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Adventurer (talk | contribs) m Text replacement - "| dex_mod = +0" to "" |
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{{ | {{Monster Statblock | ||
| | | monster_name = | ||
| image = | | image = | ||
| | | size = Medium | ||
| type = humanoid | |||
| alignment = | |||
| ac = 10 | |||
| hp = 10 | |||
| speed = 30 ft. | |||
| str = 10 | |||
| str_mod = +0 | |||
| dex = 10 | |||
| con = 10 | |||
| con_mod = +0 | |||
| int = 10 | |||
| int_mod = +0 | |||
| wis = 10 | |||
| wis_mod = +0 | |||
| cha = 10 | |||
| cha_mod = +0 | |||
| saving_throws = — | |||
| skills = | |||
| damage_vulnerabilities = — | |||
| damage_resistances = — | |||
| damage_immunities = | |||
| condition_immunities = | |||
| senses = | |||
| languages = | |||
| cr = 0 | |||
| xp = 0 | |||
| actions = | |||
| legendary_actions_header = | |||
| legendary_actions = | |||
| reactions_header = | |||
| reactions = | |||
| roleplaying_header = Roleplaying Notes | |||
| campaign = Corsairs | | campaign = Corsairs | ||
| | | appearance = | ||
| | | voice_mannerisms = | ||
| | | bond = | ||
| ideal = | | ideal = | ||
| flaw | | flaw = | ||
| info = | |||
| info | | equipment = | ||
| equipment = | |||
}} | }} | ||
Latest revision as of 22:16, 27 August 2025
New CreatureMedium humanoid,Armor Class 10 (natural armor)
Saving Throws — Damage Vulnerabilities —
Foundry VTT Copy BlockHighlight, copy, and paste the block below directly into your Foundry VTT statblock importer module: {{{monster_name|New Creature}}}
{{{size|Medium}}} {{{type|humanoid (any race)}}}, {{{alignment|Any alignment}}}
Armor Class {{{ac|10}}} (natural armor)
Hit Points {{{hp|10}}} ({{{hit_dice|2d8}}})
Speed {{{speed|30 ft.}}}
STR {{{str|10}}} ({{#ifexpr:floor(({{{str|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{str|10}}}-10)/2)}}) DEX {{{dex|10}}} ({{#ifexpr:floor(({{{dex|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{dex|10}}}-10)/2)}}) CON {{{con|10}}} ({{#ifexpr:floor(({{{con|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{con|10}}}-10)/2)}}) INT {{{int|10}}} ({{#ifexpr:floor(({{{int|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{int|10}}}-10)/2)}}) WIS {{{wis|10}}} ({{#ifexpr:floor(({{{wis|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{wis|10}}}-10)/2)}}) CHA {{{cha|10}}} ({{#ifexpr:floor(({{{cha|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{cha|10}}}-10)/2)}})
{{#if:{{{saving_throws|}}}|Saving Throws {{{saving_throws}}}}}
{{#if:{{{skills|}}}|Skills {{{skills}}}}}
{{#if:{{{damage_vulnerabilities|}}}|Damage Vulnerabilities {{{damage_vulnerabilities}}}}}
{{#if:{{{damage_resistances|}}}|Damage Resistances {{{damage_resistances}}}}}
{{#if:{{{damage_immunities|}}}|Damage Immunities {{{damage_immunities}}}}}
{{#if:{{{condition_immunities|}}}|Condition Immunities {{{condition_immunities}}}}}
Senses {{{senses|passive Perception 10}}}
Languages {{{languages|Common}}}
Challenge {{{cr|0}}} ({{{xp|10}}} XP){{#if:{{{pb|}}}| — Proficiency Bonus {{{pb}}}}}
{{{traits|}}}
Actions
{{{actions|}}}
{{#if:{{{bonus_actions|}}}|
Bonus Actions
{{{bonus_actions}}}
}}
{{#if:{{{reactions|}}}|
Reactions
{{{reactions|}}}
}}
{{#if:{{{legendary_actions|}}}|
Legendary Actions
{{{legendary_actions|}}}
}}
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