Simon Accord: Difference between revisions
Adventurer (talk | contribs) mNo edit summary |
Adventurer (talk | contribs) mNo edit summary |
||
| Line 31: | Line 31: | ||
|reactions = **Uncanny Dodge.** When an attacker that Simon can see hits him with an attack, Simon can use his reaction to halve the attack's damage against him. | |reactions = **Uncanny Dodge.** When an attacker that Simon can see hits him with an attack, Simon can use his reaction to halve the attack's damage against him. | ||
|roleplaying_notes = Simon is usually charming and confident, especially when discussing money or goods. He becomes immediately hostile or slippery when faced with authority or when his network is threatened. He works closely with [[Thriven Dormor]] to manage the logistics of their operation. | |roleplaying_notes = Simon is usually charming and confident, especially when discussing money or goods. He becomes immediately hostile or slippery when faced with authority or when his network is threatened. He works closely with [[Thriven Dormor]] to manage the logistics of their operation. | ||
|campaign = | |campaign = Ivae Orr | ||
|appearance = Simon is a wiry human with quick eyes and hands. He typically wears dark, unassuming clothing that offers easy movement, with a light studding of leather armor hidden underneath. | |appearance = Simon is a wiry human with quick eyes and hands. He typically wears dark, unassuming clothing that offers easy movement, with a light studding of leather armor hidden underneath. | ||
|voice_mannerisms = Smooth, confident, and persuasive. He always sounds like he's selling you something. | |voice_mannerisms = Smooth, confident, and persuasive. He always sounds like he's selling you something. | ||
Latest revision as of 22:06, 13 October 2025
Simon AccordMedium Humanoid (Human), Chaotic NeutralArmor Class 14 (studded leather) (natural armor)
Saving Throws Dex +6, Int +4 Senses Passive Perception 12
Actions
Reactions
Roleplaying NotesSimon is usually charming and confident, especially when discussing money or goods. He becomes immediately hostile or slippery when faced with authority or when his network is threatened. He works closely with Thriven Dormor to manage the logistics of their operation. Additional InfoAppearance Simon is a wiry human with quick eyes and hands. He typically wears dark, unassuming clothing that offers easy movement, with a light studding of leather armor hidden underneath. Foundry VTT Copy BlockHighlight, copy, and paste the block below directly into your Foundry VTT statblock importer module: {{{monster_name|New Creature}}}
{{{size|Medium}}} {{{type|humanoid (any race)}}}, {{{alignment|Any alignment}}}
Armor Class {{{ac|10}}} (natural armor)
Hit Points {{{hp|10}}} ({{{hit_dice|2d8}}})
Speed {{{speed|30 ft.}}}
STR {{{str|10}}} ({{#ifexpr:floor(({{{str|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{str|10}}}-10)/2)}}) DEX {{{dex|10}}} ({{#ifexpr:floor(({{{dex|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{dex|10}}}-10)/2)}}) CON {{{con|10}}} ({{#ifexpr:floor(({{{con|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{con|10}}}-10)/2)}}) INT {{{int|10}}} ({{#ifexpr:floor(({{{int|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{int|10}}}-10)/2)}}) WIS {{{wis|10}}} ({{#ifexpr:floor(({{{wis|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{wis|10}}}-10)/2)}}) CHA {{{cha|10}}} ({{#ifexpr:floor(({{{cha|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{cha|10}}}-10)/2)}})
{{#if:{{{saving_throws|}}}|Saving Throws {{{saving_throws}}}}}
{{#if:{{{skills|}}}|Skills {{{skills}}}}}
{{#if:{{{damage_vulnerabilities|}}}|Damage Vulnerabilities {{{damage_vulnerabilities}}}}}
{{#if:{{{damage_resistances|}}}|Damage Resistances {{{damage_resistances}}}}}
{{#if:{{{damage_immunities|}}}|Damage Immunities {{{damage_immunities}}}}}
{{#if:{{{condition_immunities|}}}|Condition Immunities {{{condition_immunities}}}}}
Senses {{{senses|passive Perception 10}}}
Languages {{{languages|Common}}}
Challenge {{{cr|0}}} ({{{xp|10}}} XP){{#if:{{{pb|}}}| — Proficiency Bonus {{{pb}}}}}
{{{traits|}}}
Actions
{{{actions|}}}
{{#if:{{{bonus_actions|}}}|
Bonus Actions
{{{bonus_actions}}}
}}
{{#if:{{{reactions|}}}|
Reactions
{{{reactions|}}}
}}
{{#if:{{{legendary_actions|}}}|
Legendary Actions
{{{legendary_actions|}}}
}}
|
|
