Magic Resistance.*** Lexana has advantage on saving throws against spells and other magical effects.[cite: 1] ***Cunning Action.*** On each of her turns, Lexana can use a bonus action to take the Dash, Disengage, or Hide action.[cite: 1] ***Legendary Resistance (2/Day).*** If Lexana fails a saving throw, she can choose to succeed instead.[cite: 1] ***Techno-arcane Savant.*** Lexana is proficient with all Phasnosh and technomantic equipment.[cite: 1]
Actions
Multiattack.*** Lexana makes two dagger attacks or casts one spell and makes one dagger attack.[cite: 1] ***Dagger.*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 4 (1d4 + 2) piercing damage plus 10 (3d6) poison damage.[cite: 1] ***Spellcasting.*** Lexana is a 12th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). She has the following wizard spells prepared:[cite: 1] * **Cantrips (at will):** *mage hand, minor illusion, ray of frost*[cite: 1] * **1st level (4 slots):** *mage armor, magic missile, shield*[cite: 1] * **2nd level (3 slots):** *misty step, invisibility, phantasmal force*[cite: 1] * **3rd level (3 slots):** *counterspell, fireball, fly, lightning bolt, nondetection*[cite: 1] * **4th level (3 slots):** *greater invisibility, ice storm, otiluke’s resilient sphere*[cite: 1] * **5th level (2 slots):** *cone of cold, wall of force*[cite: 1] * **6th level (1 slot):** *globe of invulnerability*[cite: 1]
Legendary Actions
Lexana can take 3 legendary actions, choosing from the options below.[cite: 1] ***Sigil-Locked Displacement.*** Lexana teleports 30 ft. and leaves an Arcane Sigil. The first creature to enter that space before her next turn must succeed on a DC 17 Int save or be shunted to a demi-plane (Stunned until the end of their next turn).[cite: 1] ***Command Override.*** Lexana targets a player’s piece of technomantic gear, causing it to malfunction until the end of the target's next turn.[cite: 1] ***Fragment of Videric’s Truth.*** Lexana forces a creature to perceive a reality-glitch, taking 22 (4d10) psychic damage and becoming Stunned until the end of its next turn.[cite: 1]
Additional Info
Appearance — Voice/Mannerisms — Bond — Ideal — Flaw — Info — Equipment Fragment of the Book of Videric, Dagger of the Guild, Suel Inertia-Belt (Modified), Phasnosh Communication Array, Poisoner’s Kit.[cite: 1]
Foundry VTT Copy Block
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