Session 149 Prep: Difference between revisions
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| '''RADIATION LEAK''' | | '''RADIATION LEAK''' | ||
---- | ---- | ||
* '''Effect:''' Ruptured coolant lines | * '''Effect:''' Ruptured coolant lines vent invisible energy. | ||
* '''Save:''' '''DC 15 Con Save'''. | * '''Save:''' '''DC 15 Con Save'''. | ||
* '''Failure:''' 4d10 Radiant damage + '''1 level of Exhaustion'''. | * '''Failure:''' 4d10 Radiant damage + '''1 level of Exhaustion'''. | ||
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| '''FROGHEMOTH (Original S3 Encounter)''' | | '''FROGHEMOTH (Original S3 Encounter)''' | ||
---- | ---- | ||
* ''' | * '''Stats:''' [https://www.aidedd.org/dnd/monstres.php?vo=froghemoth 161 HP, AC 14]. | ||
* '''Tactics:''' Reaches | * '''Tactics:''' Reaches from the lower deck with 20ft tentacles to pull PCs into its maw. | ||
* '''Shock Sickness:''' Lightning damage slows it, mimicking the ''slow'' spell. | |||
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| '''GAS SPORE (Original S3 Encounter)''' | | '''GAS SPORE (Original S3 Encounter)''' | ||
---- | ---- | ||
* '''Lore:''' These floating | * '''Lore:''' These floating fungi look nearly identical to Beholder Observers. | ||
* '''Death Burst:''' | * '''Death Burst:''' Explodes on death. 20ft radius, '''DC 15 Con Save''' or be infected. | ||
* '''Lethality:''' Infected targets die in | * '''Lethality:''' Infected targets die in 1d12+Con hours unless the disease is removed. | ||
|- | |- | ||
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| '''CEREBRAL PARASITE''' | | '''CEREBRAL PARASITE''' | ||
---- | ---- | ||
* ''' | * '''Devour Intellect:''' Target must succeed on a DC 12 Int save or have their Int score reduced to 0, becoming stunned. | ||
* '''Body Thief:''' Initiates an Int contest with an incapacitated humanoid to take control of their body. | |||
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| '''VEGEPYGMY CHIEF (MOLD-OFFICER)''' | | '''VEGEPYGMY CHIEF (MOLD-OFFICER)''' | ||
---- | ---- | ||
* ''' | * '''Actions:''' Makes two Claw attacks (+4 to hit, 5 dmg). | ||
* ''' | * '''Spores:''' 15ft cloud; DC 12 Con save or poisoned for 9 (2d8) poison damage per turn. | ||
* '''Gear:''' Scavenged '''Suloise Fire-Tube''' (2d6 Radiant). | |||
|} | |} | ||
Revision as of 00:04, 1 May 2026
[Category:Echos of Lhynn Campaign]] Crashed Spaceship - Level 3 Crashed Spaceship - Level 4
The Setting and Scene
The Sakura Protocol: The Mezzanine Breach
Location: Level III: Observation Mezzanine / The Overgrown Southern Gallery
Recapping the Tale
Previous Session
Session 148 The Verdant Sentinel: Emerging from their secure rest, the party navigated the botanical anomalies of the lower level. After befriending a displaced Shambling Mound named George, the group faced a massive floral guardian blocking their path. Through a devastating combination of blade barriers and elemental magic, the party cleared the "Green Room" and sighted a bizarre cherry-blossom grove leaking through the floorplates of Level 3.
Scene Overview
The session opens with the party standing on a curved steel mezzanine overlooking the Deck 4 Botanical Bay. To the Interior, the air is choked with pink mist from the Swaying Sakura below. To the Exterior, the heavy blast doors leading to the ship's recreational wing (Arcade, Lounge, etc.) are choked with mutated thorns. The pressure is twofold: escorting George across the dangerous vines and finding the Emerald Green Door Key held by a skeleton at the tree's base on the deck below.
Setting Details
High-tech circular walkways completely reclaimed by mutated vines. The sterile, industrial-overgrowth aesthetic of the previous rooms has shifted; the entire mezzanine is now a "Techno-Organic" jungle. To the center, the shaft overlooks the Swaying Sakura (Deck 4) which pulses in time to a rhythmic floor vibration. Emergency lights flicker red, and the scent of ozone mixes with a cloying, hallucinogenic cherry blossom fragrance.
Notable Personages
Key NPCs
George (Shambling Mound): Currently hydrated. He recognizes the Overgrown Mezzanine as "home territory" but is fearful of the sterile rooms behind the blast doors.
The Janitor (Maintenance Droid): A relentless construct on the walkway programmed to "weed" the mezzanine—this includes the party and George.
The Swaying Sakura: Dominates the Deck 4 Grove below. Its vines are long enough to strike players on the Level 3 Mezzanine.
BOSS ENCOUNTER: THE SWAYING SAKURA
(Note: The Sakura is on Deck 4. Players on Deck 3 Mezzanine have Half-Cover (+2 AC/Dex) from the railings but are within reach of Vine attacks and Petal Storm.)
| Guardian Visual | Legendary Statblock | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
THE SWAYING SAKURA
Aura of Fragrance: Any creature starting its turn within 30 feet (including the walkway) must succeed on a DC 17 Wisdom save or be charmed. ACTIONS
|
The Player's Path
Player Goals
Retrieve the Emerald Green Door Key from Chief Botanist Ishikawa's remains on Deck 4 to unlock the Mezzanine Terminals.
Tear through the vines to access the Officers' Lounge and Holographic Theater to find the Locket and Lexana's Log-Crystal.
Investigate the source of the "Artificial Light" (leaking fusion core) visible from the Mezzanine.
The Adventure Unfolds
Adventure Hooks
The Corrupted Intercom: A female voice repeats: "Welcome to Level 3. The Sakura Protocol is currently... MANDATORY."
The Southern Clamor: Faint sounds of rhythmic music and metallic clinking (Arcade tokens) emanate from behind the vine-choked doors of the Southern Wing.
Key Events
The Descent: Navigating the overgrown walkway while the Sakura attempts to pull PCs into the pit.
The Emerald Terminal: Turning the key in the Mezzanine terminal stops the Sakura's swaying; all petals suddenly point at the party as the "Security Slicers" activate.
Perils and Rewards
Treasure and Rewards
Emerald Green Door Key: Found on Deck 4, used to clear Level 3 lockouts.
Suloise Fire-Tubes (2): Found in a security locker (Laser Pistols).
Lexana’s Locket: Found in the Holographic Theater; contains a portrait linking her to Suel Royalty.
DM's Guidance
Notes and Reminders
- Industrial vs Botanical: Describe the walkway as a battle between steel and vine.
- Gritty Realism: The Sleep-Cells in the southern wing are the only safe place to rest once cleared of Mind-Mold.
Random Encounters (The Overgrown Mezzanine)
| Roll | Monster Link | Encounter Details & Statblocks
|
|---|---|---|
| 1 | Radiation Hazard | RADIATION LEAK
|
| 2 | Aurumvorax | AURUMVORAX (Original S3 Encounter)
|
| 3 | Froghemoth | FROGHEMOTH (Original S3 Encounter)
|
| 4 | Gas Spore | GAS SPORE (Original S3 Encounter)
|
| 5 | Intellect Devourer | CEREBRAL PARASITE
|
| 6 | Lurker Above | LURKER ABOVE (Original S3 Encounter)
|
| 7 | Stinking Cloud | ATMOSPHERIC SCRUBBERS
|
| 8 | Shield Guardian | POLICE BOT (THE JANITOR)
|
| 9 | Reverse Gravity | GRAVITY REVERSAL TRAP
|
| 10 | Vegepygmy Chief | VEGEPYGMY CHIEF (MOLD-OFFICER)
|
The Larger World
Story Arcs and Themes
The Temptation of the Unknown: The lure of high-tech rewards vs. the fragility of the flesh in the 630 CY Flanaess.
Automation vs. Life: The conflict between the station's rigid security protocols (The Janitor) and the chaotic growth of the botanical specimens (The Sakura Protocol).
The Next Chapter
Cliffhanger
The elevator behind the Swaying Sakura tree dings—a sharp, mechanical sound that cuts through the howling petal storm. The doors hiss open without a button being pressed. The lift is empty, illuminated by a steady, cold white light. A distorted, digital Suloise voice speaks through the deck's intercom: "Going down, General?"