Session 149 The Sakura Protocol: Difference between revisions
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The Reactant Room contained a large pool filled with highly acidic water and a floating corpse. | The Reactant Room contained a large pool filled with highly acidic water and a floating corpse. | ||
[[File:water elemental battle.png||thumb|Water Elemental]] | |||
The Elemental Ambush: As Durmen approached the water, a Water Elemental lunged from the pool, slamming into him with enough force to nearly drag him into the acid. Durmen responded with a point-blank ''Lightning Bolt'', but the creature held firm until Balmaris intervened. | The Elemental Ambush: As Durmen approached the water, a Water Elemental lunged from the pool, slamming into him with enough force to nearly drag him into the acid. Durmen responded with a point-blank ''Lightning Bolt'', but the creature held firm until Balmaris intervened. | ||
Steam and Spirit: Balmaris unleashed a ''Flame Strike'', instantly vaporizing the elemental into a cloud of scalding steam. To retrieve a keycard visible on the floating body, Balmaris utilized ''Raise Dead'' ( | Steam and Spirit: Balmaris unleashed a ''Flame Strike'', instantly vaporizing the elemental into a cloud of scalding steam. To retrieve a keycard visible on the floating body, Balmaris utilized ''Raise Dead'' (necromancy) to compel the corpse to paddle itself to the edge, securing the green-clearance access. | ||
=== Ambush of the Golden Gorgers === | === Ambush of the Golden Gorgers === | ||
| Line 43: | Line 45: | ||
| treasure = Red Key Card (Recovered from the pool corpse). | | treasure = Red Key Card (Recovered from the pool corpse). | ||
| key_npcs = The Janitor Bot (Inactive), George. | | key_npcs = The Janitor Bot (Inactive), George. | ||
| tasks = Determine how to operate the Phasnosh Elevator. Find a use for the | | tasks = Determine how to operate the Phasnosh Elevator. Find a use for the Green Key Card. | ||
| rumors = "Angry water" suggests the presence of more elementals or perhaps a central hive-mind within the station's filtration system. }} | | rumors = "Angry water" suggests the presence of more elementals or perhaps a central hive-mind within the station's filtration system. }} | ||
Latest revision as of 19:34, 14 May 2026
Session Details
| Session Date: | 1 May 2026 |
|---|---|
| Game Date: | Morning / Midday |
Session Summary
Synopsis
Session 149: The Sakura Protocol. After resting in the storage cache, the party ventured further into the biosphere's perimeter. The day was marked by a series of lethal industrial hazards, including an automated security bot programmed to "cleanse biologic infections" and a predatory water elemental guarding a pool of acid. After recovering a vital keycard via necromancy and narrowly surviving an ambush by a pair of Aurumvorax, the party retreated to the hallway to catch their breath.
Continued from Session 148 The Verdant Sentinel
This Session
The Elevator and the Poison Water
The session began with the party investigating the seamless metal plate on the storage room floor.
The Hidden Lift: Durmen identified the plate as a "Phasnosh" controlled elevator, though the activation sequence remained elusive. Deciding to press on, Egon consulted George regarding the path ahead.
The Shaman's Warning: George described the lower reaches of the station as containing "poison water, angry water, bad water," suggesting hazardous liquid runoff or sentient aquatic threats in the facility's drainage systems.
The Sakura Protocol
Continuing counter-clockwise, the party's movement triggered the station's automated defense systems.
The Pollen Trap: A massive spore pod exploded as the party passed, showering them in irritants. Egon reacted instantly, utilizing a Blight spell to wither the offending plant life in a single burst of necrotic energy.
The Janitor Bot: Attempting to bypass a door marked "Danger: Reactant Room," Egon and Durmen tripped a flashing alarm. A heavy security robot emerged, booming "Protocol Active." Durmen used Comprehend Languages to translate the machine's directive: "Clean the biologic infection."
The Critical Shutdown: As the robot prepared to "cleanse" the party, Durmen attempted a desperate persuasion. In a stroke of luck, the robot suffered a catastrophic logic failure (Critical Fail on Charisma check) and abruptly powered down, allowing the party entry.
The Acid Pool and the Floating Key
The Reactant Room contained a large pool filled with highly acidic water and a floating corpse.

The Elemental Ambush: As Durmen approached the water, a Water Elemental lunged from the pool, slamming into him with enough force to nearly drag him into the acid. Durmen responded with a point-blank Lightning Bolt, but the creature held firm until Balmaris intervened.
Steam and Spirit: Balmaris unleashed a Flame Strike, instantly vaporizing the elemental into a cloud of scalding steam. To retrieve a keycard visible on the floating body, Balmaris utilized Raise Dead (necromancy) to compel the corpse to paddle itself to the edge, securing the green-clearance access.
Ambush of the Golden Gorgers
The party moved north into a secondary chamber, only to be caught in a deadly bottleneck.
The Aurumvorax Trap: A pair of Aurumvorax (eight-legged, gold-eating predators) attacked with vicious speed. The encounter turned claustrophobic as George, the Shambling Mound, inadvertently blocked the only exit, trapping the party inside with the monsters.
The Acidic End: Durmen cast Mage Armor to survive the scramble past George's bulk. Once the party cleared the doorway, Egon delivered a massive strike to the pursuing Aurumvorax, knocking the creature into the nearby acid pool. The beast thrashed briefly before dissolving into an oily film.
Session Results
Experience
The running tally of XP earned is found on the Party Experience page.
Treasure
Red Key Card (Recovered from the pool corpse).
Tasks or Quests
Determine how to operate the Phasnosh Elevator. Find a use for the Green Key Card.
Rumors or Intelligence Gained
"Angry water" suggests the presence of more elementals or perhaps a central hive-mind within the station's filtration system.
NPC's of Note
The Janitor Bot (Inactive), George.
⚠️ SESSION 150 STATUS CARRYOVER
| Character | Condition/Effect | Duration/Notes |
|---|---|---|
| Durmen | Heavily Injured | Took massive damage from the Water Elemental slam; near exhaustion. |
| Egon | Wary | Used high-level Blight/Shillelagh; monitoring the "Sakura Protocol" alerts. |
| Balmaris | Inspired | Awarded for the creative use of necromancy to bridge the acid pool. |
| Nail | Exhausted | Battered by the Aurumvorax melee; out of breath. |
| George | Apologetic | Still following; his size is becoming a tactical liability in tight corridors. |