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Session 149 Prep: Difference between revisions

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Created page with "Category:Echos of Lhynn Campaign Category:Session Prep Category:DM Info == The Setting and Scene == The Sakura Protocol '''Location:''' Level III: Botanical Labs / The Western Cherry Blossom Sector == Recapping the Tale == === Previous Session === Session 148 The Verdant Sentinel: Emerging from their secure rest, the party navigated the botanical anomalies of the lower level. After befriending a displaced Shambling Mound named George, the group faced a..."
 
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=== Random Encounters ===
=== Random Encounters ===
{| class="wikitable mw-collapsible"
== Session 149: Level 3 Garden Encounters ==
! Roll !! Encounter !! Lethality Note
 
{| class="wikitable" style="width:100%;"
! style="width:5%;" | Roll !! style="width:25%;" | Visual !! style="width:70%;" | Encounter Details & Statblocks
|-
|-
| 1 || '''Radiation Leak''' || DC 15 Con Save or 4d10 Radiant damage + 1 level of Exhaustion.
| style="text-align:center;" | 1
| [[File:Radiation_Hazard.jpg|center|200px]]
| '''RADIATION LEAK'''
----
* '''Effect:''' Each creature in the area must make a '''DC 15 Con Save'''.
* '''Failure:''' 4d10 Radiant damage + 1 level of Exhaustion.
* '''Success:''' Half damage and no exhaustion.
|-
|-
| 2 || '''Wolf-in-Sheep's-Clothing''' || Ambush predator; +7 to hit, 15ft reach tentacles.
| style="text-align:center;" | 2
| [[File:Wolf_Sheep_Individual.jpg|center|200px]]
| '''WOLF-IN-SHEEP'S-CLOTHING'''
----
* '''Stats:''' AC 14 | HP 102 | Speed 10ft
* '''Ambush:''' Advantage on attacks against surprised targets.
* '''Actions:''' 3 Tentacles (+7 to hit, 15ft reach, 11 dmg, Grapple DC 15) and 1 Bite (+7, 17 dmg).
|-
|-
| 3 || '''Security Slicers''' || Automated drones; 4d4 Slashing damage to any in path (no save).
| style="text-align:center;" | 3
| [[File:Security_Drones.jpg|center|200px]]
| '''SECURITY SLICERS'''
----
* '''Effect:''' Automated drones move in a fixed path.
* '''Lethality:''' Any creature in the path takes '''4d4 Slashing damage''' (No Save).
|-
|-
| 4 || '''Gas Spore Cluster''' || 1d6 Spores; DC 15 Con Save or die in 1d4+1 hours.
| style="text-align:center;" | 4
| [[File:GasSpore_Square.jpg|center|200px]]
| '''GAS SPORE CLUSTER (1d6)'''
----
* '''Stats:''' AC 5 | HP 1 | Fly 10ft
* '''Death Burst:''' Explodes on death. 20ft radius, '''DC 15 Con Save''' or die in 1d4+1 hours (sprouts 2d4 spores).
|-
|-
| 5 || '''Intellect Devourer''' || Targets the character with the highest INT (Durmen/Egon) for Body Thief.
| style="text-align:center;" | 5
| [[File:Intellect_Devourer.jpg|center|200px]]
| '''INTELLECT DEVOURER'''
----
* '''Stats:''' AC 12 | HP 21 | Speed 40ft
* '''Tactics:''' Targets character with highest INT (Durmen/Egon).
* '''Body Thief:''' Int contest vs incapacitated humanoid. On success, takes total control of body.
|-
|-
| 6 || '''Elite Tri-Flower Frond''' || Multi-stage CC: Sleep -> Acid -> Grapple.
| style="text-align:center;" | 6
| [[File:TriFlower_Individual.jpg|center|200px]]
| '''ELITE TRI-FLOWER FROND'''
----
* '''Multi-Stage CC:'''
# '''Orange Pollen:''' Sleep (DC 12 Con).
# '''Yellow Acid:'' 2d6 Acid dmg.
# '''Red Tendrils:''' Grapple + 2d6+2 Sap (Heals plant).
|-
|-
| 7 || '''Atmospheric Scrubbers''' || Stinking Cloud effect; Poisoned/Nauseated status.
| style="text-align:center;" | 7
| [[File:Atmospheric_Scrubber.jpg|center|200px]]
| '''ATMOSPHERIC SCRUBBERS'''
----
* '''Effect:''' Malfunctioning vents release gas.
* '''Lethality:''' Identical to ''Stinking Cloud'' spell. DC 12 Con Save or become '''Poisoned/Nauseated''' (lose action).
|-
|-
| 8 || '''Police Bot (Enforcer)''' || AC 18, Stun Baton (+8 to hit, DC 15 Con vs Stun).
| style="text-align:center;" | 8
| [[File:PoliceBot_Individual.jpg|center|200px]]
| '''POLICE BOT (ENFORCER)'''
----
* '''Stats:''' AC 18 | HP 85 | Speed 30ft
* '''Stun Baton:''' +8 to hit, 8 bludgeoning + 4 lightning.
* '''Save:''' '''DC 15 Con''' or Stunned until end of next turn.
|-
|-
| 9 || '''Gravity Reversal Trap''' || 5d6 falling damage to the ceiling + hazard entanglement.
| style="text-align:center;" | 9
| [[File:Gravity_Trap.jpg|center|200px]]
| '''GRAVITY REVERSAL TRAP'''
----
* '''Effect:''' Sudden 180° shift in gravity.
* '''Damage:''' '''5d6 falling damage''' as targets hit the ceiling.
* '''Hazard:''' Targets are entangled in ceiling-mounted cabling/vines.
|-
|-
| 10 || '''Vegepygmy Chief''' || Armed with a Laser Pistol (2d6 Radiant).
| style="text-align:center;" | 10
| [[File:VegepygmyChief_Individual.jpg|center|200px]]
| '''VEGEPYGMY CHIEF'''
----
* '''Stats:''' AC 14 | HP 55 | Speed 20ft
* '''Gear:''' Armed with scavenged '''Laser Pistol'''.
* '''Action:''' Laser Pistol (+4 to hit, 40/120 range, '''2d6 Radiant''').
|}
|}



Revision as of 02:11, 24 April 2026


The Setting and Scene

The Sakura Protocol

Location: Level III: Botanical Labs / The Western Cherry Blossom Sector

Recapping the Tale

Previous Session

Session 148 The Verdant Sentinel: Emerging from their secure rest, the party navigated the botanical anomalies of the lower level. After befriending a displaced Shambling Mound named George, the group faced a massive floral guardian blocking their path. Through a devastating combination of blade barriers and elemental magic, the party cleared the "Green Room" and sighted a bizarre cherry-blossom grove to the west.

Scene Overview

The session opens with the party standing in the smoking mulch of the Tri-Flower Frond. To the West, the air carries the scent of cherry blossoms and ozone. The immediate pressure is twofold: the moral obligation to escort the hydrated Shambling Mound, George, back to his home garden, and the tactical necessity of finding the Emerald Green Door Key to bypass the facility's security lockouts.

Setting Details

High-tech corridors overgrown with mutated vines. The sterile, industrial-overgrowth aesthetic of the previous rooms has given way to a striking new visual. To the west, a massive tree with an appearance identical to a Japanese Cherry Blossom sways in an unsettling motion as though listening to music. Emergency lights flicker red, casting "Grimdark" shadows, and the "Artificial Source of Light" George mentioned hums with a low-frequency vibration.

Notable Personages

Key NPCs

George (Shambling Mound): An allied botanical creature. He is currently "Hydrated" but his mood is volatile near the "Artificial Light" or contaminated coolant leaks.

Egon: (Status: Plant-Speaker). Acting as the primary liaison and negotiator with the botanical life of Level III.

The Janitor (Maintenance Droid): A relentless construct programmed to "dispose of biological waste" (the party).

The Swaying Sakura: A gargantuan, semi-sentient botanical guardian that dominates the Western Grove.

The Player's Path

Player Goals

Locate the Emerald Green Door Key to access the deeper garden levels.

Successfully escort George back to the 3rd Level gardens.

Investigate the Cherry Blossom anomaly and the source of the "Artificial Light."

The Adventure Unfolds

Adventure Hooks

The Corrupted Intercom: A distorted female voice repeats: "Welcome to Level 3. Please do not feed the specimens. The Sakura Protocol is currently... ACTIVE."

The Musical Sway: The Sakura tree moves in time to a corrupted audio file—a rhythmic vibration that pulses through the floor plates.

Key Events

The Emerald Lock: Discovering the body of Chief Botanist Ishikawa; retrieving the key triggers a localized Radiation Leak.

The Threshold: Attempting to move George through narrow security doors while being hunted by automated defenses.

Planned Events

When the Emerald Key is turned, the Sakura Tree stops its rhythmic swaying; every petal in the room turns to point toward the party like a compass needle before the attack begins.

Perils and Rewards

Challenges

Lethal Encounters: Navigating a sector where gravity, radiation, and mutated predators (like the Wolf-in-Sheep's-Clothing) intersect.

Resource Management: The party is "glass-cannon" status; deciding when to push and when to retreat is vital.

Clues and Info

Botanical samples suggest these plants are being "fed" a mixture of nutrient-rich slurry and liquid data-streams.

The "Artificial Light" George mentioned is actually a leaking, unshielded fusion core.

Treasure and Rewards

Emerald Green Door Key (Essential progression item).

Laser Pistols (2) found in a high-security locker.

Botanical Samples (Value: 500gp to an alchemist or researcher).

Interludes and Shadows

Interludes

George stops at a cracked pipe, patting it affectionately and letting out a low, vibrating hum that causes nearby vines to temporarily retract.

Potential Conflicts

A disagreement on whether to prioritize George's "home" or the facility's data logs.

George going berserk if he comes into contact with the "black water" (contaminated coolant).

DM's Guidance

Notes and Reminders

Emphasize the techno-organic horror: describe monsters as "genetically modified" or "mutated by reactor coolant" rather than magical.

Use red emergency lighting and digital status voices to maintain the "Barrier Peaks" atmosphere.

Random Encounters

Session 149: Level 3 Garden Encounters

Roll Visual Encounter Details & Statblocks
1
File:Radiation Hazard.jpg
RADIATION LEAK
  • Effect: Each creature in the area must make a DC 15 Con Save.
  • Failure: 4d10 Radiant damage + 1 level of Exhaustion.
  • Success: Half damage and no exhaustion.
2
File:Wolf Sheep Individual.jpg
WOLF-IN-SHEEP'S-CLOTHING
  • Stats: AC 14 | HP 102 | Speed 10ft
  • Ambush: Advantage on attacks against surprised targets.
  • Actions: 3 Tentacles (+7 to hit, 15ft reach, 11 dmg, Grapple DC 15) and 1 Bite (+7, 17 dmg).
3
File:Security Drones.jpg
SECURITY SLICERS
  • Effect: Automated drones move in a fixed path.
  • Lethality: Any creature in the path takes 4d4 Slashing damage (No Save).
4
File:GasSpore Square.jpg
GAS SPORE CLUSTER (1d6)
  • Stats: AC 5 | HP 1 | Fly 10ft
  • Death Burst: Explodes on death. 20ft radius, DC 15 Con Save or die in 1d4+1 hours (sprouts 2d4 spores).
5
File:Intellect Devourer.jpg
INTELLECT DEVOURER
  • Stats: AC 12 | HP 21 | Speed 40ft
  • Tactics: Targets character with highest INT (Durmen/Egon).
  • Body Thief: Int contest vs incapacitated humanoid. On success, takes total control of body.
6
File:TriFlower Individual.jpg
ELITE TRI-FLOWER FROND
  • Multi-Stage CC:
  1. Orange Pollen: Sleep (DC 12 Con).
  2. 'Yellow Acid: 2d6 Acid dmg.
  3. Red Tendrils: Grapple + 2d6+2 Sap (Heals plant).
7
File:Atmospheric Scrubber.jpg
ATMOSPHERIC SCRUBBERS
  • Effect: Malfunctioning vents release gas.
  • Lethality: Identical to Stinking Cloud spell. DC 12 Con Save or become Poisoned/Nauseated (lose action).
8
File:PoliceBot Individual.jpg
POLICE BOT (ENFORCER)
  • Stats: AC 18 | HP 85 | Speed 30ft
  • Stun Baton: +8 to hit, 8 bludgeoning + 4 lightning.
  • Save: DC 15 Con or Stunned until end of next turn.
9
File:Gravity Trap.jpg
GRAVITY REVERSAL TRAP
  • Effect: Sudden 180° shift in gravity.
  • Damage: 5d6 falling damage as targets hit the ceiling.
  • Hazard: Targets are entangled in ceiling-mounted cabling/vines.
10
File:VegepygmyChief Individual.jpg
VEGEPYGMY CHIEF
  • Stats: AC 14 | HP 55 | Speed 20ft
  • Gear: Armed with scavenged Laser Pistol.
  • Action: Laser Pistol (+4 to hit, 40/120 range, 2d6 Radiant).

The Larger World

Story Arcs and Themes

The Temptation of the Unknown: The lure of high-tech rewards vs. the fragility of the flesh.

Automation vs. Life: The conflict between the station's rigid security protocols and the chaotic growth of the botanical specimens.

The Next Chapter

Cliffhanger

The elevator behind the Sakura tree dings. The doors hiss open without a button being pressed. The lift is empty, but a voice speaks: "Going down, General?"