Template:Monster Statblock: Difference between revisions
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[[Category:NPC]] | [[Category:NPC]] | ||
[[Category:DM Info]] | [[Category:DM Info]] | ||
{{#if:{{{campaign|}}}|[[Category:{{{campaign}}}]]}} | {{#if:{{{campaign|}}} | ||
|[[Category:{{{campaign}}} Campaign|{{#if:{{{monster_name|}}}|{{PAGENAME}}|New Creature}}]] | |||
|[[Category:Campaign Needs Assignment]] | |||
}} | |||
__NOTOC__ | __NOTOC__ | ||
{| style="width:100%;" | <div class="wotc-statblock-bg" style="width:100%;"> | ||
| style="vertical-align:top; width: | {| style="width:100%; border:none; margin:0; padding:0; background:transparent;" | ||
{{#if:{{{monster_name|}}}| | | style="vertical-align:top; width:65%;" | | ||
< | |||
<hr | {{#if:{{{monster_name|}}}|<h1>{{{monster_name}}}</h1>|<h1>New Creature</h1>}} | ||
<h2>''{{{size|Medium}}} {{{type|humanoid (any race)}}}, {{{alignment|Any alignment}}}''</h2> | |||
<hr class="wotc-hr"> | |||
'''Armor Class''' {{{ac|10}}}<br> | '''Armor Class''' {{{ac|10}}} (natural armor)<br> | ||
'''Hit Points''' {{{hp|10}}} ({{{hit_dice|2d8}}})<br> | '''Hit Points''' <span class="wotc-ability-color">{{{hp|10}}}</span> ({{{hit_dice|2d8}}})<br> | ||
'''Speed''' {{{speed|30 ft.}}}<br> | '''Speed''' {{{speed|30 ft.}}}<br> | ||
<hr | <hr class="wotc-hr"> | ||
{| class="wikitable" style="width: 100%; text-align: center | {| class="wikitable wotc-ability-table" style="width: 100%; text-align: center; margin: 0; padding: 0; border: none;" | ||
|- style="font- | |- style="font-size: 0.9em;" | ||
! class="wotc-ability-table-bottom" | STR !! class="wotc-ability-table-bottom" | DEX !! class="wotc-ability-table-bottom" | CON !! class="wotc-ability-table-bottom" | INT !! class="wotc-ability-table-bottom" | WIS !! class="wotc-ability-table-bottom" | CHA | |||
|- style="border: none;" | |- style="border: none;" | ||
| {{{str|10}}} ({{#ifexpr:floor(({{{str|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{str|10}}}-10)/2)}}) | | <span class="wotc-ability-color">{{{str|10}}} ({{#ifexpr:floor(({{{str|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{str|10}}}-10)/2)}})</span> | ||
| {{{dex|10}}} ({{#ifexpr:floor(({{{dex|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{dex|10}}}-10)/2)}}) | | <span class="wotc-ability-color">{{{dex|10}}} ({{#ifexpr:floor(({{{dex|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{dex|10}}}-10)/2)}})</span> | ||
| {{{con|10}}} ({{#ifexpr:floor(({{{con|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{con|10}}}-10)/2)}}) | | <span class="wotc-ability-color">{{{con|10}}} ({{#ifexpr:floor(({{{con|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{con|10}}}-10)/2)}})</span> | ||
| {{{int|10}}} ({{#ifexpr:floor(({{{int|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{int|10}}}-10)/2)}}) | | <span class="wotc-ability-color">{{{int|10}}} ({{#ifexpr:floor(({{{int|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{int|10}}}-10)/2)}})</span> | ||
| {{{wis|10}}} ({{#ifexpr:floor(({{{wis|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{wis|10}}}-10)/2)}}) | | <span class="wotc-ability-color">{{{wis|10}}} ({{#ifexpr:floor(({{{wis|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{wis|10}}}-10)/2)}})</span> | ||
| {{{cha|10}}} ({{#ifexpr:floor(({{{cha|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{cha|10}}}-10)/2)}}) | | <span class="wotc-ability-color">{{{cha|10}}} ({{#ifexpr:floor(({{{cha|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{cha|10}}}-10)/2)}})</span> | ||
|} | |} | ||
<hr | <hr class="wotc-hr"> | ||
{{#if:{{{saving_throws|}}}|'''Saving Throws''' {{{saving_throws}}}<br>}} | {{#if:{{{saving_throws|}}}|'''Saving Throws''' {{{saving_throws}}}<br>}} | ||
| Line 90: | Line 96: | ||
'''Languages''' {{{languages|Common}}}<br> | '''Languages''' {{{languages|Common}}}<br> | ||
'''Challenge''' {{{cr|0}}} ({{{xp|10}}} XP)<br> | '''Challenge''' {{{cr|0}}} ({{{xp|10}}} XP)<br> | ||
<hr | <hr class="wotc-hr"> | ||
{{#if:{{{traits|}}}|<hr class="wotc-hr">}}{{{traits|}}} | |||
{{#if:{{{traits|}}}|<hr | <h3>Actions</h3> | ||
{{{actions|}}} | {{{actions|}}} | ||
{{#if:{{{reactions|}}}| | {{#if:{{{reactions|}}}| | ||
<h3>Reactions</h3> | |||
{{{reactions|}}} | {{{reactions|}}} | ||
}} | }} | ||
{{#if:{{{legendary_actions|}}}| | {{#if:{{{legendary_actions|}}}| | ||
<h3>Legendary Actions</h3> | |||
{{{legendary_actions|}}} | {{{legendary_actions|}}} | ||
}} | }} | ||
{{#if:{{{roleplaying_notes|}}}| | {{#if:{{{roleplaying_notes|}}}| | ||
<h3>Roleplaying Notes</h3> | |||
{{{roleplaying_notes|}}} | {{{roleplaying_notes|}}} | ||
}} | }} | ||
{{#if:{{{appearance|}}}{{{voice_mannerisms|}}}{{{bond|}}}{{{ideal|}}}{{{flaw|}}}{{{info|}}}{{{equipment|}}}| | {{#if:{{{appearance|}}}{{{voice_mannerisms|}}}{{{bond|}}}{{{ideal|}}}{{{flaw|}}}{{{info|}}}{{{equipment|}}}| | ||
- | <hr class="wotc-hr"> | ||
<h3>Additional Info</h3> | |||
'''Appearance''' {{{appearance|—}}}<br> | '''Appearance''' {{{appearance|—}}}<br> | ||
'''Voice/Mannerisms''' {{{voice_mannerisms|—}}}<br> | '''Voice/Mannerisms''' {{{voice_mannerisms|—}}}<br> | ||
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'''Equipment''' {{{equipment|—}}}<br> | '''Equipment''' {{{equipment|—}}}<br> | ||
}} | }} | ||
| style="vertical-align:top; width: | | style="vertical-align:top; width:35%;" | | ||
{{#if:{{{image|}}}|[[File:{{{image}}}|thumb|300px|alt=Creature Image|{{{monster_name|New Creature}}}]]}} | {{#if:{{{image|}}}|[[File:{{{image}}}|thumb|300px|alt=Creature Image|{{{monster_name|New Creature}}}]]}} | ||
|} | |} | ||
</div> | |||
Latest revision as of 03:17, 13 October 2025
This template is used by all NPC's to document their stats. You can paste the output directly into Foundry VTT to create the Actor.
How to Use
To create a new NPC or Monster, use the following syntax. Note that the stat modifiers are calculated automatically.
{{Monster Statblock
|monster_name =
|size =
|type =
|alignment =
|ac =
|hp =
|hit_dice =
|speed =
|str =
|dex =
|con =
|int =
|wis =
|cha =
|saving_throws =
|skills =
|damage_vulnerabilities =
|damage_resistances =
|damage_immunities =
|condition_immunities =
|senses =
|languages =
|cr =
|xp =
|traits =
|actions =
|reactions =
|legendary_actions =
|roleplaying_notes =
|image =
|campaign =
|appearance =
|voice_mannerisms =
|bond =
|ideal =
|flaw =
|info =
|equipment =
}}
New CreatureMedium humanoid (any race), Any alignmentArmor Class 10 (natural armor)
Senses passive Perception 10
Actions
|