
=== Key Events ===&lt;br /&gt;
&lt;br /&gt;
The Descent: Using the seamless metal plate lift to reach the recreation and disciplinary sector of Level III.&lt;br /&gt;
&lt;br /&gt;
The Theater Revelation: Discovering the skeleton clutching a portrait that looks remarkably like a younger Lexana.&lt;br /&gt;
&lt;br /&gt;
=== Planned Events ===&lt;br /&gt;
&lt;br /&gt;
George&amp;#039;s Utility: A scene where George assists with a botanical puzzle or obstacle to justify his presence before the final trek.&lt;br /&gt;
&lt;br /&gt;
The Kinetic Jump-start: The party may need to use the Kinetic Atheneum to restore power to the Vapour Vault, requiring a sacrifice of life force.&lt;br /&gt;
&lt;br /&gt;
== Perils and Rewards ==&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
&lt;br /&gt;
Suel Mind-Mold: Infesting the Sleep-Cells and causing &amp;quot;ghost-memories&amp;quot; on a failed Wisdom save.&lt;br /&gt;
&lt;br /&gt;
The Circle of Ordeal: Navigating an electrified stage with wire ropes that deal 4d8 lightning damage.&lt;br /&gt;
&lt;br /&gt;
The Strategic Court: A 6x6 tactical grid filled with shock traps and holographic opponents.&lt;br /&gt;
&lt;br /&gt;
=== Clues and Info ===&lt;br /&gt;
&lt;br /&gt;
The Invoked Devastation: A holographic loop in the theater showing a city consumed by white fire.&lt;br /&gt;
&lt;br /&gt;
Technical Logs: Durmen&amp;#039;s transcription of the Fireball formula from station energy logs.&lt;br /&gt;
&lt;br /&gt;
=== Treasure and Rewards ===&lt;br /&gt;
&lt;br /&gt;
Blue-Ointment Wine: Found in the Officers&amp;#039; Lounge; acts as a Potion of Greater Healing but causes intense cold.&lt;br /&gt;
&lt;br /&gt;
Suloise Steel Ingots: Located in the Main Cargo Bay, worth 500 gp.&lt;br /&gt;
&lt;br /&gt;
Iron Sorcery Artifacts: Potential recovery of a Vibro-Shank, Mercury-Fire Grenades, or a Static-Discharge Glove.&lt;br /&gt;
&lt;br /&gt;
== Interludes and Shadows ==&lt;br /&gt;
=== Interludes ===&lt;br /&gt;
&lt;br /&gt;
A Moment of Respite: A potential short rest in the storage room or kitchenette, perhaps using Suloise Spice to grant temporary hit points.&lt;br /&gt;
&lt;br /&gt;
=== Potential Conflicts ===&lt;br /&gt;
&lt;br /&gt;
Tactical Liability: George inadvertently blocking doorways or exits during high-stakes combat encounters.&lt;br /&gt;
&lt;br /&gt;
The War-Forged: The dormant Iron Golem in the Cargo Bay activating if security runes are disturbed.&lt;br /&gt;
&lt;br /&gt;
== DM&amp;#039;s Guidance ==&lt;br /&gt;
=== Notes and Reminders ===&lt;br /&gt;
&lt;br /&gt;
The Green Key Card is now the primary objective for George&amp;#039;s escort.&lt;br /&gt;
&lt;br /&gt;
Emphasize the &amp;quot;Iron Sorcery&amp;quot; aesthetic—the blend of high-tech Phasnosh mechanics and ancient Suel nobility.&lt;br /&gt;
&lt;br /&gt;
Durmen and Nail are heavily injured; emphasize the scarcity of safe rest spots.&lt;br /&gt;
&lt;br /&gt;
== The Larger World ===&lt;br /&gt;
=== Story Arcs and Themes ===&lt;br /&gt;
&lt;br /&gt;
The Phasnosh Legacy: The obsession with martial perfection and the eerie preservation of a culture long dead.&lt;br /&gt;
&lt;br /&gt;
The Biological vs. The Mechanical: The ongoing conflict between the station&amp;#039;s &amp;quot;Sakura Protocol&amp;quot; and the organic &amp;quot;contaminants&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== The Next Chapter ===&lt;br /&gt;
=== Cliffhanger ===&lt;br /&gt;
As the elevator doors hiss open on Level III, the party sees the flickering holographic city burning in the distance, and George whispers, &amp;quot;The water... it&amp;#039;s not just angry. It&amp;#039;s hungry.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Adventurer</name></author>
	</entry>
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