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Session 128 Prep: Difference between revisions

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=== Random Encounters ===
=== Random Encounters ===
[[Regional Random Encounters Table Link]]
[[Category:Encounter Table]]
* Thieves' Guild members attempting to intercept the party.
* Thieves' Guild members attempting to intercept the party.
* City watch patrols investigating suspicious activity.
* City watch patrols investigating suspicious activity.

Revision as of 23:26, 20 March 2025


Previously...

The party activated an ancient Flan runestone portal, with Egon accidentally leaving the party behind. He explored the Solonor coast near Belport, while the party fought off a Sahuagin attack. Reuniting in Belport, they navigated the city's tensions, encountered an old acquaintance of Durmen's father, and learned of a mercenary army preparing for a Frost Barbarian attack. They settled at the Silver Swan and discovered a quest to find a lost spellbook for a 1500 GP reward. Session 128 The party then entered the Obsidian Flask, learned more details about the missing spellbook, fought a demonic patron, and accepted a quest from Turgen Voxhall to retrieve the book. They were then magically trapped in a room by Turgen Voxhall. Session 129

Interludes

Flashback: Lexana's Ambush

  • A flashback showing Lexana Brightshore being ambushed and captured, revealing a clue about her captors or the location of the spellbook. Focus on the speed and efficiency of her captors, possibly revealing a symbol or mark.

Planned Events

Escape the Room

  • The party must solve puzzles or overcome challenges to escape Turgen Voxhall's magical room.
  • Puzzles may include:
  • Deciphering a magical lock using knowledge gained from the Obsidian Flask.
  • Overcoming illusions that reflect the party's fears or desires.
  • Solving a riddle related to the history of the runestone gates.

Investigate Lexana's Disappearance

  • After escaping, the party investigates Lexana Brightshore's disappearance.

They may:

  • Visit her known associates or contacts in Belport.
  • Search her last known location (e.g., her room at the Obsidian Flask).
  • Gather information from the Thieves' Guild or other underworld contacts.
  • Investigate rumors regarding the upcoming auction at the Obsidian Flask.

Meet Exter

  • The party seeks out Exter, the gnome offering the 1500 GP reward.

They may:

  • Interrogate Exter about the spellbook and its importance.
  • Negotiate terms for the reward.
  • Gather information about the auction at the Obsidian Flask.

Cliffhanger

The party discovers a hidden message or clue left by Lexana, revealing a secret location or a dangerous enemy involved in her disappearance. This clue leads them to a location outside of Belport, forcing them to choose between their current quest, and their original mission to Coregilia.

Random Encounters

  • Thieves' Guild members attempting to intercept the party.
  • City watch patrols investigating suspicious activity.
  • Street urchins with information or rumors.
  • Members of the mercenary army patrolling the city.

Key NPC's

Turgen Voxhall

Turgen Voxhall
Turgen Voxhall Voxhall, a 230-year-old archmage, driven by reckless curiosity and the pursuit of arcane secrets.

Name: Turgen Voxhall Voxhall
Alignment: Chaotic Neutral
Appearance: Turgen Voxhall is pale skinned and old, over 230 years old. He favors dark, flowing robes embroidered with arcane symbols, and his long, silver hair is often tied back with a simple leather cord.
Voice/Mannerisms: Silent and calculating. When he does speak, his voice is a low, measured rasp, betraying little emotion. His movements are deliberate and precise.
Ideal: Freedom of Knowledge.
Flaw: Reckless Curiosity.
Bond: The Pursuit of Arcane Secrets.

Ability scores and combat statistics are best left on the NPC's main page and not included in Session or Session Prep for ease of reading.


Ability Scores: STR 10 (+0), DEX 14 (+2), CON 16 (+3), INT 22 (+6), WIS 18 (+4), CHA 12 (+1)
Skills: Arcana +11, History +11, Insight +9, Perception +9
Condition Immunities: None
Damage Immunities: damage from spells
Challenge Rating: 12 (8,400 XP)
Senses: passive Perception 19
Languages: All common languages, Draconic, Infernal, Deep Speech
Equipment: Dagger, Arcane Robes, Spellbook.

Traits:

  • Magic Resistance: Turgen Voxhall has advantage on saving throws against spells and other magical effects.
  • Spellcasting: Turgen Voxhall is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). Turgen Voxhall has the following wizard spells prepared:
   * Cantrips (at will): *fire bolt*, *light*, *mage hand*, *prestidigitation*, *shocking grasp*
* 1st level (4 slots): *detect magic*, *mage armor*, *magic missile*, *shield*
* 2nd level (3 slots): *detect thoughts*, *invisibility*, *mirror image*
* 3rd level (3 slots): *counterspell*, *fireball*, *fly*
* 4th level (3 slots): *dimension door*, *greater invisibility*, *stoneskin*
* 5th level (3 slots): *cone of cold*, *scrying*, *telekinesis*
* 6th level (1 slot): *globe of invulnerability*, *mass suggestion*
* 7th level (1 slot): *plane shift*, *teleport*
* 8th level (1 slot): *mind blank*
* 9th level (1 slot): *time stop*

Actions:

  • Dagger: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Legendary Actions: Turgen Voxhall can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Turgen Voxhall regains spent legendary actions at the start of his turn.

  • Cantrip: Turgen Voxhall casts a cantrip.
  • Spell Slot (Costs 2 Actions): Turgen Voxhall expends a spell slot of 5th level or lower to cast a spell.
  • Teleport (Costs 3 Actions): Turgen Voxhall magically teleports up to 60 feet to an unoccupied space he can see.



Lexana Brightshore

Medium Humanoid (human), Lawful Evil


Armor Class 18 (natural armor)
Hit Points 142 (2d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (0) 14 (+2) 16 (+3) 19 (+4) 15 (+2) 18 (+4)

Saving Throws Int +9, Wis +7, Cha +9
Skills Arcana +9, Investigation +9, Perception +7, Stealth +6

Damage Resistances
Damage Immunities Cold, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Common, Elvish (Sindarin), Phasnosh
Challenge 12 (8,400 XP)


      • Magic Resistance.*** Lexana has advantage on saving throws against spells and other magical effects.[cite: 1]
        ***Cunning Action.*** On each of her turns, Lexana can use a bonus action to take the Dash, Disengage, or Hide action.[cite: 1]
        ***Legendary Resistance (2/Day).*** If Lexana fails a saving throw, she can choose to succeed instead.[cite: 1]
        ***Techno-arcane Savant.*** Lexana is proficient with all Phasnosh and technomantic equipment.[cite: 1]



Actions

      • Multiattack.*** Lexana makes two dagger attacks or casts one spell and makes one dagger attack.[cite: 1]
        ***Dagger.*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 4 (1d4 + 2) piercing damage plus 10 (3d6) poison damage.[cite: 1]
        ***Spellcasting.*** Lexana is a 12th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). She has the following wizard spells prepared:[cite: 1]
        * **Cantrips (at will):** *mage hand, minor illusion, ray of frost*[cite: 1]
        * **1st level (4 slots):** *mage armor, magic missile, shield*[cite: 1]
        * **2nd level (3 slots):** *misty step, invisibility, phantasmal force*[cite: 1]
        * **3rd level (3 slots):** *counterspell, fireball, fly, lightning bolt, nondetection*[cite: 1]
        * **4th level (3 slots):** *greater invisibility, ice storm, otiluke’s resilient sphere*[cite: 1]
        * **5th level (2 slots):** *cone of cold, wall of force*[cite: 1]
        * **6th level (1 slot):** *globe of invulnerability*[cite: 1]



Legendary Actions

Lexana can take 3 legendary actions, choosing from the options below.[cite: 1]
***Sigil-Locked Displacement.*** Lexana teleports 30 ft. and leaves an Arcane Sigil. The first creature to enter that space before her next turn must succeed on a DC 17 Int save or be shunted to a demi-plane (Stunned until the end of their next turn).[cite: 1]
***Command Override.*** Lexana targets a player’s piece of technomantic gear, causing it to malfunction until the end of the target's next turn.[cite: 1]
***Fragment of Videric’s Truth.*** Lexana forces a creature to perceive a reality-glitch, taking 22 (4d10) psychic damage and becoming Stunned until the end of its next turn.[cite: 1]



Additional Info

Appearance
Voice/Mannerisms
Bond
Ideal
Flaw
Info
Equipment Fragment of the Book of Videric, Dagger of the Guild, Suel Inertia-Belt (Modified), Phasnosh Communication Array, Poisoner’s Kit.[cite: 1]


Foundry VTT Copy Block

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Creature Image
Lexana Brightshore

Exter Elra the Wizard



Giuseppe della Cucina

Medium Humanoid (Human), Neutral Good


Armor Class 10 (natural armor)
Hit Points 18 (4d8 + 4)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 10 (0) 12 (+1) 12 (+1) 13 (+1) 16 (+3)

Saving Throws
Skills Persuasion +5, Insight +3, Cooking +6, History +3
Damage Vulnerabilities
Damage Resistances
Damage Immunities None
Condition Immunities None
Senses Passive Perception 11
Languages Common, Italianate (Regional Language)
Challenge 1/4 (50 XP)


    • Master Chef.** Giuseppe has advantage on Wisdom (Survival) checks made to forage for food and on Constitution saving throws against food-borne diseases. He can prepare a feast that provides 1d4 temporary hit points to those who partake in a short rest.



Actions

    • Multiattack.** Giuseppe makes two attacks: one with his ladle and one with his fist.
  • **Ladle.** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
  • **Fist.** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Reactions


Legendary Actions


Roleplaying Notes

Giuseppe is incredibly animated, gesturing wildly with his hands as he speaks. He's always eager to share a story, offer a taste of his latest culinary creation, or provide a comforting word to a weary traveler.


Additional Info

Appearance Giuseppe is a portly man with a warm, round face and a perpetually rosy complexion. His thick, dark hair is speckled with gray, and he sports a neatly trimmed mustache. He wears a stained but clean white apron over a comfortable, well-worn shirt and trousers.
Voice/Mannerisms He has a booming, jovial voice with a thick accent.
Bond His Inn, "The Silver Swan".
Ideal Hospitality and Community. He believes everyone deserves a warm meal and a safe place to rest.
Flaw Overly Trusting. He often takes patrons at their word, even when evidence suggests otherwise.
Info The jovial innkeeper of "The Silver Swan," known for his warm hospitality and delicious cooking.
Equipment Cooking utensils, a worn coin purse, a large wooden ladle.


Foundry VTT Copy Block

Highlight, copy, and paste the block below directly into your Foundry VTT statblock importer module:

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