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- 09:27, 13 June 2026 Adventurer talk contribs moved page Session151 to Session 151 My sister sends her regard's without leaving a redirect
- 01:04, 13 June 2026 Adventurer talk contribs created page File:Session 151.png (File uploaded with MsUpload)
- 01:04, 13 June 2026 Adventurer talk contribs uploaded File:Session 151.png (File uploaded with MsUpload)
- 01:00, 13 June 2026 Adventurer talk contribs created page Session151 (Created page with "{{Session | campaign = Echos of Lhynn | session_date = 12 June 2026 | game_date = Late Afternoon / Evening | synopsis = Session 151: The Descent of Level IV and the Hallway Ambush. The party ventured into the west shaft, executing a dangerous manual elevator descent that resulted in a catastrophic fall for Balmaris and a mechanical failure that nearly marooned the rest of the party. After hacking the lower level's database terminal, they uncovered ancient lore regarding...")
- 23:47, 11 June 2026 Adventurer talk contribs created page Session 151 Prep (Created page with "Category:Echos of Lhynn Campaign Category:Session Prep Category:DM Info Crashed Spaceship - Level 1 Crashed Spaceship - Level 3 == The Setting and Scene == The Ascent to Level 1: The Broken Shaft '''Location:''' Level III: Observation Mezzanine / The Western Elevator Shaft (Drop Tube)[cite: 1] == Recapping the Tale == === Previous Session === Session 150 The Verdant Sentinel: Emerging from their secure rest, the party navigated the botanical an...")
- 23:19, 11 June 2026 Adventurer talk contribs moved page Session 150 to Session 150 The Sakura Descent without leaving a redirect
- 23:18, 11 June 2026 Adventurer talk contribs created page Session 150 (Created page with "{{Session | campaign = Echos of Lhynn | session_date = 15 May 2026 | game_date = Midday / Afternoon | synopsis = Session 150: The Sakura Descent. Following a tense recovery in the Deck 3 hallway, the party attempted to stealthily bypass a massive, predatory plant blocking the Mezzanine edge. After a failed approach triggered a lethal ambush, a chaotic slugfest erupted. Through a combination of giant strength, devastating elemental magic, and last-second teleportation spe...")
- 19:49, 14 May 2026 Adventurer talk contribs created page Session 150 Prep (Created page with "{{Special:Whatlinkshere/{{PAGENAME}}}} Category:Echos of Lhynn Campaign Category:Session Prep Category:DM Info == Recapping the Tale == === Previous Session === The party navigated the deadly "Sakura Protocol" on Level II. They deactivated a hostile security robot through a critical logic failure and survived an ambush by a Water Elemental in a room filled with acid. Balmaris used necromancy to compel a corpse to swim through the acid to retrieve a vital Gre...")
- 19:33, 14 May 2026 Adventurer talk contribs created page File:Water elemental battle.png (File uploaded with MsUpload)
- 19:33, 14 May 2026 Adventurer talk contribs uploaded File:Water elemental battle.png (File uploaded with MsUpload)
- 19:22, 14 May 2026 Adventurer talk contribs moved page Session 149 to Session 149 The Sakura Protocol without leaving a redirect
- 19:14, 14 May 2026 Adventurer talk contribs created page Session 149 (Created page with "The party searches the storage room. A large metal plate on the floor is seamless with only a very small fingernail with crack running around it. Party determines it's an elevator, but can't figure out how to operate it. Durmen finds phasnosh controls on the elevator. The party exits the storage room. Poison Egon talks to George to determine what's outside this level, George says "there's poison water below, angry water, bad water " They continue counterclockwise arou...")
- 23:27, 30 April 2026 Adventurer talk contribs moved page Crashed Spaceship to Crashed Spaceship - Level 3 without leaving a redirect
- 22:08, 30 April 2026 100.36.187.240 talk created page Crashed Spaceship (Created page with "{{Special:Whatlinkshere/{{BASEPAGENAME}}}}Category:Corsairs Campaign== Level 3: Crew & Utility Deck ==The third deck of the derelict Suel vessel serves as the heart of the ship's daily operations. Unlike the upper command tiers, this level is cramped, functional, and carries a palpable sense of ancient, industrial decay. The architecture is a blend of Phasnosh engineering and Suloise "Iron Sorcery."thumb|right|Suel Vessel Level 3 Layout{{Location|...")
- 00:03, 24 April 2026 Adventurer talk contribs moved page File:The Verdant Sentinel..png to File:The Verdant Sentinel.png without leaving a redirect
- 00:01, 24 April 2026 Adventurer talk contribs created page File:The Verdant Sentinel..png
- 00:01, 24 April 2026 Adventurer talk contribs uploaded File:The Verdant Sentinel..png
- 23:50, 23 April 2026 Adventurer talk contribs created page Session 149 Prep (Created page with "Category:Echos of Lhynn Campaign Category:Session Prep Category:DM Info == The Setting and Scene == The Sakura Protocol '''Location:''' Level III: Botanical Labs / The Western Cherry Blossom Sector == Recapping the Tale == === Previous Session === Session 148 The Verdant Sentinel: Emerging from their secure rest, the party navigated the botanical anomalies of the lower level. After befriending a displaced Shambling Mound named George, the group faced a...")
- 23:37, 23 April 2026 Adventurer talk contribs deleted page File:The Verdant Sentinel.png (content was: "The Verdant Sentinel", and the only contributor was "Adventurer" (talk))
- 23:36, 23 April 2026 Adventurer talk contribs created page File:The Verdant Sentinel.png
- 23:36, 23 April 2026 Adventurer talk contribs uploaded File:The Verdant Sentinel.png
- 23:58, 10 April 2026 Adventurer talk contribs moved page Session 148 to Session 148 The Verdant Sentinel without leaving a redirect
- 23:24, 10 April 2026 Adventurer talk contribs created page Session 148 (Created page with "Watered the shambling mound give it some water George wants more water George lost (he's from the 3rd level garden) He wants to get home to water Artificial source of light for the plants - inspiration of the plants '''Emerald green Dior key required for this level''' Egon interprets speak with plants Aldran wants George to smash door open, George can't understand George the shambling mount follows have party into combat Durmen casts fireball on the large vine creatur...")
- 02:05, 7 March 2026 Adventurer talk contribs created page File:Session 147 The Tossing of the Salad.jpg (File uploaded with MsUpload)
- 02:05, 7 March 2026 Adventurer talk contribs uploaded File:Session 147 The Tossing of the Salad.jpg (File uploaded with MsUpload)
- 01:56, 7 March 2026 Adventurer talk contribs moved page Session 147 to Session 147 The Tossing of the Salad without leaving a redirect (Misspelled title)
- 01:47, 7 March 2026 100.36.187.240 talk created page Session 147 (Created page with "{{Session | campaign = Echos of Lhynn | session_date = 06 March 2026 | game_date = Evening / Late Night | synopsis = Session 147: The Tossing of the Salad. After a harrowing separation, the party reunited for a desperate stand in the southern corridors. Through a combination of high-level necrotic magic and a literal "salad-tossing" melee from Egon, the group broke the Vegepygmy siege. Following a tactical retreat down an elevator shaft, the survivors secured a storage r...")
- 00:54, 6 March 2026 Adventurer talk contribs created page File:Jurrasic Distraction.jpg (File uploaded with MsUpload)
- 00:54, 6 March 2026 Adventurer talk contribs uploaded File:Jurrasic Distraction.jpg (File uploaded with MsUpload)
- 00:49, 6 March 2026 Adventurer talk contribs moved page Session 146 Jurrasic Distraction to Session 146 Jurassic Distraction without leaving a redirect (Misspelled title)
- 00:44, 6 March 2026 Adventurer talk contribs created page Session 146 Jurrasic Distraction (Created page with "{{Session | campaign = Echos of Lhynn | session_date = 20 February 2026 | game_date = Mid-day / Afternoon | synopsis = Session 146: Jurassic Distraction. A scouting mission on the main level turned into a desperate scramble when a massive pack of Vegepygmy Warriors swarmed the party. Forced into a fighting retreat toward the Reactor Room, the group barely survived a series of near-fatal disasters. With Aldran and Durmen narrowly escaping death and the party’s resources...")
- 22:16, 19 February 2026 Adventurer talk contribs created page Session 146 Prep (Created page with "{{Session Prep/Display | campaign = Echos of Lhynn | session_title = The Threshold of the Lift | previous_session = Session 145 Bad Kitties of the Barrier Peaks | location = Level I: Northern Maintenance Corridor / Elevator Entryway. | scene_overview = The session opens with the party standing over the cooling remains of the Displacer Beasts. To their front is a functional, humming elevator—an invitation to the unknown depths. To their rear is the "Orange Access" r...")
- 22:10, 19 February 2026 Adventurer talk contribs moved page Session 145 to Session 145 Bad Kitties of the Barrier Peaks without leaving a redirect
- 22:01, 19 February 2026 Adventurer talk contribs created page File:Displacer beast fight.jpg
- 22:01, 19 February 2026 Adventurer talk contribs uploaded File:Displacer beast fight.jpg
- 01:50, 7 February 2026 100.36.187.240 talk created page Session 145 (Created page with "party awakens durmen casts darkvision aldran contemplates his navel and his umbilical connection to his mother and his grandma egon eats his oreos and casts deterine what time of day it is Gueses bout 18-36 hours Aldran - I dont Aldran sense ozone, storm on the mountain after a lightening Aldran turns and norices a smell of amonioa like pecatude and romance novel with hair blowing, saying it smells like Durmens hair... He claims its one with nature, maybe like adolphin...")
- 01:34, 3 February 2026 Adventurer talk contribs created page File:The Game Room.jpg
- 01:34, 3 February 2026 Adventurer talk contribs uploaded File:The Game Room.jpg
- 01:24, 3 February 2026 Adventurer talk contribs moved page Session 144 to Session 144 The Golden Ticket to a Glowing Grave without leaving a redirect
- 01:19, 3 February 2026 Adventurer talk contribs created page Session 145 Prep (Created page with "{{Session Prep/Display | campaign = Echos of Lhynn | session_title = The Radiation Rest and the Videric Protocol | previous_session = Session 144 The Game Room and the Orange Keycard | location = Level I: Secure Orange Access Room (Medical/Research Annex) and the North-Eastern Corridor. | scene_overview = The session opens with a high-stakes '''Long Rest''' inside a secure Orange-access room. The party is currently suffering from a lethal, "sparkling" airborne toxin...")
- 01:15, 3 February 2026 Adventurer talk contribs created page File:Videric Coin.jpg
- 01:15, 3 February 2026 Adventurer talk contribs uploaded File:Videric Coin.jpg
- 01:13, 3 February 2026 Adventurer talk contribs created page File:Docent Core Integration.jpg
- 01:13, 3 February 2026 Adventurer talk contribs uploaded File:Docent Core Integration.jpg
- 01:08, 3 February 2026 Adventurer talk contribs created page Project Sentience (Created page with "== Historical Archive: Project Sentience (244–258 IE) == The coins found in the game room serve as a physical timeline of one of the most ambitious and controversial eras in history. Below is the summarized lore of the research notes referenced by those silver denarii. === The Mandate of Emperor Videric === In the year '''244 IE''', Emperor Videric faced a crisis of loyalty. His biological legions were weary of the "Interminable Wars," and desertion rates were climbi...")
- 01:00, 3 February 2026 Adventurer talk contribs created page The Videric Silver Denarius (Created page with "These coins are minted from a high-purity silver-palladium alloy, giving them a distinct, cold luster that resists the tarnish typically found on common silver. They are slightly heavier than a standard D&D gold piece and feature a "milled edge" (tiny ridges) to prevent the ancient practice of coin clipping. Visual Details The Obverse (Heads): Features the stern, profile portrait of Emperor Videric. He is depicted not with a crown of gold, but a laurel of circuit-like...")
- 01:23, 24 January 2026 100.36.187.240 talk created page Session 144 (Created page with "maintenance droid bangs on door to get in party allow Robo Dame to walk to north door aldran hears metal on metal, as he places his ear to the door carefully to not get hit if Robo Dame leaves with a maintenance driod. door closes behind them. party goes north party enters the game room Nail/Aldran smash a pinball machine, silver coins fall out. Depicting 244, the Emperor Videric ordered the creation of soldiers loyal to the emperor and unwavering in their resolve. It w...")
- 21:17, 23 January 2026 Adventurer talk contribs created page File:Airlock Escape.jpg
- 21:17, 23 January 2026 Adventurer talk contribs uploaded File:Airlock Escape.jpg
- 21:14, 23 January 2026 Adventurer talk contribs deleted page File:AIrlock Escape.jpg (content was: "Airlock Escape", and the only contributor was "Adventurer" (talk))