Session 149 Prep: Difference between revisions
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[Category:Echos of Lhynn Campaign]] | |||
[[Category:Session Prep]] | [[Category:Session Prep]] | ||
[[Category:DM Info]] | [[Category:DM Info]] | ||
[[Crashed Spaceship - Level 3]] | [[Crashed Spaceship - Level 3]] | ||
[[Crashed Spaceship - Level 4]] | [[Crashed Spaceship - Level 4]] | ||
== The Setting and Scene == | == The Setting and Scene == | ||
The Sakura Protocol | The Sakura Protocol: The Mezzanine Breach | ||
'''Location:''' | '''Location:''' | ||
Level III: | Level III: Observation Mezzanine / The Overgrown Southern Gallery | ||
== Recapping the Tale == | == Recapping the Tale == | ||
=== Previous Session === | === Previous Session === | ||
[[Session 148 The Verdant Sentinel]]: Emerging from their secure rest, the party navigated the botanical anomalies of the lower level. After befriending a displaced Shambling Mound named George, the group faced a massive floral guardian blocking their path. Through a devastating combination of blade barriers and elemental magic, the party cleared the "Green Room" and sighted a bizarre cherry-blossom grove | [[Session 148 The Verdant Sentinel]]: Emerging from their secure rest, the party navigated the botanical anomalies of the lower level. After befriending a displaced Shambling Mound named George, the group faced a massive floral guardian blocking their path. Through a devastating combination of blade barriers and elemental magic, the party cleared the "Green Room" and sighted a bizarre cherry-blossom grove leaking through the floorplates of Level 3. | ||
== Scene Overview == | == Scene Overview == | ||
The session opens with the party standing | The session opens with the party standing on a curved steel mezzanine overlooking the Deck 4 Botanical Bay. To the Interior, the air is choked with pink mist from the '''Swaying Sakura''' below. To the Exterior, the heavy blast doors leading to the ship's recreational wing (Arcade, Lounge, etc.) are choked with mutated thorns. The pressure is twofold: escorting '''George''' across the dangerous vines and finding the '''Emerald Green Door Key''' held by a skeleton at the tree's base on the deck below. | ||
== Setting Details == | == Setting Details == | ||
High-tech | High-tech circular walkways completely reclaimed by mutated vines. The sterile, industrial-overgrowth aesthetic of the previous rooms has shifted; the entire mezzanine is now a "Techno-Organic" jungle. To the center, the shaft overlooks the '''Swaying Sakura''' (Deck 4) which pulses in time to a rhythmic floor vibration. Emergency lights flicker red, and the scent of ozone mixes with a cloying, hallucinogenic cherry blossom fragrance. | ||
== Notable Personages == | == Notable Personages == | ||
=== Key NPCs === | === Key NPCs === | ||
'''George (Shambling Mound):''' | '''George (Shambling Mound):''' Currently hydrated. He recognizes the Overgrown Mezzanine as "home territory" but is fearful of the sterile rooms behind the blast doors. | ||
'''The Janitor (Maintenance Droid):''' A relentless construct programmed to " | '''The Janitor (Maintenance Droid):''' A relentless construct on the walkway programmed to "weed" the mezzanine—this includes the party and George. | ||
'''The Swaying Sakura:''' | '''The Swaying Sakura:''' Dominates the Deck 4 Grove below. Its vines are long enough to strike players on the Level 3 Mezzanine. | ||
== BOSS ENCOUNTER: THE SWAYING SAKURA == | == BOSS ENCOUNTER: THE SWAYING SAKURA == | ||
''(Note: The Sakura is on Deck 4. Players on Deck 3 Mezzanine have Half-Cover (+2 AC/Dex) from the railings but are within reach of Vine attacks and Petal Storm.)'' | |||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
! style="width:40%;" | Guardian Visual !! style="width:60%;" | Legendary Statblock | ! style="width:40%;" | Guardian Visual !! style="width:60%;" | Legendary Statblock | ||
|- | |- | ||
| style="vertical-align:top;" | | | style="vertical-align:top;" | | ||
| Line 41: | Line 42: | ||
{| style="width:100%; text-align:center; background:#f2f2f2; border:1px solid #ccc;" | {| style="width:100%; text-align:center; background:#f2f2f2; border:1px solid #ccc;" | ||
! STR !! DEX !! CON !! INT !! WIS !! CHA | ! STR !! DEX !! CON !! INT !! WIS !! CHA | ||
|- | |- | ||
| 20 (+5) || 8 (-1) || 19 (+4) || 14 (+2) || 16 (+3) || 18 (+4) | | 20 (+5) || 8 (-1) || 19 (+4) || 14 (+2) || 16 (+3) || 18 (+4) | ||
| Line 46: | Line 48: | ||
<br/> | <br/> | ||
'''Tactical Notes for the GM:''' | '''Tactical Notes for the GM:''' | ||
* ''' | * '''Verticality:''' It has 20ft reach; it can pull PCs from the Mezzanine down into its grove (40ft drop, 4d6 fall). | ||
* '''Terrain:''' The | * '''Terrain:''' The "Hallucinogenic Terrain" mist reaches the walkway, providing half-cover to the Sakura. | ||
* '''Lethality:''' | * '''Lethality:''' If a PC is grappled, the Sakura uses its next action to pull them off the walkway. | ||
| style="vertical-align:top;" | | | style="vertical-align:top;" | | ||
'''THE SWAYING SAKURA'''<br/> | '''THE SWAYING SAKURA'''<br/> | ||
| Line 59: | Line 62: | ||
* '''Damage Vulnerabilities:''' Fire | * '''Damage Vulnerabilities:''' Fire | ||
* '''Damage Resistances:''' Bludgeoning, Piercing | * '''Damage Resistances:''' Bludgeoning, Piercing | ||
* '''Challenge:''' 13 | |||
* '''Challenge:''' 13 | |||
---- | ---- | ||
'''Aura of Fragrance:''' Any creature starting its turn within 30 feet (including the walkway) must succeed on a '''DC 17 Wisdom save''' or be charmed. | |||
'''Aura of Fragrance:''' Any creature | |||
'''ACTIONS''' | '''ACTIONS''' | ||
* '''Multiattack:''' Makes three Vine attacks. | * '''Multiattack:''' Makes three Vine attacks. | ||
* '''Vine:' | * '''Vine:''' +10 to hit, reach 20 ft. ''Hit:'' 15 dmg + '''Grappled''' (escape DC 17). | ||
* '''Petal Storm (Recharge 6):''' | * '''Petal Storm (Recharge 6):''' 40-foot radius. '''DC 17 Dex Save''' or 44 (8d10) slashing damage. | ||
|} | |} | ||
== The Player's Path == | == The Player's Path == | ||
=== Player Goals === | === Player Goals === | ||
Retrieve the '''Emerald Green Door Key''' from Chief Botanist Ishikawa's remains on Deck 4 to unlock the Mezzanine Terminals. | |||
Tear through the vines to access the '''Officers' Lounge''' and '''Holographic Theater''' to find the '''Locket''' and Lexana's Log-Crystal. | |||
Investigate | Investigate the source of the "Artificial Light" (leaking fusion core) visible from the Mezzanine. | ||
== The Adventure Unfolds == | == The Adventure Unfolds == | ||
=== Adventure Hooks === | === Adventure Hooks === | ||
'''The Corrupted Intercom:''' A | '''The Corrupted Intercom:''' A female voice repeats: "Welcome to Level 3. The Sakura Protocol is currently... MANDATORY." | ||
'''The | '''The Southern Clamor:''' Faint sounds of rhythmic music and metallic clinking (Arcade tokens) emanate from behind the vine-choked doors of the Southern Wing. | ||
=== Key Events === | === Key Events === | ||
'''The | '''The Descent:''' Navigating the overgrown walkway while the Sakura attempts to pull PCs into the pit. | ||
'''The Emerald Terminal:''' Turning the key in the Mezzanine terminal stops the Sakura's swaying; all petals suddenly point at the party as the "Security Slicers" activate. | |||
== Perils and Rewards == | == Perils and Rewards == | ||
=== Treasure and Rewards === | === Treasure and Rewards === | ||
'''Emerald Green Door Key''' | '''Emerald Green Door Key:''' Found on Deck 4, used to clear Level 3 lockouts. | ||
'''Suloise Fire-Tubes (2):''' Found in a security locker (Laser Pistols). | |||
'''Lexana’s Locket:''' Found in the Holographic Theater; contains a portrait linking her to Suel Royalty. | |||
== DM's Guidance == | == DM's Guidance == | ||
=== Notes and Reminders === | === Notes and Reminders === | ||
* '''Industrial vs Botanical:''' Describe the walkway as a battle between steel and vine. | |||
* '''Gritty Realism:''' The '''Sleep-Cells''' in the southern wing are the only safe place to rest once cleared of Mind-Mold. | |||
=== Random Encounters (The Overgrown Mezzanine) === | |||
=== Random Encounters = | |||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
! style="width:5%;" | Roll !! style="width:25%;" | Visual !! style="width:70%;" | Encounter Details & Statblocks | ! style="width:5%;" | Roll !! style="width:25%;" | Visual !! style="width:70%;" | Encounter Details & Statblocks | ||
|- | |- | ||
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
| Line 155: | Line 118: | ||
| '''RADIATION LEAK''' | | '''RADIATION LEAK''' | ||
---- | ---- | ||
* '''Effect:''' Each creature in the area must make a '''DC 15 Con Save'''. | * '''Effect:''' A ruptured coolant line from the fusion core below vents invisible energy onto the walkway. | ||
* '''Failure:''' 4d10 Radiant damage | * '''Save:''' Each creature in the area must make a '''DC 15 Con Save'''. | ||
* '''Failure:''' 4d10 Radiant damage and '''1 level of Exhaustion'''. | |||
* '''Success:''' Half damage and no exhaustion. | * '''Success:''' Half damage and no exhaustion. | ||
|- | |- | ||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| Line 164: | Line 129: | ||
---- | ---- | ||
* '''Stats:''' AC 14 | HP 102 | Speed 10ft | * '''Stats:''' AC 14 | HP 102 | Speed 10ft | ||
* '''Ambush:''' | * '''Ambush:''' This mutated predator uses the pink mist as cover. It has advantage on attacks against surprised targets. | ||
* '''Actions:''' 3 Tentacles (+7 to hit, 15ft reach, 11 dmg, Grapple DC 15) and 1 Bite (+7, 17 dmg). | * '''Actions:''' 3 Tentacles (+7 to hit, 15ft reach, 11 dmg, '''Grapple DC 15''') and 1 Bite (+7, 17 dmg). | ||
|- | |- | ||
| style="text-align:center;" | 3 | | style="text-align:center;" | 3 | ||
| Line 171: | Line 137: | ||
| '''SECURITY SLICERS''' | | '''SECURITY SLICERS''' | ||
---- | ---- | ||
* '''Effect:''' Automated drones move in a fixed | * '''Effect:''' Automated disc-shaped drones move in a fixed, high-speed patrol circuit along the mezzanine railing. | ||
* '''Lethality:''' | * '''Lethality:''' +7 to hit, '''2d10 Slashing damage'''. Any creature hit must make a '''DC 13 Strength Save''' or be knocked toward the 40ft drop into the Sakura Grove. | ||
|- | |- | ||
| style="text-align:center;" | 4 | | style="text-align:center;" | 4 | ||
| Line 179: | Line 146: | ||
---- | ---- | ||
* '''Stats:''' AC 5 | HP 1 | Fly 10ft | * '''Stats:''' AC 5 | HP 1 | Fly 10ft | ||
* '''Death Burst:''' Explodes on death. 20ft radius, '''DC 15 Con Save''' or die in 1d4+1 hours (sprouts 2d4 spores). | * '''The Hazard:''' These translucent, floating bladders resemble Suloise observer drones but are biological. | ||
* '''Death Burst:''' Explodes on death. 20ft radius, '''DC 15 Con Save''' or die in 1d4+1 hours as spores sprout from the host (sprouts 2d4 spores). | |||
|- | |- | ||
| style="text-align:center;" | 5 | | style="text-align:center;" | 5 | ||
| [[File:Intellect_Devourer.jpg|center|200px]] | | [[File:Intellect_Devourer.jpg|center|200px]] | ||
| ''' | | '''CEREBRAL PARASITE (Intellect Devourer)''' | ||
---- | ---- | ||
* '''Stats:''' AC 12 | HP 21 | Speed 40ft | * '''Stats:''' AC 12 | HP 21 | Speed 40ft | ||
* '''Tactics:''' Targets character with highest INT (Durmen/Egon). | * '''Tactics:''' Targets character with highest INT (Durmen/Egon). | ||
* '''Body Thief:''' Int contest vs incapacitated humanoid. On success, takes total control of body. | * '''Body Thief:''' Int contest vs incapacitated humanoid. On success, takes total control of body. It knows how to operate Suloise terminals. | ||
|- | |- | ||
| style="text-align:center;" | 6 | | style="text-align:center;" | 6 | ||
| Line 195: | Line 165: | ||
* '''Multi-Stage CC:''' | * '''Multi-Stage CC:''' | ||
# '''Orange Pollen:''' Sleep (DC 12 Con). | # '''Orange Pollen:''' Sleep (DC 12 Con). | ||
# '''Yellow Acid:'' 2d6 Acid dmg. | # '''Yellow Acid:''' 2d6 Acid dmg. | ||
# '''Red Tendrils:''' Grapple + 2d6+2 Sap (Heals plant). | # '''Red Tendrils:''' Grapple + 2d6+2 Sap (Heals plant). | ||
|- | |- | ||
| style="text-align:center;" | 7 | | style="text-align:center;" | 7 | ||
| Line 202: | Line 173: | ||
| '''ATMOSPHERIC SCRUBBERS''' | | '''ATMOSPHERIC SCRUBBERS''' | ||
---- | ---- | ||
* '''Effect:''' Malfunctioning vents release gas. | * '''Effect:''' Malfunctioning vents release concentrated cryo-gas. | ||
* '''Lethality:''' Identical to ''Stinking Cloud'' spell. DC 12 Con Save or become '''Poisoned/Nauseated''' (lose action). | * '''Lethality:''' Identical to ''Stinking Cloud'' spell. '''DC 12 Con Save''' or become '''Poisoned/Nauseated''' (lose action). | ||
|- | |- | ||
| style="text-align:center;" | 8 | | style="text-align:center;" | 8 | ||
| [[File:PoliceBot_Individual.jpg|center|200px]] | | [[File:PoliceBot_Individual.jpg|center|200px]] | ||
| '''POLICE BOT ( | | '''POLICE BOT (THE JANITOR)''' | ||
---- | ---- | ||
* '''Stats:''' AC 18 | HP 85 | Speed 30ft | * '''Stats:''' AC 18 | HP 85 | Speed 30ft | ||
* '''Stun Baton:''' +8 to hit, 8 bludgeoning + 4 lightning. | * '''Stun Baton:''' +8 to hit, 8 bludgeoning + 4 lightning. | ||
* '''Save:''' '''DC 15 Con''' or Stunned until end of next turn. | * '''Save:''' '''DC 15 Con''' or Stunned until end of next turn. | ||
|- | |- | ||
| style="text-align:center;" | 9 | | style="text-align:center;" | 9 | ||
| Line 217: | Line 190: | ||
| '''GRAVITY REVERSAL TRAP''' | | '''GRAVITY REVERSAL TRAP''' | ||
---- | ---- | ||
* '''Effect:''' Sudden 180° shift in gravity. | * '''Effect:''' Sudden 180° shift in gravity plates. | ||
* '''Damage:''' '''5d6 falling damage''' as targets hit the ceiling. | * '''Damage:''' '''5d6 falling damage''' as targets hit the ceiling. | ||
* '''Hazard:''' Targets are entangled in ceiling-mounted cabling | * '''Hazard:''' Targets are entangled in ceiling-mounted cabling and vines. | ||
|- | |- | ||
| style="text-align:center;" | 10 | | style="text-align:center;" | 10 | ||
| [[File:VegepygmyChief_Individual.jpg|center|200px]] | | [[File:VegepygmyChief_Individual.jpg|center|200px]] | ||
| '''VEGEPYGMY CHIEF''' | | '''VEGEPYGMY CHIEF (MOLD-OFFICER)''' | ||
---- | ---- | ||
* '''Stats:''' AC 14 | HP 55 | Speed 20ft | * '''Stats:''' AC 14 | HP 55 | Speed 20ft | ||
* '''Gear:''' Armed with scavenged ''' | * '''Gear:''' Armed with a scavenged '''Suloise Fire-Tube'''. | ||
* '''Action:''' | * '''Action:''' Fire-Tube (+4 to hit, 40/120 range, '''2d6 Radiant'''). | ||
|} | |} | ||
| Line 233: | Line 207: | ||
=== Story Arcs and Themes === | === Story Arcs and Themes === | ||
'''The Temptation of the Unknown:''' The lure of high-tech rewards vs. the fragility of the flesh. | '''The Temptation of the Unknown:''' The lure of high-tech rewards vs. the fragility of the flesh in the 630 CY Flanaess. | ||
'''Automation vs. Life:''' The conflict between the station's rigid security protocols and the chaotic growth of the botanical specimens. | '''Automation vs. Life:''' The conflict between the station's rigid security protocols (The Janitor) and the chaotic growth of the botanical specimens (The Sakura Protocol). | ||
== The Next Chapter == | == The Next Chapter == | ||
=== Cliffhanger === | === Cliffhanger === | ||
The elevator behind the Sakura tree | The elevator behind the '''Swaying Sakura''' tree dings—a sharp, mechanical sound that cuts through the howling petal storm. The doors hiss open without a button being pressed. The lift is empty, illuminated by a steady, cold white light. A distorted, digital Suloise voice speaks through the deck's intercom: "Going down, General?" | ||
Revision as of 23:50, 30 April 2026
[Category:Echos of Lhynn Campaign]] Crashed Spaceship - Level 3 Crashed Spaceship - Level 4
The Setting and Scene
The Sakura Protocol: The Mezzanine Breach
Location: Level III: Observation Mezzanine / The Overgrown Southern Gallery
Recapping the Tale
Previous Session
Session 148 The Verdant Sentinel: Emerging from their secure rest, the party navigated the botanical anomalies of the lower level. After befriending a displaced Shambling Mound named George, the group faced a massive floral guardian blocking their path. Through a devastating combination of blade barriers and elemental magic, the party cleared the "Green Room" and sighted a bizarre cherry-blossom grove leaking through the floorplates of Level 3.
Scene Overview
The session opens with the party standing on a curved steel mezzanine overlooking the Deck 4 Botanical Bay. To the Interior, the air is choked with pink mist from the Swaying Sakura below. To the Exterior, the heavy blast doors leading to the ship's recreational wing (Arcade, Lounge, etc.) are choked with mutated thorns. The pressure is twofold: escorting George across the dangerous vines and finding the Emerald Green Door Key held by a skeleton at the tree's base on the deck below.
Setting Details
High-tech circular walkways completely reclaimed by mutated vines. The sterile, industrial-overgrowth aesthetic of the previous rooms has shifted; the entire mezzanine is now a "Techno-Organic" jungle. To the center, the shaft overlooks the Swaying Sakura (Deck 4) which pulses in time to a rhythmic floor vibration. Emergency lights flicker red, and the scent of ozone mixes with a cloying, hallucinogenic cherry blossom fragrance.
Notable Personages
Key NPCs
George (Shambling Mound): Currently hydrated. He recognizes the Overgrown Mezzanine as "home territory" but is fearful of the sterile rooms behind the blast doors.
The Janitor (Maintenance Droid): A relentless construct on the walkway programmed to "weed" the mezzanine—this includes the party and George.
The Swaying Sakura: Dominates the Deck 4 Grove below. Its vines are long enough to strike players on the Level 3 Mezzanine.
BOSS ENCOUNTER: THE SWAYING SAKURA
(Note: The Sakura is on Deck 4. Players on Deck 3 Mezzanine have Half-Cover (+2 AC/Dex) from the railings but are within reach of Vine attacks and Petal Storm.)
| Guardian Visual | Legendary Statblock | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
THE SWAYING SAKURA
Aura of Fragrance: Any creature starting its turn within 30 feet (including the walkway) must succeed on a DC 17 Wisdom save or be charmed. ACTIONS
|
The Player's Path
Player Goals
Retrieve the Emerald Green Door Key from Chief Botanist Ishikawa's remains on Deck 4 to unlock the Mezzanine Terminals.
Tear through the vines to access the Officers' Lounge and Holographic Theater to find the Locket and Lexana's Log-Crystal.
Investigate the source of the "Artificial Light" (leaking fusion core) visible from the Mezzanine.
The Adventure Unfolds
Adventure Hooks
The Corrupted Intercom: A female voice repeats: "Welcome to Level 3. The Sakura Protocol is currently... MANDATORY."
The Southern Clamor: Faint sounds of rhythmic music and metallic clinking (Arcade tokens) emanate from behind the vine-choked doors of the Southern Wing.
Key Events
The Descent: Navigating the overgrown walkway while the Sakura attempts to pull PCs into the pit.
The Emerald Terminal: Turning the key in the Mezzanine terminal stops the Sakura's swaying; all petals suddenly point at the party as the "Security Slicers" activate.
Perils and Rewards
Treasure and Rewards
Emerald Green Door Key: Found on Deck 4, used to clear Level 3 lockouts.
Suloise Fire-Tubes (2): Found in a security locker (Laser Pistols).
Lexana’s Locket: Found in the Holographic Theater; contains a portrait linking her to Suel Royalty.
DM's Guidance
Notes and Reminders
- Industrial vs Botanical: Describe the walkway as a battle between steel and vine.
- Gritty Realism: The Sleep-Cells in the southern wing are the only safe place to rest once cleared of Mind-Mold.
Random Encounters (The Overgrown Mezzanine)
| Roll | Visual | Encounter Details & Statblocks |
|---|---|---|
| 1 | RADIATION LEAK
| |
| 2 | WOLF-IN-SHEEP'S-CLOTHING
| |
| 3 | SECURITY SLICERS
| |
| 4 | GAS SPORE CLUSTER (1d6)
| |
| 5 | CEREBRAL PARASITE (Intellect Devourer)
| |
| 6 | ELITE TRI-FLOWER FROND
| |
| 7 | ATMOSPHERIC SCRUBBERS
| |
| 8 | POLICE BOT (THE JANITOR)
| |
| 9 | GRAVITY REVERSAL TRAP
| |
| 10 | VEGEPYGMY CHIEF (MOLD-OFFICER)
|
The Larger World
Story Arcs and Themes
The Temptation of the Unknown: The lure of high-tech rewards vs. the fragility of the flesh in the 630 CY Flanaess.
Automation vs. Life: The conflict between the station's rigid security protocols (The Janitor) and the chaotic growth of the botanical specimens (The Sakura Protocol).
The Next Chapter
Cliffhanger
The elevator behind the Swaying Sakura tree dings—a sharp, mechanical sound that cuts through the howling petal storm. The doors hiss open without a button being pressed. The lift is empty, illuminated by a steady, cold white light. A distorted, digital Suloise voice speaks through the deck's intercom: "Going down, General?"