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Session 149 The Sakura Protocol: Difference between revisions

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Created page with "The party searches the storage room. A large metal plate on the floor is seamless with only a very small fingernail with crack running around it. Party determines it's an elevator, but can't figure out how to operate it. Durmen finds phasnosh controls on the elevator. The party exits the storage room. Poison Egon talks to George to determine what's outside this level, George says "there's poison water below, angry water, bad water " They continue counterclockwise arou..."
 
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The party searches the storage room. A large metal plate on the floor is seamless with only a very small fingernail with crack running around it. Party determines it's an elevator, but can't figure out how to operate it.
{{Session
Durmen finds phasnosh controls on the elevator.
| campaign = Echos of Lhynn
| session_date = 1 May 2026
| game_date = Morning / Midday
| synopsis = Session 149: The Sakura Protocol. After resting in the storage cache, the party ventured further into the biosphere's perimeter. The day was marked by a series of lethal industrial hazards, including an automated security bot programmed to "cleanse biologic infections" and a predatory water elemental guarding a pool of acid. After recovering a vital keycard via necromancy and narrowly surviving an ambush by a pair of Aurumvorax, the party retreated to the hallway to catch their breath.


The party exits the storage room.
Continued from [[Session 148 The Verdant Sentinel]] | summary =


Poison Egon talks to George to determine what's outside this level, George says "there's poison water below, angry water, bad water "
=== The Elevator and the Poison Water ===


They continue counterclockwise around the biosphere level below
The session began with the party investigating the seamless metal plate on the storage room floor.
The floor here is somewhat overgrown along with the wall, as the part approaches a large sport explodes showering the party with some kind of plant pollen. Egon reacts quickly with a spel,  kills a plants for with a Blight Spell in one shot.
Continuing along the walkway party encounters instead of doors, but is unable to enter because it requires a red key. Durmen says theres a sign saying danger "reactant room",
a voice booms out over an unseen speaker system "protocol active "after was Egon and Durmen set off a flashing light/alarm after they attempt to open the door


The door slides open, a heavy, mechanical robot exits and immediately attacks Egon and Durmen. Ego cast and tangled on the robot. Durmen cast comprehend languages as the robot is speaking in an unfamiliar tongue. "Clean the biologic infection" Balmaris asks which biologic?
The Hidden Lift: Durmen identified the plate as a "Phasnosh" controlled elevator, though the activation sequence remained elusive. Deciding to press on, Egon consulted George regarding the path ahead.
Sakura Protocol Active - all contaminants must be rod. Dermot attempt to persuade the robot not to clean the biologic as they are not an infection. The robot shuts down ( after feeling opposed charisma check/critical fail ) Durmen then enters the room
There's a large pool inside, and he goes to take a closer look water elemental attacks and tries to drag him into the water Durmen lightning bolts the creature. Hurmen barely avoids being pulled in to the pool by the LMAO. The impact of the water hit him heart and hurts him badly.


Balmaris we've been off working at some other plants, quickly steps into the doorway and casts flame strike, immediatly turning the elemental into the cloud of steam. At the far end of the pool is a floating human awake body. The water itself is acidic and they have no way to get to it on the body as a key card.
The Shaman's Warning: George described the lower reaches of the station as containing "poison water, angry water, bad water," suggesting hazardous liquid runoff or sentient aquatic threats in the facility's drainage systems.
Balmaris gains an inspiration point raising the dead crewmember to get them out of the pool and recover the key card.


Party moves North to investigate another room where they are attacked by Au Omni box. I know George has followed the party into the room and his unfortunately blocking the door, preventing the party from a rapid escape.
=== The Sakura Protocol ===
 
Continuing counter-clockwise, the party's movement triggered the station's automated defense systems.
 
The Pollen Trap: A massive spore pod exploded as the party passed, showering them in irritants. Egon reacted instantly, utilizing a ''Blight'' spell to wither the offending plant life in a single burst of necrotic energy.
 
The Janitor Bot: Attempting to bypass a door marked "Danger: Reactant Room," Egon and Durmen tripped a flashing alarm. A heavy security robot emerged, booming "Protocol Active." Durmen used ''Comprehend Languages'' to translate the machine's directive: "Clean the biologic infection."
 
The Critical Shutdown: As the robot prepared to "cleanse" the party, Durmen attempted a desperate persuasion. In a stroke of luck, the robot suffered a catastrophic logic failure (Critical Fail on Charisma check) and abruptly powered down, allowing the party entry.
 
=== The Acid Pool and the Floating Key ===
 
The Reactant Room contained a large pool filled with highly acidic water and a floating corpse.
 
[[File:water elemental battle.png||thumb|Water Elemental]]
 
The Elemental Ambush: As Durmen approached the water, a Water Elemental lunged from the pool, slamming into him with enough force to nearly drag him into the acid. Durmen responded with a point-blank ''Lightning Bolt'', but the creature held firm until Balmaris intervened.
 
Steam and Spirit: Balmaris unleashed a ''Flame Strike'', instantly vaporizing the elemental into a cloud of scalding steam. To retrieve a keycard visible on the floating body, Balmaris utilized ''Raise Dead'' (necromancy) to compel the corpse to paddle itself to the edge, securing the green-clearance access.
 
=== Ambush of the Golden Gorgers ===
 
The party moved north into a secondary chamber, only to be caught in a deadly bottleneck.
 
The Aurumvorax Trap: A pair of Aurumvorax (eight-legged, gold-eating predators) attacked with vicious speed. The encounter turned claustrophobic as George, the Shambling Mound, inadvertently blocked the only exit, trapping the party inside with the monsters.
 
The Acidic End: Durmen cast ''Mage Armor'' to survive the scramble past George's bulk. Once the party cleared the doorway, Egon delivered a massive strike to the pursuing Aurumvorax, knocking the creature into the nearby acid pool. The beast thrashed briefly before dissolving into an oily film.
 
| treasure = Red Key Card (Recovered from the pool corpse).
| key_npcs = The Janitor Bot (Inactive), George.
| tasks = Determine how to operate the Phasnosh Elevator. Find a use for the Green Key Card.
| rumors = "Angry water" suggests the presence of more elementals or perhaps a central hive-mind within the station's filtration system. }}
 
==== ⚠️ SESSION 150 STATUS CARRYOVER ====
 
{| class="wikitable"
! Character !! Condition/Effect !! Duration/Notes
|-
| '''Durmen''' || Heavily Injured || Took massive damage from the Water Elemental slam; near exhaustion.
|-
| '''Egon''' || Wary || Used high-level Blight/Shillelagh; monitoring the "Sakura Protocol" alerts.
|-
| '''Balmaris''' || Inspired || Awarded for the creative use of necromancy to bridge the acid pool.
|-
| '''Nail''' || Exhausted || Battered by the Aurumvorax melee; out of breath.
|-
| '''George''' || Apologetic || Still following; his size is becoming a tactical liability in tight corridors.
|}

Latest revision as of 19:34, 14 May 2026


Session Details

Session Date: 1 May 2026
Game Date: Morning / Midday

Session Summary

Synopsis

Session 149: The Sakura Protocol. After resting in the storage cache, the party ventured further into the biosphere's perimeter. The day was marked by a series of lethal industrial hazards, including an automated security bot programmed to "cleanse biologic infections" and a predatory water elemental guarding a pool of acid. After recovering a vital keycard via necromancy and narrowly surviving an ambush by a pair of Aurumvorax, the party retreated to the hallway to catch their breath.

Continued from Session 148 The Verdant Sentinel

This Session

The Elevator and the Poison Water

The session began with the party investigating the seamless metal plate on the storage room floor.

The Hidden Lift: Durmen identified the plate as a "Phasnosh" controlled elevator, though the activation sequence remained elusive. Deciding to press on, Egon consulted George regarding the path ahead.

The Shaman's Warning: George described the lower reaches of the station as containing "poison water, angry water, bad water," suggesting hazardous liquid runoff or sentient aquatic threats in the facility's drainage systems.

The Sakura Protocol

Continuing counter-clockwise, the party's movement triggered the station's automated defense systems.

The Pollen Trap: A massive spore pod exploded as the party passed, showering them in irritants. Egon reacted instantly, utilizing a Blight spell to wither the offending plant life in a single burst of necrotic energy.

The Janitor Bot: Attempting to bypass a door marked "Danger: Reactant Room," Egon and Durmen tripped a flashing alarm. A heavy security robot emerged, booming "Protocol Active." Durmen used Comprehend Languages to translate the machine's directive: "Clean the biologic infection."

The Critical Shutdown: As the robot prepared to "cleanse" the party, Durmen attempted a desperate persuasion. In a stroke of luck, the robot suffered a catastrophic logic failure (Critical Fail on Charisma check) and abruptly powered down, allowing the party entry.

The Acid Pool and the Floating Key

The Reactant Room contained a large pool filled with highly acidic water and a floating corpse.

Water Elemental

The Elemental Ambush: As Durmen approached the water, a Water Elemental lunged from the pool, slamming into him with enough force to nearly drag him into the acid. Durmen responded with a point-blank Lightning Bolt, but the creature held firm until Balmaris intervened.

Steam and Spirit: Balmaris unleashed a Flame Strike, instantly vaporizing the elemental into a cloud of scalding steam. To retrieve a keycard visible on the floating body, Balmaris utilized Raise Dead (necromancy) to compel the corpse to paddle itself to the edge, securing the green-clearance access.

Ambush of the Golden Gorgers

The party moved north into a secondary chamber, only to be caught in a deadly bottleneck.

The Aurumvorax Trap: A pair of Aurumvorax (eight-legged, gold-eating predators) attacked with vicious speed. The encounter turned claustrophobic as George, the Shambling Mound, inadvertently blocked the only exit, trapping the party inside with the monsters.

The Acidic End: Durmen cast Mage Armor to survive the scramble past George's bulk. Once the party cleared the doorway, Egon delivered a massive strike to the pursuing Aurumvorax, knocking the creature into the nearby acid pool. The beast thrashed briefly before dissolving into an oily film.

Session Results

Experience

The running tally of XP earned is found on the Party Experience page.

Treasure

Red Key Card (Recovered from the pool corpse).

Tasks or Quests

Determine how to operate the Phasnosh Elevator. Find a use for the Green Key Card.

Rumors or Intelligence Gained

"Angry water" suggests the presence of more elementals or perhaps a central hive-mind within the station's filtration system.

NPC's of Note

The Janitor Bot (Inactive), George.


⚠️ SESSION 150 STATUS CARRYOVER

Character Condition/Effect Duration/Notes
Durmen Heavily Injured Took massive damage from the Water Elemental slam; near exhaustion.
Egon Wary Used high-level Blight/Shillelagh; monitoring the "Sakura Protocol" alerts.
Balmaris Inspired Awarded for the creative use of necromancy to bridge the acid pool.
Nail Exhausted Battered by the Aurumvorax melee; out of breath.
George Apologetic Still following; his size is becoming a tactical liability in tight corridors.