Lilia Broadsides: Difference between revisions
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|roleplaying_notes = Lilia uses her seductive persona as a mask for her spying activities. Driven by a deep sense of abandonment and greed, she is ruthless in her pursuit of money and attention. Her mood can turn quickly from flirtatious to dangerously impulsive. | |roleplaying_notes = Lilia uses her seductive persona as a mask for her spying activities. Driven by a deep sense of abandonment and greed, she is ruthless in her pursuit of money and attention. Her mood can turn quickly from flirtatious to dangerously impulsive. | ||
|campaign = | |campaign = Corsairs | ||
|appearance = Human female with dark hair, wearing revealing clothing. | |appearance = Human female with dark hair, wearing revealing clothing. | ||
|voice_mannerisms = Flirtatious and seductive in her tone. | |voice_mannerisms = Flirtatious and seductive in her tone. | ||
Revision as of 21:09, 13 October 2025
Lilia Broadsides, Coregilia SpyMedium Humanoid (Human), Chaotic NeutralArmor Class 12 (Leather Armor, disguised) (natural armor)
Saving Throws Dex +4, Cha +6 Senses Passive Perception 11
Actions
Reactions—
Roleplaying NotesLilia uses her seductive persona as a mask for her spying activities. Driven by a deep sense of abandonment and greed, she is ruthless in her pursuit of money and attention. Her mood can turn quickly from flirtatious to dangerously impulsive. Additional InfoAppearance Human female with dark hair, wearing revealing clothing. Foundry VTT Copy BlockHighlight, copy, and paste the block below directly into your Foundry VTT statblock importer module: {{{monster_name|New Creature}}}
{{{size|Medium}}} {{{type|humanoid (any race)}}}, {{{alignment|Any alignment}}}
Armor Class {{{ac|10}}} (natural armor)
Hit Points {{{hp|10}}} ({{{hit_dice|2d8}}})
Speed {{{speed|30 ft.}}}
STR {{{str|10}}} ({{#ifexpr:floor(({{{str|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{str|10}}}-10)/2)}}) DEX {{{dex|10}}} ({{#ifexpr:floor(({{{dex|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{dex|10}}}-10)/2)}}) CON {{{con|10}}} ({{#ifexpr:floor(({{{con|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{con|10}}}-10)/2)}}) INT {{{int|10}}} ({{#ifexpr:floor(({{{int|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{int|10}}}-10)/2)}}) WIS {{{wis|10}}} ({{#ifexpr:floor(({{{wis|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{wis|10}}}-10)/2)}}) CHA {{{cha|10}}} ({{#ifexpr:floor(({{{cha|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{cha|10}}}-10)/2)}})
{{#if:{{{saving_throws|}}}|Saving Throws {{{saving_throws}}}}}
{{#if:{{{skills|}}}|Skills {{{skills}}}}}
{{#if:{{{damage_vulnerabilities|}}}|Damage Vulnerabilities {{{damage_vulnerabilities}}}}}
{{#if:{{{damage_resistances|}}}|Damage Resistances {{{damage_resistances}}}}}
{{#if:{{{damage_immunities|}}}|Damage Immunities {{{damage_immunities}}}}}
{{#if:{{{condition_immunities|}}}|Condition Immunities {{{condition_immunities}}}}}
Senses {{{senses|passive Perception 10}}}
Languages {{{languages|Common}}}
Challenge {{{cr|0}}} ({{{xp|10}}} XP){{#if:{{{pb|}}}| — Proficiency Bonus {{{pb}}}}}
{{{traits|}}}
Actions
{{{actions|}}}
{{#if:{{{bonus_actions|}}}|
Bonus Actions
{{{bonus_actions}}}
}}
{{#if:{{{reactions|}}}|
Reactions
{{{reactions|}}}
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{{#if:{{{legendary_actions|}}}|
Legendary Actions
{{{legendary_actions|}}}
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