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13 June 2026
- 01:0001:00, 13 June 2026 Session 151 My sister sends her regard's (hist | edit) [7,650 bytes] Adventurer (talk | contribs) (Created page with "{{Session | campaign = Echos of Lhynn | session_date = 12 June 2026 | game_date = Late Afternoon / Evening | synopsis = Session 151: The Descent of Level IV and the Hallway Ambush. The party ventured into the west shaft, executing a dangerous manual elevator descent that resulted in a catastrophic fall for Balmaris and a mechanical failure that nearly marooned the rest of the party. After hacking the lower level's database terminal, they uncovered ancient lore regarding...") originally created as "Session151"
11 June 2026
- 23:4723:47, 11 June 2026 Session 151 Prep (hist | edit) [11,505 bytes] Adventurer (talk | contribs) (Created page with "Category:Echos of Lhynn Campaign Category:Session Prep Category:DM Info Crashed Spaceship - Level 1 Crashed Spaceship - Level 3 == The Setting and Scene == The Ascent to Level 1: The Broken Shaft '''Location:''' Level III: Observation Mezzanine / The Western Elevator Shaft (Drop Tube)[cite: 1] == Recapping the Tale == === Previous Session === Session 150 The Verdant Sentinel: Emerging from their secure rest, the party navigated the botanical an...")
- 23:1823:18, 11 June 2026 Session 150 The Sakura Descent (hist | edit) [5,561 bytes] Adventurer (talk | contribs) (Created page with "{{Session | campaign = Echos of Lhynn | session_date = 15 May 2026 | game_date = Midday / Afternoon | synopsis = Session 150: The Sakura Descent. Following a tense recovery in the Deck 3 hallway, the party attempted to stealthily bypass a massive, predatory plant blocking the Mezzanine edge. After a failed approach triggered a lethal ambush, a chaotic slugfest erupted. Through a combination of giant strength, devastating elemental magic, and last-second teleportation spe...") originally created as "Session 150"
14 May 2026
- 19:4919:49, 14 May 2026 Session 150 Prep (hist | edit) [9,077 bytes] Adventurer (talk | contribs) (Created page with "{{Special:Whatlinkshere/{{PAGENAME}}}} Category:Echos of Lhynn Campaign Category:Session Prep Category:DM Info == Recapping the Tale == === Previous Session === The party navigated the deadly "Sakura Protocol" on Level II. They deactivated a hostile security robot through a critical logic failure and survived an ambush by a Water Elemental in a room filled with acid. Balmaris used necromancy to compel a corpse to swim through the acid to retrieve a vital Gre...")
- 19:1419:14, 14 May 2026 Session 149 The Sakura Protocol (hist | edit) [4,592 bytes] Adventurer (talk | contribs) (Created page with "The party searches the storage room. A large metal plate on the floor is seamless with only a very small fingernail with crack running around it. Party determines it's an elevator, but can't figure out how to operate it. Durmen finds phasnosh controls on the elevator. The party exits the storage room. Poison Egon talks to George to determine what's outside this level, George says "there's poison water below, angry water, bad water " They continue counterclockwise arou...") originally created as "Session 149"
30 April 2026
- 22:0822:08, 30 April 2026 Crashed Spaceship - Level 3 (hist | edit) [19,913 bytes] 100.36.187.240 (talk) (Created page with "{{Special:Whatlinkshere/{{BASEPAGENAME}}}}Category:Corsairs Campaign== Level 3: Crew & Utility Deck ==The third deck of the derelict Suel vessel serves as the heart of the ship's daily operations. Unlike the upper command tiers, this level is cramped, functional, and carries a palpable sense of ancient, industrial decay. The architecture is a blend of Phasnosh engineering and Suloise "Iron Sorcery."thumb|right|Suel Vessel Level 3 Layout{{Location|...") originally created as "Crashed Spaceship"
23 April 2026
- 23:5023:50, 23 April 2026 Session 149 Prep (hist | edit) [10,236 bytes] Adventurer (talk | contribs) (Created page with "Category:Echos of Lhynn Campaign Category:Session Prep Category:DM Info == The Setting and Scene == The Sakura Protocol '''Location:''' Level III: Botanical Labs / The Western Cherry Blossom Sector == Recapping the Tale == === Previous Session === Session 148 The Verdant Sentinel: Emerging from their secure rest, the party navigated the botanical anomalies of the lower level. After befriending a displaced Shambling Mound named George, the group faced a...")
10 April 2026
- 23:2423:24, 10 April 2026 Session 148 The Verdant Sentinel (hist | edit) [4,389 bytes] Adventurer (talk | contribs) (Created page with "Watered the shambling mound give it some water George wants more water George lost (he's from the 3rd level garden) He wants to get home to water Artificial source of light for the plants - inspiration of the plants '''Emerald green Dior key required for this level''' Egon interprets speak with plants Aldran wants George to smash door open, George can't understand George the shambling mount follows have party into combat Durmen casts fireball on the large vine creatur...") originally created as "Session 148"